Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Palworld: game tools
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Palworld: game tools
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
Palworld: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (30)
EXP Rate: Changed
ExpRate
Before
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Lose Pals on Death: Changed
bPalLost
Before
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Hardcore Mode: Changed
bHardcore
Before
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Difficulty: Changed
Difficulty
Before
Setting
Difficulty
Default
Normal
Range / options
None, Casual, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
Difficulty
Default
Normal
Range / options
None, Easy, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
Death Penalty: Changed
DeathPenalty
Before
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
Pal Capture Rate: Changed
PalCaptureRate
Before
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Randomizer Seed: Changed
RandomizerSeed
Before
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
Pal Randomizer: Changed
RandomizerType
Before
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
Pal Spawn Rate: Changed
PalSpawnNumRate
Before
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Player list in pause menu: Changed
bShowPlayerList
Before
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Daytime Speed: Changed
DayTimeSpeedRate
Before
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Max Players per Guild: Changed
GuildPlayerMaxNum
Before
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
32
Before
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
Game-Serverhosting Server
Before
Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
Collection Drop Rate: Changed
CollectionDropRate
Before
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Nighttime Speed: Changed
NightTimeSpeedRate
Before
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Friendly Fire: Changed
bEnableFriendlyFire
Before
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Raid events: Changed
bEnableInvaderEnemy
Before
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camp Workers: Changed
BaseCampWorkerMaxNum
Before
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camps per Guild: Changed
BaseCampMaxNumInGuild
Before
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Player Attack Damage: Changed
PlayerDamageRateAttack
Before
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Community Server: Changed
COMMUNITY_SERVER
Enabled by default for Xbox, PS5, Steam and Mac crossplay
Before
Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Export: Changed
bAllowGlobalPalboxExport
Before
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Import: Changed
bAllowGlobalPalboxImport
Before
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Huge Pal Egg hatch time (hours): Changed
PalEggDefaultHatchingTime
Before
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
Player Hunger Rate: Changed
PlayerStomachDecreaceRate
Before
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Takes effect after saving and restarting the server.
After
Setting
bEnablePlayerToPlayerDamage
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Random Pal Levels: Changed
bIsRandomizerPalLevelRandom
Before
Setting
bIsRandomizerPalLevelRandom
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bIsRandomizerPalLevelRandom
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Building Deterioration Rate: Changed
BuildObjectDeteriorationDamageRate
Before
Setting
BuildObjectDeteriorationDamageRate
Default
1
Range / options
0 – 10
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BuildObjectDeteriorationDamageRate
Default
1
Range / options
0 – 10
When it takes effect
Takes effect after saving and restarting the server.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Palworld: game tools
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
Palworld: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (30)
EXP Rate: Changed
ExpRate
Before
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Lose Pals on Death: Changed
bPalLost
Before
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Hardcore Mode: Changed
bHardcore
Before
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Difficulty: Changed
Difficulty
Before
Setting
Difficulty
Default
Normal
Range / options
None, Casual, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
Difficulty
Default
Normal
Range / options
None, Casual, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
Death Penalty: Changed
DeathPenalty
Before
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
Pal Capture Rate: Changed
PalCaptureRate
Before
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Randomizer Seed: Changed
RandomizerSeed
Before
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
Pal Randomizer: Changed
RandomizerType
Before
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
Pal Spawn Rate: Changed
PalSpawnNumRate
Before
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Player list in pause menu: Changed
bShowPlayerList
Before
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Daytime Speed: Changed
DayTimeSpeedRate
Before
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Max Players per Guild: Changed
GuildPlayerMaxNum
Before
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
32
Before
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
Game-Serverhosting Server
Before
Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
Collection Drop Rate: Changed
CollectionDropRate
Before
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Nighttime Speed: Changed
NightTimeSpeedRate
Before
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Friendly Fire: Changed
bEnableFriendlyFire
Before
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Raid events: Changed
bEnableInvaderEnemy
Before
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camp Workers: Changed
BaseCampWorkerMaxNum
Before
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camps per Guild: Changed
BaseCampMaxNumInGuild
Before
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Player Attack Damage: Changed
PlayerDamageRateAttack
Before
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Community Server: Changed
COMMUNITY_SERVER
Enabled by default for Xbox, PS5, Steam and Mac crossplay
Before
Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Export: Changed
bAllowGlobalPalboxExport
Before
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Import: Changed
bAllowGlobalPalboxImport
Before
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Huge Pal Egg hatch time (hours): Changed
PalEggDefaultHatchingTime
Before
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
Player Hunger Rate: Changed
PlayerStomachDecreaceRate
Before
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Takes effect after saving and restarting the server.
After
Setting
bEnablePlayerToPlayerDamage
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Random Pal Levels: Changed
bIsRandomizerPalLevelRandom
Before
Setting
bIsRandomizerPalLevelRandom
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bIsRandomizerPalLevelRandom
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Building Deterioration Rate: Changed
BuildObjectDeteriorationDamageRate
Before
Setting
BuildObjectDeteriorationDamageRate
Default
1
Range / options
0 – 10
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BuildObjectDeteriorationDamageRate
Default
1
Range / options
0 – 10
When it takes effect
Takes effect after saving and restarting the server.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Difficulty
Setting
Difficulty
Default
Normal
Range / options
None, Easy, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
Death Penalty
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
EXP Rate
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Pal Capture Rate
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Pal Spawn Rate
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Collection Drop Rate
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Daytime Speed
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Nighttime Speed
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Player-to-Player Damage
Setting
bEnablePlayerToPlayerDamage
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Friendly Fire
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Raid events
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Player list in pause menu
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Huge Pal Egg hatch time (hours)
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
Max Players per Guild
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Player Attack Damage
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Player Hunger Rate
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Hardcore Mode
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Lose Pals on Death
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Pal Randomizer
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
Randomizer Seed
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
Random Pal Levels
Setting
bIsRandomizerPalLevelRandom
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camp Workers
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camps per Guild
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Building Deterioration Rate
Setting
BuildObjectDeteriorationDamageRate
Default
1
Range / options
0 – 10
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Export
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Import
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Server Name
Game-Serverhosting Server
Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Players
32
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
Community Server
Enabled by default for Xbox, PS5, Steam and Mac crossplay
Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Auto Update
1 = beim Start updaten
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
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