Don't Starve Together: updates, settings and interface
Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
Don't Starve Together: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (11)
PvP: Changed
PVP
PvP an/aus (cluster.ini GAMEPLAY.pvp).
Before
Setting
PVP
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PVP
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Game mode: Changed
GAME_MODE
Valid values are survival, endless or wilderness
Before
Setting
GAME_MODE
Default
survival
Range / options
survival, endless, wilderness
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
GAME_MODE
Default
survival
Range / options
survival, endless, wilderness
When it takes effect
Takes effect after saving and restarting the server.
Auto-update server: Changed
AUTO_UPDATE
This is to enable auto-updating for servers.
Default is 0. Set to 1 to update
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini.
default is 16
Before
Setting
MAX_PLAYERS
Default
16
Range / options
1 – 31
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
16
Range / options
1 – 31
When it takes effect
Takes effect after saving and restarting the server.
Cluster Description: Changed
CLUSTER_DESC
This will show up in the server details area on the “Browse Games” screen.
Before
Setting
CLUSTER_DESC
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
CLUSTER_DESC
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Cluster Name: Changed
CLUSTER_NAME
This is the name that will show up in server browser.
Before
Setting
CLUSTER_NAME
Default
A Panel hosted Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
CLUSTER_NAME
Default
A Panel hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Server console: Changed
console_enabled
Allows Lua commands in the server console. This does not toggle the in-game console.
Before
Setting
console_enabled
Default
true
After
Setting
console_enabled
Default
true
Vote kick: Changed
enable_vote_kick
Players may vote to remove another player.
Before
Setting
enable_vote_kick
Default
false
After
Setting
enable_vote_kick
Default
false
Pause world when empty: Changed
pause_when_empty
Time, seasons and world state stop progressing while no players are connected.
Before
Setting
pause_when_empty
Default
true
After
Setting
pause_when_empty
Default
true
Automatic saving: Changed
autosaver_enabled
Enable Klei's built-in automatic world saving.
Before
Setting
autosaver_enabled
Default
true
After
Setting
autosaver_enabled
Default
true
Server intention: Changed
cluster_intention
Classifies the play style in the public server browser.
Before
Setting
cluster_intention
Default
social
Range / options
cooperative, social, competitive, madness
After
Setting
cluster_intention
Default
social
Range / options
cooperative, social, competitive, madness
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Pause world when empty
Time, seasons and world state stop progressing while no players are connected.
Setting
pause_when_empty
Default
true
Server intention
Classifies the play style in the public server browser.
Setting
cluster_intention
Default
social
Range / options
cooperative, social, competitive, madness
Automatic saving
Enable Klei's built-in automatic world saving.
Setting
autosaver_enabled
Default
true
Vote kick
Players may vote to remove another player.
Setting
enable_vote_kick
Default
false
Server console
Allows Lua commands in the server console. This does not toggle the in-game console.
Setting
console_enabled
Default
true
Maximum players
Maximum concurrent players. Your plan determines this value.
Setting
MAX_PLAYERS
Default
16
Range / options
1 – 31
When it takes effect
Takes effect after saving and restarting the server.
Auto-update server
This is to enable auto-updating for servers.
Default is 0. Set to 1 to update
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Game mode
Sets the base game mode at launch or when a new world is created.
Setting
GAME_MODE
Default
survival
Range / options
survival, endless, wilderness
When it takes effect
Takes effect after saving and restarting the server.
Server list name
Players find your cluster under this name in the game server browser.
Setting
CLUSTER_NAME
Default
A Panel hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Server list description
Additional text about your cluster in the game server browser.
Setting
CLUSTER_DESC
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Allow PvP
Allows direct combat and damage between players.
Setting
PVP
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
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