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Project Zomboid: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Project Zomboid: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Project Zomboid: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (49)
  • Admin Username: Changed ADMIN_USER

    Username for the admin account

    Before

    Setting
    ADMIN_USER
    Default
    admin
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ADMIN_USER
    Default
    admin
    When it takes effect
    Takes effect after saving and restarting the server.
  • SteamPort: Changed STEAM_PORT

    Sets the UDPPort option

    Before

    Setting
    STEAM_PORT
    Default
    16262
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    STEAM_PORT
    Default
    16262
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam Auto Update: Changed AUTO_UPDATE

    Enable or disable auto-update on startup. 0 to disable and 1 to enable.

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum players to allow

    Before

    Setting
    MAX_PLAYERS
    Default
    10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    The internal server name used for save/ config files.

    Before

    Setting
    SERVER_NAME
    Default
    Pelican
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    Pelican
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow PvP: Changed PVP

    Players can hurt each other.

    Before

    Setting
    PVP
    Default
    true

    After

    Setting
    PVP
    Default
    true
  • Mod IDs: Changed Mods

    Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).

    Before

    Setting
    Mods
    Default

    After

    Setting
    Mods
    Default
  • Open (no whitelist): Changed Open

    On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".

    Before

    Setting
    Open
    Default
    true

    After

    Setting
    Open
    Default
    true
  • List publicly: Changed Public

    Show the server in the in-game browser. Off = reachable by IP:port only.

    Before

    Setting
    Public
    Default
    false

    After

    Setting
    Public
    Default
    false
  • Allow factions: Changed Faction

    Players can found groups with their own name and tag.

    Before

    Setting
    Faction
    Default
    true

    After

    Setting
    Faction
    Default
    true
  • Directional audio: Changed Voice3D

    On: voices come from the speaker's direction.

    Before

    Setting
    Voice3D
    Default
    true

    After

    Setting
    Voice3D
    Default
    true
  • Allow split-screen: Changed AllowCoop

    Several players on one machine (couch co-op) may join.

    Before

    Setting
    AllowCoop
    Default
    true

    After

    Setting
    AllowCoop
    Default
    true
  • Ping limit (ms): Changed PingLimit

    Players above this latency are disconnected. 0 = no limit.

    Before

    Setting
    PingLimit
    Default
    0
    Range / options
    0 – 2000

    After

    Setting
    PingLimit
    Default
    0
    Range / options
    0 – 2000
  • Global chat: Changed GlobalChat

    Server-wide text chat in addition to local chat.

    Before

    Setting
    GlobalChat
    Default
    true

    After

    Setting
    GlobalChat
    Default
    true
  • Player limit (MaxPlayers): Changed MaxPlayers

    Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.

    Before

    Setting
    MaxPlayers
    Default
    16
    Range / options
    1 – 100

    After

    Setting
    MaxPlayers
    Default
    16
    Range / options
    1 – 100
  • Pause when empty: Changed PauseEmpty

    The world freezes while nobody is online (zombies, rot, seasons).

    Before

    Setting
    PauseEmpty
    Default
    true

    After

    Setting
    PauseEmpty
    Default
    true
  • Public name: Changed PublicName

    Name in the public server browser. Empty uses “My PZ Server”. Maximum 63 UTF-8 bytes: accented letters use 2 bytes; most emoji use 4. Takes effect after a restart.

    Before

    Setting
    PublicName
    Default

    After

    Setting
    PublicName
    Default
  • Starting items: Changed SpawnItems

    Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.

    Before

    Setting
    SpawnItems
    Default

    After

    Setting
    SpawnItems
    Default
  • Voice chat: Changed VoiceEnable

    Built-in in-game voice chat.

    Before

    Setting
    VoiceEnable
    Default
    true

    After

    Setting
    VoiceEnable
    Default
    true
  • Safety system (in-game PvP toggle): Changed SafetySystem

    Players must opt into PvP before they can be attacked.

    Before

    Setting
    SafetySystem
    Default
    true

    After

    Setting
    SafetySystem
    Default
    true
  • Allow sleeping: Changed SleepAllowed

    Fatigue and sleep like in single player.

    Before

    Setting
    SleepAllowed
    Default
    false

    After

    Setting
    SleepAllowed
    Default
    false
  • Workshop IDs: Changed WorkshopItems

    Steam Workshop IDs of the mods, separated by semicolons.

    Before

    Setting
    WorkshopItems
    Default

    After

    Setting
    WorkshopItems
    Default
  • Admins claim safehouses too: Changed AdminSafehouse

    Affects accounts with the admin role only.

