The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (12)
Server Name: Changed
SRV_NAME
Angezeigter Servername
Before
Setting
SRV_NAME
Default
Unturned Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRV_NAME
Default
Unturned Server
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum player slots enforced at server startup (-MaxPlayers CLI flag, matches the /maxplayers console command).
Before
Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Map: Changed
Map
Bundled maps: PEI, Washington, Russia, Yukon, Germany. Add Workshop maps such as Hawaii under “Steam Workshop content” first, then enter the map folder name here. Players download the content automatically on join.
Before
Setting
Map
Default
PEI
After
Setting
Map
Default
PEI
PvE (no player versus player): Changed
PvE
On: players cannot damage each other.
Before
Setting
PvE
Default
false
After
Setting
PvE
Default
false
Difficulty: Changed
Mode
Easy, Normal or Hard.
Before
Setting
Mode
Default
Normal
Range / options
Easy, Normal, Hard
After
Setting
Mode
Default
Normal
Range / options
Easy, Normal, Hard
Day length (seconds): Changed
Cycle
Length of a full day/night cycle in seconds.
Before
Setting
Cycle
Default
43200
Range / options
60 – 604800
After
Setting
Cycle
Default
43200
Range / options
60 – 604800
Allow cheats: Changed
Cheats
Admins may spawn items/vehicles. The server is flagged as a cheat server in the browser.
Before
Setting
Cheats
Default
false
After
Setting
Cheats
Default
false
Name filter: Changed
Filter
Only allow players with alphanumeric names.
Before
Setting
Filter
Default
false
After
Setting
Filter
Default
false
Welcome message: Changed
Welcome
Shown to every player on join.
Before
Setting
Welcome
Default
After
Setting
Welcome
Default
Queue size: Changed
Queue_Size
How many players may wait when the server is full.
Before
Setting
Queue_Size
Default
8
Range / options
0 – 64
After
Setting
Queue_Size
Default
8
Range / options
0 – 64
Perspective: Changed
Perspective
Allowed camera perspective. “Third person in vehicles only” uses first person while on foot.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (9)
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
The display name of the Satisfactory server session
Before
Setting
SERVER_NAME
Default
My Satisfactory Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
My Satisfactory Server
When it takes effect
Takes effect after saving and restarting the server.
Reliable Port: Changed
RELIABLE_PORT
TCP-Port fuer Reliable Messaging (Satisfactory 1.1+). Setzt die App auf die zweite Allocation des Servers.
Before
Setting
RELIABLE_PORT
Default
8888
Range / options
1 – 65535
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RELIABLE_PORT
Default
8888
Range / options
1 – 65535
When it takes effect
Takes effect after saving and restarting the server.
Max players (MaxPlayers): Changed
MaxPlayers
Server player limit (default 4). Higher values need noticeably more RAM/CPU — takes effect after a server restart.
Before
Setting
MaxPlayers
Default
4
Range / options
1 – 16
After
Setting
MaxPlayers
Default
4
Range / options
1 – 16
Bandwidth per player — Steam: Changed
MaxClientRate
Steam sockets data rate in bytes/sec. Satisfactory overwrites this file value on startup according to its network quality (tested default profile: 120,000). Change network quality in the Satisfactory Server Manager for a lasting effect.
Upper limit for network ticks per second. The actual tick rate may be lower; Live Status shows the measured value. A higher limit does not guarantee a higher tick rate.
How long the server waits for a NEW connection to be established. Raise it together with the connection timeout if players never make it into the world at all.
Before
Setting
InitialConnectTimeout
Default
30
Range / options
5 – 600
After
Setting
InitialConnectTimeout
Default
30
Range / options
5 – 600
Rotating autosaves: Changed
mNumRotatingAutosaves
How many automatic saves are kept before the oldest is overwritten. More saves means more restore points and more disk usage.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (55)
UPNP: Changed
UPNP
UPNP OFF
Before
Setting
UPNP
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
UPNP
Default
false
When it takes effect
Takes effect after saving and restarting the server.
DetailedDescription: Changed
DEDES
Before
Setting
DEDES
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DEDES
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Connections: Changed
MAX_CON
Before
Setting
MAX_CON
Default
-1
Range / options
-1 – 200
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_CON
Default
-1
Range / options
-1 – 200
When it takes effect
Takes effect after saving and restarting the server.
Public Server: Changed
PUB_SRV
Public Server = true | Private Server = false
Before
Setting
PUB_SRV
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PUB_SRV
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Server Description: Changed
SRV_DES
Server Description
Before
Setting
SRV_DES
Default
Hosted by Pterodactyl
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRV_DES
Default
Hosted by Pterodactyl
When it takes effect
Takes effect after saving and restarting the server.
Playtime: Changed
PLAYTIME
Before
Setting
PLAYTIME
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PLAYTIME
Default
When it takes effect
Takes effect after saving and restarting the server.
Web server port: Changed
WEB_PORT
port
Before
Setting
WEB_PORT
Default
3001
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WEB_PORT
Default
3001
When it takes effect
Takes effect after saving and restarting the server.
Webserver URL: Changed
WEBSRVURL
Before
Setting
WEBSRVURL
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WEBSRVURL
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Maximum banked hours: Changed
/MaxSavedHours
Before
Setting
/MaxSavedHours
Default
15
Range / options
0 – 168
After
Setting
/MaxSavedHours
Default
15
Range / options
0 – 168
Swim speed (ocean): Changed
/SwimSpeed/Ocean
Before
Setting
/SwimSpeed/Ocean
Default
0.75
Range / options
0.1 – 2
After
Setting
/SwimSpeed/Ocean
Default
0.75
Range / options
0.1 – 2
Daily refresh: hour: Changed
/RefreshLocalHours
Hour (server time) at which playtime is recalculated every day.
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
Before
Setting
/WednesdayExhaustionRefreshHours
Default
3
Range / options
0 – 24
After
Setting
/WednesdayExhaustionRefreshHours
Default
3
Range / options
0 – 24
Calories per second (deep ocean): Changed
/CalorieConsumptionRate/DeepOcean
Before
Setting
/CalorieConsumptionRate/DeepOcean
Default
30
Range / options
0 – 100
After
Setting
/CalorieConsumptionRate/DeepOcean
Default
30
Range / options
0 – 100
Target player count (world and meteor scaling): Changed
/GameSettings/DesiredNumberOfPlayers
Eco scales world size and the meteor schedule to this player count; there is no fixed connection limit. More players need more RAM and CPU — the recommendation follows your plan.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Release channel: release
Declared game versions: 26.1, 26.1.1, 26.1.2, 26.2
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.