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Squad: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Squad: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (30)
  • Workshop Mod IDs: Changed MOD_IDS

    Comma/space-separated Steam Workshop IDs (app 393380). Downloaded + loaded on (re)start. Empty = no mods.

    Before

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Changed QUERY_PORT

    Query port for server browser

    Before

    Setting
    QUERY_PORT
    Default
    27165
    Range / options
    1024 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    27165
    Range / options
    1024 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = Server aktualisiert sich bei jedem Start, 0 = aus

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players

    Before

    Setting
    MAX_PLAYERS
    Default
    80
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    80
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Name in der Serverliste (ServerConfig/Server.cfg: ServerName).

    Before

    Setting
    SERVER_NAME
    Default
    Squad Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    Squad Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server tags: Changed Tags

    Separate official tags with spaces, e.g. language_en mode_raas playstyle_focused.

    Before

    Setting
    Tags
    Default

    After

    Setting
    Tags
    Default
  • Rule tags: Changed Rules

    Before

    Setting
    Rules
    Default

    After

    Setting
    Rules
    Default
  • LAN mode: Changed IsLANMatch

    Before

    Setting
    IsLANMatch
    Default
    false

    After

    Setting
    IsLANMatch
    Default
    false
  • Record server demos: Changed RecordDemos

    Before

    Setting
    RecordDemos
    Default
    false

    After

    Setting
    RecordDemos
    Default
    false
  • Vote for layer: Changed UseVoteLayer

    Before

    Setting
    UseVoteLayer
    Default
    false

    After

    Setting
    UseVoteLayer
    Default
    false
  • Vote for level: Changed UseVoteLevel

    Before

    Setting
    UseVoteLevel
    Default
    false

    After

    Setting
    UseVoteLevel
    Default
    false
  • Auto-ban duration (sec): Changed AutoTKBanTime

    Before

    Setting
    AutoTKBanTime
    Default
    300
    Range / options
    0 – 2592000

    After

    Setting
    AutoTKBanTime
    Default
    300
    Range / options
    0 – 2592000
  • Time before vote (sec): Changed TimeBeforeVote

    Before

    Setting
    TimeBeforeVote
    Default
    60
    Range / options
    20 – 300

    After

    Setting
    TimeBeforeVote
    Default
    60
    Range / options
    20 – 300
  • Rotation mode: Changed MapRotationMode

    Before

    Setting
    MapRotationMode
    Default
    LayerList
    Range / options
    LevelList, LayerList, LayerList_Vote, LevelList_Randomized, LayerList_Randomized

    After

    Setting
    MapRotationMode
    Default
    LayerList
    Range / options
    LevelList, LayerList, LayerList_Vote, LevelList_Randomized, LayerList_Randomized
  • Advertise in server browser: Changed ShouldAdvertise

    Before

    Setting
    ShouldAdvertise
    Default
    true

    After

    Setting
    ShouldAdvertise
    Default
    true
  • Vote for factions: Changed UseVoteFactions

    Before

    Setting
    UseVoteFactions
    Default
    false

    After

    Setting
    UseVoteFactions
    Default
    false
  • Allow team changes: Changed AllowTeamChanges

    Before

    Setting
    AllowTeamChanges
    Default
    true

    After

    Setting
    AllowTeamChanges
    Default
    true
  • Reserved slots: Changed NumReservedSlots

    For groups with reserve permission. Does not change the purchased total slot limit.

    Before

    Setting
    NumReservedSlots
    Default
    0
    Range / options
    0 – 100

    After

    Setting
    NumReservedSlots
    Default
    0
    Range / options
    0 – 100
  • Public queue limit: Changed PublicQueueLimit

    -1 = unlimited, 0 = no public queue.

    Before

    Setting
    PublicQueueLimit
    Default
    25
    Range / options
    -1 – 100

    After

    Setting
    PublicQueueLimit
    Default
    25
    Range / options
    -1 – 100
  • Randomize rotation at start: Changed RandomizeAtStart

    Before

    Setting
    RandomizeAtStart
    Default
    true

    After

    Setting
    RandomizeAtStart
    Default
    true
  • Auto-kick for teamkills: Changed TKAutoKickEnabled

    Before

    Setting
    TKAutoKickEnabled
    Default
    true

    After

    Setting
    TKAutoKickEnabled
    Default
    true
  • Teamkills before auto-ban: Changed AutoTKBanNumberTKs

    Before

    Setting
    AutoTKBanNumberTKs
    Default
    7
    Range / options
    1 – 100

    After

    Setting
    AutoTKBanNumberTKs
    Default
    7
    Range / options
    1 – 100
  • Time between matches (sec): Changed TimeBetweenMatches

    Before

    Setting
    TimeBetweenMatches
    Default
    60
    Range / options
    0 – 600

    After

    Setting
    TimeBetweenMatches
    Default
    60
    Range / options
    0 – 600
  • Server message interval (sec): Changed ServerMessageInterval