    Before

    Setting
    AdminSafehouse
    Default
    false

    After

    Setting
    AdminSafehouse
    Default
    false
  • Show names above players: Changed DisplayUserName

    Off: other players stay anonymous — popular on hardcore roleplay servers.

    Before

    Setting
    DisplayUserName
    Default
    true

    After

    Setting
    DisplayUserName
    Default
    true
  • Players may claim safehouses: Changed PlayerSafehouse

    The core of the group feature: off = nobody can protect a building.

    Before

    Setting
    PlayerSafehouse
    Default
    false

    After

    Setting
    PlayerSafehouse
    Default
    false
  • Steam names in the player list: Changed SteamScoreboard

    On: the list shows Steam profiles instead of character names only.

    Before

    Setting
    SteamScoreboard
    Default
    false

    After

    Setting
    SteamScoreboard
    Default
    false
  • Voice range (tiles): Changed VoiceMaxDistance

    Beyond this nothing is heard.

    Before

    Setting
    VoiceMaxDistance
    Default
    100.0
    Range / options
    0 – 1000

    After

    Setting
    VoiceMaxDistance
    Default
    100.0
    Range / options
    0 – 1000
  • Voice full volume up to (tiles): Changed VoiceMinDistance

    Up to this distance the voice is heard at full volume.

    Before

    Setting
    VoiceMinDistance
    Default
    10.0
    Range / options
    0 – 100

    After

    Setting
    VoiceMinDistance
    Default
    10.0
    Range / options
    0 – 100
  • Login queue: Changed LoginQueueEnabled

    When the server is full, players wait in a queue instead of being rejected.

    Before

    Setting
    LoginQueueEnabled
    Default
    false

    After

    Setting
    LoginQueueEnabled
    Default
    false
  • Description: Changed PublicDescription

    Short text shown in the server browser.

    Before

    Setting
    PublicDescription
    Default

    After

    Setting
    PublicDescription
    Default
  • Seconds until PvP is armed: Changed SafetyToggleTimer

    How long arming PvP mode takes. Prevents surprise attacks.

    Before

    Setting
    SafetyToggleTimer
    Default
    2
    Range / options
    0 – 60

    After

    Setting
    SafetyToggleTimer
    Default
    2
    Range / options
    0 – 60
  • Accounts per player: Changed MaxAccountsPerUser

    How many characters one Steam account may create. 0 = unlimited.

    Before

    Setting
    MaxAccountsPerUser
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    MaxAccountsPerUser
    Default
    0
    Range / options
    0 – 10
  • Fire possible inside: Changed SafehouseAllowFire

    Off: the building cannot burn — protects against arson.

    Before

    Setting
    SafehouseAllowFire
    Default
    true

    After

    Setting
    SafehouseAllowFire
    Default
    true
  • Outsiders may loot: Changed SafehouseAllowLoot

    Off: only members take items from the safehouse.

    Before

    Setting
    SafehouseAllowLoot
    Default
    true

    After

    Setting
    SafehouseAllowLoot
    Default
    true
  • Seconds until PvP disarms: Changed SafetyCooldownTimer

    PvP stays active this long after switching it off.

    Before

    Setting
    SafetyCooldownTimer
    Default
    3
    Range / options
    0 – 60

    After

    Setting
    SafetyCooldownTimer
    Default
    3
    Range / options
    0 – 60
  • Expiry when away (hours): Changed SafeHouseRemovalTime

    The claim expires after this many hours without a visit. 144 = six days.

    Before

    Setting
    SafeHouseRemovalTime
    Default
    144
    Range / options
    0 – 8760

    After

    Setting
    SafeHouseRemovalTime
    Default
    144
    Range / options
    0 – 8760
  • Welcome message: Changed ServerWelcomeMessage

    Shown in chat as soon as someone joins. <LINE> inserts a line break.

    Before

    Setting
    ServerWelcomeMessage
    Default

    After

    Setting
    ServerWelcomeMessage
    Default
  • Respawn at your own death spot: Changed PlayerRespawnWithSelf

    On: the new character starts where the previous one died.

    Before

    Setting
    PlayerRespawnWithSelf
    Default
    false

    After

    Setting
    PlayerRespawnWithSelf
    Default
    false
  • Respawn in the safehouse: Changed SafehouseAllowRespawn

    After death, members start in the shared safehouse instead of a random spot.

    Before

    Setting
    SafehouseAllowRespawn
    Default
    false

    After

    Setting
    SafehouseAllowRespawn
    Default
    false
  • Outsiders may enter: Changed SafehouseAllowTrepass

    Off: non-members cannot enter the building.

