This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (15)
Start options: Changed
OPTIONS
Before
Setting
OPTIONS
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
OPTIONS
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Clients: Changed
MAX_CLIENTS
Before
Setting
MAX_CLIENTS
Default
16
Range / options
… – 256
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_CLIENTS
Default
16
Range / options
… – 256
When it takes effect
Takes effect after saving and restarting the server.
Release version: Changed
RELEASE_VERSION
Before
Setting
RELEASE_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RELEASE_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
Allow PvP: Changed
AllowPvP
Players can hurt each other.
Before
Setting
AllowPvP
Default
true
After
Setting
AllowPvP
Default
true
Server name: Changed
ServerName
Name shown in the server browser and on connect.
Before
Setting
ServerName
Default
Vintage Story Server
After
Setting
ServerName
Default
Vintage Story Server
Whitelist mode: Changed
WhitelistMode
Default and On allow only whitelisted players on a dedicated server. Add players with /player <name> whitelist on. Off allows all players to join.
Before
Setting
WhitelistMode
Default
off
Range / options
off, on, default
After
Setting
WhitelistMode
Default
0
Range / options
0, 1, 2
Max view distance (chunks): Changed
MaxChunkRadius
Cap on client chunk load distance. Higher costs noticeably more RAM/CPU.
Before
Setting
MaxChunkRadius
Default
12
Range / options
4 – 32
After
Setting
MaxChunkRadius
Default
12
Range / options
4 – 32
Welcome message: Changed
WelcomeMessage
Shown to every player on join.
Before
Setting
WelcomeMessage
Default
After
Setting
WelcomeMessage
Default
List publicly: Changed
AdvertiseServer
Show the server in the official server list.
Before
Setting
AdvertiseServer
Default
false
After
Setting
AdvertiseServer
Default
false
Fire spread: Changed
AllowFireSpread
Fire spreads to flammable blocks. Applied as a world rule through StartupCommands on restart, including existing worlds.
Before
Setting
AllowFireSpread
Default
true
After
Setting
AllowFireSpread
Default
true
World seed: Changed
WorldConfig.Seed
Empty = random. Only applies when a new world is created.
Before
Setting
WorldConfig.Seed
Default
After
Setting
WorldConfig.Seed
Default
Time passes when empty: Changed
PassTimeWhenEmpty
Off = the world pauses while nobody is online.
Before
Setting
PassTimeWhenEmpty
Default
false
After
Setting
PassTimeWhenEmpty
Default
false
Description: Changed
ServerDescription
Short text shown in the public server list.
Before
Setting
ServerDescription
Default
After
Setting
ServerDescription
Default
Falling blocks: Changed
AllowFallingBlocks
Unstable blocks (sand, gravel) fall. Applied as a world rule through StartupCommands on restart, including existing worlds.
Before
Setting
AllowFallingBlocks
Default
true
After
Setting
AllowFallingBlocks
Default
true
World name: Changed
WorldConfig.WorldName
Only applies when a new world is created — an existing world is unchanged.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (7)
MOTD: Changed
MOTD
Message of the day.
Before
Setting
MOTD
Default
Welcome!
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MOTD
Default
Welcome!
When it takes effect
Takes effect after saving and restarting the server.
Language: Changed
LANGUAGE
1=en 2=de 3=it 4=fr 5=es.
Before
Setting
LANGUAGE
Default
1
Range / options
1, 2, 3, 4, 5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
LANGUAGE
Default
1
Range / options
1, 2, 3, 4, 5
When it takes effect
Takes effect after saving and restarting the server.
Difficulty: Changed
DIFFICULTY
0 = normal, 1 = expert, 2 = master, 3 = journey.
Before
Setting
DIFFICULTY
Default
0
Range / options
0, 1, 2, 3
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DIFFICULTY
Default
0
Range / options
0, 1, 2, 3
When it takes effect
Takes effect after saving and restarting the server.
World Name: Changed
WORLD_NAME
Name of the world to autocreate.
