Skip to main content
Back to overview

Team Fortress 2: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Team Fortress 2: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (14)
  • Default Map: Changed SRCDS_MAP

    The default map to use when starting the server.

    Before

    Setting
    SRCDS_MAP
    Default
    cp_dustbowl
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    cp_dustbowl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).

    Before

    Setting
    MAX_PLAYERS
    Default
    24
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    24
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.
  • LAN mode (sv_lan): Changed sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    Before

    Setting
    sv_lan
    Default
    0

    After

    Setting
    sv_lan
    Default
    0
  • Enable cheats (sv_cheats): Changed sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0

    After

    Setting
    sv_cheats
    Default
    0
  • Win limit (mp_winlimit): Changed mp_winlimit

    Number of round wins before the map rotates (0 = disabled).

    Before

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100

    After

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100
  • Max rounds (mp_maxrounds): Changed mp_maxrounds

    Maximum total rounds per map (0 = unlimited).

    Before

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100

    After

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100
  • Time limit (minutes, mp_timelimit): Changed mp_timelimit

    How long a map is played in minutes (0 = unlimited).

    Before

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120

    After

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120
  • Friendly fire (mp_friendlyfire): Changed mp_friendlyfire

    1 = players can damage teammates, 0 = no team damage.

    Before

    Setting
    mp_friendlyfire
    Default
    0

    After

    Setting
    mp_friendlyfire
    Default
    0
  • Auto team balance (mp_autoteambalance): Changed mp_autoteambalance

    0 = disabled, 1 = switch players to the other team automatically, 2 = ask for volunteers. Team imbalance 0 disables the check.

    Before

    Setting
    mp_autoteambalance
    Default
    1

    After

    Setting
    mp_autoteambalance
    Default
    1
    Range / options
    0, 1, 2
  • Respawn wave time (sec, mp_respawnwavetime): Changed mp_respawnwavetime

    Time between respawn waves in seconds, including fractions. Map settings and player count can change the actual waiting time.

    Before

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60

    After

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60
  • Allow +use command (tf_allow_player_use): Changed tf_allow_player_use

    1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

    Before

    Setting
    tf_allow_player_use
    Default
    0

    After

    Setting
    tf_allow_player_use
    Default
    0
  • Random critical hits (tf_weapon_criticals): Changed tf_weapon_criticals

    1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

    Before

    Setting
    tf_weapon_criticals
    Default
    1

    After

    Setting
    tf_weapon_criticals
    Default
    1
  • Max team imbalance (mp_teams_unbalance_limit): Changed mp_teams_unbalance_limit

    How many extra players one team may have before balancing kicks in (0 = check disabled).

    Before

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30

    After

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Developer announcement Published

Operation Mooncrash War Paint Contest Results

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

Team Fortress 2 Update Released

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Enable cheats (sv_cheats)

Allows console commands that are normally locked. Disable on public servers.

Setting
sv_cheats
Default
0
LAN mode (sv_lan)

1 = reachable on local network only (no Steam auth), 0 = public.

Setting
sv_lan
Default
0
Time limit (minutes, mp_timelimit)

How long a map is played in minutes (0 = unlimited).

Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit)

Number of round wins before the map rotates (0 = disabled).

Setting
mp_winlimit
Default
0
Range / options
0 – 100
Max rounds (mp_maxrounds)

Maximum total rounds per map (0 = unlimited).

Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Auto team balance (mp_autoteambalance)

0 = disabled, 1 = switch players to the other team automatically, 2 = ask for volunteers. Team imbalance 0 disables the check.

Setting
mp_autoteambalance
Default
1
Range / options
0, 1, 2
Max team imbalance (mp_teams_unbalance_limit)

How many extra players one team may have before balancing kicks in (0 = check disabled).

Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Respawn wave time (sec, mp_respawnwavetime)

Time between respawn waves in seconds, including fractions. Map settings and player count can change the actual waiting time.

Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Friendly fire (mp_friendlyfire)

1 = players can damage teammates, 0 = no team damage.

Setting
mp_friendlyfire
Default
0
Random critical hits (tf_weapon_criticals)

1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

Setting
tf_weapon_criticals
Default
1
Allow +use command (tf_allow_player_use)

1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

Setting
tf_allow_player_use
Default
0
Starting map

Map or level loaded when the server starts.

Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
Max Players

Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).

Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Auto Update

1 = beim Start updaten

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.