    Before

    Setting
    SafehouseAllowTrepass
    Default
    true

    After

    Setting
    SafehouseAllowTrepass
    Default
    true
  • Save world every (minutes): Changed SaveWorldEveryMinutes

    Extra intermediate saves. 0 = only on shutdown, as shipped.

    Before

    Setting
    SaveWorldEveryMinutes
    Default
    0
    Range / options
    0 – 1440

    After

    Setting
    SaveWorldEveryMinutes
    Default
    0
    Range / options
    0 – 1440
  • Melee damage vs players (%): Changed PVPMeleeDamageModifier

    Percentage of normal damage. 30 = players take far less than zombies do.

    Before

    Setting
    PVPMeleeDamageModifier
    Default
    30.0
    Range / options
    0 – 500

    After

    Setting
    PVPMeleeDamageModifier
    Default
    30.0
    Range / options
    0 – 500
  • Respawn at a teammate: Changed PlayerRespawnWithOther

    On: the new character may start next to a living teammate.

    Before

    Setting
    PlayerRespawnWithOther
    Default
    false

    After

    Setting
    PlayerRespawnWithOther
    Default
    false
  • Firearm damage vs players (%): Changed PVPFirearmDamageModifier

    Percentage of normal firearm damage in PvP.

    Before

    Setting
    PVPFirearmDamageModifier
    Default
    50.0
    Range / options
    0 – 500

    After

    Setting
    PVPFirearmDamageModifier
    Default
    50.0
    Range / options
    0 – 500
  • Hits interrupt the opponent: Changed PVPMeleeWhileHitReaction

    On: a hit triggers a stagger — favours whoever strikes first.

    Before

    Setting
    PVPMeleeWhileHitReaction
    Default
    false

    After

    Setting
    PVPMeleeWhileHitReaction
    Default
    false
  • Days survived before founding: Changed FactionDaySurvivedToCreate

    The founder must survive this many days. 0 = immediately.

    Before

    Setting
    FactionDaySurvivedToCreate
    Default
    0
    Range / options
    0 – 365

    After

    Setting
    FactionDaySurvivedToCreate
    Default
    0
    Range / options
    0 – 365
  • Days survived before claiming: Changed SafehouseDaySurvivedToClaim

    A character must survive this many days before claiming a safehouse. 0 = immediately.

    Before

    Setting
    SafehouseDaySurvivedToClaim
    Default
    0
    Range / options
    0 – 365

    After

    Setting
    SafehouseDaySurvivedToClaim
    Default
    0
    Range / options
    0 – 365
  • Members required for a tag: Changed FactionPlayersRequiredForTag

    From this many members the faction shows its tag above names.

    Before

    Setting
    FactionPlayersRequiredForTag
    Default
    1
    Range / options
    1 – 32

    After

    Setting
    FactionPlayersRequiredForTag
    Default
    1
    Range / options
    1 – 32
  • Shops and warehouses claimable too: Changed SafehouseAllowNonResidential

    On: commercial buildings can become safehouses, not just homes.

    Before

    Setting
    SafehouseAllowNonResidential
    Default
    false

    After

    Setting
    SafehouseAllowNonResidential
    Default
    false
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Project Zomboid: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Player limit (MaxPlayers)

Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.

Setting
MaxPlayers
Default
16
Range / options
1 – 100
Public name

Name in the public server browser. Empty uses “My PZ Server”. Maximum 63 UTF-8 bytes: accented letters use 2 bytes; most emoji use 4. Takes effect after a restart.

Setting
PublicName
Default
Description

Short text shown in the server browser.

Setting
PublicDescription
Default
List publicly

Show the server in the in-game browser. Off = reachable by IP:port only.

Setting
Public
Default
false
Open (no whitelist)

On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".

Setting
Open
Default
true
Allow PvP

Players can hurt each other.

Setting
PVP
Default
true
Safety system (in-game PvP toggle)

Players must opt into PvP before they can be attacked.

Setting
SafetySystem
Default
true
Allow sleeping

Fatigue and sleep like in single player.

Setting
SleepAllowed
Default
false
Pause when empty

The world freezes while nobody is online (zombies, rot, seasons).

Setting
PauseEmpty
Default
true
Global chat

Server-wide text chat in addition to local chat.

Setting
GlobalChat
Default
true
Mod IDs

Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).

Setting
Mods
Default
Workshop IDs

Steam Workshop IDs of the mods, separated by semicolons.

Setting
WorkshopItems
Default
Accounts per player

How many characters one Steam account may create. 0 = unlimited.

Setting
MaxAccountsPerUser
Default
0
Range / options
0 – 10
Allow split-screen

Several players on one machine (couch co-op) may join.

Setting
AllowCoop
Default
true
Login queue

When the server is full, players wait in a queue instead of being rejected.

