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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1100

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, velocity

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1100

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: fabric

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1101

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, velocity

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1101

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: fabric

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1102

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, velocity

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1102

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: fabric

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1103

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, velocity

Minecraft Java-Modded Plugin catalog Recorded in our catalog

ViaVersion 5.12.2-SNAPSHOT+1103

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: beta

Declared game versions: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: fabric

All games Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Hytale Interface Deployed state checked

Hytale: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Project Zomboid Interface Deployed state checked

Project Zomboid: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

ARK: Survival Evolved Interface Deployed state checked

ARK: Survival Evolved: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Counter-Strike 2 Interface Deployed state checked

Counter-Strike 2: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Bedrock Interface Deployed state checked

Minecraft Bedrock: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Java-Modded Interface Deployed state checked

Minecraft Java: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Vintage Story Setting Deployed state checked

Vintage Story: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (15)
  • Start options: Changed OPTIONS

    Before

    Setting
    OPTIONS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    OPTIONS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Clients: Changed MAX_CLIENTS

    Before

    Setting
    MAX_CLIENTS
    Default
    16
    Range / options
    … – 256
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_CLIENTS
    Default
    16
    Range / options
    … – 256
    When it takes effect
    Takes effect after saving and restarting the server.
  • Release version: Changed RELEASE_VERSION

    Before

    Setting
    RELEASE_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RELEASE_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow PvP: Changed AllowPvP

    Players can hurt each other.

    Before

    Setting
    AllowPvP
    Default
    true

    After

    Setting
    AllowPvP
    Default
    true
  • Server name: Changed ServerName

    Name shown in the server browser and on connect.

    Before

    Setting
    ServerName
    Default
    Vintage Story Server

    After

    Setting
    ServerName
    Default
    Vintage Story Server
  • Whitelist mode: Changed WhitelistMode

    Default and On allow only whitelisted players on a dedicated server. Add players with /player <name> whitelist on. Off allows all players to join.

    Before

    Setting
    WhitelistMode
    Default
    off
    Range / options
    off, on, default

    After

    Setting
    WhitelistMode
    Default
    0
    Range / options
    0, 1, 2
  • Max view distance (chunks): Changed MaxChunkRadius

    Cap on client chunk load distance. Higher costs noticeably more RAM/CPU.

    Before

    Setting
    MaxChunkRadius
    Default
    12
    Range / options
    4 – 32

    After

    Setting
    MaxChunkRadius
    Default
    12
    Range / options
    4 – 32
  • Welcome message: Changed WelcomeMessage

    Shown to every player on join.

    Before

    Setting
    WelcomeMessage
    Default

    After

    Setting
    WelcomeMessage
    Default
  • List publicly: Changed AdvertiseServer

    Show the server in the official server list.

    Before

    Setting
    AdvertiseServer
    Default
    false

    After

    Setting
    AdvertiseServer
    Default
    false
  • Fire spread: Changed AllowFireSpread

    Fire spreads to flammable blocks. Applied as a world rule through StartupCommands on restart, including existing worlds.

    Before

    Setting
    AllowFireSpread
    Default
    true

    After

    Setting
    AllowFireSpread
    Default
    true
  • World seed: Changed WorldConfig.Seed

    Empty = random. Only applies when a new world is created.

    Before

    Setting
    WorldConfig.Seed
    Default

    After

    Setting
    WorldConfig.Seed
    Default
  • Time passes when empty: Changed PassTimeWhenEmpty

    Off = the world pauses while nobody is online.

    Before

    Setting
    PassTimeWhenEmpty
    Default
    false

    After

    Setting
    PassTimeWhenEmpty
    Default
    false
  • Description: Changed ServerDescription

    Short text shown in the public server list.

    Before

    Setting
    ServerDescription
    Default

    After

    Setting
    ServerDescription
    Default
  • Falling blocks: Changed AllowFallingBlocks

    Unstable blocks (sand, gravel) fall. Applied as a world rule through StartupCommands on restart, including existing worlds.

    Before

    Setting
    AllowFallingBlocks
    Default
    true

    After

    Setting
    AllowFallingBlocks
    Default
    true
  • World name: Changed WorldConfig.WorldName

    Only applies when a new world is created — an existing world is unchanged.

    Before

    Setting
    WorldConfig.WorldName
    Default

    After

    Setting
    WorldConfig.WorldName
    Default
tModLoader Setting Deployed state checked

tModLoader: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (7)
  • MOTD: Changed MOTD

    Message of the day.

