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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Rust Interface Deployed state checked

Rust: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Bedrock Interface Deployed state checked

Minecraft Bedrock: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Java-Modded Interface Deployed state checked

Minecraft Java: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Palworld Setting Deployed state checked

Palworld: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (30)
  • EXP Rate: Changed ExpRate

    Before

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Lose Pals on Death: Changed bPalLost

    Before

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Hardcore Mode: Changed bHardcore

    Before

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Difficulty: Changed Difficulty

    Before

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Casual, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Casual, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.
  • Death Penalty: Changed DeathPenalty

    Before

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Capture Rate: Changed PalCaptureRate

    Before

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Randomizer Seed: Changed RandomizerSeed

    Before

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Randomizer: Changed RandomizerType

    Before

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Spawn Rate: Changed PalSpawnNumRate

    Before

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player list in pause menu: Changed bShowPlayerList

    Before

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Daytime Speed: Changed DayTimeSpeedRate

    Before

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players per Guild: Changed GuildPlayerMaxNum

    Before

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    32

    Before

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Game-Serverhosting Server

    Before

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Collection Drop Rate: Changed CollectionDropRate

    Before

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Nighttime Speed: Changed NightTimeSpeedRate

    Before

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Friendly Fire: Changed bEnableFriendlyFire

    Before

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Raid events: Changed bEnableInvaderEnemy

    Before

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camp Workers: Changed BaseCampWorkerMaxNum

    Before

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camps per Guild: Changed BaseCampMaxNumInGuild

    Before

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Attack Damage: Changed PlayerDamageRateAttack

    Before

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Community Server: Changed COMMUNITY_SERVER

    Enabled by default for Xbox, PS5, Steam and Mac crossplay

    Before

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Export: Changed bAllowGlobalPalboxExport

    Before

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Import: Changed bAllowGlobalPalboxImport

    Before

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Huge Pal Egg hatch time (hours): Changed PalEggDefaultHatchingTime

    Before

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Hunger Rate: Changed PlayerStomachDecreaceRate

    Before

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player-to-Player Damage: Changed bEnablePlayerToPlayerDamage

    Before

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Random Pal Levels: Changed bIsRandomizerPalLevelRandom

    Before

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Building Deterioration Rate: Changed BuildObjectDeteriorationDamageRate

    Before

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
Necesse Setting Deployed state checked

Necesse: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (15)
  • Workshop Mod IDs: Changed MOD_IDS

    Komma-getrennte Steam-Workshop-IDs (App 1169040). Werden beim (Neu-)Start heruntergeladen und als .jar in ./mods abgelegt. Leer = keine Mods.

    Before

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Save Name: Changed SAVE_NAME

    Name of the save file.

    Before

    Setting
    SAVE_NAME
    Default
    Save1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SAVE_NAME
    Default
    Save1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Message of the day: Changed MOTD

    Text, accented characters and emoji are preserved. Commas, quotes, backslashes and other special characters are safely escaped in the config file. The preview shows this escaping; the game displays your original text.

    Before

    Setting
    MOTD
    Default

    After

    Setting
    MOTD
    Default
  • Steam Auto Update: Changed AUTO_UPDATE

    Enable or disable auto-update on startup. 0 to disable and 1 to enable.

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Slots: Changed SERVER_SLOTS

    Number of slots available for players to join the server.

    Before

    Setting
    SERVER_SLOTS
    Default
    10
    Range / options
    … – 99
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_SLOTS
    Default
    10
    Range / options
    … – 99
    When it takes effect
    Takes effect after saving and restarting the server.
  • Write session logs: Changed logging

    Disabling reduces disk writes but makes later troubleshooting harder.

    Before

    Setting
    logging
    Default
    true

    After

    Setting
    logging
    Default
    true
  • Settler job search range (tiles): Changed jobSearchRange

    Larger ranges can increase settlement CPU load.

    Before

    Setting
    jobSearchRange
    Default
    100
    Range / options
    10 – 500

    After

    Setting
    jobSearchRange
    Default
    100
    Range / options
    10 – 500
  • Pause world when empty: Changed pauseWhenEmpty

    Stops world time, crops, NPC work and events while nobody is connected.

    Before

    Setting
    pauseWhenEmpty
    Default
    true

    After

    Setting
    pauseWhenEmpty
    Default
    true
  • Delegate more work to clients: Changed giveClientsPower

    May make movement smoother but trusts clients more. Off keeps stricter server validation.

    Before

    Setting
    giveClientsPower
    Default
    true

    After

    Setting
    giveClientsPower
    Default
    true
  • Unload unattended settlements: Changed unloadSettlements

    Before

    Setting
    unloadSettlements
    Default
    false

    After

    Setting
    unloadSettlements
    Default
    false
  • Unload levels after (seconds): Changed unloadLevelsCooldown

    How long an abandoned level remains in memory. Very high values increase memory use.

    Before

    Setting
    unloadLevelsCooldown
    Default
    30
    Range / options
    5 – 3600

    After

    Setting
    unloadLevelsCooldown
    Default
    30
    Range / options
    5 – 3600
  • Dropped-item lifetime (minutes): Changed droppedItemsLifeMinutes

    0 means indefinitely. A positive value prevents abandoned items from consuming resources forever.

