Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
SettingChange documented
Server settings (INI): settings revised
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (1)
Teammates on the map: Removed
MapRemotePlayerVisibility
Who is visible on the world map.
Before
Setting
MapRemotePlayerVisibility
Default
1
Range / options
1, 2, 3
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
SettingChange documented
Server settings (INI): settings revised
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (33)
Admins claim safehouses too: Added
AdminSafehouse
Affects accounts with the admin role only.
After
Setting
AdminSafehouse
Default
false
Allow split-screen: Added
AllowCoop
Several players on one machine (couch co-op) may join.
After
Setting
AllowCoop
Default
true
Show names above players: Added
DisplayUserName
Off: other players stay anonymous — popular on hardcore roleplay servers.
After
Setting
DisplayUserName
Default
true
Allow factions: Added
Faction
Players can found groups with their own name and tag.
After
Setting
Faction
Default
true
Days survived before founding: Added
FactionDaySurvivedToCreate
The founder must survive this many days. 0 = immediately.
After
Setting
FactionDaySurvivedToCreate
Default
0
Range / options
0 – 365
Members required for a tag: Added
FactionPlayersRequiredForTag
From this many members the faction shows its tag above names.
After
Setting
FactionPlayersRequiredForTag
Default
1
Range / options
1 – 32
Login queue: Added
LoginQueueEnabled
When the server is full, players wait in a queue instead of being rejected.
After
Setting
LoginQueueEnabled
Default
false
Teammates on the map: Added
MapRemotePlayerVisibility
Who is visible on the world map.
After
Setting
MapRemotePlayerVisibility
Default
1
Range / options
1, 2, 3
Accounts per player: Added
MaxAccountsPerUser
How many characters one Steam account may create. 0 = unlimited.
After
Setting
MaxAccountsPerUser
Default
0
Range / options
0 – 10
Firearm damage vs players (%): Added
PVPFirearmDamageModifier
Percentage of normal firearm damage in PvP.
After
Setting
PVPFirearmDamageModifier
Default
50.0
Range / options
0 – 500
Melee damage vs players (%): Added
PVPMeleeDamageModifier
Percentage of normal damage. 30 = players take far less than zombies do.
After
Setting
PVPMeleeDamageModifier
Default
30.0
Range / options
0 – 500
Hits interrupt the opponent: Added
PVPMeleeWhileHitReaction
On: a hit triggers a stagger — favours whoever strikes first.
After
Setting
PVPMeleeWhileHitReaction
Default
false
Ping limit (ms): Added
PingLimit
Players above this latency are disconnected. 0 = no limit.
After
Setting
PingLimit
Default
0
Range / options
0 – 2000
Respawn at a teammate: Added
PlayerRespawnWithOther
On: the new character may start next to a living teammate.
After
Setting
PlayerRespawnWithOther
Default
false
Respawn at your own death spot: Added
PlayerRespawnWithSelf
On: the new character starts where the previous one died.
After
Setting
PlayerRespawnWithSelf
Default
false
Players may claim safehouses: Added
PlayerSafehouse
The core of the group feature: off = nobody can protect a building.
After
Setting
PlayerSafehouse
Default
false
Expiry when away (hours): Added
SafeHouseRemovalTime
The claim expires after this many hours without a visit. 144 = six days.
After
Setting
SafeHouseRemovalTime
Default
144
Range / options
0 – 8760
Fire possible inside: Added
SafehouseAllowFire
Off: the building cannot burn — protects against arson.
After
Setting
SafehouseAllowFire
Default
true
Outsiders may loot: Added
SafehouseAllowLoot
Off: only members take items from the safehouse.
After
Setting
SafehouseAllowLoot
Default
true
Shops and warehouses claimable too: Added
SafehouseAllowNonResidential
On: commercial buildings can become safehouses, not just homes.
After
Setting
SafehouseAllowNonResidential
Default
false
Respawn in the safehouse: Added
SafehouseAllowRespawn
After death, members start in the shared safehouse instead of a random spot.
After
Setting
SafehouseAllowRespawn
Default
false
Outsiders may enter: Added
SafehouseAllowTrepass
Off: non-members cannot enter the building.
