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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Icarus Setting Deployed state checked

Icarus: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (9)
  • [REQUIRED] Server Query Port: Changed QUERY_PORT

    UDP port for Steam server list features.

    Before

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    1024 – 65536
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    1024 – 65536
    When it takes effect
    Takes effect after saving and restarting the server.
  • AUTO_UPDATE: Changed AUTO_UPDATE

    Disabling or enabling automated updates on boot

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Before

    Setting
    SERVER_NAME
    Default
    IcarusServer
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    IcarusServer
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum players: Changed MaxPlayers

    Icarus officially supports 1 to 8 concurrent players.

    Before

    Setting
    MaxPlayers
    Default
    8
    Range / options
    1 – 8

    After

    Setting
    MaxPlayers
    Default
    8
    Range / options
    1 – 8
  • Resume last prospect: Changed ResumeProspect

    Before

    Setting
    ResumeProspect
    Default
    true

    After

    Setting
    ResumeProspect
    Default
    true
  • Wait when the prospect is empty (sec): Changed ShutdownIfEmptyFor

    When the timer expires, the prospect ends and the server returns to the lobby. -1 = indefinitely, 0 = immediately, positive values wait that many seconds.

    Before

    Setting
    ShutdownIfEmptyFor
    Default
    300
    Range / options
    -1 – …

    After

    Setting
    ShutdownIfEmptyFor
    Default
    300
    Range / options
    -1 – …
  • Wait without first join (sec): Changed ShutdownIfNotJoinedFor

    When the timer expires, the prospect ends and the server returns to the lobby. -1 = indefinitely, 0 = immediately, positive values wait that many seconds.

    Before

    Setting
    ShutdownIfNotJoinedFor
    Default
    300
    Range / options
    -1 – …

    After

    Setting
    ShutdownIfNotJoinedFor
    Default
    300
    Range / options
    -1 – …
  • Non-admins may delete prospects: Changed AllowNonAdminsToDeleteProspects

    Risky: allows every lobby player to delete saved prospects.

    Before

    Setting
    AllowNonAdminsToDeleteProspects
    Default
    false

    After

    Setting
    AllowNonAdminsToDeleteProspects
    Default
    false
  • Non-admins may launch prospects: Changed AllowNonAdminsToLaunchProspects

    Before

    Setting
    AllowNonAdminsToLaunchProspects
    Default
    true

    After

    Setting
    AllowNonAdminsToLaunchProspects
    Default
    true
Garry's Mod Setting Deployed state checked

Garry's Mod: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (19)
  • Gamemode: Changed GAMEMODE

    The gamemode of your server.

    Before

    Setting
    GAMEMODE
    Default
    sandbox
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GAMEMODE
    Default
    sandbox
    When it takes effect
    Takes effect after saving and restarting the server.
  • Tickrate: Changed TICKRATE

    The tickrate defines how fast the server will update each entity's location.

    Before

    Setting
    TICKRATE
    Default
    22
    Range / options
    16 – 66
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    TICKRATE
    Default
    22
    Range / options
    16 – 66
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map: Changed SRCDS_MAP

    The default map for the server.

    Before

    Setting
    SRCDS_MAP
    Default
    gm_flatgrass
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    gm_flatgrass
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Lua Refresh: Changed LUA_REFRESH

    0 = disable Lua refresh, 1 = enable Lua refresh

    Before

    Setting
    LUA_REFRESH
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    LUA_REFRESH
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    The maximum amount of players allowed on your game server.

    Before

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    … – 128
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    … – 128
    When it takes effect
    Takes effect after saving and restarting the server.
  • Workshop ID: Changed WORKSHOP_ID

    The ID of your workshop collection (the numbers at the end of the URL)

    Before

    Setting
    WORKSHOP_ID
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORKSHOP_ID
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • LAN mode (sv_lan): Changed sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    Before

    Setting
    sv_lan
    Default
    0

    After

    Setting
    sv_lan
    Default
    0
  • Enable cheats (sv_cheats): Changed sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0

    After

    Setting
    sv_cheats
    Default
    0
  • Gravity (sv_gravity): Changed sv_gravity

    Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.

    Before

    Setting
    sv_gravity
    Default
    600
    Range / options
    0 – 2000

    After

    Setting
    sv_gravity
    Default
    600
    Range / options
    0 – 2000
  • Allow noclip (sbox_noclip): Changed sbox_noclip

    1 = players can fly through walls (noclip command), 0 = disabled.

    Before

    Setting
    sbox_noclip
    Default
    1

    After

    Setting
    sbox_noclip
    Default
    1
  • Godmode for all (sbox_godmode): Changed sbox_godmode

    1 = all players are invincible, 0 = normal damage.

    Before

    Setting
    sbox_godmode
    Default
    0

    After

    Setting
    sbox_godmode
    Default
    0
  • Max NPCs per player (sbox_maxnpcs): Changed sbox_maxnpcs

    Maximum number of NPCs a player may spawn.

