The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (37)
Build Number: Changed
BUILD_NUMBER
The build number for the paper release.
Leave at latest to always get the latest version. Invalid versions will default to latest.
Before
Setting
BUILD_NUMBER
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BUILD_NUMBER
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
Enable PvP: Changed
pvp
Before
Setting
pvp
Default
true
When it takes effect
Follow the editor’s activation instructions when saving.
When it takes effect
Since Minecraft 1.21.9, this setting is no longer read from server.properties.
Use this gamerule instead: pvp
After
Setting
pvp
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.9, this setting is no longer read from server.properties.
Use this gamerule instead: pvp
Message of the Day (MOTD): Changed
motd
Before
Setting
motd
Default
A Minecraft Server
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
motd
Default
A Minecraft Server
When it takes effect
Takes effect after saving and restarting the server.
Server Jar File: Changed
SERVER_JARFILE
The name of the server jarfile to run the server with.
Before
Setting
SERVER_JARFILE
Default
server.jar
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_JARFILE
Default
server.jar
When it takes effect
Takes effect after saving and restarting the server.
Minecraft Version: Changed
MINECRAFT_VERSION
The version of minecraft to download.
Leave at latest to always get the latest version. Invalid versions will default to latest.
Before
Setting
MINECRAFT_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MINECRAFT_VERSION
Default
latest
When it takes effect
Takes effect after saving and restarting the server.
Game Mode: Changed
gamemode
Before
Setting
gamemode
Default
survival
Range / options
survival, creative, adventure, spectator
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
gamemode
Default
survival
Range / options
survival, creative, adventure, spectator
When it takes effect
Takes effect after saving and restarting the server.
Hardcore Mode: Changed
hardcore
Before
Setting
hardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
hardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Difficulty: Changed
difficulty
Before
Setting
difficulty
Default
easy
Range / options
peaceful, easy, normal, hard
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
difficulty
Default
easy
Range / options
peaceful, easy, normal, hard
When it takes effect
Takes effect after saving and restarting the server.
World Name: Changed
level-name
Determines which world folder is loaded. A new name loads a different (possibly empty) world — your existing world is not deleted and returns once you re-enter the old name and restart.
Before
Setting
level-name
Default
world
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
level-name
Default
world
When it takes effect
Takes effect after saving and restarting the server.
World Seed: Changed
level-seed
Before
Setting
level-seed
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
level-seed
Default
When it takes effect
Takes effect after saving and restarting the server.
World Type: Changed
level-type
Before
Setting
level-type
Default
normal
Range / options
normal, flat, largeBiomes, amplified
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
level-type
Default
normal
Range / options
normal, flat, largeBiomes, amplified
When it takes effect
Takes effect after saving and restarting the server.
Spawn NPCs: Changed
spawn-npcs
Before
Setting
spawn-npcs
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.2, this setting is no longer read from server.properties.
After
Setting
spawn-npcs
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.2, this setting is no longer read from server.properties.
Enable Whitelist: Changed
white-list
Before
Setting
white-list
Default
false
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
white-list
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
max-players
Before
Setting
max-players
Default
20
Range / options
1 – 200
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
max-players
Default
20
Range / options
1 – 200
When it takes effect
Takes effect after saving and restarting the server.
Online Mode (Mojang Auth): Changed
online-mode
Java Edition: online authentication protects player names and UUIDs. Disabling it enables identity spoofing and is not recommended.
Before
Setting
online-mode
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
online-mode
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Server Port: Changed
server-port
The port is assigned automatically when the server starts and cannot be changed here.
Before
Setting
server-port
Default
25565
Range / options
1024 – 65535
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
server-port
Default
25565
Range / options
1024 – 65535
When it takes effect
Takes effect after saving and restarting the server.
Allow Flight: Changed
allow-flight
Before
Setting
allow-flight
Default
false
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
allow-flight
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Enable Nether: Changed
allow-nether
Before
Setting
allow-nether
Default
true
When it takes effect
Follow the editor’s activation instructions when saving.
When it takes effect
Since Minecraft 1.21.9, this setting is no longer read from server.properties.
Use this gamerule instead: allowEnteringNetherUsingPortals
After
Setting
allow-nether
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.9, this setting is no longer read from server.properties.
Use this gamerule instead: allowEnteringNetherUsingPortals
Enable Server List Status: Changed
enable-status
Before
Setting
enable-status
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
enable-status
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Resource Pack URL: Changed
resource-pack
Before
Setting
resource-pack
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
resource-pack
Default
When it takes effect
Takes effect after saving and restarting the server.
Spawn Animals: Changed
spawn-animals
Before
Setting
spawn-animals
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.2, this setting is no longer read from server.properties.
After
Setting
spawn-animals
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.2, this setting is no longer read from server.properties.
View Distance: Changed
view-distance
Java view distance in chunks. High values increase network, memory and CPU load.
