Skip to main content
Back to overview

Counter-Strike 2: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Counter-Strike 2: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Counter-Strike 2: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (14)
  • Server Name: Changed HOSTNAME

    In-game server name shown in the Steam server browser (+hostname). Auto-set to the customer server name at provisioning by CreateServerJob; falls back to this default if unset.

    Before

    Setting
    HOSTNAME
    Default
    CS2 Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    HOSTNAME
    Default
    CS2 Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map: Changed SRCDS_MAP

    The default map for the server.

    Before

    Setting
    SRCDS_MAP
    Default
    de_dust2
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    de_dust2
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players allowed on the server (per-order slot cap, enforced via -maxplayers).

    Before

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed hostname

    Before

    Setting
    hostname
    Default
    CS2 Server
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    hostname
    Default
    CS2 Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Bot Count: Changed bot_quota

    Before

    Setting
    bot_quota
    Default
    0
    Range / options
    0 – 32
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    bot_quota
    Default
    0
    Range / options
    0 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode: Changed game_mode

    Before

    Setting
    game_mode
    Default
    0
    Range / options
    0, 1, 2
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    game_mode
    Default
    0
    Range / options
    0, 1, 2
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode Type: Changed game_type

    Before

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 3
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 3
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow Cheats: Changed sv_cheats

    Before

    Setting
    sv_cheats
    Default
    0
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    sv_cheats
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Buy Time (sec.): Changed mp_buytime

    Before

    Setting
    mp_buytime
    Default
    20
    Range / options
    0 – 120
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_buytime
    Default
    20
    Range / options
    0 – 120
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. data rate (bytes/s): Changed sv_maxrate

    Maximum data rate per player in bytes per second. 0 lets the game determine the value.

    Before

    Setting
    sv_maxrate
    Default
    0
    Range / options
    0 – 786432
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    sv_maxrate
    Default
    0
    Range / options
    0 – 786432
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Rounds: Changed mp_maxrounds

    Before

    Setting
    mp_maxrounds
    Default
    30
    Range / options
    0 – 200
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_maxrounds
    Default
    30
    Range / options
    0 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • Round Time (minutes): Changed mp_roundtime

    Before

    Setting
    mp_roundtime
    Default
    1.92
    Range / options
    0.5 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_roundtime
    Default
    1.92
    Range / options
    0.5 – 60
    When it takes effect
    Takes effect after saving and restarting the server.
  • Freeze Time (sec.): Changed mp_freezetime

    Before

    Setting
    mp_freezetime
    Default
    15
    Range / options
    0 – 60
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_freezetime
    Default
    15
    Range / options
    0 – 60
    When it takes effect
    Takes effect after saving and restarting the server.
  • Warmup Time (sec.): Changed mp_warmuptime

    Before

    Setting
    mp_warmuptime
    Default
    30
    Range / options
    0 – 600
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    mp_warmuptime
    Default
    30
    Range / options
    0 – 600
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Counter-Strike 2: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Counter-Strike 2: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Setting Change documented

Counter-Strike 2: editor settings changed

The editor describes new or changed values. The field comparison shows the original defaults, constraints and explanations before and after this documented change.

Changed settings (1)
  • Game Mode Type: Changed game_type

    Before

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 2, 3, 4
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    game_type
    Default
    0
    Range / options
    0, 1, 3
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Server Name
Setting
hostname
Default
CS2 Server
When it takes effect
Takes effect after saving and restarting the server.
Game Mode Type
Setting
game_type
Default
0
Range / options
0, 1, 3
When it takes effect
Takes effect after saving and restarting the server.
Game Mode
Setting
game_mode
Default
0
Range / options
0, 1, 2
When it takes effect
Takes effect after saving and restarting the server.
Max. data rate (bytes/s)

Maximum data rate per player in bytes per second. 0 lets the game determine the value.

Setting
sv_maxrate
Default
0
Range / options
0 – 786432
When it takes effect
Takes effect after saving and restarting the server.
Max Rounds
Setting
mp_maxrounds
Default
30
Range / options
0 – 200
When it takes effect
Takes effect after saving and restarting the server.
Round Time (minutes)
Setting
mp_roundtime
Default
1.92
Range / options
0.5 – 60
When it takes effect
Takes effect after saving and restarting the server.
Freeze Time (sec.)
Setting
mp_freezetime
Default
15
Range / options
0 – 60
When it takes effect
Takes effect after saving and restarting the server.
Buy Time (sec.)
Setting
mp_buytime
Default
20
Range / options
0 – 120
When it takes effect
Takes effect after saving and restarting the server.
Warmup Time (sec.)
Setting
mp_warmuptime
Default
30
Range / options
0 – 600
When it takes effect
Takes effect after saving and restarting the server.
Allow Cheats
Setting
sv_cheats
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Bot Count
Setting
bot_quota
Default
0
Range / options
0 – 32
When it takes effect
Takes effect after saving and restarting the server.
Starting map

Map or level loaded when the server starts.

Setting
SRCDS_MAP
Default
de_dust2
When it takes effect
Takes effect after saving and restarting the server.
Max. players

Maximum number of simultaneous players. This setting is read-only here.

Setting
MAX_PLAYERS
Default
16
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Server Name

In-game server name shown in the Steam server browser (+hostname). Auto-set to the customer server name at provisioning by CreateServerJob; falls back to this default if unset.

Setting
HOSTNAME
Default
CS2 Server
When it takes effect
Takes effect after saving and restarting the server.