    Before

    Setting
    sbox_maxnpcs
    Default
    10
    Range / options
    0 – 200

    After

    Setting
    sbox_maxnpcs
    Default
    10
    Range / options
    0 – 200
  • Max props per player (sbox_maxprops): Changed sbox_maxprops

    How many props a single player may spawn (0 = no props allowed).

    Before

    Setting
    sbox_maxprops
    Default
    200
    Range / options
    0 – 2000

    After

    Setting
    sbox_maxprops
    Default
    200
    Range / options
    0 – 2000
  • Enable voice chat (sv_voiceenable): Changed sv_voiceenable

    1 = players can talk to each other, 0 = voice chat disabled.

    Before

    Setting
    sv_voiceenable
    Default
    1

    After

    Setting
    sv_voiceenable
    Default
    1
  • Player-vs-player damage (sbox_plpldamage): Removed sbox_plpldamage

    1 = players can damage each other, 0 = no PvP.

    Before

    Setting
    sbox_plpldamage
    Default
    1
  • Max ragdolls per player (sbox_maxragdolls): Changed sbox_maxragdolls

    Maximum number of ragdolls a player can create.

    Before

    Setting
    sbox_maxragdolls
    Default
    10
    Range / options
    0 – 200

    After

    Setting
    sbox_maxragdolls
    Default
    10
    Range / options
    0 – 200
  • Max vehicles per player (sbox_maxvehicles): Changed sbox_maxvehicles

    How many vehicles a player may own at the same time.

    Before

    Setting
    sbox_maxvehicles
    Default
    6
    Range / options
    0 – 100

    After

    Setting
    sbox_maxvehicles
    Default
    6
    Range / options
    0 – 100
  • Player-vs-player damage (sbox_playershurtplayers): Added sbox_playershurtplayers

    1 = players can damage each other, 0 = no PvP.

    After

    Setting
    sbox_playershurtplayers
    Default
    1
Enshrouded Setting Deployed state checked

Enshrouded: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (42)
  • [SERVER] Server Name: Changed SRV_NAME

    Name of the server

    Before

    Setting
    SRV_NAME
    Default
    My Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRV_NAME
    Default
    My Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • [SYSTEM] Validate: Changed VALIDATE

    Validate the serverfiles through Steam

    Before

    Setting
    VALIDATE
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    VALIDATE
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • [SERVER] Steam Query Port: Changed QUERY_PORT

    Steam Query Port

    Before

    Setting
    QUERY_PORT
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • [SERVER] Auto Update: Changed AUTO_UPDATE

    Enable automatic updates on boot

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • [SERVER] Max Players: Changed MAX_PLAYERS

    Maximum number of players allowed

    Before

    Setting
    MAX_PLAYERS
    Default
    16
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    16
    When it takes effect
    Takes effect after saving and restarting the server.
  • Voice chat range: Changed voiceChatMode

    Before

    Setting
    voiceChatMode
    Default
    Proximity
    Range / options
    Proximity, Global

    After

    Setting
    voiceChatMode
    Default
    Proximity
    Range / options
    Proximity, Global
  • Text chat enabled: Changed enableTextChat

    Before

    Setting
    enableTextChat
    Default
    false

    After

    Setting
    enableTextChat
    Default
    false
  • Voice chat enabled: Changed enableVoiceChat

    Before

    Setting
    enableVoiceChat
    Default
    false

    After

    Setting
    enableVoiceChat
    Default
    false
  • Difficulty mode: Changed gameSettingsPreset

    Individual settings below only apply in Custom mode.

    Before

    Setting
    gameSettingsPreset
    Default
    Default
    Range / options
    Default, Relaxed, Hard, Survival, Custom

    After

    Setting
    gameSettingsPreset
    Default
    Default
    Range / options
    Default, Relaxed, Hard, Survival, Custom
  • Attack frequency: Changed gameSettings.threatBonus

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.threatBonus
    Default
    1
    Range / options
    0.25 – 4

    After

    Setting
    gameSettings.threatBonus
    Default
    1
    Range / options
    0.25 – 4
  • Shroud curse: Changed gameSettings.curseModifier

    Before

    Setting
    gameSettings.curseModifier
    Default
    Normal
    Range / options
    Easy, Normal, Hard

    After

    Setting
    gameSettings.curseModifier
    Default
    Normal
    Range / options
    Easy, Normal, Hard
  • Tombstone contents: Changed gameSettings.tombstoneMode

    Before

    Setting
    gameSettings.tombstoneMode
    Default
    AddBackpackMaterials
    Range / options
    AddBackpackMaterials, Everything, NoTombstone

    After

    Setting
    gameSettings.tombstoneMode
    Default
    AddBackpackMaterials
    Range / options
    AddBackpackMaterials, Everything, NoTombstone
  • Weapon upgrade costs: Changed gameSettings.perkCostFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.perkCostFactor
    Default
    1
    Range / options
    0.25 – 2

