Skip to main content

Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Minecraft Java-Modded Interface Deployed state checked

Minecraft Java: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Team Fortress 2 Setting Deployed state checked

Team Fortress 2: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (14)
  • Default Map: Changed SRCDS_MAP

    The default map to use when starting the server.

    Before

    Setting
    SRCDS_MAP
    Default
    cp_dustbowl
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    cp_dustbowl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).

    Before

    Setting
    MAX_PLAYERS
    Default
    24
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    24
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.
  • LAN mode (sv_lan): Changed sv_lan

    1 = reachable on local network only (no Steam auth), 0 = public.

    Before

    Setting
    sv_lan
    Default
    0

    After

    Setting
    sv_lan
    Default
    0
  • Enable cheats (sv_cheats): Changed sv_cheats

    Allows console commands that are normally locked. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0

    After

    Setting
    sv_cheats
    Default
    0
  • Win limit (mp_winlimit): Changed mp_winlimit

    Number of round wins before the map rotates (0 = disabled).

    Before

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100

    After

    Setting
    mp_winlimit
    Default
    0
    Range / options
    0 – 100
  • Max rounds (mp_maxrounds): Changed mp_maxrounds

    Maximum total rounds per map (0 = unlimited).

    Before

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100

    After

    Setting
    mp_maxrounds
    Default
    0
    Range / options
    0 – 100
  • Time limit (minutes, mp_timelimit): Changed mp_timelimit

    How long a map is played in minutes (0 = unlimited).

    Before

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120

    After

    Setting
    mp_timelimit
    Default
    30
    Range / options
    0 – 120
  • Friendly fire (mp_friendlyfire): Changed mp_friendlyfire

    1 = players can damage teammates, 0 = no team damage.

    Before

    Setting
    mp_friendlyfire
    Default
    0

    After

    Setting
    mp_friendlyfire
    Default
    0
  • Auto team balance (mp_autoteambalance): Changed mp_autoteambalance

    0 = disabled, 1 = switch players to the other team automatically, 2 = ask for volunteers. Team imbalance 0 disables the check.

    Before

    Setting
    mp_autoteambalance
    Default
    1

    After

    Setting
    mp_autoteambalance
    Default
    1
    Range / options
    0, 1, 2
  • Respawn wave time (sec, mp_respawnwavetime): Changed mp_respawnwavetime

    Time between respawn waves in seconds, including fractions. Map settings and player count can change the actual waiting time.

    Before

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60

    After

    Setting
    mp_respawnwavetime
    Default
    10
    Range / options
    0 – 60
  • Allow +use command (tf_allow_player_use): Changed tf_allow_player_use

    1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.

    Before

    Setting
    tf_allow_player_use
    Default
    0

    After

    Setting
    tf_allow_player_use
    Default
    0
  • Random critical hits (tf_weapon_criticals): Changed tf_weapon_criticals

    1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).

    Before

    Setting
    tf_weapon_criticals
    Default
    1

    After

    Setting
    tf_weapon_criticals
    Default
    1
  • Max team imbalance (mp_teams_unbalance_limit): Changed mp_teams_unbalance_limit

    How many extra players one team may have before balancing kicks in (0 = check disabled).

    Before

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30

    After

    Setting
    mp_teams_unbalance_limit
    Default
    1
    Range / options
    0 – 30
SCP: Secret Laboratory Setting Deployed state checked

SCP: Secret Laboratory: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (11)
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum players on the server.

    Before

    Setting
    MAX_PLAYERS
    Default
    20
    Range / options
    2 – 40
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    20
    Range / options
    2 – 40
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Name shown in the server list.

    Before

    Setting
    SERVER_NAME
    Default
    SCP:SL Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    SCP:SL Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Port: Changed SERVER_PORT

    The port the server listens on.

    Before

    Setting
    SERVER_PORT
    Default
    7777
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_PORT
    Default
    7777
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server name: Changed server_name

    Name in the server list, up to 1280 UTF-8 bytes so the game query remains responsive (umlauts: 2 bytes, most emoji: 4). Write a backslash as \\; \n creates a line break in-game.

    Before

    Setting
    server_name
    Default
    SCP:SL Server

    After

    Setting
    server_name
    Default
    SCP:SL Server
  • Late join (seconds): Changed late_join_time

    How long after round start players may still join (0 = off).

    Before

    Setting
    late_join_time
    Default
    0
    Range / options
    0 – 120

    After

    Setting
    late_join_time
    Default
    0
    Range / options
    0 – 120
  • Cryptographic RNG: Changed use_crypto_rng

    More secure random numbers — slightly more CPU.

    Before

    Setting
    use_crypto_rng
    Default
    false

    After

    Setting
    use_crypto_rng
    Default
    false
  • Tickrate (ticks/s): Changed server_tickrate

    Server update rate — higher = smoother, more CPU.

    Before

    Setting
    server_tickrate
    Default
    60
    Range / options
    20 – 120

    After

    Setting
    server_tickrate
    Default
    60
    Range / options
    20 – 120
  • Player info range: Changed player_info_range

    Range at which player info text is visible.

    Before

    Setting
    player_info_range
    Default
    10
    Range / options
    0 – 50

    After

    Setting
    player_info_range
    Default
    10
    Range / options
    0 – 50
  • Native sockets: Changed use_native_sockets

    Better network performance (recommended: on).

    Before

    Setting
    use_native_sockets
    Default
    true

    After

    Setting
    use_native_sockets
    Default
    true
  • Reserved slots enabled: Changed use_reserved_slots

    Lets VIPs join even on a full server.

    Before

    Setting
    use_reserved_slots
    Default
    true

    After

    Setting
    use_reserved_slots
    Default
    true
Don't Starve Together Setting Deployed state checked

Don't Starve Together: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (11)
  • PvP: Changed PVP

    PvP an/aus (cluster.ini GAMEPLAY.pvp).

    Before

    Setting
    PVP
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PVP
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game mode: Changed GAME_MODE

    Valid values are survival, endless or wilderness

    Before

    Setting
    GAME_MODE
    Default
    survival
    Range / options
    survival, endless, wilderness
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GAME_MODE
    Default
    survival
    Range / options
    survival, endless, wilderness
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto-update server: Changed AUTO_UPDATE

    This is to enable auto-updating for servers. Default is 0. Set to 1 to update

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. default is 16

    Before

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 31
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    16
    Range / options
    1 – 31
    When it takes effect
    Takes effect after saving and restarting the server.
  • Cluster Description: Changed CLUSTER_DESC

    This will show up in the server details area on the “Browse Games” screen.

    Before

    Setting
    CLUSTER_DESC
    Default
    A Pterodactyl Hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CLUSTER_DESC
    Default
    A Pterodactyl Hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Cluster Name: Changed CLUSTER_NAME

    This is the name that will show up in server browser.

    Before

    Setting
    CLUSTER_NAME
    Default
    A Panel hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CLUSTER_NAME
    Default
    A Panel hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server console: Changed console_enabled

    Allows Lua commands in the server console. This does not toggle the in-game console.

    Before

    Setting
    console_enabled
    Default
    true

    After

    Setting
    console_enabled
    Default
    true
  • Vote kick: Changed enable_vote_kick

    Players may vote to remove another player.