    Before

    Setting
    MOTD
    Default
    Welcome!
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOTD
    Default
    Welcome!
    When it takes effect
    Takes effect after saving and restarting the server.
  • Language: Changed LANGUAGE

    1=en 2=de 3=it 4=fr 5=es.

    Before

    Setting
    LANGUAGE
    Default
    1
    Range / options
    1, 2, 3, 4, 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    LANGUAGE
    Default
    1
    Range / options
    1, 2, 3, 4, 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Difficulty: Changed DIFFICULTY

    0 = normal, 1 = expert, 2 = master, 3 = journey.

    Before

    Setting
    DIFFICULTY
    Default
    0
    Range / options
    0, 1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DIFFICULTY
    Default
    0
    Range / options
    0, 1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Changed WORLD_NAME

    Name of the world to autocreate.

    Before

    Setting
    WORLD_NAME
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_NAME
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Seed: Changed WORLD_SEED

    Seed der Welt (optional). Wirkt NUR bei der ersten Welterzeugung (-autocreate); eine bestehende Welt behaelt ihren Seed. Leer = zufaellig. Spezial-Seeds wie 'for the worthy', 'not the bees' oder 'getfixedboi' sind moeglich.

    Before

    Setting
    WORLD_SEED
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_SEED
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Size: Changed WORLD_SIZE

    1 = small, 2 = medium, 3 = large.

    Before

    Setting
    WORLD_SIZE
    Default
    1
    Range / options
    1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_SIZE
    Default
    1
    Range / options
    1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players.

    Before

    Setting
    MAX_PLAYERS
    Default
    8
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    0 – 999
    When it takes effect
    Takes effect after saving and restarting the server.
Terraria Setting Deployed state checked

Terraria: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (6)
  • MOTD: Changed MOTD

    Nachricht beim Verbinden (-motd).

    Before

    Setting
    MOTD
    Default
    Welcome!
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOTD
    Default
    Welcome!
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Changed WORLD_NAME

    The name for the world file.

    Before

    Setting
    WORLD_NAME
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_NAME
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Seed: Changed WORLD_SEED

    Seed der Welt (optional). Wirkt NUR bei der ersten Welterzeugung (-autocreate); eine bestehende Welt behaelt ihren Seed. Leer = zufaellig. Spezial-Seeds wie 'for the worthy', 'not the bees' oder 'getfixedboi' sind moeglich.

    Before

    Setting
    WORLD_SEED
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_SEED
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Size: Changed WORLD_SIZE

    Defines the worlds size. 3 sizes 1 (small), 2 (medium), 3 (large).

    Before

    Setting
    WORLD_SIZE
    Default
    1
    Range / options
    1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_SIZE
    Default
    1
    Range / options
    1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    The maximum number of players a server will hold.

    Before

    Setting
    MAX_PLAYERS
    Default
    8
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    0 – 999
    When it takes effect
    Takes effect after saving and restarting the server.
  • Tshock Version: Changed TSHOCK_VERSION

    The version on tshock that will be installed. default is latest non-pre-release

    Before

    Setting
    TSHOCK_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    TSHOCK_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
Space Engineers Setting Deployed state checked

Space Engineers: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (13)
  • Steam Port: Changed STEAM_PORT

    Steam Port

    Before

    Setting
    STEAM_PORT
    Default
    8766
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    STEAM_PORT
    Default
    8766
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Changed WORLD_NAME

    Name of your world (and of your save folder) !!!!! DO NOT EDIT OR SERVER WILL NOT START !!!!!

    Before

    Setting
    WORLD_NAME
    Default
    World
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WORLD_NAME
    Default
    World
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum Players: Changed MAX_PLAYERS

    Before

    Setting
    MAX_PLAYERS
    Default
    4
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    4
    Range / options
    0 – …
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Description: Changed SERVER_DESC

    Description of the game

    Before

    Setting
    SERVER_DESC
    Default
    A Pterodactyl hosted Space Engineer Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_DESC
    Default
    A Pterodactyl hosted Space Engineer Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode: Changed SERVER_MODE

    Game Mode setting: Survival, Creative

    Before

    Setting
    SERVER_MODE
    Default
    Survival
    Range / options
    Survival, Creative
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_MODE
    Default
    Survival
    Range / options
    Survival, Creative
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Name of the server, appears in Steam browser.