Before
Setting
WORLD_NAME
Default
world
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_NAME
Default
world
When it takes effect
Takes effect after saving and restarting the server.
World Seed: Changed
WORLD_SEED
Seed der Welt (optional). Wirkt NUR bei der ersten Welterzeugung (-autocreate); eine bestehende Welt behaelt ihren Seed. Leer = zufaellig. Spezial-Seeds wie 'for the worthy', 'not the bees' oder 'getfixedboi' sind moeglich.
Before
Setting
WORLD_SEED
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_SEED
Default
When it takes effect
Takes effect after saving and restarting the server.
World Size: Changed
WORLD_SIZE
1 = small, 2 = medium, 3 = large.
Before
Setting
WORLD_SIZE
Default
1
Range / options
1, 2, 3
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_SIZE
Default
1
Range / options
1, 2, 3
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum number of players.
Before
Setting
MAX_PLAYERS
Default
8
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
8
Range / options
0 – 999
When it takes effect
Takes effect after saving and restarting the server.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (6)
MOTD: Changed
MOTD
Nachricht beim Verbinden (-motd).
Before
Setting
MOTD
Default
Welcome!
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MOTD
Default
Welcome!
When it takes effect
Takes effect after saving and restarting the server.
World Name: Changed
WORLD_NAME
The name for the world file.
Before
Setting
WORLD_NAME
Default
world
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_NAME
Default
world
When it takes effect
Takes effect after saving and restarting the server.
World Seed: Changed
WORLD_SEED
Seed der Welt (optional). Wirkt NUR bei der ersten Welterzeugung (-autocreate); eine bestehende Welt behaelt ihren Seed. Leer = zufaellig. Spezial-Seeds wie 'for the worthy', 'not the bees' oder 'getfixedboi' sind moeglich.
Before
Setting
WORLD_SEED
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_SEED
Default
When it takes effect
Takes effect after saving and restarting the server.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (13)
Steam Port: Changed
STEAM_PORT
Steam Port
Before
Setting
STEAM_PORT
Default
8766
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
STEAM_PORT
Default
8766
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.
World Name: Changed
WORLD_NAME
Name of your world (and of your save folder) !!!!! DO NOT EDIT OR SERVER WILL NOT START !!!!!
Before
Setting
WORLD_NAME
Default
World
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
WORLD_NAME
Default
World
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Maximum Players: Changed
MAX_PLAYERS
Before
Setting
MAX_PLAYERS
Default
4
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
4
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
Server Description: Changed
SERVER_DESC
Description of the game
Before
Setting
SERVER_DESC
Default
A Pterodactyl hosted Space Engineer Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_DESC
Default
A Pterodactyl hosted Space Engineer Server
When it takes effect
Takes effect after saving and restarting the server.
Game Mode: Changed
SERVER_MODE
Game Mode setting: Survival, Creative
Before
Setting
SERVER_MODE
Default
Survival
Range / options
Survival, Creative
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_MODE
Default
Survival
Range / options
Survival, Creative
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
Name of the server, appears in Steam browser.
Before
Setting
SERVER_NAME
Default
A Pterodactyl hosted Space Engineer Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
A Pterodactyl hosted Space Engineer Server
When it takes effect
Takes effect after saving and restarting the server.
Enable Saving: Changed
SAVE_ENABLED
Before
Setting
SAVE_ENABLED
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SAVE_ENABLED
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Auto Save Interval: Changed
SAVE_INTERVAL
Time between auto saves specified in minutes
Before
Setting
SAVE_INTERVAL
Default
5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SAVE_INTERVAL
Default
5
Range / options
0 – 999
When it takes effect
Takes effect after saving and restarting the server.
Remote API Port: Changed
REMOTEAPI_PORT
Remote API Port
Before
Setting
REMOTEAPI_PORT
Default
8081
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
REMOTEAPI_PORT
Default
8081
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.