    Before

    Setting
    droppedItemsLifeMinutes
    Default
    0
    Range / options
    0 – 10080

    After

    Setting
    droppedItemsLifeMinutes
    Default
    0
    Range / options
    0 – 10080
  • Client timeout (seconds): Changed maxClientLatencySeconds

    Before

    Setting
    maxClientLatencySeconds
    Default
    30
    Range / options
    5 – 300

    After

    Setting
    maxClientLatencySeconds
    Default
    30
    Range / options
    5 – 300
  • Maximum settlements per player: Changed maxSettlementsPerPlayer

    -1 means unlimited.

    Before

    Setting
    maxSettlementsPerPlayer
    Default
    -1
    Range / options
    -1 – 100

    After

    Setting
    maxSettlementsPerPlayer
    Default
    -1
    Range / options
    -1 – 100
  • Maximum settlers per settlement: Changed maxSettlersPerSettlement

    -1 means unlimited.

    Before

    Setting
    maxSettlersPerSettlement
    Default
    -1
    Range / options
    -1 – 250

    After

    Setting
    maxSettlersPerSettlement
    Default
    -1
    Range / options
    -1 – 250
Left 4 Dead 2 Setting Deployed state checked

Left 4 Dead 2: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (11)
  • Hostname: Changed HOSTNAME

    Name des Servers in der Serverliste (hostname).

    Before

    Setting
    HOSTNAME
    Default
    Left 4 Dead 2 Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    HOSTNAME
    Default
    Left 4 Dead 2 Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Default Map: Changed SRCDS_MAP

    Startkarte (z.B. c1m1_hotel)

    Before

    Setting
    SRCDS_MAP
    Default
    c1m1_hotel
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    c1m1_hotel
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximale Spielerzahl (+maxplayers)

    Before

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    … – 32
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    … – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • LAN mode (sv_lan): Changed sv_lan

    1 = LAN only, 0 = public.

    Before

    Setting
    sv_lan
    Default
    0

    After

    Setting
    sv_lan
    Default
    0
  • Enable cheats (sv_cheats): Changed sv_cheats

    Allows console commands. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0

    After

    Setting
    sv_cheats
    Default
    0
  • Game mode (mp_gamemode): Changed mp_gamemode

    Co-op, Versus, Survival, Realism, Realism Versus or Scavenge. Vanilla ignores this direct config line. Choose the mode when starting a map, e.g. map c1m1_hotel versus.

    Before

    Setting
    mp_gamemode
    Default
    coop
    Range / options
    coop, versus, survival, realism, realismversus, scavenge

    After

    Setting
    mp_gamemode
    Default
    coop
    Range / options
    coop, versus, survival, realism, realismversus, scavenge
  • Difficulty (z_difficulty): Changed z_difficulty

    Zombie difficulty: Easy/Normal/Hard/Impossible (Expert).

    Before

    Setting
    z_difficulty
    Default
    Normal
    Range / options
    Easy, Normal, Hard, Impossible

    After

    Setting
    z_difficulty
    Default
    Normal
    Range / options
    Easy, Normal, Hard, Impossible
  • Survivor limit (survivor_limit): Changed survivor_limit

    Vanilla: 1 to 4, default 4. Vanilla ignores this direct config line. Changes require SourceMod with sm_cvar; more than 4 additionally requires a multiplayer plugin.

    Before

    Setting
    survivor_limit
    Default
    4
    Range / options
    1 – 32

    After

    Setting
    survivor_limit
    Default
    4
    Range / options
    1 – 4
  • Voice chat (sv_voiceenable): Changed sv_voiceenable

    1 = players can talk, 0 = disabled.

    Before

    Setting
    sv_voiceenable
    Default
    1

    After

    Setting
    sv_voiceenable
    Default
    1
  • Max player zombies (z_max_player_zombies): Changed z_max_player_zombies

    Vanilla: 0 to 4, default 4. Number of human infected in Versus mode. Vanilla ignores this direct config line; changes require SourceMod with sm_cvar.

    Before

    Setting
    z_max_player_zombies
    Default
    28
    Range / options
    1 – 64

    After

    Setting
    z_max_player_zombies
    Default
    4
    Range / options
    0 – 4
Minecraft Java-Modded Plugin catalog Recorded in our catalog

Prefix System 2.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10

Supported server software: bukkit, paper, purpur, spigot

Minecraft Java-Modded Plugin release Published by the developer

ExcellentCrates 7.1.0

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: paper, purpur, spigot

Minecraft Java-Modded Plugin catalog Recorded in our catalog

SimpleTab 1.2.0

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: bukkit, paper, purpur, spigot

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Invisible Item Frames 3

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: datapack

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Invis item frame 4

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: datapack

Minecraft Java-Modded Plugin release Published by the developer

Architectury API 22.0.5+fabric

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.3

Supported server software: fabric

Minecraft Java-Modded Plugin release Published by the developer

Architectury API 22.0.5+neoforge

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.3

Supported server software: neoforge

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.3

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: fabric

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.3

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: sponge

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.3

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: neoforge

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.3

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: folia, paper

Minecraft Java-Modded Plugin catalog Recorded in our catalog

Nightvision+ 1.1

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11

Supported server software: folia, paper, purpur

Minecraft Java-Modded Plugin release Published by the developer

Architectury API 21.1.12+neoforge

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: neoforge

Minecraft Java-Modded Plugin release Published by the developer

Architectury API 21.1.12+fabric

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: fabric