    Before

    Setting
    enable_vote_kick
    Default
    false

    After

    Setting
    enable_vote_kick
    Default
    false
  • Pause world when empty: Changed pause_when_empty

    Time, seasons and world state stop progressing while no players are connected.

    Before

    Setting
    pause_when_empty
    Default
    true

    After

    Setting
    pause_when_empty
    Default
    true
  • Automatic saving: Changed autosaver_enabled

    Enable Klei's built-in automatic world saving.

    Before

    Setting
    autosaver_enabled
    Default
    true

    After

    Setting
    autosaver_enabled
    Default
    true
  • Server intention: Changed cluster_intention

    Classifies the play style in the public server browser.

    Before

    Setting
    cluster_intention
    Default
    social
    Range / options
    cooperative, social, competitive, madness

    After

    Setting
    cluster_intention
    Default
    social
    Range / options
    cooperative, social, competitive, madness
Conan Exiles Setting Deployed state checked

Conan Exiles: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (213)
  • Mod IDs: Changed MOD_IDS

    The list of Mods you want installed on your server. Format examples: 123456,234567 or 123456, 2345678 You can also drop unpacked mods directly into ConanSandbox/Mods/<modname> they will be auto-added to modlist.txt. Custom added mods are not removed by default, only mods downloaded via this variable are

    Before

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Changed QUERY_PORT

    The server Query port used by the server

    Before

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update Server: Changed AUTO_UPDATE

    Auto-update the server during startup

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    The maximum amount of players allowed to connect to the server at the same time

    Before

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 70
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 70
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    The name used by the server

    Before

    Setting
    SERVER_NAME
    Default
    Pterodactyl hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    Pterodactyl hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update Mods: Changed UPDATE_MODS

    Enable auto-updating of mods

    Before

    Setting
    UPDATE_MODS
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    UPDATE_MODS
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Nudity filter (MaxNudity): Changed MaxNudity

    0 = no nudity, 1 = partial, 2 = full.

    Before

    Setting
    MaxNudity
    Default
    0
    Range / options
    0, 1, 2

    After

    Setting
    MaxNudity
    Default
    0
    Range / options
    0, 1, 2
  • PvP enabled (PVPEnabled): Changed PVPEnabled

    True = players can attack each other.

    Before

    Setting
    PVPEnabled
    Default
    False

    After

    Setting
    PVPEnabled
    Default
    False
  • AFK kick time (seconds, KickAFKTime): Changed KickAFKTime

    After this idle time the AFK check kicks in.

    Before

    Setting
    KickAFKTime
    Default
    2700
    Range / options
    300 – 14400

    After

    Setting
    KickAFKTime
    Default
    2700
    Range / options
    300 – 14400
  • No ownership: Changed NoOwnership

    True = ownership rules stop existing entirely — anyone can use any structure or container. Far-reaching change.

    Before

    Setting
    NoOwnership
    Default
    False

    After

    Setting
    NoOwnership
    Default
    False
  • Max clan size: Changed clanMaxSize

    Maximum number of members a clan may have on this server.

    Before

    Setting
    clanMaxSize
    Default
    30
    Range / options
    1 – 100

    After

    Setting
    clanMaxSize
    Default
    30
    Range / options
    1 – 100
  • Global chat channel: Changed ChatHasGlobal

    True = there is a global channel every player on the server can talk in.

    Before

    Setting
    ChatHasGlobal
    Default
    True

    After

    Setting
    ChatHasGlobal
    Default
    True
  • Max aggro range (MaxAggroRange): Changed MaxAggroRange

    Distance beyond which NPCs stop chasing players.

    Before

    Setting
    MaxAggroRange
    Default
    9000
    Range / options
    1000 – 20000

    After

    Setting
    MaxAggroRange
    Default
    9000
    Range / options
    1000 – 20000
  • Avatar lifetime (sec): Changed AvatarLifetime

    How long a summoned avatar stays active.

    Before

    Setting
    AvatarLifetime
    Default
    600
    Range / options
    60 – 3600

    After

    Setting
    AvatarLifetime
    Default
    600
    Range / options
    60 – 3600
  • Max allowed ping (MaxAllowedPing): Changed MaxAllowedPing

    Players above this ping (ms) get disconnected. 0 = disabled.

    Before

    Setting
    MaxAllowedPing
    Default
    0
    Range / options
    0 – 500

    After

    Setting
    MaxAllowedPing
    Default
    0
    Range / options
    0 – 500
  • Disable avatars (AvatarsDisabled): Changed AvatarsDisabled

    True = god avatars cannot be summoned.

    Before

    Setting
    AvatarsDisabled
    Default
    False

    After

    Setting
    AvatarsDisabled
    Default
    False
  • Local chat radius: Changed ChatLocalRadius

    How far local chat messages carry around a player.

    Before

    Setting
    ChatLocalRadius
    Default
    5000
    Range / options
    500 – 50000

    After

    Setting
    ChatLocalRadius
    Default
    5000
    Range / options
    500 – 50000
  • Cross the desert only once: Changed CrossDesertOnce

    True = a player's new characters skip the desert starting area after the first time.

    Before

    Setting
    CrossDesertOnce
    Default
    True

    After

    Setting
    CrossDesertOnce
    Default
    True
  • Allow Asia: Changed RegionAllowAsia

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowAsia
    Default
    True

    After

    Setting
    RegionAllowAsia
    Default
    True
  • Blocked regions (list): Changed RegionBlockList

    Finer block list on top of the switches above. Leave empty if unused.

    Before

    Setting
    RegionBlockList
    Default

    After

    Setting
    RegionBlockList
    Default
  • Restrict PvP to a time window (RestrictPVPTime): Changed RestrictPVPTime

    Enables the weekday-based PvP time windows. Set the times in the PvP schedule below.

    Before

    Setting
    RestrictPVPTime
    Default
    False

    After

    Setting
    RestrictPVPTime
    Default
    False
  • Thrall decay time (sec): Changed ThrallDecayTime

    Time until placed thralls decay from inactivity.

    Before

    Setting
    ThrallDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000

    After

    Setting
    ThrallDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • Voice chat (serverVoiceChat): Changed serverVoiceChat

    0 = off, 1 = team, 2 = global.

    Before

    Setting
    serverVoiceChat
    Default
    1
    Range / options
    0, 1, 2

    After

    Setting
    serverVoiceChat
    Default
    1
    Range / options
    0, 1, 2
  • Avatar summon time (sec): Changed AvatarSummonTime

    Channel time before the avatar appears.

    Before

    Setting
    AvatarSummonTime
    Default
    60
    Range / options
    0 – 600

    After

    Setting
    AvatarSummonTime
    Default
    60
    Range / options
    0 – 600
  • Corpses per player: Changed CorpsesPerPlayer

    Max number of simultaneous corpses per player (prevents loot loss).

    Before

    Setting
    CorpsesPerPlayer
    Default
    10
    Range / options
    0 – 50

    After

    Setting
    CorpsesPerPlayer
    Default
    10
    Range / options
    0 – 50
  • Fatalities (EnableFatalities): Changed EnableFatalities

    Allows finishing off helpless enemies/captives.