Enable Remote API: Changed
REMOTEAPI_ENABLE
Enable Remote API
Before
Setting
REMOTEAPI_ENABLE
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
REMOTEAPI_ENABLE
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (49)
Admin Username: Changed
ADMIN_USER
Username for the admin account
Before
Setting
ADMIN_USER
Default
admin
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
ADMIN_USER
Default
admin
When it takes effect
Takes effect after saving and restarting the server.
SteamPort: Changed
STEAM_PORT
Sets the UDPPort option
Before
Setting
STEAM_PORT
Default
16262
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
STEAM_PORT
Default
16262
When it takes effect
Takes effect after saving and restarting the server.
Steam Auto Update: Changed
AUTO_UPDATE
Enable or disable auto-update on startup. 0 to disable and 1 to enable.
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum players to allow
Before
Setting
MAX_PLAYERS
Default
10
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
10
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
The internal server name used for save/ config files.
Before
Setting
SERVER_NAME
Default
Pelican
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
Pelican
When it takes effect
Takes effect after saving and restarting the server.
Allow PvP: Changed
PVP
Players can hurt each other.
Before
Setting
PVP
Default
true
After
Setting
PVP
Default
true
Mod IDs: Changed
Mods
Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).
Before
Setting
Mods
Default
After
Setting
Mods
Default
Open (no whitelist): Changed
Open
On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".
Before
Setting
Open
Default
true
After
Setting
Open
Default
true
List publicly: Changed
Public
Show the server in the in-game browser. Off = reachable by IP:port only.
Before
Setting
Public
Default
false
After
Setting
Public
Default
false
Allow factions: Changed
Faction
Players can found groups with their own name and tag.
Before
Setting
Faction
Default
true
After
Setting
Faction
Default
true
Directional audio: Changed
Voice3D
On: voices come from the speaker's direction.
Before
Setting
Voice3D
Default
true
After
Setting
Voice3D
Default
true
Allow split-screen: Changed
AllowCoop
Several players on one machine (couch co-op) may join.
Before
Setting
AllowCoop
Default
true
After
Setting
AllowCoop
Default
true
Ping limit (ms): Changed
PingLimit
Players above this latency are disconnected. 0 = no limit.
Before
Setting
PingLimit
Default
0
Range / options
0 – 2000
After
Setting
PingLimit
Default
0
Range / options
0 – 2000
Global chat: Changed
GlobalChat
Server-wide text chat in addition to local chat.
Before
Setting
GlobalChat
Default
true
After
Setting
GlobalChat
Default
true
Player limit (MaxPlayers): Changed
MaxPlayers
Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.
Before
Setting
MaxPlayers
Default
16
Range / options
1 – 100
After
Setting
MaxPlayers
Default
16
Range / options
1 – 100
Pause when empty: Changed
PauseEmpty
The world freezes while nobody is online (zombies, rot, seasons).
Before
Setting
PauseEmpty
Default
true
After
Setting
PauseEmpty
Default
true
Public name: Changed
PublicName
Name in the public server browser. Empty uses “My PZ Server”. Maximum 63 UTF-8 bytes: accented letters use 2 bytes; most emoji use 4. Takes effect after a restart.
Before
Setting
PublicName
Default
After
Setting
PublicName
Default
Starting items: Changed
SpawnItems
Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.
Before
Setting
SpawnItems
Default
After
Setting
SpawnItems
Default
Voice chat: Changed
VoiceEnable
Built-in in-game voice chat.
Before
Setting
VoiceEnable
Default
true
After
Setting
VoiceEnable
Default
true
Safety system (in-game PvP toggle): Changed
SafetySystem
Players must opt into PvP before they can be attacked.
Before
Setting
SafetySystem
Default
true
After
Setting
SafetySystem
Default
true
Allow sleeping: Changed
SleepAllowed
Fatigue and sleep like in single player.
Before
Setting
SleepAllowed
Default
false
After
Setting
SleepAllowed
Default
false
Workshop IDs: Changed
WorkshopItems
Steam Workshop IDs of the mods, separated by semicolons.