Skip to main content
Back to overview

Garry's Mod: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Garry's Mod: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (19)
  • Gamemode: Changed GAMEMODE

    The gamemode of your server.

    Before

    Setting
    GAMEMODE
    Default
    sandbox
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GAMEMODE
    Default
    sandbox
    When it takes effect
    Takes effect after saving and restarting the server.
  • Tickrate: Changed TICKRATE

    The tickrate defines how fast the server will update each entity's location.

    Before

    Setting
    TICKRATE
    Default
    22
    Range / options
    16 – 66
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    TICKRATE
    Default
    22
    Range / options
    16 – 66
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map: Changed SRCDS_MAP

    The default map for the server.

    Before

    Setting
    SRCDS_MAP
    Default
    gm_flatgrass
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    gm_flatgrass
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Lua Refresh: Changed LUA_REFRESH

    0 = disable Lua refresh, 1 = enable Lua refresh

    Before

    Setting
    LUA_REFRESH
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    LUA_REFRESH
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    The maximum amount of players allowed on your game server.

    Before

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    … – 128
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    … – 128
    When it takes effect
    Takes effect after saving and restarting the server.
  • Workshop ID: Changed WORKSHOP_ID

    The ID of your workshop collection (the numbers at the end of the URL)

    Before

    Setting
    WORKSHOP_ID
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORKSHOP_ID
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • LAN mode (sv_lan): Changed sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    Before

    Setting
    sv_lan
    Default
    0

    After

    Setting
    sv_lan
    Default
    0
  • Enable cheats (sv_cheats): Changed sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0

    After

    Setting
    sv_cheats
    Default
    0
  • Gravity (sv_gravity): Changed sv_gravity

    Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.

    Before

    Setting
    sv_gravity
    Default
    600
    Range / options
    0 – 2000

    After

    Setting
    sv_gravity
    Default
    600
    Range / options
    0 – 2000
  • Allow noclip (sbox_noclip): Changed sbox_noclip

    1 = players can fly through walls (noclip command), 0 = disabled.

    Before

    Setting
    sbox_noclip
    Default
    1

    After

    Setting
    sbox_noclip
    Default
    1
  • Godmode for all (sbox_godmode): Changed sbox_godmode

    1 = all players are invincible, 0 = normal damage.

    Before

    Setting
    sbox_godmode
    Default
    0

    After

    Setting
    sbox_godmode
    Default
    0
  • Max NPCs per player (sbox_maxnpcs): Changed sbox_maxnpcs

    Maximum number of NPCs a player may spawn.

    Before

    Setting
    sbox_maxnpcs
    Default
    10
    Range / options
    0 – 200

    After

    Setting
    sbox_maxnpcs
    Default
    10
    Range / options
    0 – 200
  • Max props per player (sbox_maxprops): Changed sbox_maxprops

    How many props a single player may spawn (0 = no props allowed).

    Before

    Setting
    sbox_maxprops
    Default
    200
    Range / options
    0 – 2000

    After

    Setting
    sbox_maxprops
    Default
    200
    Range / options
    0 – 2000
  • Enable voice chat (sv_voiceenable): Changed sv_voiceenable

    1 = players can talk to each other, 0 = voice chat disabled.

    Before

    Setting
    sv_voiceenable
    Default
    1

    After

    Setting
    sv_voiceenable
    Default
    1
  • Player-vs-player damage (sbox_plpldamage): Removed sbox_plpldamage

    1 = players can damage each other, 0 = no PvP.

    Before

    Setting
    sbox_plpldamage
    Default
    1
  • Max ragdolls per player (sbox_maxragdolls): Changed sbox_maxragdolls

    Maximum number of ragdolls a player can create.

    Before

    Setting
    sbox_maxragdolls
    Default
    10
    Range / options
    0 – 200

    After

    Setting
    sbox_maxragdolls
    Default
    10
    Range / options
    0 – 200
  • Max vehicles per player (sbox_maxvehicles): Changed sbox_maxvehicles

    How many vehicles a player may own at the same time.

    Before

    Setting
    sbox_maxvehicles
    Default
    6
    Range / options
    0 – 100

    After

    Setting
    sbox_maxvehicles
    Default
    6
    Range / options
    0 – 100
  • Player-vs-player damage (sbox_playershurtplayers): Added sbox_playershurtplayers

    1 = players can damage each other, 0 = no PvP.

    After

    Setting
    sbox_playershurtplayers
    Default
    1
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Enable cheats (sv_cheats)

Allows console commands that are normally locked. Disable on public servers.

Setting
sv_cheats
Default
0
LAN mode (sv_lan)

1 = reachable on local network only (no Steam auth), 0 = public.

Setting
sv_lan
Default
0
Gravity (sv_gravity)

Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.

Setting
sv_gravity
Default
600
Range / options
0 – 2000
Enable voice chat (sv_voiceenable)

1 = players can talk to each other, 0 = voice chat disabled.

Setting
sv_voiceenable
Default
1
Godmode for all (sbox_godmode)

1 = all players are invincible, 0 = normal damage.

Setting
sbox_godmode
Default
0
Allow noclip (sbox_noclip)

1 = players can fly through walls (noclip command), 0 = disabled.

Setting
sbox_noclip
Default
1
Player-vs-player damage (sbox_playershurtplayers)

1 = players can damage each other, 0 = no PvP.

Setting
sbox_playershurtplayers
Default
1
Max props per player (sbox_maxprops)

How many props a single player may spawn (0 = no props allowed).

Setting
sbox_maxprops
Default
200
Range / options
0 – 2000
Max ragdolls per player (sbox_maxragdolls)

Maximum number of ragdolls a player can create.

Setting
sbox_maxragdolls
Default
10
Range / options
0 – 200
Max vehicles per player (sbox_maxvehicles)

How many vehicles a player may own at the same time.

Setting
sbox_maxvehicles
Default
6
Range / options
0 – 100
Max NPCs per player (sbox_maxnpcs)

Maximum number of NPCs a player may spawn.

Setting
sbox_maxnpcs
Default
10
Range / options
0 – 200
Starting map

Map or level loaded when the server starts.

Setting
SRCDS_MAP
Default
gm_flatgrass
When it takes effect
Takes effect after saving and restarting the server.
Workshop collection ID

Numeric Steam Workshop collection ID. Leave empty if no collection should be installed yet.

Setting
WORKSHOP_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
Game mode

Sets the base game mode at launch or when a new world is created.

Setting
GAMEMODE
Default
sandbox
When it takes effect
Takes effect after saving and restarting the server.
Maximum players

Maximum number of simultaneous players. This setting is read-only here.

Setting
MAX_PLAYERS
Default
32
Range / options
… – 128
When it takes effect
Takes effect after saving and restarting the server.
Tickrate (ticks per second)

Server ticks per second: 16 to 66. Changes take effect after a restart.

Setting
TICKRATE
Default
22
Range / options
16 – 66
When it takes effect
Takes effect after saving and restarting the server.
Automatically reload Lua files

Automatically reloads modified Lua files. This setting is read-only here.

Setting
LUA_REFRESH
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Automatic updates on startup

Enables automatic Steam updates when the server starts.

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.