    Before

    Setting
    SERVER_NAME
    Default
    A Pterodactyl hosted Space Engineer Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    A Pterodactyl hosted Space Engineer Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Saving: Changed SAVE_ENABLED

    Before

    Setting
    SAVE_ENABLED
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SAVE_ENABLED
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Save Interval: Changed SAVE_INTERVAL

    Time between auto saves specified in minutes

    Before

    Setting
    SAVE_INTERVAL
    Default
    5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SAVE_INTERVAL
    Default
    5
    Range / options
    0 – 999
    When it takes effect
    Takes effect after saving and restarting the server.
  • Remote API Port: Changed REMOTEAPI_PORT

    Remote API Port

    Before

    Setting
    REMOTEAPI_PORT
    Default
    8081
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    REMOTEAPI_PORT
    Default
    8081
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Remote API: Changed REMOTEAPI_ENABLE

    Enable Remote API

    Before

    Setting
    REMOTEAPI_ENABLE
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    REMOTEAPI_ENABLE
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Experimental Mode: Changed EXPERIMENTAL_ENABLED

    Enable Experimental Mode. Must be 'true' when using mods

    Before

    Setting
    EXPERIMENTAL_ENABLED
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    EXPERIMENTAL_ENABLED
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable In-Game Scripts: Changed INGAMESCRIPTS_ENABLED

    Allow players to run In-Game Scripts

    Before

    Setting
    INGAMESCRIPTS_ENABLED
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    INGAMESCRIPTS_ENABLED
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
Project Zomboid Setting Deployed state checked

Project Zomboid: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (49)
  • Admin Username: Changed ADMIN_USER

    Username for the admin account

    Before

    Setting
    ADMIN_USER
    Default
    admin
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ADMIN_USER
    Default
    admin
    When it takes effect
    Takes effect after saving and restarting the server.
  • SteamPort: Changed STEAM_PORT

    Sets the UDPPort option

    Before

    Setting
    STEAM_PORT
    Default
    16262
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    STEAM_PORT
    Default
    16262
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam Auto Update: Changed AUTO_UPDATE

    Enable or disable auto-update on startup. 0 to disable and 1 to enable.

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum players to allow

    Before

    Setting
    MAX_PLAYERS
    Default
    10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    The internal server name used for save/ config files.

    Before

    Setting
    SERVER_NAME
    Default
    Pelican
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    Pelican
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow PvP: Changed PVP

    Players can hurt each other.

    Before

    Setting
    PVP
    Default
    true

    After

    Setting
    PVP
    Default
    true
  • Mod IDs: Changed Mods

    Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).

    Before

    Setting
    Mods
    Default

    After

    Setting
    Mods
    Default
  • Open (no whitelist): Changed Open

    On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".

    Before

    Setting
    Open
    Default
    true

    After

    Setting
    Open
    Default
    true
  • List publicly: Changed Public

    Show the server in the in-game browser. Off = reachable by IP:port only.

    Before

    Setting
    Public
    Default
    false

    After

    Setting
    Public
    Default
    false
  • Allow factions: Changed Faction

    Players can found groups with their own name and tag.

    Before

    Setting
    Faction
    Default
    true

    After

    Setting
    Faction
    Default
    true
  • Directional audio: Changed Voice3D

    On: voices come from the speaker's direction.

    Before

    Setting
    Voice3D
    Default
    true

    After

    Setting
    Voice3D
    Default
    true
  • Allow split-screen: Changed AllowCoop

    Several players on one machine (couch co-op) may join.

    Before

    Setting
    AllowCoop
    Default
    true

    After

    Setting
    AllowCoop
    Default
    true
  • Ping limit (ms): Changed PingLimit

    Players above this latency are disconnected. 0 = no limit.

    Before

    Setting
    PingLimit
    Default
    0
    Range / options
    0 – 2000

    After

    Setting
    PingLimit
    Default
    0
    Range / options
    0 – 2000
  • Global chat: Changed GlobalChat

    Server-wide text chat in addition to local chat.

    Before

    Setting
    GlobalChat
    Default
    true

    After

    Setting
    GlobalChat
    Default
    true
  • Player limit (MaxPlayers): Changed MaxPlayers

    Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.

    Before

    Setting
    MaxPlayers
    Default
    16
    Range / options
    1 – 100

    After

    Setting
    MaxPlayers
    Default
    16
    Range / options
    1 – 100
  • Pause when empty: Changed PauseEmpty

    The world freezes while nobody is online (zombies, rot, seasons).

    Before

    Setting
    PauseEmpty
    Default
    true

    After

    Setting
    PauseEmpty
    Default
    true
  • Public name: Changed PublicName

    Name in the public server browser. Empty uses “My PZ Server”. Maximum 63 UTF-8 bytes: accented letters use 2 bytes; most emoji use 4. Takes effect after a restart.