    After

    Setting
    gameSettings.perkCostFactor
    Default
    1
    Range / options
    0.25 – 2
  • Simultaneous attackers: Changed gameSettings.aggroPoolAmount

    Before

    Setting
    gameSettings.aggroPoolAmount
    Default
    Normal
    Range / options
    Few, Normal, Many, Extreme

    After

    Setting
    gameSettings.aggroPoolAmount
    Default
    Normal
    Range / options
    Few, Normal, Many, Extreme
  • Boss damage: Changed gameSettings.bossDamageFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.bossDamageFactor
    Default
    1
    Range / options
    0.2 – 5

    After

    Setting
    gameSettings.bossDamageFactor
    Default
    1
    Range / options
    0.2 – 5
  • Boss health: Changed gameSettings.bossHealthFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.bossHealthFactor
    Default
    1
    Range / options
    0.2 – 5

    After

    Setting
    gameSettings.bossHealthFactor
    Default
    1
    Range / options
    0.2 – 5
  • Weapon durability: Changed gameSettings.enableDurability

    Before

    Setting
    gameSettings.enableDurability
    Default
    true

    After

    Setting
    gameSettings.enableDurability
    Default
    true
  • Enemies passive until attacked: Changed gameSettings.pacifyAllEnemies

    Before

    Setting
    gameSettings.pacifyAllEnemies
    Default
    false

    After

    Setting
    gameSettings.pacifyAllEnemies
    Default
    false
  • Player mana: Changed gameSettings.playerManaFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.playerManaFactor
    Default
    1
    Range / options
    0.25 – 4

    After

    Setting
    gameSettings.playerManaFactor
    Default
    1
    Range / options
    0.25 – 4
  • Time in the Shroud: Changed gameSettings.shroudTimeFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.shroudTimeFactor
    Default
    1
    Range / options
    0.5 – 2

    After

    Setting
    gameSettings.shroudTimeFactor
    Default
    1
    Range / options
    0.5 – 2
  • Weather frequency: Changed gameSettings.weatherFrequency

    Before

    Setting
    gameSettings.weatherFrequency
    Default
    Normal
    Range / options
    Disabled, Rare, Normal, Often

    After

    Setting
    gameSettings.weatherFrequency
    Default
    Normal
    Range / options
    Disabled, Rare, Normal, Often
  • Enemy damage: Changed gameSettings.enemyDamageFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.enemyDamageFactor
    Default
    1
    Range / options
    0.25 – 5

    After

    Setting
    gameSettings.enemyDamageFactor
    Default
    1
    Range / options
    0.25 – 5
  • Enemy health: Changed gameSettings.enemyHealthFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.enemyHealthFactor
    Default
    1
    Range / options
    0.25 – 4

    After

    Setting
    gameSettings.enemyHealthFactor
    Default
    1
    Range / options
    0.25 – 4
  • Fishing difficulty: Changed gameSettings.fishingDifficulty

    Before

    Setting
    gameSettings.fishingDifficulty
    Default
    Normal
    Range / options
    VeryEasy, Easy, Normal, Hard, VeryHard

    After

    Setting
    gameSettings.fishingDifficulty
    Default
    Normal
    Range / options
    VeryEasy, Easy, Normal, Hard, VeryHard
  • Enemy stun resistance: Changed gameSettings.enemyStaminaFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.enemyStaminaFactor
    Default
    1
    Range / options
    0.5 – 2

    After

    Setting
    gameSettings.enemyStaminaFactor
    Default
    1
    Range / options
    0.5 – 2
  • Mining effectiveness: Changed gameSettings.miningDamageFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.miningDamageFactor
    Default
    1
    Range / options
    0.5 – 2

    After

    Setting
    gameSettings.miningDamageFactor
    Default
    1
    Range / options
    0.5 – 2
  • Player health: Changed gameSettings.playerHealthFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.playerHealthFactor
    Default
    1
    Range / options
    0.25 – 4

    After

    Setting
    gameSettings.playerHealthFactor
    Default
    1
    Range / options
    0.25 – 4
  • Player stamina: Changed gameSettings.playerStaminaFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.playerStaminaFactor
    Default
    1
    Range / options
    0.25 – 4

    After

    Setting
    gameSettings.playerStaminaFactor
    Default
    1
    Range / options
    0.25 – 4
  • Enemy amount: Changed gameSettings.randomSpawnerAmount

    Before

    Setting
    gameSettings.randomSpawnerAmount
    Default
    Normal
    Range / options
    Few, Normal, Many, Extreme

    After

    Setting
    gameSettings.randomSpawnerAmount
    Default
    Normal
    Range / options
    Few, Normal, Many, Extreme
  • Hunger & starvation: Changed gameSettings.enableStarvingDebuff

