BeamNG.drive (BeamMP): updates, settings and interface
Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
BeamNG.drive (BeamMP): settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (4)
Private: Changed
PRIVATE
Whether the server stays private and is omitted from the public BeamMP server list.
Before
Setting
PRIVATE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PRIVATE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Max Cars: Changed
MAX_CARS
Maximum cars per player
Before
Setting
MAX_CARS
Default
1
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_CARS
Default
1
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum number of players
Before
Setting
MAX_PLAYERS
Default
10
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
10
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Version: Added
BEAMMP_VERSION
Floating release channel or an explicit version pin. Explicit pins are never advanced automatically.
After
Setting
BEAMMP_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Private server
In private mode, join by IP and port using “Direct Connect”; the server does not appear in the public list. To list it publicly, disable private mode and enter your valid AuthKey.
Setting
PRIVATE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Vehicles per player
Maximum number of concurrently spawned vehicles per player.
Setting
MAX_CARS
Default
1
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Max. players
Maximum number of simultaneously connected players. This value is read-only here and does not limit vehicles per player.
Setting
MAX_PLAYERS
Default
10
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Installation version
latest installs the latest BeamMP version; alternatively enter an exact version such as 3.8.0 or v3.8.0. Saving and restarting do not change the installed version. Only a reinstall uses this value. A pinned version is not updated automatically.
Setting
BEAMMP_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
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