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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Unturned Setting Deployed state checked

Unturned: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (12)
  • Server Name: Changed SRV_NAME

    Angezeigter Servername

    Before

    Setting
    SRV_NAME
    Default
    Unturned Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRV_NAME
    Default
    Unturned Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum player slots enforced at server startup (-MaxPlayers CLI flag, matches the /maxplayers console command).

    Before

    Setting
    MAX_PLAYERS
    Default
    24
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    24
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map: Changed Map

    Bundled maps: PEI, Washington, Russia, Yukon, Germany. Add Workshop maps such as Hawaii under “Steam Workshop content” first, then enter the map folder name here. Players download the content automatically on join.

    Before

    Setting
    Map
    Default
    PEI

    After

    Setting
    Map
    Default
    PEI
  • PvE (no player versus player): Changed PvE

    On: players cannot damage each other.

    Before

    Setting
    PvE
    Default
    false

    After

    Setting
    PvE
    Default
    false
  • Difficulty: Changed Mode

    Easy, Normal or Hard.

    Before

    Setting
    Mode
    Default
    Normal
    Range / options
    Easy, Normal, Hard

    After

    Setting
    Mode
    Default
    Normal
    Range / options
    Easy, Normal, Hard
  • Day length (seconds): Changed Cycle

    Length of a full day/night cycle in seconds.

    Before

    Setting
    Cycle
    Default
    43200
    Range / options
    60 – 604800

    After

    Setting
    Cycle
    Default
    43200
    Range / options
    60 – 604800
  • Allow cheats: Changed Cheats

    Admins may spawn items/vehicles. The server is flagged as a cheat server in the browser.

    Before

    Setting
    Cheats
    Default
    false

    After

    Setting
    Cheats
    Default
    false
  • Name filter: Changed Filter

    Only allow players with alphanumeric names.

    Before

    Setting
    Filter
    Default
    false

    After

    Setting
    Filter
    Default
    false
  • Welcome message: Changed Welcome

    Shown to every player on join.

    Before

    Setting
    Welcome
    Default

    After

    Setting
    Welcome
    Default
  • Queue size: Changed Queue_Size

    How many players may wait when the server is full.

    Before

    Setting
    Queue_Size
    Default
    8
    Range / options
    0 – 64

    After

    Setting
    Queue_Size
    Default
    8
    Range / options
    0 – 64
  • Perspective: Changed Perspective

    Allowed camera perspective. “Third person in vehicles only” uses first person while on foot.

    Before

    Setting
    Perspective
    Default
    Both
    Range / options
    First, Third, Both, Vehicle

    After

    Setting
    Perspective
    Default
    Both
    Range / options
    First, Third, Both, Vehicle
Satisfactory Setting Deployed state checked

Satisfactory: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (9)
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    The display name of the Satisfactory server session

    Before

    Setting
    SERVER_NAME
    Default
    My Satisfactory Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    My Satisfactory Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Reliable Port: Changed RELIABLE_PORT

    TCP-Port fuer Reliable Messaging (Satisfactory 1.1+). Setzt die App auf die zweite Allocation des Servers.

    Before

    Setting
    RELIABLE_PORT
    Default
    8888
    Range / options
    1 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RELIABLE_PORT
    Default
    8888
    Range / options
    1 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max players (MaxPlayers): Changed MaxPlayers

    Server player limit (default 4). Higher values need noticeably more RAM/CPU — takes effect after a server restart.

    Before

    Setting
    MaxPlayers
    Default
    4
    Range / options
    1 – 16

    After

    Setting
    MaxPlayers
    Default
    4
    Range / options
    1 – 16
  • Bandwidth per player — Steam: Changed MaxClientRate

    Steam sockets data rate in bytes/sec. Satisfactory overwrites this file value on startup according to its network quality (tested default profile: 120,000). Change network quality in the Satisfactory Server Manager for a lasting effect.

    Before

    Setting
    MaxClientRate
    Default
    120000
    Range / options
    10000 – 1000000

    After

    Setting
    MaxClientRate
    Default
    120000
    Range / options
    10000 – 1000000
  • Connection timeout (sec): Changed ConnectionTimeout

    A established connection counts as lost after this many seconds without a reply. Increase it if players drop while loading large worlds.

    Before

    Setting
    ConnectionTimeout
    Default
    30
    Range / options
    5 – 600

    After

    Setting
    ConnectionTimeout
    Default
    30
    Range / options
    5 – 600
  • Network tick rate (Hz): Changed NetServerMaxTickRate

    Upper limit for network ticks per second. The actual tick rate may be lower; Live Status shows the measured value. A higher limit does not guarantee a higher tick rate.