    Before

    Setting
    gameSettings.enableStarvingDebuff
    Default
    false

    After

    Setting
    gameSettings.enableStarvingDebuff
    Default
    false
  • Cold resistance: Changed gameSettings.playerBodyHeatFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.playerBodyHeatFactor
    Default
    1
    Range / options
    0.5 – 2

    After

    Setting
    gameSettings.playerBodyHeatFactor
    Default
    1
    Range / options
    0.5 – 2
  • Combat experience: Changed gameSettings.experienceCombatFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.experienceCombatFactor
    Default
    1
    Range / options
    0.25 – 2

    After

    Setting
    gameSettings.experienceCombatFactor
    Default
    1
    Range / options
    0.25 – 2
  • Mining experience: Changed gameSettings.experienceMiningFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.experienceMiningFactor
    Default
    1
    Range / options
    0 – 2

    After

    Setting
    gameSettings.experienceMiningFactor
    Default
    1
    Range / options
    0 – 2
  • Food buff duration: Changed gameSettings.foodBuffDurationFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.foodBuffDurationFactor
    Default
    1
    Range / options
    0.5 – 2

    After

    Setting
    gameSettings.foodBuffDurationFactor
    Default
    1
    Range / options
    0.5 – 2
  • Plant growth speed: Changed gameSettings.plantGrowthSpeedFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.plantGrowthSpeedFactor
    Default
    1
    Range / options
    0.25 – 2

    After

    Setting
    gameSettings.plantGrowthSpeedFactor
    Default
    1
    Range / options
    0.25 – 2
  • Diving time: Changed gameSettings.playerDivingTimeFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.playerDivingTimeFactor
    Default
    1
    Range / options
    0.5 – 2

    After

    Setting
    gameSettings.playerDivingTimeFactor
    Default
    1
    Range / options
    0.5 – 2
  • Glider turbulences: Changed gameSettings.enableGliderTurbulences

    Before

    Setting
    gameSettings.enableGliderTurbulences
    Default
    true

    After

    Setting
    gameSettings.enableGliderTurbulences
    Default
    true
  • Taming startle penalty: Changed gameSettings.tamingStartleRepercussion

    Before

    Setting
    gameSettings.tamingStartleRepercussion
    Default
    LoseSomeProgress
    Range / options
    KeepProgress, LoseSomeProgress, LoseAllProgress

    After

    Setting
    gameSettings.tamingStartleRepercussion
    Default
    LoseSomeProgress
    Range / options
    KeepProgress, LoseSomeProgress, LoseAllProgress
  • Enemy perception: Changed gameSettings.enemyPerceptionRangeFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.enemyPerceptionRangeFactor
    Default
    1
    Range / options
    0.5 – 2

    After

    Setting
    gameSettings.enemyPerceptionRangeFactor
    Default
    1
    Range / options
    0.5 – 2
  • Workshop speed: Changed gameSettings.factoryProductionSpeedFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.factoryProductionSpeedFactor
    Default
    1
    Range / options
    0.25 – 2

    After

    Setting
    gameSettings.factoryProductionSpeedFactor
    Default
    1
    Range / options
    0.25 – 2
  • Resource amount: Changed gameSettings.resourceDropStackAmountFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.resourceDropStackAmountFactor
    Default
    1
    Range / options
    0.25 – 2

    After

    Setting
    gameSettings.resourceDropStackAmountFactor
    Default
    1
    Range / options
    0.25 – 2
  • Exploration & quest experience: Changed gameSettings.experienceExplorationQuestsFactor

    Multiplier: 1 = 100 % of the default value; 0.5 = 50 %, 2 = 200 %.

    Before

    Setting
    gameSettings.experienceExplorationQuestsFactor
    Default
    1
    Range / options
    0.25 – 2

    After

    Setting
    gameSettings.experienceExplorationQuestsFactor
    Default
    1
    Range / options
    0.25 – 2
Eco Setting Deployed state checked

Eco: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (55)
  • UPNP: Changed UPNP

    UPNP OFF

    Before

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • DetailedDescription: Changed DEDES

    Before

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Connections: Changed MAX_CON

    Before

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • Public Server: Changed PUB_SRV

    Public Server = true | Private Server = false

    Before

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Description: Changed SRV_DES

    Server Description

    Before

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Playtime: Changed PLAYTIME

    Before

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Web server port: Changed WEB_PORT

    port

    Before

    Setting
    WEB_PORT
    Default
    3001
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEB_PORT
    Default
    3001
    Range / options
    0 – 999999
    When it takes effect
    Takes effect after saving and restarting the server.
  • Webserver URL: Changed WEBSRVURL

    Before

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum banked hours: Changed /MaxSavedHours

    Before

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168

    After

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168
  • Swim speed (ocean): Changed /SwimSpeed/Ocean

    Before

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2
  • Daily refresh: hour: Changed /RefreshLocalHours

    Hour (server time) at which playtime is recalculated every day.

