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Vintage Story: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Vintage Story: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (15)
  • Start options: Changed OPTIONS

    Before

    Setting
    OPTIONS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    OPTIONS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Clients: Changed MAX_CLIENTS

    Before

    Setting
    MAX_CLIENTS
    Default
    16
    Range / options
    … – 256
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_CLIENTS
    Default
    16
    Range / options
    … – 256
    When it takes effect
    Takes effect after saving and restarting the server.
  • Release version: Changed RELEASE_VERSION

    Before

    Setting
    RELEASE_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RELEASE_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow PvP: Changed AllowPvP

    Players can hurt each other.

    Before

    Setting
    AllowPvP
    Default
    true

    After

    Setting
    AllowPvP
    Default
    true
  • Server name: Changed ServerName

    Name shown in the server browser and on connect.

    Before

    Setting
    ServerName
    Default
    Vintage Story Server

    After

    Setting
    ServerName
    Default
    Vintage Story Server
  • Whitelist mode: Changed WhitelistMode

    Default and On allow only whitelisted players on a dedicated server. Add players with /player <name> whitelist on. Off allows all players to join.

    Before

    Setting
    WhitelistMode
    Default
    off
    Range / options
    off, on, default

    After

    Setting
    WhitelistMode
    Default
    0
    Range / options
    0, 1, 2
  • Max view distance (chunks): Changed MaxChunkRadius

    Cap on client chunk load distance. Higher costs noticeably more RAM/CPU.

    Before

    Setting
    MaxChunkRadius
    Default
    12
    Range / options
    4 – 32

    After

    Setting
    MaxChunkRadius
    Default
    12
    Range / options
    4 – 32
  • Welcome message: Changed WelcomeMessage

    Shown to every player on join.

    Before

    Setting
    WelcomeMessage
    Default

    After

    Setting
    WelcomeMessage
    Default
  • List publicly: Changed AdvertiseServer

    Show the server in the official server list.

    Before

    Setting
    AdvertiseServer
    Default
    false

    After

    Setting
    AdvertiseServer
    Default
    false
  • Fire spread: Changed AllowFireSpread

    Fire spreads to flammable blocks. Applied as a world rule through StartupCommands on restart, including existing worlds.

    Before

    Setting
    AllowFireSpread
    Default
    true

    After

    Setting
    AllowFireSpread
    Default
    true
  • World seed: Changed WorldConfig.Seed

    Empty = random. Only applies when a new world is created.

    Before

    Setting
    WorldConfig.Seed
    Default

    After

    Setting
    WorldConfig.Seed
    Default
  • Time passes when empty: Changed PassTimeWhenEmpty

    Off = the world pauses while nobody is online.

    Before

    Setting
    PassTimeWhenEmpty
    Default
    false

    After

    Setting
    PassTimeWhenEmpty
    Default
    false
  • Description: Changed ServerDescription

    Short text shown in the public server list.

    Before

    Setting
    ServerDescription
    Default

    After

    Setting
    ServerDescription
    Default
  • Falling blocks: Changed AllowFallingBlocks

    Unstable blocks (sand, gravel) fall. Applied as a world rule through StartupCommands on restart, including existing worlds.

    Before

    Setting
    AllowFallingBlocks
    Default
    true

    After

    Setting
    AllowFallingBlocks
    Default
    true
  • World name: Changed WorldConfig.WorldName

    Only applies when a new world is created — an existing world is unchanged.

    Before

    Setting
    WorldConfig.WorldName
    Default

    After

    Setting
    WorldConfig.WorldName
    Default
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Server name

Name shown in the server browser and on connect.

Setting
ServerName
Default
Vintage Story Server
Description

Short text shown in the public server list.

Setting
ServerDescription
Default
Welcome message

Shown to every player on join.

Setting
WelcomeMessage
Default
List publicly

Show the server in the official server list.

Setting
AdvertiseServer
Default
false
Whitelist mode

Default and On allow only whitelisted players on a dedicated server. Add players with /player <name> whitelist on. Off allows all players to join.

Setting
WhitelistMode
Default
0
Range / options
0, 1, 2
Allow PvP

Players can hurt each other.

Setting
AllowPvP
Default
true
Fire spread

Fire spreads to flammable blocks. Applied as a world rule through StartupCommands on restart, including existing worlds.

Setting
AllowFireSpread
Default
true
Falling blocks

Unstable blocks (sand, gravel) fall. Applied as a world rule through StartupCommands on restart, including existing worlds.

Setting
AllowFallingBlocks
Default
true
Time passes when empty

Off = the world pauses while nobody is online.

Setting
PassTimeWhenEmpty
Default
false
Max view distance (chunks)

Cap on client chunk load distance. Higher costs noticeably more RAM/CPU.

Setting
MaxChunkRadius
Default
12
Range / options
4 – 32
World name

Only applies when a new world is created — an existing world is unchanged.

Setting
WorldConfig.WorldName
Default
World seed

Empty = random. Only applies when a new world is created.

Setting
WorldConfig.Seed
Default
Additional startup options

Technical startup arguments from the server template. This value is read-only; use the guided configuration above for gameplay rules.

Setting
OPTIONS
Default
When it takes effect
Takes effect after saving and restarting the server.
Installation version

latest installs the newest version of the selected release branch; alternatively enter an exact version such as 1.22.7. Saving and restarting do not change the version already installed. This value takes effect only during reinstallation. Check the Update Center for update status.

Setting
RELEASE_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
Player slots

Maximum number of players connected at once. The purchased slots are passed as --maxclients on startup and are read-only here; this overrides MaxClients in serverconfig.json.

Setting
MAX_CLIENTS
Default
16
Range / options
… – 256
When it takes effect
Takes effect after saving and restarting the server.