    Before

    Setting
    NetServerMaxTickRate
    Default
    30
    Range / options
    10 – 120

    After

    Setting
    NetServerMaxTickRate
    Default
    30
    Range / options
    10 – 120
  • Initial connect timeout (sec): Changed InitialConnectTimeout

    How long the server waits for a NEW connection to be established. Raise it together with the connection timeout if players never make it into the world at all.

    Before

    Setting
    InitialConnectTimeout
    Default
    30
    Range / options
    5 – 600

    After

    Setting
    InitialConnectTimeout
    Default
    30
    Range / options
    5 – 600
  • Rotating autosaves: Changed mNumRotatingAutosaves

    How many automatic saves are kept before the oldest is overwritten. More saves means more restore points and more disk usage.

    Before

    Setting
    mNumRotatingAutosaves
    Default
    3
    Range / options
    1 – 20

    After

    Setting
    mNumRotatingAutosaves
    Default
    3
    Range / options
    1 – 20
Eco Setting Deployed state checked

Eco: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (55)
  • UPNP: Changed UPNP

    UPNP OFF

    Before

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • DetailedDescription: Changed DEDES

    Before

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Connections: Changed MAX_CON

    Before

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • Public Server: Changed PUB_SRV

    Public Server = true | Private Server = false

    Before

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Description: Changed SRV_DES

    Server Description

    Before

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Playtime: Changed PLAYTIME

    Before

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Web server port: Changed WEB_PORT

    port

    Before

    Setting
    WEB_PORT
    Default
    3001
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEB_PORT
    Default
    3001
    When it takes effect
    Takes effect after saving and restarting the server.
  • Webserver URL: Changed WEBSRVURL

    Before

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum banked hours: Changed /MaxSavedHours

    Before

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168

    After

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168
  • Swim speed (ocean): Changed /SwimSpeed/Ocean

    Before

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2
  • Daily refresh: hour: Changed /RefreshLocalHours

    Hour (server time) at which playtime is recalculated every day.

    Before

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23

    After

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23
  • Swim speed (deep ocean): Changed /SwimSpeed/DeepOcean

    Before

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2
  • Bank unused playtime: Changed /AllowPlaytimeSaving

    At the daily refresh, unused playtime is added to a time bank.

    Before

    Setting
    /AllowPlaytimeSaving
    Default
    true

    After

    Setting
    /AllowPlaytimeSaving
    Default
    true
  • Daily refresh: minute: Changed /RefreshLocalMinutes

    Before

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59

    After

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59
  • Game speed: Changed /GameSettings/GameSpeed

    Adjusts the meteor timeline and overall skill gain.

    Before

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast

    After

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast
  • Meteor: Changed /GameSettings/HasMeteor

    With a meteor, an impact destroys the world unless players stop it first.

    Before

    Setting
    /GameSettings/HasMeteor
    Default
    true

    After

    Setting
    /GameSettings/HasMeteor
    Default
    true
  • Drowning while swimming: Changed /PlayerCanDrownWhenSwimming

    Enabled: when calories run out while swimming, the player is teleported to the nearest shore.

    Before

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true

    After

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true
  • Pause while resting: Changed /AllowExhaustionPauseOnRest

    The playtime countdown pauses while the player sits or sleeps.

    Before

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true

    After

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true
  • Animal behavior: Changed /GameSettings/AnimalBehavior

    Animals attack normally, only when provoked, or never.

    Before

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None

    After

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None
  • Calories per second (ocean): Changed /CalorieConsumptionRate/Ocean

    Before

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100
  • Simulation level: Changed /GameSettings/SimulationLevel

    Bundles crafting cost, crafting time and carry capacity.

    Before

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore

    After

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore
  • Friday: Changed /FridayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Monday: Changed /MondayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Sunday: Changed /SundayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Bonus hours when enabled: Changed /BonusHoursOnExhaustionEnabled

    Extra playtime each player receives when exhaustion is first enabled.

    Before

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24

    After

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24
  • Tuesday: Changed /TuesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Exhaustion (playtime limit): Changed /GameSettings/ExhaustionEnabled

    Limits daily playtime per player. The hours per weekday are configured below (Exhaustion.eco).

    Before

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true

    After

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true
  • Hours played per day: Changed /GameSettings/HoursPlayedPerDay

    Only applies while exhaustion is enabled.

    Before

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24

    After

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24
  • Saturday: Changed /SaturdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Thursday: Changed /ThursdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Collaboration level: Changed /GameSettings/CollaborationLevel

    Controls how much players depend on each other (skill gain and specialisation).