    Before

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23

    After

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23
  • Swim speed (deep ocean): Changed /SwimSpeed/DeepOcean

    Before

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2
  • Bank unused playtime: Changed /AllowPlaytimeSaving

    At the daily refresh, unused playtime is added to a time bank.

    Before

    Setting
    /AllowPlaytimeSaving
    Default
    true

    After

    Setting
    /AllowPlaytimeSaving
    Default
    true
  • Daily refresh: minute: Changed /RefreshLocalMinutes

    Before

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59

    After

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59
  • Game speed: Changed /GameSettings/GameSpeed

    Adjusts the meteor timeline and overall skill gain.

    Before

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast

    After

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast
  • Meteor: Changed /GameSettings/HasMeteor

    With a meteor, an impact destroys the world unless players stop it first.

    Before

    Setting
    /GameSettings/HasMeteor
    Default
    true

    After

    Setting
    /GameSettings/HasMeteor
    Default
    true
  • Drowning while swimming: Changed /PlayerCanDrownWhenSwimming

    Enabled: when calories run out while swimming, the player is teleported to the nearest shore.

    Before

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true

    After

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true
  • Pause while resting: Changed /AllowExhaustionPauseOnRest

    The playtime countdown pauses while the player sits or sleeps.

    Before

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true

    After

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true
  • Animal behavior: Changed /GameSettings/AnimalBehavior

    Animals attack normally, only when provoked, or never.

    Before

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None

    After

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None
  • Calories per second (ocean): Changed /CalorieConsumptionRate/Ocean

    Before

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100
  • Simulation level: Changed /GameSettings/SimulationLevel

    Bundles crafting cost, crafting time and carry capacity.

    Before

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore

    After

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore
  • Friday: Changed /FridayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Monday: Changed /MondayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Sunday: Changed /SundayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Bonus hours when enabled: Changed /BonusHoursOnExhaustionEnabled

    Extra playtime each player receives when exhaustion is first enabled.

    Before

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24

    After

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24
  • Tuesday: Changed /TuesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Exhaustion (playtime limit): Changed /GameSettings/ExhaustionEnabled

    Limits daily playtime per player. The hours per weekday are configured below (Exhaustion.eco).

    Before

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true

    After

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true
  • Hours played per day: Changed /GameSettings/HoursPlayedPerDay

    Only applies while exhaustion is enabled.

    Before

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24

    After

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24
  • Saturday: Changed /SaturdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Thursday: Changed /ThursdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Collaboration level: Changed /GameSettings/CollaborationLevel

    Controls how much players depend on each other (skill gain and specialisation).

    Before

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration

    After

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration
  • Retroactive bonus for late joiners: Changed /BonusRetroactiveHoursAfterStart

    Players joining after the first day receive the bonus retroactively.

    Before

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true

    After

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true
  • Wednesday: Changed /WednesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Calories per second (deep ocean): Changed /CalorieConsumptionRate/DeepOcean

    Before

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100
  • Target player count (world and meteor scaling): Changed /GameSettings/DesiredNumberOfPlayers

    Eco scales world size and the meteor schedule to this player count; there is no fixed connection limit. More players need more RAM and CPU — the recommendation follows your plan.

    Before

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200

    After

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200
  • Weight: Changed /GameSettings/AdvancedGameSettings/WeightMultiplier

    Multiplier applied to item weight.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Meteor impact after (days): Changed /GameSettings/AdvancedGameSettings/MeteorImpactInDays

    Real days from world start until impact.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365

    After

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365
  • Crafting time: Changed /GameSettings/AdvancedGameSettings/CraftTimeMultiplier

    Multiplier applied to crafting time.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Food shelf life: Changed /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier

    Multiplier for how long food lasts before spoiling.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Skill cost multiplier: Changed /GameSettings/AdvancedGameSettings/SkillCostMultiplier

    Scales the XP each skill point costs.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Stack size: Changed /GameSettings/AdvancedGameSettings/StackSizeMultiplier

    Multiplier applied to item max stack size. Eco requires at least 0.25; very large stacks increase memory use. The panel caps the value at 10.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.25 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.25 – 10
  • Plant growth: Changed /GameSettings/AdvancedGameSettings/GrowthRateMultiplier

    Global scale for how quickly plants mature.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Specialties can be abandoned: Changed /GameSettings/AdvancedGameSettings/CanAbandonSpecialties

    Players may drop skills they already spent points on.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true
  • Deep ocean building: Changed /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding

    Allows or prevents building in the Deep Ocean biome.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false

    After

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false
  • Crafting resources: Changed /GameSettings/AdvancedGameSettings/CraftResourceMultiplier

    Multiplier applied to crafting resource cost.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Fuel efficiency: Changed /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier

    Multiplier applied to fuel yield per unit.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max professions per citizen: Changed /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50
  • Max specialties per citizen: Changed /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100
  • Storage connection range: Changed /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier

