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Palworld: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Palworld: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Palworld: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Palworld: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (30)
  • EXP Rate: Changed ExpRate

    Before

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Lose Pals on Death: Changed bPalLost

    Before

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Hardcore Mode: Changed bHardcore

    Before

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Difficulty: Changed Difficulty

    Before

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Casual, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Easy, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.
  • Death Penalty: Changed DeathPenalty

    Before

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Capture Rate: Changed PalCaptureRate

    Before

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Randomizer Seed: Changed RandomizerSeed

    Before

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Randomizer: Changed RandomizerType

    Before

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Spawn Rate: Changed PalSpawnNumRate

    Before

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player list in pause menu: Changed bShowPlayerList

    Before

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Daytime Speed: Changed DayTimeSpeedRate

    Before

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players per Guild: Changed GuildPlayerMaxNum

    Before

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    32

    Before

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Game-Serverhosting Server

    Before

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Collection Drop Rate: Changed CollectionDropRate

    Before

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Nighttime Speed: Changed NightTimeSpeedRate

    Before

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Friendly Fire: Changed bEnableFriendlyFire

    Before

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Raid events: Changed bEnableInvaderEnemy

    Before

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camp Workers: Changed BaseCampWorkerMaxNum

    Before

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camps per Guild: Changed BaseCampMaxNumInGuild

    Before

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Attack Damage: Changed PlayerDamageRateAttack

    Before

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Community Server: Changed COMMUNITY_SERVER

    Enabled by default for Xbox, PS5, Steam and Mac crossplay

    Before

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Export: Changed bAllowGlobalPalboxExport

    Before

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Import: Changed bAllowGlobalPalboxImport

    Before

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Huge Pal Egg hatch time (hours): Changed PalEggDefaultHatchingTime

    Before

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Hunger Rate: Changed PlayerStomachDecreaceRate

    Before

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player-to-Player Damage: Changed bEnablePlayerToPlayerDamage

    Before

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Random Pal Levels: Changed bIsRandomizerPalLevelRandom

    Before

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Building Deterioration Rate: Changed BuildObjectDeteriorationDamageRate

    Before

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Palworld: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Palworld: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (30)
  • EXP Rate: Changed ExpRate

    Before

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Lose Pals on Death: Changed bPalLost

    Before

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Hardcore Mode: Changed bHardcore

    Before

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Difficulty: Changed Difficulty

    Before

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Casual, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Casual, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.
  • Death Penalty: Changed DeathPenalty

    Before

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Capture Rate: Changed PalCaptureRate

    Before

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Randomizer Seed: Changed RandomizerSeed

    Before

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Randomizer: Changed RandomizerType

    Before

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Spawn Rate: Changed PalSpawnNumRate

    Before

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player list in pause menu: Changed bShowPlayerList

    Before

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Daytime Speed: Changed DayTimeSpeedRate

    Before

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players per Guild: Changed GuildPlayerMaxNum

    Before

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    32

    Before

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Game-Serverhosting Server

    Before

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Collection Drop Rate: Changed CollectionDropRate

    Before

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Nighttime Speed: Changed NightTimeSpeedRate

    Before

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Friendly Fire: Changed bEnableFriendlyFire

    Before

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Raid events: Changed bEnableInvaderEnemy

    Before

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camp Workers: Changed BaseCampWorkerMaxNum

    Before

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camps per Guild: Changed BaseCampMaxNumInGuild

    Before

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Attack Damage: Changed PlayerDamageRateAttack

    Before

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Community Server: Changed COMMUNITY_SERVER

    Enabled by default for Xbox, PS5, Steam and Mac crossplay

    Before

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Export: Changed bAllowGlobalPalboxExport

    Before

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Import: Changed bAllowGlobalPalboxImport

    Before

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Huge Pal Egg hatch time (hours): Changed PalEggDefaultHatchingTime

    Before

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Hunger Rate: Changed PlayerStomachDecreaceRate

    Before

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player-to-Player Damage: Changed bEnablePlayerToPlayerDamage

    Before

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Random Pal Levels: Changed bIsRandomizerPalLevelRandom

    Before

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Building Deterioration Rate: Changed BuildObjectDeteriorationDamageRate

    Before

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Difficulty
Setting
Difficulty
Default
Normal
Range / options
None, Easy, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
Death Penalty
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
EXP Rate
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Pal Capture Rate
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Pal Spawn Rate
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Collection Drop Rate
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Daytime Speed
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Nighttime Speed
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Player-to-Player Damage
Setting
bEnablePlayerToPlayerDamage
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Friendly Fire
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Raid events
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Player list in pause menu
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Huge Pal Egg hatch time (hours)
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
Max Players per Guild
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Player Attack Damage
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Player Hunger Rate
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Hardcore Mode
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Lose Pals on Death
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Pal Randomizer
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
Randomizer Seed
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
Random Pal Levels
Setting
bIsRandomizerPalLevelRandom
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camp Workers
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camps per Guild
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Building Deterioration Rate
Setting
BuildObjectDeteriorationDamageRate
Default
1
Range / options
0 – 10
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Export
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Import
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Server Name

Game-Serverhosting Server

Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Players

32

Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
Community Server

Enabled by default for Xbox, PS5, Steam and Mac crossplay

Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Auto Update

1 = beim Start updaten

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.