- Admin Username: Changed
ADMIN_USER
Username for the admin account
Before
- Setting
- ADMIN_USER
- Default
- admin
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- ADMIN_USER
- Default
- admin
- When it takes effect
- Takes effect after saving and restarting the server.
- SteamPort: Changed
STEAM_PORT
Sets the UDPPort option
Before
- Setting
- STEAM_PORT
- Default
- 16262
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- STEAM_PORT
- Default
- 16262
- When it takes effect
- Takes effect after saving and restarting the server.
- Steam Auto Update: Changed
AUTO_UPDATE
Enable or disable auto-update on startup. 0 to disable and 1 to enable.
Before
- Setting
- AUTO_UPDATE
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- AUTO_UPDATE
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
- Max Players: Changed
MAX_PLAYERS
Maximum players to allow
Before
- Setting
- MAX_PLAYERS
- Default
- 10
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- MAX_PLAYERS
- Default
- 10
- When it takes effect
- Takes effect after saving and restarting the server.
- Server Name: Changed
SERVER_NAME
The internal server name used for save/ config files.
Before
- Setting
- SERVER_NAME
- Default
- Pelican
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- SERVER_NAME
- Default
- Pelican
- When it takes effect
- Takes effect after saving and restarting the server.
- Allow PvP: Changed
PVP
Players can hurt each other.
Before
- Setting
- PVP
- Default
- true
After
- Setting
- PVP
- Default
- true
- Mod IDs: Changed
Mods
Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).
Before
- Setting
- Mods
- Default
After
- Setting
- Mods
- Default
- Open (no whitelist): Changed
Open
On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".
Before
- Setting
- Open
- Default
- true
After
- Setting
- Open
- Default
- true
- List publicly: Changed
Public
Show the server in the in-game browser. Off = reachable by IP:port only.
Before
- Setting
- Public
- Default
- false
After
- Setting
- Public
- Default
- false
- Allow factions: Changed
Faction
Players can found groups with their own name and tag.
Before
- Setting
- Faction
- Default
- true
After
- Setting
- Faction
- Default
- true
- Directional audio: Changed
Voice3D
On: voices come from the speaker's direction.
Before
- Setting
- Voice3D
- Default
- true
After
- Setting
- Voice3D
- Default
- true
- Allow split-screen: Changed
AllowCoop
Several players on one machine (couch co-op) may join.
Before
- Setting
- AllowCoop
- Default
- true
After
- Setting
- AllowCoop
- Default
- true
- Ping limit (ms): Changed
PingLimit
Players above this latency are disconnected. 0 = no limit.
Before
- Setting
- PingLimit
- Default
- 0
- Range / options
- 0 – 2000
After
- Setting
- PingLimit
- Default
- 0
- Range / options
- 0 – 2000
- Global chat: Changed
GlobalChat
Server-wide text chat in addition to local chat.
Before
- Setting
- GlobalChat
- Default
- true
After
- Setting
- GlobalChat
- Default
- true
- Player limit (MaxPlayers): Changed
MaxPlayers
Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.
Before
- Setting
- MaxPlayers
- Default
- 16
- Range / options
- 1 – 100
After
- Setting
- MaxPlayers
- Default
- 16
- Range / options
- 1 – 100
- Pause when empty: Changed
PauseEmpty
The world freezes while nobody is online (zombies, rot, seasons).
Before
- Setting
- PauseEmpty
- Default
- true
After
- Setting
- PauseEmpty
- Default
- true
- Public name: Changed
PublicName
Name in the public server browser. Empty uses “My PZ Server”. Maximum 63 UTF-8 bytes: accented letters use 2 bytes; most emoji use 4. Takes effect after a restart.
Before
- Setting
- PublicName
- Default
After
- Setting
- PublicName
- Default
- Starting items: Changed
SpawnItems
Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.
Before
- Setting
- SpawnItems
- Default
After
- Setting
- SpawnItems
- Default
- Voice chat: Changed
VoiceEnable
Built-in in-game voice chat.
Before
- Setting
- VoiceEnable
- Default
- true
After
- Setting
- VoiceEnable
- Default
- true
- Safety system (in-game PvP toggle): Changed
SafetySystem
Players must opt into PvP before they can be attacked.