    Before

    Setting
    PublicName
    Default

    After

    Setting
    PublicName
    Default
  • Starting items: Changed SpawnItems

    Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.

    Before

    Setting
    SpawnItems
    Default

    After

    Setting
    SpawnItems
    Default
  • Voice chat: Changed VoiceEnable

    Built-in in-game voice chat.

    Before

    Setting
    VoiceEnable
    Default
    true

    After

    Setting
    VoiceEnable
    Default
    true
  • Safety system (in-game PvP toggle): Changed SafetySystem

    Players must opt into PvP before they can be attacked.

    Before

    Setting
    SafetySystem
    Default
    true

    After

    Setting
    SafetySystem
    Default
    true
  • Allow sleeping: Changed SleepAllowed

    Fatigue and sleep like in single player.

    Before

    Setting
    SleepAllowed
    Default
    false

    After

    Setting
    SleepAllowed
    Default
    false
  • Workshop IDs: Changed WorkshopItems

    Steam Workshop IDs of the mods, separated by semicolons.

    Before

    Setting
    WorkshopItems
    Default

    After

    Setting
    WorkshopItems
    Default
  • Admins claim safehouses too: Changed AdminSafehouse

    Affects accounts with the admin role only.

    Before

    Setting
    AdminSafehouse
    Default
    false

    After

    Setting
    AdminSafehouse
    Default
    false
  • Show names above players: Changed DisplayUserName

    Off: other players stay anonymous — popular on hardcore roleplay servers.

    Before

    Setting
    DisplayUserName
    Default
    true

    After

    Setting
    DisplayUserName
    Default
    true
  • Players may claim safehouses: Changed PlayerSafehouse

    The core of the group feature: off = nobody can protect a building.

    Before

    Setting
    PlayerSafehouse
    Default
    false

    After

    Setting
    PlayerSafehouse
    Default
    false
  • Steam names in the player list: Changed SteamScoreboard

    On: the list shows Steam profiles instead of character names only.

    Before

    Setting
    SteamScoreboard
    Default
    false

    After

    Setting
    SteamScoreboard
    Default
    false
  • Voice range (tiles): Changed VoiceMaxDistance

    Beyond this nothing is heard.

    Before

    Setting
    VoiceMaxDistance
    Default
    100.0
    Range / options
    0 – 1000

    After

    Setting
    VoiceMaxDistance
    Default
    100.0
    Range / options
    0 – 1000
  • Voice full volume up to (tiles): Changed VoiceMinDistance

    Up to this distance the voice is heard at full volume.

    Before

    Setting
    VoiceMinDistance
    Default
    10.0
    Range / options
    0 – 100

    After

    Setting
    VoiceMinDistance
    Default
    10.0
    Range / options
    0 – 100
  • Login queue: Changed LoginQueueEnabled

    When the server is full, players wait in a queue instead of being rejected.

    Before

    Setting
    LoginQueueEnabled
    Default
    false

    After

    Setting
    LoginQueueEnabled
    Default
    false
  • Description: Changed PublicDescription

    Short text shown in the server browser.

    Before

    Setting
    PublicDescription
    Default

    After

    Setting
    PublicDescription
    Default
  • Seconds until PvP is armed: Changed SafetyToggleTimer

    How long arming PvP mode takes. Prevents surprise attacks.

    Before

    Setting
    SafetyToggleTimer
    Default
    2
    Range / options
    0 – 60

    After

    Setting
    SafetyToggleTimer
    Default
    2
    Range / options
    0 – 60
  • Accounts per player: Changed MaxAccountsPerUser

    How many characters one Steam account may create. 0 = unlimited.

    Before

    Setting
    MaxAccountsPerUser
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    MaxAccountsPerUser
    Default
    0
    Range / options
    0 – 10
  • Fire possible inside: Changed SafehouseAllowFire

    Off: the building cannot burn — protects against arson.

    Before

    Setting
    SafehouseAllowFire
    Default
    true

    After

    Setting
    SafehouseAllowFire
    Default
    true
  • Outsiders may loot: Changed SafehouseAllowLoot

    Off: only members take items from the safehouse.

    Before

    Setting
    SafehouseAllowLoot
    Default
    true

    After

    Setting
    SafehouseAllowLoot
    Default
    true
  • Seconds until PvP disarms: Changed SafetyCooldownTimer

    PvP stays active this long after switching it off.

