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Satisfactory: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Satisfactory: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (9)
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    The display name of the Satisfactory server session

    Before

    Setting
    SERVER_NAME
    Default
    My Satisfactory Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    My Satisfactory Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Reliable Port: Changed RELIABLE_PORT

    TCP-Port fuer Reliable Messaging (Satisfactory 1.1+). Setzt die App auf die zweite Allocation des Servers.

    Before

    Setting
    RELIABLE_PORT
    Default
    8888
    Range / options
    1 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RELIABLE_PORT
    Default
    8888
    Range / options
    1 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max players (MaxPlayers): Changed MaxPlayers

    Server player limit (default 4). Higher values need noticeably more RAM/CPU — takes effect after a server restart.

    Before

    Setting
    MaxPlayers
    Default
    4
    Range / options
    1 – 16

    After

    Setting
    MaxPlayers
    Default
    4
    Range / options
    1 – 16
  • Bandwidth per player — Steam: Changed MaxClientRate

    Steam sockets data rate in bytes/sec. Satisfactory overwrites this file value on startup according to its network quality (tested default profile: 120,000). Change network quality in the Satisfactory Server Manager for a lasting effect.

    Before

    Setting
    MaxClientRate
    Default
    120000
    Range / options
    10000 – 1000000

    After

    Setting
    MaxClientRate
    Default
    120000
    Range / options
    10000 – 1000000
  • Connection timeout (sec): Changed ConnectionTimeout

    A established connection counts as lost after this many seconds without a reply. Increase it if players drop while loading large worlds.

    Before

    Setting
    ConnectionTimeout
    Default
    30
    Range / options
    5 – 600

    After

    Setting
    ConnectionTimeout
    Default
    30
    Range / options
    5 – 600
  • Network tick rate (Hz): Changed NetServerMaxTickRate

    Upper limit for network ticks per second. The actual tick rate may be lower; Live Status shows the measured value. A higher limit does not guarantee a higher tick rate.

    Before

    Setting
    NetServerMaxTickRate
    Default
    30
    Range / options
    10 – 120

    After

    Setting
    NetServerMaxTickRate
    Default
    30
    Range / options
    10 – 120
  • Initial connect timeout (sec): Changed InitialConnectTimeout

    How long the server waits for a NEW connection to be established. Raise it together with the connection timeout if players never make it into the world at all.

    Before

    Setting
    InitialConnectTimeout
    Default
    30
    Range / options
    5 – 600

    After

    Setting
    InitialConnectTimeout
    Default
    30
    Range / options
    5 – 600
  • Rotating autosaves: Changed mNumRotatingAutosaves

    How many automatic saves are kept before the oldest is overwritten. More saves means more restore points and more disk usage.

    Before

    Setting
    mNumRotatingAutosaves
    Default
    3
    Range / options
    1 – 20

    After

    Setting
    mNumRotatingAutosaves
    Default
    3
    Range / options
    1 – 20
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Satisfactory: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Max players (MaxPlayers)

Server player limit (default 4). Higher values need noticeably more RAM/CPU — takes effect after a server restart.

Setting
MaxPlayers
Default
4
Range / options
1 – 16
Connection timeout (sec)

A established connection counts as lost after this many seconds without a reply. Increase it if players drop while loading large worlds.

Setting
ConnectionTimeout
Default
30
Range / options
5 – 600
Initial connect timeout (sec)

How long the server waits for a NEW connection to be established. Raise it together with the connection timeout if players never make it into the world at all.

Setting
InitialConnectTimeout
Default
30
Range / options
5 – 600
Network tick rate (Hz)

Upper limit for network ticks per second. The actual tick rate may be lower; Live Status shows the measured value. A higher limit does not guarantee a higher tick rate.

Setting
NetServerMaxTickRate
Default
30
Range / options
10 – 120
Bandwidth per player — Steam

Steam sockets data rate in bytes/sec. Satisfactory overwrites this file value on startup according to its network quality (tested default profile: 120,000). Change network quality in the Satisfactory Server Manager for a lasting effect.

Setting
MaxClientRate
Default
120000
Range / options
10000 – 1000000
Rotating autosaves

How many automatic saves are kept before the oldest is overwritten. More saves means more restore points and more disk usage.

Setting
mNumRotatingAutosaves
Default
3
Range / options
1 – 20
Egg name (no in-game effect)

The Satisfactory startup command does not use this egg variable. It changes neither the in-game server name nor the world name. Set the in-game server name during initial setup in Live Status, or later in the Satisfactory Server Manager.

Setting
SERVER_NAME
Default
My Satisfactory Server
When it takes effect
Takes effect after saving and restarting the server.
Auto Update

1 = beim Start updaten

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Reliable messaging port (TCP)

Additional TCP port for reliable messaging from Satisfactory 1.1 onward. It is automatically assigned to the second port allocation and is read-only.

Setting
RELIABLE_PORT
Default
8888
Range / options
1 – 65535
When it takes effect
Takes effect after saving and restarting the server.