    Before

    Setting
    ServerMessageInterval
    Default
    300
    Range / options
    0 – 3600

    After

    Setting
    ServerMessageInterval
    Default
    300
    Range / options
    0 – 3600
  • Disable vehicle claiming: Changed VehicleClaimingDisabled

    Before

    Setting
    VehicleClaimingDisabled
    Default
    false

    After

    Setting
    VehicleClaimingDisabled
    Default
    false
  • Allow public client recording: Changed AllowPublicClientsToRecord

    Before

    Setting
    AllowPublicClientsToRecord
    Default
    false

    After

    Setting
    AllowPublicClientsToRecord
    Default
    false
  • Allowed team difference: Changed NumPlayersDiffForTeamChanges

    Before

    Setting
    NumPlayersDiffForTeamChanges
    Default
    3
    Range / options
    0 – 50

    After

    Setting
    NumPlayersDiffForTeamChanges
    Default
    3
    Range / options
    0 – 50
  • Prevent unbalanced team changes: Changed PreventTeamChangeIfUnbalanced

    Before

    Setting
    PreventTeamChangeIfUnbalanced
    Default
    true

    After

    Setting
    PreventTeamChangeIfUnbalanced
    Default
    true
  • Disable vehicle kit requirement: Changed VehicleKitRequirementDisabled

    Before

    Setting
    VehicleKitRequirementDisabled
    Default
    false

    After

    Setting
    VehicleKitRequirementDisabled
    Default
    false
  • Beacon Port: Added BEACON_PORT

    UDP port used by joining clients to reserve their player slot.

    After

    Setting
    BEACON_PORT
    Default
    15000
    Range / options
    1024 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
Game update Published

Squad Hotfix 10.6.1 Release Notes

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Advertise in server browser
Setting
ShouldAdvertise
Default
true
LAN mode
Setting
IsLANMatch
Default
false
Reserved slots

For groups with reserve permission. Does not change the purchased total slot limit.

Setting
NumReservedSlots
Default
0
Range / options
0 – 100
Public queue limit

-1 = unlimited, 0 = no public queue.

Setting
PublicQueueLimit
Default
25
Range / options
-1 – 100
Server tags

Separate official tags with spaces, e.g. language_en mode_raas playstyle_focused.

Setting
Tags
Default
Rule tags
Setting
Rules
Default
Rotation mode
Setting
MapRotationMode
Default
LayerList
Range / options
LevelList, LayerList, LayerList_Vote, LevelList_Randomized, LayerList_Randomized
Randomize rotation at start
Setting
RandomizeAtStart
Default
true
Vote for factions
Setting
UseVoteFactions
Default
false
Vote for level
Setting
UseVoteLevel
Default
false
Vote for layer
Setting
UseVoteLayer
Default
false
Allow team changes
Setting
AllowTeamChanges
Default
true
Prevent unbalanced team changes
Setting
PreventTeamChangeIfUnbalanced
Default
true
Allowed team difference
Setting
NumPlayersDiffForTeamChanges
Default
3
Range / options
0 – 50
Record server demos
Setting
RecordDemos
Default
false
Allow public client recording
Setting
AllowPublicClientsToRecord
Default
false
Server message interval (sec)
Setting
ServerMessageInterval
Default
300
Range / options
0 – 3600
Time between matches (sec)
Setting
TimeBetweenMatches
Default
60
Range / options
0 – 600
Time before vote (sec)
Setting
TimeBeforeVote
Default
60
Range / options
20 – 300
Auto-kick for teamkills
Setting
TKAutoKickEnabled
Default
true
Teamkills before auto-ban
Setting
AutoTKBanNumberTKs
Default
7
Range / options
1 – 100
Auto-ban duration (sec)
Setting
AutoTKBanTime
Default
300
Range / options
0 – 2592000
Disable vehicle claiming
Setting
VehicleClaimingDisabled
Default
false
Disable vehicle kit requirement
Setting
VehicleKitRequirementDisabled
Default
false
Beacon Port

UDP port used by joining clients to reserve their player slot.

Setting
BEACON_PORT
Default
15000
Range / options
1024 – 65535
When it takes effect
Takes effect after saving and restarting the server.
Query Port

Query port for server browser

Setting
QUERY_PORT
Default
27165
Range / options
1024 – 65535
When it takes effect
Takes effect after saving and restarting the server.
Max Players

Maximum number of players

Setting
MAX_PLAYERS
Default
80
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Workshop Mod IDs

Comma/space-separated Steam Workshop IDs (app 393380). Downloaded + loaded on (re)start. Empty = no mods.

Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Update

1 = Server aktualisiert sich bei jedem Start, 0 = aus

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Server Name

Name in der Serverliste (ServerConfig/Server.cfg: ServerName).

Setting
SERVER_NAME
Default
Squad Server
When it takes effect
Takes effect after saving and restarting the server.