After
Setting
SafehouseAllowTrepass
Default
true
Days survived before claiming: Added
SafehouseDaySurvivedToClaim
A character must survive this many days before claiming a safehouse. 0 = immediately.
After
Setting
SafehouseDaySurvivedToClaim
Default
0
Range / options
0 – 365
Seconds until PvP disarms: Added
SafetyCooldownTimer
PvP stays active this long after switching it off.
After
Setting
SafetyCooldownTimer
Default
3
Range / options
0 – 60
Seconds until PvP is armed: Added
SafetyToggleTimer
How long arming PvP mode takes. Prevents surprise attacks.
After
Setting
SafetyToggleTimer
Default
2
Range / options
0 – 60
Save world every (minutes): Added
SaveWorldEveryMinutes
Extra intermediate saves. 0 = only on shutdown, as shipped.
After
Setting
SaveWorldEveryMinutes
Default
0
Range / options
0 – 1440
Welcome message: Added
ServerWelcomeMessage
Shown in chat as soon as someone joins. <LINE> inserts a line break.
After
Setting
ServerWelcomeMessage
Default
Starting items: Added
SpawnItems
Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.
After
Setting
SpawnItems
Default
Steam names in the player list: Added
SteamScoreboard
On: the list shows Steam profiles instead of character names only.
After
Setting
SteamScoreboard
Default
false
Directional audio: Added
Voice3D
On: voices come from the speaker's direction.
After
Setting
Voice3D
Default
true
Voice chat: Added
VoiceEnable
Built-in in-game voice chat.
After
Setting
VoiceEnable
Default
true
Voice range (tiles): Added
VoiceMaxDistance
Beyond this nothing is heard.
After
Setting
VoiceMaxDistance
Default
100.0
Range / options
0 – 1000
Voice full volume up to (tiles): Added
VoiceMinDistance
Up to this distance the voice is heard at full volume.
After
Setting
VoiceMinDistance
Default
10.0
Range / options
0 – 100
InterfaceChange documented
Project Zomboid: game tools: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Project Zomboid: game tools: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Player limit (MaxPlayers)
Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.
Setting
MaxPlayers
Default
16
Range / options
1 – 100
Public name
Name in the public server browser. Empty uses “My PZ Server”. Maximum 63 UTF-8 bytes: accented letters use 2 bytes; most emoji use 4. Takes effect after a restart.
Setting
PublicName
Default
Description
Short text shown in the server browser.
Setting
PublicDescription
Default
List publicly
Show the server in the in-game browser. Off = reachable by IP:port only.
Setting
Public
Default
false
Open (no whitelist)
On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".
Setting
Open
Default
true
Allow PvP
Players can hurt each other.
Setting
PVP
Default
true
Safety system (in-game PvP toggle)
Players must opt into PvP before they can be attacked.
Setting
SafetySystem
Default
true
Allow sleeping
Fatigue and sleep like in single player.
Setting
SleepAllowed
Default
false
Pause when empty
The world freezes while nobody is online (zombies, rot, seasons).
Setting
PauseEmpty
Default
true
Global chat
Server-wide text chat in addition to local chat.
Setting
GlobalChat
Default
true
Mod IDs
Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).
Setting
Mods
Default
Workshop IDs
Steam Workshop IDs of the mods, separated by semicolons.
Setting
WorkshopItems
Default
Accounts per player
How many characters one Steam account may create. 0 = unlimited.
Setting
MaxAccountsPerUser
Default
0
Range / options
0 – 10
Allow split-screen
Several players on one machine (couch co-op) may join.
Setting
AllowCoop
Default
true
Login queue
When the server is full, players wait in a queue instead of being rejected.
Setting
LoginQueueEnabled
Default
false
Players may claim safehouses
The core of the group feature: off = nobody can protect a building.
Setting
PlayerSafehouse
Default
false
Admins claim safehouses too
Affects accounts with the admin role only.
Setting
AdminSafehouse
Default
false
Days survived before claiming
A character must survive this many days before claiming a safehouse. 0 = immediately.
Setting
SafehouseDaySurvivedToClaim
Default
0
Range / options
0 – 365
Outsiders may enter
Off: non-members cannot enter the building.
