The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (9)
[REQUIRED] Server Query Port: Changed
QUERY_PORT
UDP port for Steam server list features.
Before
Setting
QUERY_PORT
Default
27015
Range / options
1024 – 65536
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
QUERY_PORT
Default
27015
Range / options
1024 – 65536
When it takes effect
Takes effect after saving and restarting the server.
AUTO_UPDATE: Changed
AUTO_UPDATE
Disabling or enabling automated updates on boot
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
Before
Setting
SERVER_NAME
Default
IcarusServer
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
IcarusServer
When it takes effect
Takes effect after saving and restarting the server.
Maximum players: Changed
MaxPlayers
Icarus officially supports 1 to 8 concurrent players.
Before
Setting
MaxPlayers
Default
8
Range / options
1 – 8
After
Setting
MaxPlayers
Default
8
Range / options
1 – 8
Resume last prospect: Changed
ResumeProspect
Before
Setting
ResumeProspect
Default
true
After
Setting
ResumeProspect
Default
true
Wait when the prospect is empty (sec): Changed
ShutdownIfEmptyFor
When the timer expires, the prospect ends and the server returns to the lobby. -1 = indefinitely, 0 = immediately, positive values wait that many seconds.
Before
Setting
ShutdownIfEmptyFor
Default
300
Range / options
-1 – …
After
Setting
ShutdownIfEmptyFor
Default
300
Range / options
-1 – …
Wait without first join (sec): Changed
ShutdownIfNotJoinedFor
When the timer expires, the prospect ends and the server returns to the lobby. -1 = indefinitely, 0 = immediately, positive values wait that many seconds.
Before
Setting
ShutdownIfNotJoinedFor
Default
300
Range / options
-1 – …
After
Setting
ShutdownIfNotJoinedFor
Default
300
Range / options
-1 – …
Non-admins may delete prospects: Changed
AllowNonAdminsToDeleteProspects
Risky: allows every lobby player to delete saved prospects.
Before
Setting
AllowNonAdminsToDeleteProspects
Default
false
After
Setting
AllowNonAdminsToDeleteProspects
Default
false
Non-admins may launch prospects: Changed
AllowNonAdminsToLaunchProspects
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (19)
Gamemode: Changed
GAMEMODE
The gamemode of your server.
Before
Setting
GAMEMODE
Default
sandbox
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
GAMEMODE
Default
sandbox
When it takes effect
Takes effect after saving and restarting the server.
Tickrate: Changed
TICKRATE
The tickrate defines how fast the server will update each entity's location.
Before
Setting
TICKRATE
Default
22
Range / options
16 – 66
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
TICKRATE
Default
22
Range / options
16 – 66
When it takes effect
Takes effect after saving and restarting the server.
Map: Changed
SRCDS_MAP
The default map for the server.
Before
Setting
SRCDS_MAP
Default
gm_flatgrass
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRCDS_MAP
Default
gm_flatgrass
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Lua Refresh: Changed
LUA_REFRESH
0 = disable Lua refresh,
1 = enable Lua refresh
Before
Setting
LUA_REFRESH
Default
0
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
LUA_REFRESH
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
The maximum amount of players allowed on your game server.
Before
Setting
MAX_PLAYERS
Default
32
Range / options
… – 128
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
32
Range / options
… – 128
When it takes effect
Takes effect after saving and restarting the server.
Workshop ID: Changed
WORKSHOP_ID
The ID of your workshop collection (the numbers at the end of the URL)
Before
Setting
WORKSHOP_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORKSHOP_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
LAN mode (sv_lan): Changed
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
Before
Setting
sv_lan
Default
0
After
Setting
sv_lan
Default
0
Enable cheats (sv_cheats): Changed
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
Setting
sv_cheats
Default
0
After
Setting
sv_cheats
Default
0
Gravity (sv_gravity): Changed
sv_gravity
Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.
Before
Setting
sv_gravity
Default
600
Range / options
0 – 2000
After
Setting
sv_gravity
Default
600
Range / options
0 – 2000
Allow noclip (sbox_noclip): Changed
sbox_noclip
1 = players can fly through walls (noclip command), 0 = disabled.
Before
Setting
sbox_noclip
Default
1
After
Setting
sbox_noclip
Default
1
Godmode for all (sbox_godmode): Changed
sbox_godmode
1 = all players are invincible, 0 = normal damage.
Before
Setting
sbox_godmode
Default
0
After
Setting
sbox_godmode
Default
0
Max NPCs per player (sbox_maxnpcs): Changed
sbox_maxnpcs
Maximum number of NPCs a player may spawn.