    Before

    Setting
    EnableFatalities
    Default
    True

    After

    Setting
    EnableFatalities
    Default
    True
  • Login queue (EnableLoginQueue): Changed EnableLoginQueue

    Queues players instead of rejecting them when the server is full.

    Before

    Setting
    EnableLoginQueue
    Default
    True

    After

    Setting
    EnableLoginQueue
    Default
    True
  • Target lock (EnableTargetLock): Changed EnableTargetLock

    Allows locking onto a target in combat.

    Before

    Setting
    EnableTargetLock
    Default
    True

    After

    Setting
    EnableTargetLock
    Default
    True
  • Friday — PvP enabled: Changed PVPEnabledFriday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledFriday
    Default
    False

    After

    Setting
    PVPEnabledFriday
    Default
    False
  • Monday — PvP enabled: Changed PVPEnabledMonday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledMonday
    Default
    False

    After

    Setting
    PVPEnabledMonday
    Default
    False
  • Sunday — PvP enabled: Changed PVPEnabledSunday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledSunday
    Default
    False

    After

    Setting
    PVPEnabledSunday
    Default
    False
  • Friday — PvP to (hour): Changed PVPTimeFridayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeFridayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP to (hour): Changed PVPTimeMondayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeMondayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP to (hour): Changed PVPTimeSundayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSundayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Daytime speed: Changed DayTimeSpeedScale

    Speed at which the daytime phase passes.

    Before

    Setting
    DayTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DayTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Clan markers on map: Changed EnableClanMarkers

    Shows clan members on the map.

    Before

    Setting
    EnableClanMarkers
    Default
    True

    After

    Setting
    EnableClanMarkers
    Default
    True
  • BattlEye anti-cheat: Changed IsBattlEyeEnabled

    Locks out players without BattlEye. Can false-positive with mods — usually off on modded servers.

    Before

    Setting
    IsBattlEyeEnabled
    Default
    False

    After

    Setting
    IsBattlEyeEnabled
    Default
    False
  • AFK kick server load (%, KickAFKPercentage): Changed KickAFKPercentage

    AFK kicks only kick in above this server load.

    Before

    Setting
    KickAFKPercentage
    Default
    80
    Range / options
    0 – 100

    After

    Setting
    KickAFKPercentage
    Default
    80
    Range / options
    0 – 100
  • NPC corpse lifetime (sec): Changed NPCCorpseLifeTime

    How long NPC/creature corpses persist.

    Before

    Setting
    NPCCorpseLifeTime
    Default
    600
    Range / options
    60 – 86400

    After

    Setting
    NPCCorpseLifeTime
    Default
    600
    Range / options
    60 – 86400
  • Tuesday — PvP enabled: Changed PVPEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledTuesday
    Default
    False

    After

    Setting
    PVPEnabledTuesday
    Default
    False
  • Tuesday — PvP to (hour): Changed PVPTimeTuesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Allow Africa: Changed RegionAllowAfrica

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowAfrica
    Default
    True

    After

    Setting
    RegionAllowAfrica
    Default
    True
  • Online players list (ShowOnlinePlayers): Changed ShowOnlinePlayers

    0 = nobody, 1 = clan, 2 = everyone can see it.

    Before

    Setting
    ShowOnlinePlayers
    Default
    0
    Range / options
    0, 1, 2

    After

    Setting
    ShowOnlinePlayers
    Default
    0
    Range / options
    0, 1, 2
  • Ambient wildlife (AmbientLifeEnabled): Changed AmbientLifeEnabled

    Controls harmless ambient wildlife (birds, fish, etc.).

    Before

    Setting
    AmbientLifeEnabled
    Default
    True

    After

    Setting
    AmbientLifeEnabled
    Default
    True
  • Creative mode for everyone (CreativeModeServer): Changed CreativeModeServer

    1 = every player builds without material cost. For building and roleplay servers.

    Before

    Setting
    CreativeModeServer
    Default
    0
    Range / options
    0, 1

    After

    Setting
    CreativeModeServer
    Default
    0
    Range / options
    0, 1
  • Dawn/dusk speed: Changed DawnDuskSpeedScale

    Speed of the dawn/dusk transition phases.

    Before

    Setting
    DawnDuskSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DawnDuskSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Day/night cycle speed: Changed DayCycleSpeedScale

    Overall speed of the day/night cycle. Not in the default file — created on first save.

    Before

    Setting
    DayCycleSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DayCycleSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Decay bonus time rate: Changed DecayBonusTimeRate

    Bonus time credited to the decay timer by player activity.

    Before

    Setting
    DecayBonusTimeRate
    Default
    600
    Range / options
    0 – 86400

    After

    Setting
    DecayBonusTimeRate
    Default
    600
    Range / options
    0 – 86400
  • Disable thrall decay: Changed DisableThrallDecay

    True = placed thralls do NOT decay from inactivity.

    Before

    Setting
    DisableThrallDecay
    Default
    True

    After

    Setting
    DisableThrallDecay
    Default
    True
  • Follower down-but-not-out: Changed EnableFollowerDbno

    True = followers get knocked out instead of dying immediately.

    Before

    Setting
    EnableFollowerDbno
    Default
    True

    After

    Setting
    EnableFollowerDbno
    Default
    True
  • Event system (EventSystemEnabled): Changed EventSystemEnabled

    Enables scheduled server events.

    Before

    Setting
    EventSystemEnabled
    Default
    True

    After

    Setting
    EventSystemEnabled
    Default
    True
  • Spoil rate (ItemSpoilRateScale): Changed ItemSpoilRateScale

    Multiplier for how fast perishable items spoil.

    Before

    Setting
    ItemSpoilRateScale
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    ItemSpoilRateScale
    Default
    1
    Range / options
    0 – 10
  • Death map markers: Changed MaxDeathMapMarkers

    How many death locations stay marked on the map at once. 0 = no markers.

    Before

    Setting
    MaxDeathMapMarkers
    Default
    3
    Range / options
    0 – 20

    After

    Setting
    MaxDeathMapMarkers
    Default
    3
    Range / options
    0 – 20
  • Saturday — PvP enabled: Changed PVPEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledSaturday
    Default
    False

    After

    Setting
    PVPEnabledSaturday
    Default
    False
  • Thursday — PvP enabled: Changed PVPEnabledThursday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledThursday
    Default
    False

    After

    Setting
    PVPEnabledThursday
    Default
    False
  • Friday — PvP from (hour): Changed PVPTimeFridayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeFridayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP from (hour): Changed PVPTimeMondayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeMondayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — PvP to (hour): Changed PVPTimeSaturdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP from (hour): Changed PVPTimeSundayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSundayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP to (hour): Changed PVPTimeThursdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Allow Oceania: Changed RegionAllowOceania

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowOceania
    Default
    True

    After

    Setting
    RegionAllowOceania
    Default
    True
  • NPC damage multiplier: Changed NPCDamageMultiplier

    Multiplies damage dealt by NPCs/creatures.

    Before

    Setting
    NPCDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC health multiplier: Changed NPCHealthMultiplier

    Multiplier for max health of NPCs/creatures.

    Before

    Setting
    NPCHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Nighttime speed: Changed NightTimeSpeedScale

    Speed at which the nighttime phase passes.