Before
Setting
view-distance
Default
10
Range / options
2 – 32
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
view-distance
Default
10
Range / options
2 – 32
When it takes effect
Takes effect after saving and restarting the server.
Force Game Mode on Join: Changed
force-gamemode
Before
Setting
force-gamemode
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
force-gamemode
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Max. World Size: Changed
max-world-size
Before
Setting
max-world-size
Default
29999984
Range / options
1 – 29999984
When it takes effect
Follow the editor’s activation instructions when saving.
After
Setting
max-world-size
Default
29999984
Range / options
1 – 29999984
When it takes effect
Takes effect after saving and restarting the server.
Spawn Monsters: Changed
spawn-monsters
Before
Setting
spawn-monsters
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.9, this setting is no longer read from server.properties.
Use this gamerule instead: spawnMonsters
After
Setting
spawn-monsters
Default
true
When it takes effect
Takes effect after saving and restarting the server.
When it takes effect
Since Minecraft 1.21.9, this setting is no longer read from server.properties.
Use this gamerule instead: spawnMonsters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (45)
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum player slots enforced at server startup (patched into serverconfig.xml ServerMaxPlayerCount by the GSH wrapper).
Before
Setting
MAX_PLAYERS
Default
8
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
8
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Spielversion: Changed
SRCDS_BETAID
Waehle die 7 Days to Die-Version (Steam-Branch). 'public' = neueste offizielle Version. Aeltere Branches (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen). Die gewaehlte Version bleibt jetzt auch nach einem Server-Neustart erhalten.
Controls the save name. Do not change after a series starts. Use A-Z, a-z, 0-9, spaces and _-. (at most 255 characters, no accented letters or leading/trailing spaces).
Before
Setting
GameName
Default
MyGame
After
Setting
GameName
Default
MyGame
Server language: Changed
Language
English language name used by search, e.g. German or English.
Before
Setting
Language
Default
German
After
Setting
Language
Default
German
World: Changed
GameWorld
Navezgane, RWG or the exact name of an existing world. WARNING: changing this loads/creates another save — back up the world first.
Before
Setting
GameWorld
Default
Navezgane
After
Setting
GameWorld
Default
Navezgane
Easy Anti-Cheat: Changed
EACEnabled
Keep enabled for public or crossplay sessions.
Before
Setting
EACEnabled
Default
true
After
Setting
EACEnabled
Default
true
Cheat/creative mode: Changed
BuildCreate
Enable only for testing; this changes the conditions of a regular series.
-1 = disabled. Otherwise long-unvisited, unprotected chunks can reset to their original state.
Before
Setting
MaxChunkAge
Default
-1
Range / options
-1 – 3650
After
Setting
MaxChunkAge
Default
-1
Range / options
-1 – 3650
Sandbox code (V3.1+): Changed
SandboxCode
Controls 150+ rules including difficulty, XP, day length, loot, zombie behaviour and Blood Moon. In the CURRENT 7DTD client open New Game → Sandbox Options, configure everything, choose Copy Code, then paste it here. Do not reuse legacy guide properties. Re-check/copy it after every game update: an invalid code can reset some or all settings to defaults.
Before
Setting
SandboxCode
Default
AAAJABJACJADJARFBNC
After
Setting
SandboxCode
Default
AAAJABJACJADJARFBNC
RWG seed: Changed
WorldGenSeed
Only for GameWorld=RWG. Do not change after a series starts or another world may be selected.
Before
Setting
WorldGenSeed
Default
MyGame
After
Setting
WorldGenSeed
Default
MyGame
RWG world size: Changed
WorldGenSize
Officially supported edge length. Larger worlds need considerably more generation time, RAM and disk.
Before
Setting
WorldGenSize
Default
6144
Range / options
6144, 8192, 10240
After
Setting
WorldGenSize
Default
6144
Range / options
6144, 8192, 10240
Land-claim size: Changed
LandClaimSize
Edge length of the protected area in blocks.
Before
Setting
LandClaimSize
Default
41
Range / options
1 – 201
After
Setting
LandClaimSize
Default
41
Range / options
1 – 201
Per-save data limit (MB): Changed
SaveDataLimit
-1 = disabled. Warning: the tested V3.3 dedicated server still reports -1 (unlimited) despite a positive XML value. Do not rely on this limit in that version. Versions that enforce it may reset saved chunks when the limit is reached.
Before
Setting
SaveDataLimit
Default
-1
Range / options
-1 – 102400
After
Setting
SaveDataLimit
Default
-1
Range / options
-1 – 102400
Land claims per player: Changed
LandClaimCount
Maximum active land-claim blocks per player.
Before
Setting
LandClaimCount
Default
5
Range / options
0 – 20
After
Setting
LandClaimCount
Default
5
Range / options
0 – 20
Website URL: Changed
ServerWebsiteURL
Optional full https:// URL linked in the server browser.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.