    Multiplier for the distance from which storage containers can be linked. Eco requires at least 0.5.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.5 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.5 – 10
  • Skill required to replace parts: Changed /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts

    Parts on stations and vehicles may only be swapped with the matching skill.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true
  • Broken parts disable vehicles: Changed /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles

    Off: broken parts only raise running costs instead of stopping the vehicle.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true
  • Unprovoked animal attack frequency: Changed /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier

    Multiplier for how often animals attack without provocation. 0 disables unprovoked attacks.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Claim papers per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
  • Claim stakes per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
Counter-Strike 2 Setting Deployed state checked

Counter-Strike 2: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (14)
  • Server Name: Changed HOSTNAME

    In-game server name shown in the Steam server browser (+hostname). Auto-set to the customer server name at provisioning by CreateServerJob; falls back to this default if unset.

    Before

    Setting
    HOSTNAME
    Default
    CS2 Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    HOSTNAME
    Default
    CS2 Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map: Changed SRCDS_MAP

    The default map for the server.

    Before

    Setting
    SRCDS_MAP
    Default
    de_dust2
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    de_dust2
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players allowed on the server (per-order slot cap, enforced via -maxplayers).

    Before

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed hostname

    Before

    Setting
    hostname
    Default
    CS2 Server
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    hostname
    Default
    CS2 Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Bot Count: Changed bot_quota

    Before

    Setting
    bot_quota
    Default
    0
    Range / options
    0 – 32
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    bot_quota
    Default
    0
    Range / options
    0 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode: Changed game_mode

    Before

    Setting
    game_mode
    Default
    0
    Range / options
    0, 1, 2
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    game_mode
    Default
    0
    Range / options
    0, 1, 2
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode Type: Changed game_type

    Before

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 3
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 3
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow Cheats: Changed sv_cheats

    Before

    Setting
    sv_cheats
    Default
    0
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    sv_cheats
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Buy Time (sec.): Changed mp_buytime

    Before

    Setting
    mp_buytime
    Default
    20
    Range / options
    0 – 120
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_buytime
    Default
    20
    Range / options
    0 – 120
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. data rate (bytes/s): Changed sv_maxrate

    Maximum data rate per player in bytes per second. 0 lets the game determine the value.

    Before

    Setting
    sv_maxrate
    Default
    0
    Range / options
    0 – 786432
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    sv_maxrate
    Default
    0
    Range / options
    0 – 786432
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Rounds: Changed mp_maxrounds

    Before

    Setting
    mp_maxrounds
    Default
    30
    Range / options
    0 – 200
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_maxrounds
    Default
    30
    Range / options
    0 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • Round Time (minutes): Changed mp_roundtime

    Before

    Setting
    mp_roundtime
    Default
    1.92
    Range / options
    0.5 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_roundtime
    Default
    1.92
    Range / options
    0.5 – 60
    When it takes effect
    Takes effect after saving and restarting the server.
  • Freeze Time (sec.): Changed mp_freezetime

    Before

    Setting
    mp_freezetime
    Default
    15
    Range / options
    0 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_freezetime
    Default
    15
    Range / options
    0 – 60
    When it takes effect
    Takes effect after saving and restarting the server.
  • Warmup Time (sec.): Changed mp_warmuptime

    Before

    Setting
    mp_warmuptime
    Default
    30
    Range / options
    0 – 600
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_warmuptime
    Default
    30
    Range / options
    0 – 600
    When it takes effect
    Takes effect after saving and restarting the server.
Core Keeper Setting Deployed state checked

Core Keeper: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (7)
  • Game ID: Removed GAME_ID

    Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY.

    Before

    Setting
    GAME_ID
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Mode: Changed WORLD_MODE

    Whether to use normal (0) or hard (1) mode for world.

    Before

    Setting
    WORLD_MODE
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_MODE
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Changed WORLD_NAME

    The name to use for the server. Defaul: Core Keeper Server.

    Before

    Setting
    WORLD_NAME
    Default
    Core Keeper Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_NAME
    Default
    Core Keeper Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Seed: Changed WORLD_SEED

    The seed to use for a new world. Set to 0 to generate random seed. Default: 0.

    Before

    Setting
    WORLD_SEED
    Default
    0
    Range / options
    0 – …
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_SEED
    Default
    0
    Range / options
    0 – …
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    Enable automatic updates on boot

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100,

    Before

    Setting
    MAX_PLAYERS
    Default
    100
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    100
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Index: Changed WORLD_INDEX

    Which world index to use. Default: 0.

    Before

    Setting
    WORLD_INDEX
    Default
    0
    Range / options
    0 – …
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_INDEX
    Default
    0
    Range / options
    0 – …
    When it takes effect
    Takes effect after saving and restarting the server.
ARK: Survival Evolved Setting Deployed state checked

ARK: Survival Evolved: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (35)
  • Additional Arguments: Changed ARGS

    Specify additional launch parameters such as -crossplay. You must include a dash - and separate each parameter with space: -crossplay -exclusivejoin

    Before

    Setting
    ARGS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ARGS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Battle Eye: Changed BATTLE_EYE

    Enable BattleEye 0 to disable 1 to enable default="1"

    Before

    Setting
    BATTLE_EYE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BATTLE_EYE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Changed QUERY_PORT

    ARK query port used by steam server browser and ark client server browser.