    Before

    Setting
    NightTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NightTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Wednesday — PvP enabled: Changed PVPEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledWednesday
    Default
    False

    After

    Setting
    PVPEnabledWednesday
    Default
    False
  • Tuesday — PvP from (hour): Changed PVPTimeTuesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — PvP to (hour): Changed PVPTimeWednesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Undermesh detection tolerance: Changed AllowedTimeUndermesh

    How long a player may stay below the world before detection acts. Lower = stricter.

    Before

    Setting
    AllowedTimeUndermesh
    Default
    1
    Range / options
    0 – 300

    After

    Setting
    AllowedTimeUndermesh
    Default
    1
    Range / options
    0 – 300
  • NPC camps ignore land claim: Changed CampsIgnoreLandclaim

    True = NPC camps can respawn even on claimed land.

    Before

    Setting
    CampsIgnoreLandclaim
    Default
    True

    After

    Setting
    CampsIgnoreLandclaim
    Default
    True
  • Max chat message length: Changed ChatMaxMessageLength

    Maximum number of characters per chat message.

    Before

    Setting
    ChatMaxMessageLength
    Default
    512
    Range / options
    32 – 2048

    After

    Setting
    ChatMaxMessageLength
    Default
    512
    Range / options
    32 – 2048
  • Drop equipment on death: Changed DropEquipmentOnDeath

    What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.

    Before

    Setting
    DropEquipmentOnDeath
    Default
    DropEverything
    Range / options
    DropEverything, DropBackpack, DropNothing

    After

    Setting
    DropEquipmentOnDeath
    Default
    DropEverything
    Range / options
    DropEverything, DropBackpack, DropNothing
  • Durability multiplier: Changed DurabilityMultiplier

    How long weapons, tools and armor last before wearing out.

    Before

    Setting
    DurabilityMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DurabilityMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max building decay time (sec): Changed MaxBuildingDecayTime

    Upper bound for time until buildings decay.

    Before

    Setting
    MaxBuildingDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000

    After

    Setting
    MaxBuildingDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • NPC respawn multiplier: Changed NPCRespawnMultiplier

    Multiplier for NPC respawn speed.

    Before

    Setting
    NPCRespawnMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCRespawnMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Saturday — PvP from (hour): Changed PVPTimeSaturdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP from (hour): Changed PVPTimeThursdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeThursdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Player corpse lifetime (sec): Changed PlayerCorpseLifeTime

    How long player corpses with loot persist.

    Before

    Setting
    PlayerCorpseLifeTime
    Default
    1800
    Range / options
    60 – 86400

    After

    Setting
    PlayerCorpseLifeTime
    Default
    1800
    Range / options
    60 – 86400
  • Point-of-interest build protection: Changed PoiProtectionEnabled

    True = building is blocked at points of interest (dungeons, ruins, cities).

    Before

    Setting
    PoiProtectionEnabled
    Default
    False

    After

    Setting
    PoiProtectionEnabled
    Default
    False
  • Client catch-up time: Changed UseClientCatchUpTime

    True = client clock quickly catches up to server time after reconnecting.

    Before

    Setting
    UseClientCatchUpTime
    Default
    True

    After

    Setting
    UseClientCatchUpTime
    Default
    True
  • Allow building anywhere: Changed AllowBuildingAnywhere

    True = land-claim rules for build placement are ignored.

    Before

    Setting
    AllowBuildingAnywhere
    Default
    False

    After

    Setting
    AllowBuildingAnywhere
    Default
    False
  • Building pickup: Changed BuildingPickupEnabled

    True = freshly placed building pieces can be picked back up briefly.

    Before

    Setting
    BuildingPickupEnabled
    Default
    True

    After

    Setting
    BuildingPickupEnabled
    Default
    True
  • Building preload radius: Changed BuildingPreloadRadius

    How far ahead buildings are loaded. Higher = fewer pop-in stutters, more memory.

    Before

    Setting
    BuildingPreloadRadius
    Default
    80
    Range / options
    0 – 500

    After

    Setting
    BuildingPreloadRadius
    Default
    80
    Range / options
    0 – 500
  • Disable chat formatting: Changed DisableChatFormatting

    True = rich text/color codes in chat disabled.

    Before

    Setting
    DisableChatFormatting
    Default
    True

    After

    Setting
    DisableChatFormatting
    Default
    True
  • Dynamic building damage: Changed DynamicBuildingDamage

    Scales building damage based on server activity.

    Before

    Setting
    DynamicBuildingDamage
    Default
    False

    After

    Setting
    DynamicBuildingDamage
    Default
    False
  • Wednesday — PvP from (hour): Changed PVPTimeWednesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Message of the day (MOTD): Changed ServerMessageOfTheDay

    Text shown to players when they connect.

    Before

    Setting
    ServerMessageOfTheDay
    Default

    After

    Setting
    ServerMessageOfTheDay
    Default
  • Allow server transfer (ServerTransferEnabled): Changed ServerTransferEnabled

    Allows players to move their character to another server.

    Before

    Setting
    ServerTransferEnabled
    Default
    True

    After

    Setting
    ServerTransferEnabled
    Default
    True
  • Exhaustion time (sec): Changed StaminaExhaustionTime

    How long exhaustion lasts after stamina hits zero.

    Before

    Setting
    StaminaExhaustionTime
    Default
    3.75
    Range / options
    0.1 – 30

    After

    Setting
    StaminaExhaustionTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Thrall exclusion radius: Changed ThrallExclusionRadius

    Radius around land claims where no wild thralls spawn.

    Before

    Setting
    ThrallExclusionRadius
    Default
    100
    Range / options
    0 – 2000

    After

    Setting
    ThrallExclusionRadius
    Default
    100
    Range / options
    0 – 2000
  • Build-from-storage radius: Changed BuildFromStorageRadius

    Range within which storage is tapped while building.

    Before

    Setting
    BuildFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000

    After

    Setting
    BuildFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Craft-from-storage radius: Changed CraftFromStorageRadius

    Range within which storage is tapped while crafting.

    Before

    Setting
    CraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000

    After

    Setting
    CraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Crafting cost multiplier: Changed CraftingCostMultiplier

    Multiplier for resource consumption when crafting.

    Before

    Setting
    CraftingCostMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    CraftingCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Show building score: Changed DecayShowBuildingScore

    True = shows the building-score value when inspecting building pieces.

    Before

    Setting
    DecayShowBuildingScore
    Default
    False

    After

    Setting
    DecayShowBuildingScore
    Default
    False
  • Disconnection grace time (sec): Changed DisconnectionGraceTime

    How long a disconnected player's slot stays reserved so they can rejoin without queueing.

    Before

    Setting
    DisconnectionGraceTime
    Default
    180
    Range / options
    0 – 3600

    After

    Setting
    DisconnectionGraceTime
    Default
    180
    Range / options
    0 – 3600
  • Everybody can loot corpses: Changed EverybodyCanLootCorpse

    True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

    Before

    Setting
    EverybodyCanLootCorpse
    Default
    False

    After

    Setting
    EverybodyCanLootCorpse
    Default
    False
  • Feed box range: Changed FeedBoxRangeMultiplier

    Multiplier for the range at which feed boxes supply thralls/animals.