Before
Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
After
Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
Max props per player (sbox_maxprops): Changed
sbox_maxprops
How many props a single player may spawn (0 = no props allowed).
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (42)
[SERVER] Server Name: Changed
SRV_NAME
Name of the server
Before
Setting
SRV_NAME
Default
My Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRV_NAME
Default
My Server
When it takes effect
Takes effect after saving and restarting the server.
[SYSTEM] Validate: Changed
VALIDATE
Validate the serverfiles through Steam
Before
Setting
VALIDATE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
VALIDATE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Steam Query Port: Changed
QUERY_PORT
Steam Query Port
Before
Setting
QUERY_PORT
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
QUERY_PORT
Default
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Auto Update: Changed
AUTO_UPDATE
Enable automatic updates on boot
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
[SERVER] Max Players: Changed
MAX_PLAYERS
Maximum number of players allowed
Before
Setting
MAX_PLAYERS
Default
16
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
16
When it takes effect
Takes effect after saving and restarting the server.
Voice chat range: Changed
voiceChatMode
Before
Setting
voiceChatMode
Default
Proximity
Range / options
Proximity, Global
After
Setting
voiceChatMode
Default
Proximity
Range / options
Proximity, Global
Text chat enabled: Changed
enableTextChat
Before
Setting
enableTextChat
Default
false
After
Setting
enableTextChat
Default
false
Voice chat enabled: Changed
enableVoiceChat
Before
Setting
enableVoiceChat
Default
false
After
Setting
enableVoiceChat
Default
false
Difficulty mode: Changed
gameSettingsPreset
Individual settings below only apply in Custom mode.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (55)
UPNP: Changed
UPNP
UPNP OFF
Before
Setting
UPNP
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
UPNP
Default
false
When it takes effect
Takes effect after saving and restarting the server.
DetailedDescription: Changed
DEDES
Before
Setting
DEDES
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DEDES
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Connections: Changed
MAX_CON
Before
Setting
MAX_CON
Default
-1
Range / options
-1 – 200
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_CON
Default
-1
Range / options
-1 – 200
When it takes effect
Takes effect after saving and restarting the server.
Public Server: Changed
PUB_SRV
Public Server = true | Private Server = false
Before
Setting
PUB_SRV
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PUB_SRV
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Server Description: Changed
SRV_DES
Server Description
Before
Setting
SRV_DES
Default
Hosted by Pterodactyl
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRV_DES
Default
Hosted by Pterodactyl
When it takes effect
Takes effect after saving and restarting the server.
Playtime: Changed
PLAYTIME
Before
Setting
PLAYTIME
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PLAYTIME
Default
When it takes effect
Takes effect after saving and restarting the server.
Web server port: Changed
WEB_PORT
port
Before
Setting
WEB_PORT
Default
3001
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WEB_PORT
Default
3001
Range / options
0 – 999999
When it takes effect
Takes effect after saving and restarting the server.
Webserver URL: Changed
WEBSRVURL
Before
Setting
WEBSRVURL
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WEBSRVURL
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Maximum banked hours: Changed
/MaxSavedHours
Before
Setting
/MaxSavedHours
Default
15
Range / options
0 – 168
After
Setting
/MaxSavedHours
Default
15
Range / options
0 – 168
Swim speed (ocean): Changed
/SwimSpeed/Ocean
Before
Setting
/SwimSpeed/Ocean
Default
0.75
Range / options
0.1 – 2
After
Setting
/SwimSpeed/Ocean
Default
0.75
Range / options
0.1 – 2
Daily refresh: hour: Changed
/RefreshLocalHours
Hour (server time) at which playtime is recalculated every day.
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
Before
Setting
/WednesdayExhaustionRefreshHours
Default
3
Range / options
0 – 24
After
Setting
/WednesdayExhaustionRefreshHours
Default
3
Range / options
0 – 24
Calories per second (deep ocean): Changed
/CalorieConsumptionRate/DeepOcean
Before
Setting
/CalorieConsumptionRate/DeepOcean
Default
30
Range / options
0 – 100
After
Setting
/CalorieConsumptionRate/DeepOcean
Default
30
Range / options
0 – 100
Target player count (world and meteor scaling): Changed
/GameSettings/DesiredNumberOfPlayers
Eco scales world size and the meteor schedule to this player count; there is no fixed connection limit. More players need more RAM and CPU — the recommendation follows your plan.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (14)
Server Name: Changed
HOSTNAME
In-game server name shown in the Steam server browser (+hostname). Auto-set to the customer server name at provisioning by CreateServerJob; falls back to this default if unset.
Before
Setting
HOSTNAME
Default
CS2 Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
HOSTNAME
Default
CS2 Server
When it takes effect
Takes effect after saving and restarting the server.
