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Vintage Story: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Game update Published

v1.18.0 Lore Update: The Resonance Archives - Stable release!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Game update Published

v1.17.12 & v1.18.0-rc.7&rc.8 Lore Update: The Resonance Archives

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Server name

Name shown in the server browser and on connect.

Setting
ServerName
Default
Vintage Story Server
Description

Short text shown in the public server list.

Setting
ServerDescription
Default
Welcome message

Shown to every player on join.

Setting
WelcomeMessage
Default
List publicly

Show the server in the official server list.

Setting
AdvertiseServer
Default
false
Whitelist mode

Default and On allow only whitelisted players on a dedicated server. Add players with /player <name> whitelist on. Off allows all players to join.

Setting
WhitelistMode
Default
0
Range / options
0, 1, 2
Allow PvP

Players can hurt each other.

Setting
AllowPvP
Default
true
Fire spread

Fire spreads to flammable blocks. Applied as a world rule through StartupCommands on restart, including existing worlds.

Setting
AllowFireSpread
Default
true
Falling blocks

Unstable blocks (sand, gravel) fall. Applied as a world rule through StartupCommands on restart, including existing worlds.

Setting
AllowFallingBlocks
Default
true
Time passes when empty

Off = the world pauses while nobody is online.

Setting
PassTimeWhenEmpty
Default
false
Max view distance (chunks)

Cap on client chunk load distance. Higher costs noticeably more RAM/CPU.

Setting
MaxChunkRadius
Default
12
Range / options
4 – 32
World name

Only applies when a new world is created — an existing world is unchanged.

Setting
WorldConfig.WorldName
Default
World seed

Empty = random. Only applies when a new world is created.

Setting
WorldConfig.Seed
Default
Additional startup options

Technical startup arguments from the server template. This value is read-only; use the guided configuration above for gameplay rules.

Setting
OPTIONS
Default
When it takes effect
Takes effect after saving and restarting the server.
Installation version

latest installs the newest version of the selected release branch; alternatively enter an exact version such as 1.22.7. Saving and restarting do not change the version already installed. This value takes effect only during reinstallation. Check the Update Center for update status.

Setting
RELEASE_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
Player slots

Maximum number of players connected at once. The purchased slots are passed as --maxclients on startup and are read-only here; this overrides MaxClients in serverconfig.json.

Setting
MAX_CLIENTS
Default
16
Range / options
… – 256
When it takes effect
Takes effect after saving and restarting the server.