    Before

    Setting
    FeedBoxRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    FeedBoxRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Follower rescue cooldown (sec): Changed FollowerRescueCooldown

    Cooldown between two rescues of the same follower.

    Before

    Setting
    FollowerRescueCooldown
    Default
    3600
    Range / options
    0 – 86400

    After

    Setting
    FollowerRescueCooldown
    Default
    3600
    Range / options
    0 – 86400
  • Fuel burn time: Changed FuelBurnTimeMultiplier

    Multiplier for how long fuel burns in furnaces.

    Before

    Setting
    FuelBurnTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    FuelBurnTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall damage multiplier (MinionDamageMultiplier): Changed MinionDamageMultiplier

    Multiplies damage dealt by thralls/followers.

    Before

    Setting
    MinionDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    MinionDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC knockback multiplier: Changed NPCKnockbackMultiplier

    Multiplies knockback dealt by NPCs.

    Before

    Setting
    NPCKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    NPCKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • Player damage multiplier: Changed PlayerDamageMultiplier

    Multiplies damage dealt by players.

    Before

    Setting
    PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Sprint speed: Changed PlayerSprintSpeedScale

    Scales players' sprint speed.

    Before

    Setting
    PlayerSprintSpeedScale
    Default
    1
    Range / options
    0.1 – 5

    After

    Setting
    PlayerSprintSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • XP from kills: Changed PlayerXPKillMultiplier

    Multiplier for XP from kills.

    Before

    Setting
    PlayerXPKillMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPKillMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP rate (PlayerXPRateMultiplier): Changed PlayerXPRateMultiplier

    Global XP multiplier for all activities.

    Before

    Setting
    PlayerXPRateMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerXPRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • XP over time: Changed PlayerXPTimeMultiplier

    Multiplier for XP gained passively over time.

    Before

    Setting
    PlayerXPTimeMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Unconscious time (sec): Changed UnconsciousTimeSeconds

    How long a knocked-out character stays unconscious.

    Before

    Setting
    UnconsciousTimeSeconds
    Default
    1800
    Range / options
    60 – 7200

    After

    Setting
    UnconsciousTimeSeconds
    Default
    1800
    Range / options
    60 – 7200
  • Harvest amount multiplier (HarvestAmountMultiplier): Changed HarvestAmountMultiplier

    Multiplier for harvested resource amount. Not in the default file — created on first save.

    Before

    Setting
    HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • XP from crafting: Changed PlayerXPCraftMultiplier

    Multiplier for XP from crafting items.

    Before

    Setting
    PlayerXPCraftMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPCraftMultiplier
    Default
    1
    Range / options
    0 – 10
  • Allow North America: Changed RegionAllowNorthAmerica

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowNorthAmerica
    Default
    True

    After

    Setting
    RegionAllowNorthAmerica
    Default
    True
  • Allow South America: Changed RegionAllowSouthAmerica

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowSouthAmerica
    Default
    True

    After

    Setting
    RegionAllowSouthAmerica
    Default
    True
  • Stability loss multiplier: Changed StabilityLossMultiplier

    Multiplier for how fast building pieces lose stability.

    Before

    Setting
    StabilityLossMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StabilityLossMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration time (sec): Changed StaminaRegenerationTime

    Time until stamina is fully regenerated.

    Before

    Setting
    StaminaRegenerationTime
    Default
    3.75
    Range / options
    0.1 – 30

    After

    Setting
    StaminaRegenerationTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Allow family-shared accounts: Changed AllowFamilySharedAccount

    Allows joining with a copy borrowed via Steam Family Sharing.

    Before

    Setting
    AllowFamilySharedAccount
    Default
    True

    After

    Setting
    AllowFamilySharedAccount
    Default
    True
  • Building damage multiplier: Changed BuildingDamageMultiplier

    General multiplier for damage dealt to buildings.

    Before

    Setting
    BuildingDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    BuildingDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Conversion speed (ItemConvertionMultiplier): Changed ItemConvertionMultiplier

    Multiplier for conversion processes (e.g. fermentation, compost).

    Before

    Setting
    ItemConvertionMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ItemConvertionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC damage taken multiplier: Changed NPCDamageTakenMultiplier

    Multiplies damage taken by NPCs.

    Before

    Setting
    NPCDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC max spawn cap multiplier: Changed NPCMaxSpawnCapMultiplier

    Multiplier for the max number of concurrent NPCs.

    Before

    Setting
    NPCMaxSpawnCapMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCMaxSpawnCapMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Movement speed: Changed PlayerMovementSpeedScale

    Scales players' base movement speed.

    Before

    Setting
    PlayerMovementSpeedScale
    Default
    1
    Range / options
    0.1 – 5

    After

    Setting
    PlayerMovementSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • Allow Central Europe: Changed RegionAllowCentralEurope

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowCentralEurope
    Default
    True

    After

    Setting
    RegionAllowCentralEurope
    Default
    True
  • Allow Eastern Europe: Changed RegionAllowEasternEurope

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowEasternEurope
    Default
    True

    After

    Setting
    RegionAllowEasternEurope
    Default
    True
  • Allow Western Europe: Changed RegionAllowWesternEurope

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowWesternEurope
    Default
    True

    After

    Setting
    RegionAllowWesternEurope
    Default
    True
  • Thrall population limit enabled: Changed UseMinionPopulationLimit

    True = the server enforces the thrall population limit.

    Before

    Setting
    UseMinionPopulationLimit
    Default
    False

    After

    Setting
    UseMinionPopulationLimit
    Default
    False
  • Decay time per building score point: Changed BuildingDecayTimePerScore

    Extra decay time granted per structure building-score point.

    Before

    Setting
    BuildingDecayTimePerScore
    Default
    5400
    Range / options
    0 – 86400

    After

    Setting
    BuildingDecayTimePerScore
    Default
    5400
    Range / options
    0 – 86400
  • Building validation: Changed BuildingValidationEnabled

    Validates placed building pieces server-side against manipulated clients.

    Before

    Setting
    BuildingValidationEnabled
    Default
    False

    After

    Setting
    BuildingValidationEnabled
    Default
    False
  • Containers ignore ownership: Changed ContainersIgnoreOwnership

    True = any clan member can use storage containers, regardless of owner.

    Before

    Setting
    ContainersIgnoreOwnership
    Default
    True

    After

    Setting
    ContainersIgnoreOwnership
    Default
    True
  • Land claim radius multiplier: Changed LandClaimRadiusMultiplier

    Multiplier for the radius of land claims.

    Before

    Setting
    LandClaimRadiusMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    LandClaimRadiusMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Base thrall population limit: Changed MinionPopulationBaseValue

    Base value for the max number of thralls/followers on the server.

    Before

    Setting
    MinionPopulationBaseValue
    Default
    50
    Range / options
    0 – 500

    After

    Setting
    MinionPopulationBaseValue
    Default
    50
    Range / options
    0 – 500
  • Extra thralls per player: Changed MinionPopulationPerPlayer

    How many extra thralls each player adds to the limit.

