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Don't Starve Together: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Don't Starve Together: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (11)
  • PvP: Changed PVP

    PvP an/aus (cluster.ini GAMEPLAY.pvp).

    Before

    Setting
    PVP
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PVP
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game mode: Changed GAME_MODE

    Valid values are survival, endless or wilderness

    Before

    Setting
    GAME_MODE
    Default
    survival
    Range / options
    survival, endless, wilderness
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GAME_MODE
    Default
    survival
    Range / options
    survival, endless, wilderness
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto-update server: Changed AUTO_UPDATE

    This is to enable auto-updating for servers. Default is 0. Set to 1 to update

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. default is 16

    Before

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 31
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 31
    When it takes effect
    Takes effect after saving and restarting the server.
  • Cluster Description: Changed CLUSTER_DESC

    This will show up in the server details area on the “Browse Games” screen.

    Before

    Setting
    CLUSTER_DESC
    Default
    A Pterodactyl Hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CLUSTER_DESC
    Default
    A Pterodactyl Hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Cluster Name: Changed CLUSTER_NAME

    This is the name that will show up in server browser.

    Before

    Setting
    CLUSTER_NAME
    Default
    A Panel hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CLUSTER_NAME
    Default
    A Panel hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server console: Changed console_enabled

    Allows Lua commands in the server console. This does not toggle the in-game console.

    Before

    Setting
    console_enabled
    Default
    true

    After

    Setting
    console_enabled
    Default
    true
  • Vote kick: Changed enable_vote_kick

    Players may vote to remove another player.

    Before

    Setting
    enable_vote_kick
    Default
    false

    After

    Setting
    enable_vote_kick
    Default
    false
  • Pause world when empty: Changed pause_when_empty

    Time, seasons and world state stop progressing while no players are connected.

    Before

    Setting
    pause_when_empty
    Default
    true

    After

    Setting
    pause_when_empty
    Default
    true
  • Automatic saving: Changed autosaver_enabled

    Enable Klei's built-in automatic world saving.

    Before

    Setting
    autosaver_enabled
    Default
    true

    After

    Setting
    autosaver_enabled
    Default
    true
  • Server intention: Changed cluster_intention

    Classifies the play style in the public server browser.

    Before

    Setting
    cluster_intention
    Default
    social
    Range / options
    cooperative, social, competitive, madness

    After

    Setting
    cluster_intention
    Default
    social
    Range / options
    cooperative, social, competitive, madness
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Pause world when empty

Time, seasons and world state stop progressing while no players are connected.

Setting
pause_when_empty
Default
true
Server intention

Classifies the play style in the public server browser.

Setting
cluster_intention
Default
social
Range / options
cooperative, social, competitive, madness
Automatic saving

Enable Klei's built-in automatic world saving.

Setting
autosaver_enabled
Default
true
Vote kick

Players may vote to remove another player.

Setting
enable_vote_kick
Default
false
Server console

Allows Lua commands in the server console. This does not toggle the in-game console.

Setting
console_enabled
Default
true
Maximum players

Maximum concurrent players. Your plan determines this value.

Setting
MAX_PLAYERS
Default
16
Range / options
1 – 31
When it takes effect
Takes effect after saving and restarting the server.
Auto-update server

This is to enable auto-updating for servers. Default is 0. Set to 1 to update

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Game mode

Sets the base game mode at launch or when a new world is created.

Setting
GAME_MODE
Default
survival
Range / options
survival, endless, wilderness
When it takes effect
Takes effect after saving and restarting the server.
Server list name

Players find your cluster under this name in the game server browser.

Setting
CLUSTER_NAME
Default
A Panel hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Server list description

Additional text about your cluster in the game server browser.

Setting
CLUSTER_DESC
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Allow PvP

Allows direct combat and damage between players.

Setting
PVP
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.