Setting
LoginQueueEnabled
Default
false
Players may claim safehouses

The core of the group feature: off = nobody can protect a building.

Setting
PlayerSafehouse
Default
false
Admins claim safehouses too

Affects accounts with the admin role only.

Setting
AdminSafehouse
Default
false
Days survived before claiming

A character must survive this many days before claiming a safehouse. 0 = immediately.

Setting
SafehouseDaySurvivedToClaim
Default
0
Range / options
0 – 365
Outsiders may enter

Off: non-members cannot enter the building.

Setting
SafehouseAllowTrepass
Default
true
Fire possible inside

Off: the building cannot burn — protects against arson.

Setting
SafehouseAllowFire
Default
true
Outsiders may loot

Off: only members take items from the safehouse.

Setting
SafehouseAllowLoot
Default
true
Respawn in the safehouse

After death, members start in the shared safehouse instead of a random spot.

Setting
SafehouseAllowRespawn
Default
false
Shops and warehouses claimable too

On: commercial buildings can become safehouses, not just homes.

Setting
SafehouseAllowNonResidential
Default
false
Expiry when away (hours)

The claim expires after this many hours without a visit. 144 = six days.

Setting
SafeHouseRemovalTime
Default
144
Range / options
0 – 8760
Allow factions

Players can found groups with their own name and tag.

Setting
Faction
Default
true
Days survived before founding

The founder must survive this many days. 0 = immediately.

Setting
FactionDaySurvivedToCreate
Default
0
Range / options
0 – 365
Members required for a tag

From this many members the faction shows its tag above names.

Setting
FactionPlayersRequiredForTag
Default
1
Range / options
1 – 32
Melee damage vs players (%)

Percentage of normal damage. 30 = players take far less than zombies do.

Setting
PVPMeleeDamageModifier
Default
30.0
Range / options
0 – 500
Firearm damage vs players (%)

Percentage of normal firearm damage in PvP.

Setting
PVPFirearmDamageModifier
Default
50.0
Range / options
0 – 500
Hits interrupt the opponent

On: a hit triggers a stagger — favours whoever strikes first.

Setting
PVPMeleeWhileHitReaction
Default
false
Seconds until PvP is armed

How long arming PvP mode takes. Prevents surprise attacks.

Setting
SafetyToggleTimer
Default
2
Range / options
0 – 60
Seconds until PvP disarms

PvP stays active this long after switching it off.

Setting
SafetyCooldownTimer
Default
3
Range / options
0 – 60
Respawn at your own death spot

On: the new character starts where the previous one died.

Setting
PlayerRespawnWithSelf
Default
false
Respawn at a teammate

On: the new character may start next to a living teammate.

Setting
PlayerRespawnWithOther
Default
false
Starting items

Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.

Setting
SpawnItems
Default
Welcome message

Shown in chat as soon as someone joins. <LINE> inserts a line break.

Setting
ServerWelcomeMessage
Default
Show names above players

Off: other players stay anonymous — popular on hardcore roleplay servers.

Setting
DisplayUserName
Default
true
Steam names in the player list

On: the list shows Steam profiles instead of character names only.

Setting
SteamScoreboard
Default
false
Voice chat

Built-in in-game voice chat.

Setting
VoiceEnable
Default
true
Voice full volume up to (tiles)

Up to this distance the voice is heard at full volume.

Setting
VoiceMinDistance
Default
10.0
Range / options
0 – 100
Voice range (tiles)

Beyond this nothing is heard.

Setting
VoiceMaxDistance
Default
100.0
Range / options
0 – 1000
Directional audio

On: voices come from the speaker's direction.

Setting
Voice3D
Default
true
Ping limit (ms)

Players above this latency are disconnected. 0 = no limit.

Setting
PingLimit
Default
0
Range / options
0 – 2000
Save world every (minutes)

Extra intermediate saves. 0 = only on shutdown, as shipped.

Setting
SaveWorldEveryMinutes
Default
0
Range / options
0 – 1440
Server Name

The internal server name used for save/ config files.

Setting
SERVER_NAME
Default
Pelican
When it takes effect
Takes effect after saving and restarting the server.
Admin username

Username of the initial administrator account.

Setting
ADMIN_USER
Default
admin
When it takes effect
Takes effect after saving and restarting the server.
SteamPort

Sets the UDPPort option

Setting
STEAM_PORT
Default
16262
When it takes effect
Takes effect after saving and restarting the server.
Max Players

Maximum players to allow

Setting
MAX_PLAYERS
Default
10
When it takes effect
Takes effect after saving and restarting the server.
Steam Auto Update

Enable or disable auto-update on startup. 0 to disable and 1 to enable.

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.