    Before

    Setting
    QUERY_PORT
    Default
    27015
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    27015
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Map: Changed SERVER_MAP

    Available Maps: TheIsland, TheCenter, Ragnarok, ScorchedEarth_P, Aberration_P, Extinction, Valguero_P, Genesis, CrystalIsles, Gen2, LostIsland, Fjordur

    Before

    Setting
    SERVER_MAP
    Default
    TheIsland
    Range / options
    TheIsland, TheCenter, ScorchedEarth_P, Ragnarok, Aberration_P, Extinction, Valguero_P, Genesis, CrystalIsles, Gen2, LostIsland, Fjordur
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_MAP
    Default
    TheIsland
    Range / options
    TheIsland, TheCenter, ScorchedEarth_P, Ragnarok, Aberration_P, Extinction, Valguero_P, Genesis, CrystalIsles, Gen2, LostIsland, Fjordur
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto-update server: Changed AUTO_UPDATE

    This is to enable auto-updating for servers. Default is 0. Set to 1 to update

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum Players: Changed MAX_PLAYERS

    Maximum concurrent players. This value is managed by the booked slot limit.

    Before

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 127
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 127
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SESSION_NAME

    ARK server name

    Before

    Setting
    SESSION_NAME
    Default
    A Pterodactyl Hosted ARK Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SESSION_NAME
    Default
    A Pterodactyl Hosted ARK Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • PvE Mode (no PvP): Changed ServerSettings.ServerPvE

    Before

    Setting
    ServerSettings.ServerPvE
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.ServerPvE
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Active Mods (comma-separated IDs): Changed ServerSettings.ActiveMods

    Before

    Setting
    ServerSettings.ActiveMods
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ServerSettings.ActiveMods
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable admin logging: Changed ServerSettings.AdminLogging

    Before

    Setting
    ServerSettings.AdminLogging
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.AdminLogging
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • XP Multiplier: Changed ServerSettings.XPMultiplier

    Before

    Setting
    ServerSettings.XPMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.XPMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Egg Hatch Speed: Changed shootergamemode::EggHatchSpeedMultiplier

    Before

    Setting
    shootergamemode::EggHatchSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    shootergamemode::EggHatchSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Max tamed dinos: Changed ServerSettings.MaxTamedDinos

    Before

    Setting
    ServerSettings.MaxTamedDinos
    Default
    5000
    Range / options
    100 – 20000
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.MaxTamedDinos
    Default
    5000
    Range / options
    100 – 20000
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Lay Egg Interval: Changed shootergamemode::LayEggIntervalMultiplier

    Before

    Setting
    shootergamemode::LayEggIntervalMultiplier
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    shootergamemode::LayEggIntervalMultiplier
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Mating Interval: Changed shootergamemode::MatingIntervalMultiplier

    Before

    Setting
    shootergamemode::MatingIntervalMultiplier
    Default
    1
    Range / options
    0.01 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    shootergamemode::MatingIntervalMultiplier
    Default
    1
    Range / options
    0.01 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Baby Maturation Speed: Changed shootergamemode::BabyMatureSpeedMultiplier

    Before

    Setting
    shootergamemode::BabyMatureSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    shootergamemode::BabyMatureSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Crosshair enabled: Changed ServerSettings.ServerCrosshair

    Before

    Setting
    ServerSettings.ServerCrosshair
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.ServerCrosshair
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Allow flyer carry in PvE: Changed ServerSettings.AllowFlyerCarryPvE

    Before

    Setting
    ServerSettings.AllowFlyerCarryPvE
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.AllowFlyerCarryPvE
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Allow cave building in PvE: Changed ServerSettings.AllowCaveBuildingPvE

    Before

    Setting
    ServerSettings.AllowCaveBuildingPvE
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.AllowCaveBuildingPvE
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Allow raid dino feeding: Changed ServerSettings.AllowRaidDinoFeeding

    Before

    Setting
    ServerSettings.AllowRaidDinoFeeding
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.AllowRaidDinoFeeding
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Auto-unlock all engrams: Removed ServerSettings.AutoUnlockAllEngrams

    Before

    Setting
    ServerSettings.AutoUnlockAllEngrams
    Default
    False
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto-Save Interval (minutes): Changed ServerSettings.AutoSavePeriodMinutes

    Before

    Setting
    ServerSettings.AutoSavePeriodMinutes
    Default
    15
    Range / options
    5 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.AutoSavePeriodMinutes
    Default
    15
    Range / options
    5 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Player location on map: Changed ServerSettings.ShowMapPlayerLocation

