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BeamNG.drive (BeamMP): updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

BeamNG.drive (BeamMP): settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (4)
  • Private: Changed PRIVATE

    Whether the server stays private and is omitted from the public BeamMP server list.

    Before

    Setting
    PRIVATE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PRIVATE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Cars: Changed MAX_CARS

    Maximum cars per player

    Before

    Setting
    MAX_CARS
    Default
    1
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_CARS
    Default
    1
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players

    Before

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Version: Added BEAMMP_VERSION

    Floating release channel or an explicit version pin. Explicit pins are never advanced automatically.

    After

    Setting
    BEAMMP_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Private server

In private mode, join by IP and port using “Direct Connect”; the server does not appear in the public list. To list it publicly, disable private mode and enter your valid AuthKey.

Setting
PRIVATE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Vehicles per player

Maximum number of concurrently spawned vehicles per player.

Setting
MAX_CARS
Default
1
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Max. players

Maximum number of simultaneously connected players. This value is read-only here and does not limit vehicles per player.

Setting
MAX_PLAYERS
Default
10
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Installation version

latest installs the latest BeamMP version; alternatively enter an exact version such as 3.8.0 or v3.8.0. Saving and restarting do not change the installed version. Only a reinstall uses this value. A pinned version is not updated automatically.

Setting
BEAMMP_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.