Setting
SafehouseAllowTrepass
Default
true
Fire possible inside
Off: the building cannot burn — protects against arson.
Setting
SafehouseAllowFire
Default
true
Outsiders may loot
Off: only members take items from the safehouse.
Setting
SafehouseAllowLoot
Default
true
Respawn in the safehouse
After death, members start in the shared safehouse instead of a random spot.
Setting
SafehouseAllowRespawn
Default
false
Shops and warehouses claimable too
On: commercial buildings can become safehouses, not just homes.
Setting
SafehouseAllowNonResidential
Default
false
Expiry when away (hours)
The claim expires after this many hours without a visit. 144 = six days.
Setting
SafeHouseRemovalTime
Default
144
Range / options
0 – 8760
Allow factions
Players can found groups with their own name and tag.
Setting
Faction
Default
true
Days survived before founding
The founder must survive this many days. 0 = immediately.
Setting
FactionDaySurvivedToCreate
Default
0
Range / options
0 – 365
Members required for a tag
From this many members the faction shows its tag above names.
Setting
FactionPlayersRequiredForTag
Default
1
Range / options
1 – 32
Melee damage vs players (%)
Percentage of normal damage. 30 = players take far less than zombies do.
Setting
PVPMeleeDamageModifier
Default
30.0
Range / options
0 – 500
Firearm damage vs players (%)
Percentage of normal firearm damage in PvP.
Setting
PVPFirearmDamageModifier
Default
50.0
Range / options
0 – 500
Hits interrupt the opponent
On: a hit triggers a stagger — favours whoever strikes first.
Setting
PVPMeleeWhileHitReaction
Default
false
Seconds until PvP is armed
How long arming PvP mode takes. Prevents surprise attacks.
Setting
SafetyToggleTimer
Default
2
Range / options
0 – 60
Seconds until PvP disarms
PvP stays active this long after switching it off.
Setting
SafetyCooldownTimer
Default
3
Range / options
0 – 60
Respawn at your own death spot
On: the new character starts where the previous one died.
Setting
PlayerRespawnWithSelf
Default
false
Respawn at a teammate
On: the new character may start next to a living teammate.
Setting
PlayerRespawnWithOther
Default
false
Starting items
Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.
Setting
SpawnItems
Default
Welcome message
Shown in chat as soon as someone joins. <LINE> inserts a line break.
Setting
ServerWelcomeMessage
Default
Show names above players
Off: other players stay anonymous — popular on hardcore roleplay servers.
Setting
DisplayUserName
Default
true
Steam names in the player list
On: the list shows Steam profiles instead of character names only.
Setting
SteamScoreboard
Default
false
Voice chat
Built-in in-game voice chat.
Setting
VoiceEnable
Default
true
Voice full volume up to (tiles)
Up to this distance the voice is heard at full volume.
Setting
VoiceMinDistance
Default
10.0
Range / options
0 – 100
Voice range (tiles)
Beyond this nothing is heard.
Setting
VoiceMaxDistance
Default
100.0
Range / options
0 – 1000
Directional audio
On: voices come from the speaker's direction.
Setting
Voice3D
Default
true
Ping limit (ms)
Players above this latency are disconnected. 0 = no limit.
Setting
PingLimit
Default
0
Range / options
0 – 2000
Save world every (minutes)
Extra intermediate saves. 0 = only on shutdown, as shipped.
Setting
SaveWorldEveryMinutes
Default
0
Range / options
0 – 1440
Server Name
The internal server name used for save/ config files.
Setting
SERVER_NAME
Default
Pelican
When it takes effect
Takes effect after saving and restarting the server.
Admin username
Username of the initial administrator account.
Setting
ADMIN_USER
Default
admin
When it takes effect
Takes effect after saving and restarting the server.
SteamPort
Sets the UDPPort option
Setting
STEAM_PORT
Default
16262
When it takes effect
Takes effect after saving and restarting the server.
Max Players
Maximum players to allow
Setting
MAX_PLAYERS
Default
10
When it takes effect
Takes effect after saving and restarting the server.
Steam Auto Update
Enable or disable auto-update on startup. 0 to disable and 1 to enable.
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
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