    Before

    Setting
    ServerSettings.ShowMapPlayerLocation
    Default
    True
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.ShowMapPlayerLocation
    Default
    True
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Taming Speed: Changed ServerSettings.TamingSpeedMultiplier

    Before

    Setting
    ServerSettings.TamingSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.TamingSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Allow 3rd person: Changed ServerSettings.AllowThirdPersonPlayer

    Before

    Setting
    ServerSettings.AllowThirdPersonPlayer
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.AllowThirdPersonPlayer
    Default
    False
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Player Damage: Changed ServerSettings.PlayerDamageMultiplier

    Before

    Setting
    ServerSettings.PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Harvest Amount: Changed ServerSettings.HarvestAmountMultiplier

    Before

    Setting
    ServerSettings.HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 50
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Max structures in range: Changed ServerSettings.TheMaxStructuresInRange

    Before

    Setting
    ServerSettings.TheMaxStructuresInRange
    Default
    10500
    Range / options
    1000 – 50000
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.TheMaxStructuresInRange
    Default
    10500
    Range / options
    1000 – 50000
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Baby Food Consumption: Changed shootergamemode::BabyFoodConsumptionSpeedMultiplier

    Before

    Setting
    shootergamemode::BabyFoodConsumptionSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    shootergamemode::BabyFoodConsumptionSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Dino Harvest Damage: Changed ServerSettings.DinoHarvestingDamageMultiplier

    Before

    Setting
    ServerSettings.DinoHarvestingDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.DinoHarvestingDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Resource Respawn: Changed ServerSettings.ResourcesRespawnPeriodMultiplier

    Before

    Setting
    ServerSettings.ResourcesRespawnPeriodMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.ResourcesRespawnPeriodMultiplier
    Default
    1
    Range / options
    0.1 – 10
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Auto-destroy old structures: Changed ServerSettings.AutoDestroyOldStructuresMultiplier

    Before

    Setting
    ServerSettings.AutoDestroyOldStructuresMultiplier
    Default
    0
    Range / options
    0 – 2
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.AutoDestroyOldStructuresMultiplier
    Default
    0
    Range / options
    0 – 2
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Food Drain: Changed ServerSettings.PlayerCharacterFoodDrainMultiplier

    Before

    Setting
    ServerSettings.PlayerCharacterFoodDrainMultiplier
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.PlayerCharacterFoodDrainMultiplier
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Water Drain: Changed ServerSettings.PlayerCharacterWaterDrainMultiplier

    Before

    Setting
    ServerSettings.PlayerCharacterWaterDrainMultiplier
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    ServerSettings.PlayerCharacterWaterDrainMultiplier
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Follow the editor’s activation instructions when saving.
  • Auto-unlock all engrams: Added shootergamemode::bAutoUnlockAllEngrams

    After

    Setting
    shootergamemode::bAutoUnlockAllEngrams
    Default
    False
    When it takes effect
    Takes effect after saving and restarting the server.
Minecraft Java-Modded Plugin release Published by the developer

Villager In A Bucket 1.6.4

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2, 26.3

Supported server software: folia, paper, purpur

Minecraft Java-Modded Plugin release Published by the developer

Collective 26.3.0-8.46-fabric+forge+neo

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.3

Supported server software: fabric, forge, neoforge, quilt

Minecraft Java-Modded Plugin release Published by the developer

Collective 26.2.0-8.46-fabric+forge+neo

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: fabric, forge, neoforge, quilt

Minecraft Java-Modded Plugin release Published by the developer

Collective 1.21.1-8.46-fabric+forge+neo

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21, 1.21.1

Supported server software: fabric, forge, neoforge, quilt

Minecraft Java-Modded Plugin release Published by the developer

Collective 1.20.1-8.46-fabric+forge+neo

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.20.1

Supported server software: fabric, forge, neoforge, quilt

Minecraft Java-Modded Plugin catalog Recorded in our catalog

spark 1.10.142-forge

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.6, 1.21.7, 1.21.8

Supported server software: forge

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Chunky 1.4.40

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.6, 1.21.7, 1.21.8

Supported server software: forge

Minecraft Java-Modded Plugin catalog Recorded in our catalog

LuckPerms v5.5.10-forge

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.6, 1.21.7, 1.21.8

Supported server software: forge

Minecraft Java-Modded Plugin catalog Recorded in our catalog

SimpleMsgPlugin 1.8.1

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: bukkit, folia, paper, purpur, spigot

Minecraft Java-Modded Plugin release Published by the developer

ViaVersion 5.12.2-SNAPSHOT+1103

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: beta

Declared game versions: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: fabric

Minecraft Java-Modded Plugin release Published by the developer

ViaVersion 5.12.2-SNAPSHOT+1103

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: beta

Declared game versions: 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, velocity

All games Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Bedrock Interface Deployed state checked

Minecraft Bedrock: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.