    Before

    Setting
    MinionPopulationPerPlayer
    Default
    5
    Range / options
    0 – 100

    After

    Setting
    MinionPopulationPerPlayer
    Default
    5
    Range / options
    0 – 100
  • Build-from-storage radius (PvP): Changed PVPBuildFromStorageRadius

    Same as CraftFromStorageRadius, but specific to PvP servers.

    Before

    Setting
    PVPBuildFromStorageRadius
    Default
    600
    Range / options
    0 – 20000

    After

    Setting
    PVPBuildFromStorageRadius
    Default
    600
    Range / options
    0 – 20000
  • Player knockback multiplier: Changed PlayerKnockbackMultiplier

    Multiplies knockback dealt by players.

    Before

    Setting
    PlayerKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP from harvesting: Changed PlayerXPHarvestMultiplier

    Multiplier for XP from harvesting resources.

    Before

    Setting
    PlayerXPHarvestMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPHarvestMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure damage multiplier: Changed StructureDamageMultiplier

    Multiplier for damage dealt to building structures.

    Before

    Setting
    StructureDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StructureDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure health multiplier: Changed StructureHealthMultiplier

    Multiplier for building structures' health points.

    Before

    Setting
    StructureHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    StructureHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Scouting time (min): Changed ThrallScoutingTimeMinutes

    Time until a scout thrall reports a target.

    Before

    Setting
    ThrallScoutingTimeMinutes
    Default
    10
    Range / options
    1 – 120

    After

    Setting
    ThrallScoutingTimeMinutes
    Default
    10
    Range / options
    1 – 120
  • Thrall teleport cooldown (sec): Changed ThrallTeleportingCooldown

    Cooldown before a stuck thrall gets teleported back.

    Before

    Setting
    ThrallTeleportingCooldown
    Default
    10
    Range / options
    0 – 600

    After

    Setting
    ThrallTeleportingCooldown
    Default
    10
    Range / options
    0 – 600
  • Avatar dome damage: Changed AvatarDomeDamageMultiplier

    Damage factor of the protective dome against summoned gods.

    Before

    Setting
    AvatarDomeDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    AvatarDomeDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Cooldown before follower rescue (sec): Changed DamageCooldownBeforeRescue

    How long after the last damage you must wait before a downed follower can be rescued.

    Before

    Setting
    DamageCooldownBeforeRescue
    Default
    600
    Range / options
    0 – 7200

    After

    Setting
    DamageCooldownBeforeRescue
    Default
    600
    Range / options
    0 – 7200
  • Cleanup time multiplier after decay: Changed DecayCleanupTimeMultiplier

    Multiplier for the time until decayed buildings are finally cleaned up.

    Before

    Setting
    DecayCleanupTimeMultiplier
    Default
    2
    Range / options
    0 – 10

    After

    Setting
    DecayCleanupTimeMultiplier
    Default
    2
    Range / options
    0 – 10
  • Disable building abandonment: Changed DisableBuildingAbandonment

    True = buildings do NOT decay from owner inactivity.

    Before

    Setting
    DisableBuildingAbandonment
    Default
    True

    After

    Setting
    DisableBuildingAbandonment
    Default
    True
  • Time to auto-demolish (sec): Changed MaxDecayTimeToAutoDemolish

    Time after decay starts until a building is auto-demolished.

    Before

    Setting
    MaxDecayTimeToAutoDemolish
    Default
    604800
    Range / options
    0 – 2592000

    After

    Setting
    MaxDecayTimeToAutoDemolish
    Default
    604800
    Range / options
    0 – 2592000
  • Hunger while idle: Changed PlayerIdleHungerMultiplier

    How fast idle players consume food.

    Before

    Setting
    PlayerIdleHungerMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerIdleHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while idle: Changed PlayerIdleThirstMultiplier

    How fast idle players consume water.

    Before

    Setting
    PlayerIdleThirstMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerIdleThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Regen pause after stamina use (sec): Changed StaminaOnConsumeRegenPause

    Delay before stamina starts regenerating again after an action.

    Before

    Setting
    StaminaOnConsumeRegenPause
    Default
    1.10000002
    Range / options
    0 – 30

    After

    Setting
    StaminaOnConsumeRegenPause
    Default
    1.10000002
    Range / options
    0 – 30
  • Thrall conversion speed: Changed ThrallConversionMultiplier

    Multiplier for thrall conversion time at the Wheel of Pain.

    Before

    Setting
    ThrallConversionMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ThrallConversionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Undermesh detection: Changed bUndermeshDetectionEnabled

    Detects players glitching below the world geometry — the most common cheat on PvP servers.

    Before

    Setting
    bUndermeshDetectionEnabled
    Default
    True

    After

    Setting
    bUndermeshDetectionEnabled
    Default
    True
  • Decay time multiplier: Changed BuildingDecayTimeMultiplier

    Multiplier for the overall building decay time.

    Before

    Setting
    BuildingDecayTimeMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    BuildingDecayTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Building replication distance: Changed BuildingReplicationDistance

    Distance at which buildings are replicated to clients. 0 = engine default.

    Before

    Setting
    BuildingReplicationDistance
    Default
    0
    Range / options
    0 – 100000

    After

    Setting
    BuildingReplicationDistance
    Default
    0
    Range / options
    0 – 100000
  • Dynamic building damage period (sec): Changed DynamicBuildingDamagePeriod

    Time window used to recalculate dynamic building damage.

    Before

    Setting
    DynamicBuildingDamagePeriod
    Default
    1800
    Range / options
    60 – 86400

    After

    Setting
    DynamicBuildingDamagePeriod
    Default
    1800
    Range / options
    60 – 86400
  • Health bar visibility distance (HealthbarVisibilityDistance): Changed HealthbarVisibilityDistance

    Distance at which creature/player health bars become visible.

    Before

    Setting
    HealthbarVisibilityDistance
    Default
    15000
    Range / options
    0 – 30000

    After

    Setting
    HealthbarVisibilityDistance
    Default
    15000
    Range / options
    0 – 30000
  • Minimum durability after repair: Changed ItemRepairMinimumDurability

    Durability floor below which an item can no longer be repaired (fraction 0–1).

    Before

    Setting
    ItemRepairMinimumDurability
    Default
    0.1
    Range / options
    0 – 1

    After

    Setting
    ItemRepairMinimumDurability
    Default
    0.1
    Range / options
    0 – 1
  • Thrall damage taken multiplier: Changed MinionDamageTakenMultiplier

    Multiplies damage taken by thralls.

    Before

    Setting
    MinionDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    MinionDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Allowed overpopulation: Changed MinionOverpopulationAllowed

    Tolerance for how far the limit may be exceeded.

    Before

    Setting
    MinionOverpopulationAllowed
    Default
    10
    Range / options
    0 – 100

    After

    Setting
    MinionOverpopulationAllowed
    Default
    10
    Range / options
    0 – 100
  • Overpopulation cleanup interval (min): Changed MinionOverpopulationCleanup

    How often excess thralls are removed during overpopulation.

    Before

    Setting
    MinionOverpopulationCleanup
    Default
    60
    Range / options
    0 – 1440

    After

    Setting
    MinionOverpopulationCleanup
    Default
    60
    Range / options
    0 – 1440
  • Player damage taken multiplier: Changed PlayerDamageTakenMultiplier

    Multiplies damage taken by players.

