Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
Garry's Mod: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (19)
Gamemode: Changed
GAMEMODE
The gamemode of your server.
Before
Setting
GAMEMODE
Default
sandbox
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
GAMEMODE
Default
sandbox
When it takes effect
Takes effect after saving and restarting the server.
Tickrate: Changed
TICKRATE
The tickrate defines how fast the server will update each entity's location.
Before
Setting
TICKRATE
Default
22
Range / options
16 – 66
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
TICKRATE
Default
22
Range / options
16 – 66
When it takes effect
Takes effect after saving and restarting the server.
Map: Changed
SRCDS_MAP
The default map for the server.
Before
Setting
SRCDS_MAP
Default
gm_flatgrass
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRCDS_MAP
Default
gm_flatgrass
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Lua Refresh: Changed
LUA_REFRESH
0 = disable Lua refresh,
1 = enable Lua refresh
Before
Setting
LUA_REFRESH
Default
0
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
LUA_REFRESH
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
The maximum amount of players allowed on your game server.
Before
Setting
MAX_PLAYERS
Default
32
Range / options
… – 128
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
32
Range / options
… – 128
When it takes effect
Takes effect after saving and restarting the server.
Workshop ID: Changed
WORKSHOP_ID
The ID of your workshop collection (the numbers at the end of the URL)
Before
Setting
WORKSHOP_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORKSHOP_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
LAN mode (sv_lan): Changed
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
Before
Setting
sv_lan
Default
0
After
Setting
sv_lan
Default
0
Enable cheats (sv_cheats): Changed
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
Setting
sv_cheats
Default
0
After
Setting
sv_cheats
Default
0
Gravity (sv_gravity): Changed
sv_gravity
Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.
Before
Setting
sv_gravity
Default
600
Range / options
0 – 2000
After
Setting
sv_gravity
Default
600
Range / options
0 – 2000
Allow noclip (sbox_noclip): Changed
sbox_noclip
1 = players can fly through walls (noclip command), 0 = disabled.
Before
Setting
sbox_noclip
Default
1
After
Setting
sbox_noclip
Default
1
Godmode for all (sbox_godmode): Changed
sbox_godmode
1 = all players are invincible, 0 = normal damage.
Before
Setting
sbox_godmode
Default
0
After
Setting
sbox_godmode
Default
0
Max NPCs per player (sbox_maxnpcs): Changed
sbox_maxnpcs
Maximum number of NPCs a player may spawn.
Before
Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
After
Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
Max props per player (sbox_maxprops): Changed
sbox_maxprops
How many props a single player may spawn (0 = no props allowed).
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Enable cheats (sv_cheats)
Allows console commands that are normally locked. Disable on public servers.
Setting
sv_cheats
Default
0
LAN mode (sv_lan)
1 = reachable on local network only (no Steam auth), 0 = public.
Setting
sv_lan
Default
0
Gravity (sv_gravity)
Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.
Setting
sv_gravity
Default
600
Range / options
0 – 2000
Enable voice chat (sv_voiceenable)
1 = players can talk to each other, 0 = voice chat disabled.
Setting
sv_voiceenable
Default
1
Godmode for all (sbox_godmode)
1 = all players are invincible, 0 = normal damage.
Setting
sbox_godmode
Default
0
Allow noclip (sbox_noclip)
1 = players can fly through walls (noclip command), 0 = disabled.
Setting
sbox_noclip
Default
1
Player-vs-player damage (sbox_playershurtplayers)
1 = players can damage each other, 0 = no PvP.
Setting
sbox_playershurtplayers
Default
1
Max props per player (sbox_maxprops)
How many props a single player may spawn (0 = no props allowed).
Setting
sbox_maxprops
Default
200
Range / options
0 – 2000
Max ragdolls per player (sbox_maxragdolls)
Maximum number of ragdolls a player can create.
Setting
sbox_maxragdolls
Default
10
Range / options
0 – 200
Max vehicles per player (sbox_maxvehicles)
How many vehicles a player may own at the same time.
Setting
sbox_maxvehicles
Default
6
Range / options
0 – 100
Max NPCs per player (sbox_maxnpcs)
Maximum number of NPCs a player may spawn.
Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
Starting map
Map or level loaded when the server starts.
Setting
SRCDS_MAP
Default
gm_flatgrass
When it takes effect
Takes effect after saving and restarting the server.
Workshop collection ID
Numeric Steam Workshop collection ID. Leave empty if no collection should be installed yet.
Setting
WORKSHOP_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
Game mode
Sets the base game mode at launch or when a new world is created.
Setting
GAMEMODE
Default
sandbox
When it takes effect
Takes effect after saving and restarting the server.
Maximum players
Maximum number of simultaneous players. This setting is read-only here.
Setting
MAX_PLAYERS
Default
32
Range / options
… – 128
When it takes effect
Takes effect after saving and restarting the server.
Tickrate (ticks per second)
Server ticks per second: 16 to 66. Changes take effect after a restart.
Setting
TICKRATE
Default
22
Range / options
16 – 66
When it takes effect
Takes effect after saving and restarting the server.
Automatically reload Lua files
Automatically reloads modified Lua files. This setting is read-only here.
Setting
LUA_REFRESH
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Automatic updates on startup
Enables automatic Steam updates when the server starts.
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
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