The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (30)
EXP Rate: Changed
ExpRate
Before
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
ExpRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Lose Pals on Death: Changed
bPalLost
Before
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bPalLost
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Hardcore Mode: Changed
bHardcore
Before
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bHardcore
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Difficulty: Changed
Difficulty
Before
Setting
Difficulty
Default
Normal
Range / options
None, Casual, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
Difficulty
Default
Normal
Range / options
None, Casual, Normal, Hard
When it takes effect
Takes effect after saving and restarting the server.
Death Penalty: Changed
DeathPenalty
Before
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DeathPenalty
Default
All
Range / options
None, Item, ItemAndEquipment, All
When it takes effect
Takes effect after saving and restarting the server.
Pal Capture Rate: Changed
PalCaptureRate
Before
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalCaptureRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Randomizer Seed: Changed
RandomizerSeed
Before
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RandomizerSeed
Default
When it takes effect
Takes effect after saving and restarting the server.
Pal Randomizer: Changed
RandomizerType
Before
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RandomizerType
Default
None
Range / options
None, Region, All
When it takes effect
Takes effect after saving and restarting the server.
Pal Spawn Rate: Changed
PalSpawnNumRate
Before
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalSpawnNumRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Player list in pause menu: Changed
bShowPlayerList
Before
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bShowPlayerList
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Daytime Speed: Changed
DayTimeSpeedRate
Before
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
DayTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Max Players per Guild: Changed
GuildPlayerMaxNum
Before
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
GuildPlayerMaxNum
Default
20
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
32
Before
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
32
Range / options
1 – 32
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
Game-Serverhosting Server
Before
Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
When it takes effect
Takes effect after saving and restarting the server.
Collection Drop Rate: Changed
CollectionDropRate
Before
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
CollectionDropRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Nighttime Speed: Changed
NightTimeSpeedRate
Before
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
NightTimeSpeedRate
Default
1
Range / options
0.1 – 20
When it takes effect
Takes effect after saving and restarting the server.
Friendly Fire: Changed
bEnableFriendlyFire
Before
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bEnableFriendlyFire
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Raid events: Changed
bEnableInvaderEnemy
Before
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bEnableInvaderEnemy
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camp Workers: Changed
BaseCampWorkerMaxNum
Before
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BaseCampWorkerMaxNum
Default
15
Range / options
1 – 50
When it takes effect
Takes effect after saving and restarting the server.
Max. Base Camps per Guild: Changed
BaseCampMaxNumInGuild
Before
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
BaseCampMaxNumInGuild
Default
4
Range / options
1 – 10
When it takes effect
Takes effect after saving and restarting the server.
Player Attack Damage: Changed
PlayerDamageRateAttack
Before
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PlayerDamageRateAttack
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
Community Server: Changed
COMMUNITY_SERVER
Enabled by default for Xbox, PS5, Steam and Mac crossplay
Before
Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
COMMUNITY_SERVER
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Export: Changed
bAllowGlobalPalboxExport
Before
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bAllowGlobalPalboxExport
Default
true
When it takes effect
Takes effect after saving and restarting the server.
Global Palbox: Import: Changed
bAllowGlobalPalboxImport
Before
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
bAllowGlobalPalboxImport
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Huge Pal Egg hatch time (hours): Changed
PalEggDefaultHatchingTime
Before
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PalEggDefaultHatchingTime
Default
72
Range / options
0 – 720
When it takes effect
Takes effect after saving and restarting the server.
Player Hunger Rate: Changed
PlayerStomachDecreaceRate
Before
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
PlayerStomachDecreaceRate
Default
1
Range / options
0.1 – 5
When it takes effect
Takes effect after saving and restarting the server.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (15)
Workshop Mod IDs: Changed
MOD_IDS
Komma-getrennte Steam-Workshop-IDs (App 1169040). Werden beim (Neu-)Start heruntergeladen und als .jar in ./mods abgelegt. Leer = keine Mods.
Before
Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
Save Name: Changed
SAVE_NAME
Name of the save file.
Before
Setting
SAVE_NAME
Default
Save1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SAVE_NAME
Default
Save1
When it takes effect
Takes effect after saving and restarting the server.
Message of the day: Changed
MOTD
Text, accented characters and emoji are preserved. Commas, quotes, backslashes and other special characters are safely escaped in the config file. The preview shows this escaping; the game displays your original text.
Before
Setting
MOTD
Default
After
Setting
MOTD
Default
Steam Auto Update: Changed
AUTO_UPDATE
Enable or disable auto-update on startup. 0 to disable and 1 to enable.
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Player Slots: Changed
SERVER_SLOTS
Number of slots available for players to join the server.
Before
Setting
SERVER_SLOTS
Default
10
Range / options
… – 99
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_SLOTS
Default
10
Range / options
… – 99
When it takes effect
Takes effect after saving and restarting the server.
Write session logs: Changed
logging
Disabling reduces disk writes but makes later troubleshooting harder.
Before
Setting
logging
Default
true
After
Setting
logging
Default
true
Settler job search range (tiles): Changed
jobSearchRange
Larger ranges can increase settlement CPU load.
Before
Setting
jobSearchRange
Default
100
Range / options
10 – 500
After
Setting
jobSearchRange
Default
100
Range / options
10 – 500
Pause world when empty: Changed
pauseWhenEmpty
Stops world time, crops, NPC work and events while nobody is connected.
Before
Setting
pauseWhenEmpty
Default
true
After
Setting
pauseWhenEmpty
Default
true
Delegate more work to clients: Changed
giveClientsPower
May make movement smoother but trusts clients more. Off keeps stricter server validation.
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (11)
Hostname: Changed
HOSTNAME
Name des Servers in der Serverliste (hostname).
Before
Setting
HOSTNAME
Default
Left 4 Dead 2 Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
HOSTNAME
Default
Left 4 Dead 2 Server
When it takes effect
Takes effect after saving and restarting the server.
Default Map: Changed
SRCDS_MAP
Startkarte (z.B. c1m1_hotel)
Before
Setting
SRCDS_MAP
Default
c1m1_hotel
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRCDS_MAP
Default
c1m1_hotel
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximale Spielerzahl (+maxplayers)
Before
Setting
MAX_PLAYERS
Default
8
Range / options
… – 32
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
8
Range / options
… – 32
When it takes effect
Takes effect after saving and restarting the server.
LAN mode (sv_lan): Changed
sv_lan
1 = LAN only, 0 = public.
Before
Setting
sv_lan
Default
0
After
Setting
sv_lan
Default
0
Enable cheats (sv_cheats): Changed
sv_cheats
Allows console commands. Disable on public servers.
Before
Setting
sv_cheats
Default
0
After
Setting
sv_cheats
Default
0
Game mode (mp_gamemode): Changed
mp_gamemode
Co-op, Versus, Survival, Realism, Realism Versus or Scavenge. Vanilla ignores this direct config line. Choose the mode when starting a map, e.g. map c1m1_hotel versus.
Vanilla: 1 to 4, default 4. Vanilla ignores this direct config line. Changes require SourceMod with sm_cvar; more than 4 additionally requires a multiplayer plugin.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.