    Before

    Setting
    PlayerDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Encumbrance multiplier: Changed PlayerEncumbranceMultiplier

    Multiplier for players' max carry weight.

    Before

    Setting
    PlayerEncumbranceMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerEncumbranceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Health regeneration: Changed PlayerHealthRegenSpeedScale

    Scales the speed of health regeneration.

    Before

    Setting
    PlayerHealthRegenSpeedScale
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerHealthRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • Stamina cost multiplier: Changed PlayerStaminaCostMultiplier

    Multiplier for general stamina consumption.

    Before

    Setting
    PlayerStaminaCostMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerStaminaCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Restrict avatar summoning to a time window: Changed RestrictAvatarSummoningTime

    Gods may then only be summoned inside the window below.

    Before

    Setting
    RestrictAvatarSummoningTime
    Default
    False

    After

    Setting
    RestrictAvatarSummoningTime
    Default
    False
  • Avatar dome duration: Changed AvatarDomeDurationMultiplier

    How long the protective dome stays up.

    Before

    Setting
    AvatarDomeDurationMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    AvatarDomeDurationMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Concussive (knockout) damage multiplier: Changed ConciousnessDamageMultiplier

    Multiplies damage that knocks enemies out instead of killing them.

    Before

    Setting
    ConciousnessDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ConciousnessDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Friendly fire multiplier: Changed FriendlyFireDamageMultiplier

    Damage between clan members. 0 = no friendly fire.

    Before

    Setting
    FriendlyFireDamageMultiplier
    Default
    0.25
    Range / options
    0 – 10

    After

    Setting
    FriendlyFireDamageMultiplier
    Default
    0.25
    Range / options
    0 – 10
  • Hunger while active: Changed PlayerActiveHungerMultiplier

    How fast active players consume food. Lower = get hungry slower.

    Before

    Setting
    PlayerActiveHungerMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerActiveHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while active: Changed PlayerActiveThirstMultiplier

    How fast active players consume water. Lower = get thirsty slower.

    Before

    Setting
    PlayerActiveThirstMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerActiveThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration: Changed PlayerStaminaRegenSpeedScale

    Scales the speed of stamina regeneration.

    Before

    Setting
    PlayerStaminaRegenSpeedScale
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerStaminaRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • Thrall damage to NPCs: Changed ThrallDamageToNPCsMultiplier

    Multiplier for damage your thralls deal to NPCs.

    Before

    Setting
    ThrallDamageToNPCsMultiplier
    Default
    0.5
    Range / options
    0 – 10

    After

    Setting
    ThrallDamageToNPCsMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Avatars on weekdays to (hour): Changed AvatarSummoningTimeWeekdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekdayEnd
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends to (hour): Changed AvatarSummoningTimeWeekendEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekendEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekendEnd
    Default
    0
    Range / options
    0 – 24
  • Disable land claim notifications: Changed DisableLandclaimNotifications

    True = no chat notification for land claim conflicts.

    Before

    Setting
    DisableLandclaimNotifications
    Default
    True

    After

    Setting
    DisableLandclaimNotifications
    Default
    True
  • Restrict building-damage time window: Changed RestrictPVPBuildingDamageTime

    Enables separate time windows for PvP building damage.

    Before

    Setting
    RestrictPVPBuildingDamageTime
    Default
    False

    After

    Setting
    RestrictPVPBuildingDamageTime
    Default
    False
  • Regen pause after exhaustion (sec): Changed StaminaOnExhaustionRegenPause

    Delay before stamina regenerates again after full exhaustion.

    Before

    Setting
    StaminaOnExhaustionRegenPause
    Default
    2
    Range / options
    0 – 30

    After

    Setting
    StaminaOnExhaustionRegenPause
    Default
    2
    Range / options
    0 – 30
  • Min distance from home: Changed ThrallMinDistanceAwayFromHome

    Minimum distance at which thralls count as "stranded".

    Before

    Setting
    ThrallMinDistanceAwayFromHome
    Default
    5000
    Range / options
    0 – 50000

    After

    Setting
    ThrallMinDistanceAwayFromHome
    Default
    5000
    Range / options
    0 – 50000
  • Player structures damageable: Changed CanDamagePlayerOwnedStructures

    True = other players' structures can be attacked.

    Before

    Setting
    CanDamagePlayerOwnedStructures
    Default
    False

    After

    Setting
    CanDamagePlayerOwnedStructures
    Default
    False
  • Friday — Building damage enabled: Changed PVPBuildingDamageEnabledFriday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledFriday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledFriday
    Default
    False
  • Monday — Building damage enabled: Changed PVPBuildingDamageEnabledMonday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledMonday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledMonday
    Default
    False
  • Sunday — Building damage enabled: Changed PVPBuildingDamageEnabledSunday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledSunday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledSunday
    Default
    False
  • Friday — Building damage to (hour): Changed PVPBuildingDamageTimeFridayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeFridayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage to (hour): Changed PVPBuildingDamageTimeMondayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeMondayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage to (hour): Changed PVPBuildingDamageTimeSundayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSundayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Personal craft-from-storage radius: Changed PersonalCraftFromStorageRadius

    Range for accessing personal (bank) storage while crafting.

    Before

    Setting
    PersonalCraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000

    After

    Setting
    PersonalCraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Corruption gain multiplier: Changed PlayerCorruptionGainMultiplier

    Multiplier for players' corruption gain.

    Before

    Setting
    PlayerCorruptionGainMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerCorruptionGainMultiplier
    Default
    1
    Range / options
    0 – 10
  • Resource respawn speed: Changed ResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    Before

    Setting
    ResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Animal pen breeding time: Changed AnimalPenCraftingTimeMultiplier

    Multiplier for breeding time in animal pens.

    Before

    Setting
    AnimalPenCraftingTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    AnimalPenCraftingTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Avatars on weekdays from (hour): Changed AvatarSummoningTimeWeekdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekdayStart
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends from (hour): Changed AvatarSummoningTimeWeekendStart

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekendStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekendStart
    Default
    0
    Range / options
    0 – 24
  • Tuesday — Building damage enabled: Changed PVPBuildingDamageEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledTuesday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledTuesday
    Default
    False
  • Tuesday — Building damage to (hour): Changed PVPBuildingDamageTimeTuesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Thrall damage to players: Changed ThrallDamageToPlayersMultiplier

    Multiplier for damage your thralls deal to players.

    Before

    Setting
    ThrallDamageToPlayersMultiplier
    Default
    0.5
    Range / options
    0 – 10

    After

    Setting
    ThrallDamageToPlayersMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Characters remain in world after logout: Changed LogoutCharactersRemainInTheWorld

    True = logged-out players remain in the world unconscious and can be attacked.