Before
- Setting
- SafetySystem
- Default
- true
After
- Setting
- SafetySystem
- Default
- true
- Allow sleeping: Changed
SleepAllowed
Fatigue and sleep like in single player.
Before
- Setting
- SleepAllowed
- Default
- false
After
- Setting
- SleepAllowed
- Default
- false
- Workshop IDs: Changed
WorkshopItems
Steam Workshop IDs of the mods, separated by semicolons.
Before
- Setting
- WorkshopItems
- Default
After
- Setting
- WorkshopItems
- Default
- Admins claim safehouses too: Changed
AdminSafehouse
Affects accounts with the admin role only.
Before
- Setting
- AdminSafehouse
- Default
- false
After
- Setting
- AdminSafehouse
- Default
- false
- Show names above players: Changed
DisplayUserName
Off: other players stay anonymous — popular on hardcore roleplay servers.
Before
- Setting
- DisplayUserName
- Default
- true
After
- Setting
- DisplayUserName
- Default
- true
- Players may claim safehouses: Changed
PlayerSafehouse
The core of the group feature: off = nobody can protect a building.
Before
- Setting
- PlayerSafehouse
- Default
- false
After
- Setting
- PlayerSafehouse
- Default
- false
- Steam names in the player list: Changed
SteamScoreboard
On: the list shows Steam profiles instead of character names only.
Before
- Setting
- SteamScoreboard
- Default
- false
After
- Setting
- SteamScoreboard
- Default
- false
- Voice range (tiles): Changed
VoiceMaxDistance
Beyond this nothing is heard.
Before
- Setting
- VoiceMaxDistance
- Default
- 100.0
- Range / options
- 0 – 1000
After
- Setting
- VoiceMaxDistance
- Default
- 100.0
- Range / options
- 0 – 1000
- Voice full volume up to (tiles): Changed
VoiceMinDistance
Up to this distance the voice is heard at full volume.
Before
- Setting
- VoiceMinDistance
- Default
- 10.0
- Range / options
- 0 – 100
After
- Setting
- VoiceMinDistance
- Default
- 10.0
- Range / options
- 0 – 100
- Login queue: Changed
LoginQueueEnabled
When the server is full, players wait in a queue instead of being rejected.
Before
- Setting
- LoginQueueEnabled
- Default
- false
After
- Setting
- LoginQueueEnabled
- Default
- false
- Description: Changed
PublicDescription
Short text shown in the server browser.
Before
- Setting
- PublicDescription
- Default
After
- Setting
- PublicDescription
- Default
- Seconds until PvP is armed: Changed
SafetyToggleTimer
How long arming PvP mode takes. Prevents surprise attacks.
Before
- Setting
- SafetyToggleTimer
- Default
- 2
- Range / options
- 0 – 60
After
- Setting
- SafetyToggleTimer
- Default
- 2
- Range / options
- 0 – 60
- Accounts per player: Changed
MaxAccountsPerUser
How many characters one Steam account may create. 0 = unlimited.
Before
- Setting
- MaxAccountsPerUser
- Default
- 0
- Range / options
- 0 – 10
After
- Setting
- MaxAccountsPerUser
- Default
- 0
- Range / options
- 0 – 10
- Fire possible inside: Changed
SafehouseAllowFire
Off: the building cannot burn — protects against arson.
Before
- Setting
- SafehouseAllowFire
- Default
- true
After
- Setting
- SafehouseAllowFire
- Default
- true
- Outsiders may loot: Changed
SafehouseAllowLoot
Off: only members take items from the safehouse.
Before
- Setting
- SafehouseAllowLoot
- Default
- true
After
- Setting
- SafehouseAllowLoot
- Default
- true
- Seconds until PvP disarms: Changed
SafetyCooldownTimer
PvP stays active this long after switching it off.
Before
- Setting
- SafetyCooldownTimer
- Default
- 3
- Range / options
- 0 – 60
After
- Setting
- SafetyCooldownTimer
- Default
- 3
- Range / options
- 0 – 60
- Expiry when away (hours): Changed
SafeHouseRemovalTime
The claim expires after this many hours without a visit. 144 = six days.
