Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
Core Keeper: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (7)
Game ID: Removed
GAME_ID
Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY.
Before
Setting
GAME_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
World Mode: Changed
WORLD_MODE
Whether to use normal (0) or hard (1) mode for world.
Before
Setting
WORLD_MODE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_MODE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
World Name: Changed
WORLD_NAME
The name to use for the server. Defaul: Core Keeper Server.
Before
Setting
WORLD_NAME
Default
Core Keeper Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_NAME
Default
Core Keeper Server
When it takes effect
Takes effect after saving and restarting the server.
World Seed: Changed
WORLD_SEED
The seed to use for a new world. Set to 0 to generate random seed. Default: 0.
Before
Setting
WORLD_SEED
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_SEED
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
Enable automatic updates on boot
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100,
Before
Setting
MAX_PLAYERS
Default
100
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
100
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
World Index: Changed
WORLD_INDEX
Which world index to use. Default: 0.
Before
Setting
WORLD_INDEX
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_INDEX
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Game updatePublished
1.3.0.5 - Stability Patch
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
World index
Number of the world to load. Default: 0. Whole numbers from 0 only. A different index selects a different save.
Setting
WORLD_INDEX
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
Server name
Server display name, 3–100 characters. The world index selects the save. Restart after saving.
Setting
WORLD_NAME
Default
Core Keeper Server
When it takes effect
Takes effect after saving and restarting the server.
World seed
Seed for a newly generated world. This field accepts whole numbers from 0; 0 generates a random seed. An existing world keeps its seed.
Setting
WORLD_SEED
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
Maximum players
Maximum number of players connected at the same time. Set by the server and read-only here.
Setting
MAX_PLAYERS
Default
100
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Hard world mode
Off: normal mode. On: hard mode for a newly generated world. An existing world keeps its mode.
Setting
WORLD_MODE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Automatic updates on startup
Enables automatic game updates when the server starts. Find the switch under Updates.
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
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