    Before

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration

    After

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration
  • Retroactive bonus for late joiners: Changed /BonusRetroactiveHoursAfterStart

    Players joining after the first day receive the bonus retroactively.

    Before

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true

    After

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true
  • Wednesday: Changed /WednesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Calories per second (deep ocean): Changed /CalorieConsumptionRate/DeepOcean

    Before

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100
  • Target player count (world and meteor scaling): Changed /GameSettings/DesiredNumberOfPlayers

    Eco scales world size and the meteor schedule to this player count; there is no fixed connection limit. More players need more RAM and CPU — the recommendation follows your plan.

    Before

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200

    After

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200
  • Weight: Changed /GameSettings/AdvancedGameSettings/WeightMultiplier

    Multiplier applied to item weight.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Meteor impact after (days): Changed /GameSettings/AdvancedGameSettings/MeteorImpactInDays

    Real days from world start until impact.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365

    After

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365
  • Crafting time: Changed /GameSettings/AdvancedGameSettings/CraftTimeMultiplier

    Multiplier applied to crafting time.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Food shelf life: Changed /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier

    Multiplier for how long food lasts before spoiling.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Skill cost multiplier: Changed /GameSettings/AdvancedGameSettings/SkillCostMultiplier

    Scales the XP each skill point costs.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Stack size: Changed /GameSettings/AdvancedGameSettings/StackSizeMultiplier

    Multiplier applied to item max stack size. Eco requires at least 0.25; very large stacks increase memory use. The panel caps the value at 10.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.25 – 10
  • Plant growth: Changed /GameSettings/AdvancedGameSettings/GrowthRateMultiplier

    Global scale for how quickly plants mature.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Specialties can be abandoned: Changed /GameSettings/AdvancedGameSettings/CanAbandonSpecialties

    Players may drop skills they already spent points on.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true
  • Deep ocean building: Changed /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding

    Allows or prevents building in the Deep Ocean biome.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false

    After

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false
  • Crafting resources: Changed /GameSettings/AdvancedGameSettings/CraftResourceMultiplier

    Multiplier applied to crafting resource cost.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Fuel efficiency: Changed /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier

    Multiplier applied to fuel yield per unit.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max professions per citizen: Changed /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50
  • Max specialties per citizen: Changed /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100
  • Storage connection range: Changed /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier

    Multiplier for the distance from which storage containers can be linked. Eco requires at least 0.5.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.5 – 10
  • Skill required to replace parts: Changed /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts

    Parts on stations and vehicles may only be swapped with the matching skill.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true
  • Broken parts disable vehicles: Changed /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles

    Off: broken parts only raise running costs instead of stopping the vehicle.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true
  • Unprovoked animal attack frequency: Changed /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier

    Multiplier for how often animals attack without provocation. 0 disables unprovoked attacks.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Claim papers per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
  • Claim stakes per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
Minecraft Java-Modded Plugin catalog Recorded in our catalog

SimpleSpawn 1.10

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, purpur, spigot

Minecraft Java-Modded Plugin release Published by the developer

MC Warriors 3 1.1.3

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: paper, spigot

Minecraft Java-Modded Plugin release Published by the developer

Vaults 2.2.1

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, purpur

Minecraft Java-Modded Plugin release Published by the developer

Vaults 2.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, purpur

Minecraft Java-Modded Plugin catalog Recorded in our catalog

AdminGui 1.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11

Supported server software: bukkit, paper, spigot

All games Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Java-Modded Interface Deployed state checked

Minecraft Java: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Java-Modded Plugin catalog Recorded in our catalog

TRC: Custom Join/Leave Message 1.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.11

Supported server software: paper

Minecraft Java-Modded Plugin catalog Recorded in our catalog

OneWayElytra 1.1.2

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: bukkit, paper, spigot

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Homes DonutSMP 2.0.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11

Supported server software: bukkit, paper

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Repurposed Structures - Chef's Delight Compat 4

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11

Supported server software: datapack

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Structory: Towers 1.0.17

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: datapack

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Lifesteal Core X 1.0.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11

Supported server software: bukkit, paper, spigot

Minecraft Java-Modded Plugin catalog Recorded in our catalog

RandomSpawn+ 1.1.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: paper, purpur, spigot

Minecraft Java-Modded Plugin catalog Recorded in our catalog

WildRTP 4.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: bukkit, folia, paper, purpur, spigot

Minecraft Java-Modded Plugin catalog Recorded in our catalog

One Way Glider 2

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: datapack

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Immersive Portals Paperized 1.1.2

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: alpha

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: bukkit, folia, paper, purpur, spigot