Before
- Setting
- SafeHouseRemovalTime
- Default
- 144
- Range / options
- 0 – 8760
After
- Setting
- SafeHouseRemovalTime
- Default
- 144
- Range / options
- 0 – 8760
- Welcome message: Changed
ServerWelcomeMessage
Shown in chat as soon as someone joins. <LINE> inserts a line break.
Before
- Setting
- ServerWelcomeMessage
- Default
After
- Setting
- ServerWelcomeMessage
- Default
- Respawn at your own death spot: Changed
PlayerRespawnWithSelf
On: the new character starts where the previous one died.
Before
- Setting
- PlayerRespawnWithSelf
- Default
- false
After
- Setting
- PlayerRespawnWithSelf
- Default
- false
- Respawn in the safehouse: Changed
SafehouseAllowRespawn
After death, members start in the shared safehouse instead of a random spot.
Before
- Setting
- SafehouseAllowRespawn
- Default
- false
After
- Setting
- SafehouseAllowRespawn
- Default
- false
- Outsiders may enter: Changed
SafehouseAllowTrepass
Off: non-members cannot enter the building.
Before
- Setting
- SafehouseAllowTrepass
- Default
- true
After
- Setting
- SafehouseAllowTrepass
- Default
- true
- Save world every (minutes): Changed
SaveWorldEveryMinutes
Extra intermediate saves. 0 = only on shutdown, as shipped.
Before
- Setting
- SaveWorldEveryMinutes
- Default
- 0
- Range / options
- 0 – 1440
After
- Setting
- SaveWorldEveryMinutes
- Default
- 0
- Range / options
- 0 – 1440
- Melee damage vs players (%): Changed
PVPMeleeDamageModifier
Percentage of normal damage. 30 = players take far less than zombies do.
Before
- Setting
- PVPMeleeDamageModifier
- Default
- 30.0
- Range / options
- 0 – 500
After
- Setting
- PVPMeleeDamageModifier
- Default
- 30.0
- Range / options
- 0 – 500
- Respawn at a teammate: Changed
PlayerRespawnWithOther
On: the new character may start next to a living teammate.
Before
- Setting
- PlayerRespawnWithOther
- Default
- false
After
- Setting
- PlayerRespawnWithOther
- Default
- false
- Firearm damage vs players (%): Changed
PVPFirearmDamageModifier
Percentage of normal firearm damage in PvP.
Before
- Setting
- PVPFirearmDamageModifier
- Default
- 50.0
- Range / options
- 0 – 500
After
- Setting
- PVPFirearmDamageModifier
- Default
- 50.0
- Range / options
- 0 – 500
- Hits interrupt the opponent: Changed
PVPMeleeWhileHitReaction
On: a hit triggers a stagger — favours whoever strikes first.
Before
- Setting
- PVPMeleeWhileHitReaction
- Default
- false
After
- Setting
- PVPMeleeWhileHitReaction
- Default
- false
- Days survived before founding: Changed
FactionDaySurvivedToCreate
The founder must survive this many days. 0 = immediately.
Before
- Setting
- FactionDaySurvivedToCreate
- Default
- 0
- Range / options
- 0 – 365
After
- Setting
- FactionDaySurvivedToCreate
- Default
- 0
- Range / options
- 0 – 365
- Days survived before claiming: Changed
SafehouseDaySurvivedToClaim
A character must survive this many days before claiming a safehouse. 0 = immediately.
Before
- Setting
- SafehouseDaySurvivedToClaim
- Default
- 0
- Range / options
- 0 – 365
After
- Setting
- SafehouseDaySurvivedToClaim
- Default
- 0
- Range / options
- 0 – 365
- Members required for a tag: Changed
FactionPlayersRequiredForTag
From this many members the faction shows its tag above names.
Before
- Setting
- FactionPlayersRequiredForTag
- Default
- 1
- Range / options
- 1 – 32
After
- Setting
- FactionPlayersRequiredForTag
- Default
- 1
- Range / options
- 1 – 32
- Shops and warehouses claimable too: Changed
SafehouseAllowNonResidential
On: commercial buildings can become safehouses, not just homes.
Before
- Setting
- SafehouseAllowNonResidential
- Default
- false
After
- Setting
- SafehouseAllowNonResidential
- Default
- false