    Before

    Setting
    SafetyCooldownTimer
    Default
    3
    Range / options
    0 – 60

    After

    Setting
    SafetyCooldownTimer
    Default
    3
    Range / options
    0 – 60
  • Expiry when away (hours): Changed SafeHouseRemovalTime

    The claim expires after this many hours without a visit. 144 = six days.

    Before

    Setting
    SafeHouseRemovalTime
    Default
    144
    Range / options
    0 – 8760

    After

    Setting
    SafeHouseRemovalTime
    Default
    144
    Range / options
    0 – 8760
  • Welcome message: Changed ServerWelcomeMessage

    Shown in chat as soon as someone joins. <LINE> inserts a line break.

    Before

    Setting
    ServerWelcomeMessage
    Default

    After

    Setting
    ServerWelcomeMessage
    Default
  • Respawn at your own death spot: Changed PlayerRespawnWithSelf

    On: the new character starts where the previous one died.

    Before

    Setting
    PlayerRespawnWithSelf
    Default
    false

    After

    Setting
    PlayerRespawnWithSelf
    Default
    false
  • Respawn in the safehouse: Changed SafehouseAllowRespawn

    After death, members start in the shared safehouse instead of a random spot.

    Before

    Setting
    SafehouseAllowRespawn
    Default
    false

    After

    Setting
    SafehouseAllowRespawn
    Default
    false
  • Outsiders may enter: Changed SafehouseAllowTrepass

    Off: non-members cannot enter the building.

    Before

    Setting
    SafehouseAllowTrepass
    Default
    true

    After

    Setting
    SafehouseAllowTrepass
    Default
    true
  • Save world every (minutes): Changed SaveWorldEveryMinutes

    Extra intermediate saves. 0 = only on shutdown, as shipped.

    Before

    Setting
    SaveWorldEveryMinutes
    Default
    0
    Range / options
    0 – 1440

    After

    Setting
    SaveWorldEveryMinutes
    Default
    0
    Range / options
    0 – 1440
  • Melee damage vs players (%): Changed PVPMeleeDamageModifier

    Percentage of normal damage. 30 = players take far less than zombies do.

    Before

    Setting
    PVPMeleeDamageModifier
    Default
    30.0
    Range / options
    0 – 500

    After

    Setting
    PVPMeleeDamageModifier
    Default
    30.0
    Range / options
    0 – 500
  • Respawn at a teammate: Changed PlayerRespawnWithOther

    On: the new character may start next to a living teammate.

    Before

    Setting
    PlayerRespawnWithOther
    Default
    false

    After

    Setting
    PlayerRespawnWithOther
    Default
    false
  • Firearm damage vs players (%): Changed PVPFirearmDamageModifier

    Percentage of normal firearm damage in PvP.

    Before

    Setting
    PVPFirearmDamageModifier
    Default
    50.0
    Range / options
    0 – 500

    After

    Setting
    PVPFirearmDamageModifier
    Default
    50.0
    Range / options
    0 – 500
  • Hits interrupt the opponent: Changed PVPMeleeWhileHitReaction

    On: a hit triggers a stagger — favours whoever strikes first.

    Before

    Setting
    PVPMeleeWhileHitReaction
    Default
    false

    After

    Setting
    PVPMeleeWhileHitReaction
    Default
    false
  • Days survived before founding: Changed FactionDaySurvivedToCreate

    The founder must survive this many days. 0 = immediately.

    Before

    Setting
    FactionDaySurvivedToCreate
    Default
    0
    Range / options
    0 – 365

    After

    Setting
    FactionDaySurvivedToCreate
    Default
    0
    Range / options
    0 – 365
  • Days survived before claiming: Changed SafehouseDaySurvivedToClaim

    A character must survive this many days before claiming a safehouse. 0 = immediately.

    Before

    Setting
    SafehouseDaySurvivedToClaim
    Default
    0
    Range / options
    0 – 365

    After

    Setting
    SafehouseDaySurvivedToClaim
    Default
    0
    Range / options
    0 – 365
  • Members required for a tag: Changed FactionPlayersRequiredForTag

    From this many members the faction shows its tag above names.

    Before

    Setting
    FactionPlayersRequiredForTag
    Default
    1
    Range / options
    1 – 32

    After

    Setting
    FactionPlayersRequiredForTag
    Default
    1
    Range / options
    1 – 32
  • Shops and warehouses claimable too: Changed SafehouseAllowNonResidential

    On: commercial buildings can become safehouses, not just homes.

    Before

    Setting
    SafehouseAllowNonResidential
    Default
    false

    After

    Setting
    SafehouseAllowNonResidential
    Default
    false