Map: Changed
SRCDS_MAP
The default map for the server.
Before
Setting
SRCDS_MAP
Default
de_dust2
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRCDS_MAP
Default
de_dust2
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum number of players allowed on the server (per-order slot cap, enforced via -maxplayers).
Before
Setting
MAX_PLAYERS
Default
16
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
16
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
hostname
Before
Setting
hostname
Default
CS2 Server
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
hostname
Default
CS2 Server
When it takes effect
Takes effect after saving and restarting the server.
Bot Count: Changed
bot_quota
Before
Setting
bot_quota
Default
0
Range / options
0 – 32
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
bot_quota
Default
0
Range / options
0 – 32
When it takes effect
Takes effect after saving and restarting the server.
Game Mode: Changed
game_mode
Before
Setting
game_mode
Default
0
Range / options
0, 1, 2
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
game_mode
Default
0
Range / options
0, 1, 2
When it takes effect
Takes effect after saving and restarting the server.
Game Mode Type: Changed
game_type
Before
Setting
game_type
Default
0
Range / options
0, 1, 3
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
game_type
Default
0
Range / options
0, 1, 3
When it takes effect
Takes effect after saving and restarting the server.
Allow Cheats: Changed
sv_cheats
Before
Setting
sv_cheats
Default
0
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
sv_cheats
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Buy Time (sec.): Changed
mp_buytime
Before
Setting
mp_buytime
Default
20
Range / options
0 – 120
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_buytime
Default
20
Range / options
0 – 120
When it takes effect
Takes effect after saving and restarting the server.
Max. data rate (bytes/s): Changed
sv_maxrate
Maximum data rate per player in bytes per second. 0 lets the game determine the value.
Before
Setting
sv_maxrate
Default
0
Range / options
0 – 786432
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
sv_maxrate
Default
0
Range / options
0 – 786432
When it takes effect
Takes effect after saving and restarting the server.
Max Rounds: Changed
mp_maxrounds
Before
Setting
mp_maxrounds
Default
30
Range / options
0 – 200
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_maxrounds
Default
30
Range / options
0 – 200
When it takes effect
Takes effect after saving and restarting the server.
Round Time (minutes): Changed
mp_roundtime
Before
Setting
mp_roundtime
Default
1.92
Range / options
0.5 – 60
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_roundtime
Default
1.92
Range / options
0.5 – 60
When it takes effect
Takes effect after saving and restarting the server.
Freeze Time (sec.): Changed
mp_freezetime
Before
Setting
mp_freezetime
Default
15
Range / options
0 – 60
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_freezetime
Default
15
Range / options
0 – 60
When it takes effect
Takes effect after saving and restarting the server.
Warmup Time (sec.): Changed
mp_warmuptime
Before
Setting
mp_warmuptime
Default
30
Range / options
0 – 600
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
mp_warmuptime
Default
30
Range / options
0 – 600
When it takes effect
Takes effect after saving and restarting the server.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (7)
Game ID: Removed
GAME_ID
Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY.
Before
Setting
GAME_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
World Mode: Changed
WORLD_MODE
Whether to use normal (0) or hard (1) mode for world.
Before
Setting
WORLD_MODE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_MODE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
World Name: Changed
WORLD_NAME
The name to use for the server. Defaul: Core Keeper Server.
Before
Setting
WORLD_NAME
Default
Core Keeper Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_NAME
Default
Core Keeper Server
When it takes effect
Takes effect after saving and restarting the server.
World Seed: Changed
WORLD_SEED
The seed to use for a new world. Set to 0 to generate random seed. Default: 0.
Before
Setting
WORLD_SEED
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_SEED
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
Enable automatic updates on boot
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100,
Before
Setting
MAX_PLAYERS
Default
100
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
100
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
World Index: Changed
WORLD_INDEX
Which world index to use. Default: 0.
Before
Setting
WORLD_INDEX
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_INDEX
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (35)
Additional Arguments: Changed
ARGS
Specify additional launch parameters such as -crossplay. You must include a dash - and separate each parameter with space: -crossplay -exclusivejoin
Before
Setting
ARGS
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
ARGS
Default
When it takes effect
Takes effect after saving and restarting the server.
Battle Eye: Changed
BATTLE_EYE
Enable BattleEye
0 to disable
1 to enable
default="1"
Before
Setting
BATTLE_EYE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BATTLE_EYE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Query Port: Changed
QUERY_PORT
ARK query port used by steam server browser and ark client server browser.
Before
Setting
QUERY_PORT
Default
27015
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
QUERY_PORT
Default
27015
When it takes effect
Takes effect after saving and restarting the server.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.