    Before

    Setting
    LogoutCharactersRemainInTheWorld
    Default
    True

    After

    Setting
    LogoutCharactersRemainInTheWorld
    Default
    True
  • Saturday — Building damage enabled: Changed PVPBuildingDamageEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledSaturday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledSaturday
    Default
    False
  • Thursday — Building damage enabled: Changed PVPBuildingDamageEnabledThursday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledThursday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledThursday
    Default
    False
  • Friday — Building damage from (hour): Changed PVPBuildingDamageTimeFridayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeFridayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage from (hour): Changed PVPBuildingDamageTimeMondayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeMondayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — Building damage to (hour): Changed PVPBuildingDamageTimeSaturdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage from (hour): Changed PVPBuildingDamageTimeSundayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSundayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage to (hour): Changed PVPBuildingDamageTimeThursdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Moving stamina regen rate: Changed StaminaMovingRegenRateMultiplier

    Multiplier for stamina regen while moving.

    Before

    Setting
    StaminaMovingRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StaminaMovingRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stationary stamina regen rate: Changed StaminaStaticRegenRateMultiplier

    Multiplier for stamina regen while standing still.

    Before

    Setting
    StaminaStaticRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StaminaStaticRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Wednesday — Building damage enabled: Changed PVPBuildingDamageEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledWednesday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledWednesday
    Default
    False
  • Tuesday — Building damage from (hour): Changed PVPBuildingDamageTimeTuesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — Building damage to (hour): Changed PVPBuildingDamageTimeWednesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Stamina cost while sprinting: Changed PlayerStaminaCostSprintMultiplier

    Multiplier for stamina consumption while sprinting.

    Before

    Setting
    PlayerStaminaCostSprintMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerStaminaCostSprintMultiplier
    Default
    1
    Range / options
    0 – 10
  • PvP mount endurance damage: Changed PvPMountEnduranceDamageMultiplier

    Multiplier for endurance damage mounts take in PvP.

    Before

    Setting
    PvPMountEnduranceDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PvPMountEnduranceDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thrall corruption removal: Changed ThrallCorruptionRemovalMultiplier

    Multiplier for corruption removal on thralls.

    Before

    Setting
    ThrallCorruptionRemovalMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    ThrallCorruptionRemovalMultiplier
    Default
    1
    Range / options
    0 – 10
  • Saturday — Building damage from (hour): Changed PVPBuildingDamageTimeSaturdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage from (hour): Changed PVPBuildingDamageTimeThursdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeThursdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Overweight penalty multiplier: Changed PlayerEncumbrancePenaltyMultiplier

    Multiplier for the movement penalty when overweight.

    Before

    Setting
    PlayerEncumbrancePenaltyMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerEncumbrancePenaltyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Rescue only on own land claim: Changed EnableFollowerRescueOnLandClaimOnly

    True = knocked-out followers can only be rescued on your own land claim.

    Before

    Setting
    EnableFollowerRescueOnLandClaimOnly
    Default
    True

    After

    Setting
    EnableFollowerRescueOnLandClaimOnly
    Default
    True
  • Wednesday — Building damage from (hour): Changed PVPBuildingDamageTimeWednesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Offline unconscious body lifetime (hours): Changed OfflinePlayersUnconsciousBodiesHours

    How long offline unconscious player bodies persist.

    Before

    Setting
    OfflinePlayersUnconsciousBodiesHours
    Default
    168
    Range / options
    0 – 720

    After

    Setting
    OfflinePlayersUnconsciousBodiesHours
    Default
    168
    Range / options
    0 – 720
  • Repair penalty chance: Changed ItemRepairDurabilityLossPenaltyChance

    Chance that a repair costs extra durability (fraction 0–1).

    Before

    Setting
    ItemRepairDurabilityLossPenaltyChance
    Default
    1
    Range / options
    0 – 1

    After

    Setting
    ItemRepairDurabilityLossPenaltyChance
    Default
    1
    Range / options
    0 – 1
  • Disable building during PvP window: Changed DisableBuildingDuringTimeRestrictedPVP

    Prevents building while the PvP time window is active.

    Before

    Setting
    DisableBuildingDuringTimeRestrictedPVP
    Default
    False

    After

    Setting
    DisableBuildingDuringTimeRestrictedPVP
    Default
    False
  • Rescue in build-exclusion zone: Changed EnableFollowerRescueInBuildExclusionZone

    True = follower rescue is also allowed in build-exclusion zones.

    Before

    Setting
    EnableFollowerRescueInBuildExclusionZone
    Default
    False

    After

    Setting
    EnableFollowerRescueInBuildExclusionZone
    Default
    False
  • Corruption gain from sorcery: Changed PlayerCorruptionGainFromSorceryMultiplier

    Multiplier for corruption gained from casting sorcery.

    Before

    Setting
    PlayerCorruptionGainFromSorceryMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerCorruptionGainFromSorceryMultiplier
    Default
    1
    Range / options
    0 – 10
Barotrauma Setting Deployed state checked

Barotrauma: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (57)
  • Query Port: Changed QUERY_PORT

    Steam A2S query port written into serversettings.xml (queryport attribute). Wired to the second allocation by CreateServerJob.

    Before

    Setting
    QUERY_PORT
    Default
    27016
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    27016
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = on; 0 = off

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Public Server: Changed PUBLIC_SERVER

    List the server in the public Barotrauma/Steam server browser. Required for the Steam A2S query port to open (True/False). Without it the server is only reachable via direct IP join.

    Before

    Setting
    PUBLIC_SERVER
    Default
    True
    Range / options
    True, False
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PUBLIC_SERVER
    Default
    True
    Range / options
    True, False
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow AFK: Changed AllowAFK

    Before

    Setting
    AllowAFK
    Default
    true

    After

    Setting
    AllowAFK
    Default
    true
  • Server tick rate: Changed TickRate

    The game technically allows up to 60 but warns against values above 20, so the panel caps this at the default 20.

    Before

    Setting
    TickRate
    Default
    20
    Range / options
    1 – 20

    After

    Setting
    TickRate
    Default
    20
    Range / options
    1 – 20
  • Play style: Changed PlayStyle

    Before

    Setting
    PlayStyle
    Default
    Casual
    Range / options
    Serious, Casual, Roleplay, Rampage, SomethingDifferent

    After

    Setting
    PlayStyle
    Default
    Casual
    Range / options
    Serious, Casual, Roleplay, Rampage, SomethingDifferent
  • Player limit (MaxPlayers): Changed MaxPlayers

    Barotrauma allows at most 16 players. More players need more RAM and CPU — the recommendation follows your plan.

    Before

    Setting
    MaxPlayers
    Default
    8
    Range / options
    1 – 16

    After

    Setting
    MaxPlayers
    Default
    8
    Range / options
    1 – 16
  • Server name: Changed ServerName

    At most 60 characters; cannot be empty. Emoji may count as two characters.

    Before

    Setting
    ServerName
    Default
    Server

    After

    Setting
    ServerName
    Default
    Server
  • Automatically restart round: Changed AutoRestart

    Before

    Setting
    AutoRestart
    Default
    false

    After

    Setting
    AutoRestart
    Default
    false
  • Ironman with permadeath: Changed IronmanMode

    Only applies in Permadeath mode and prevents obtaining any new character after death.

    Before

    Setting
    IronmanMode
    Default
    false

    After

    Setting
    IronmanMode
    Default
    false
  • AFK kick after (sec): Changed KickAFKTime

    Before

    Setting
    KickAFKTime
    Default
    600
    Range / options
    60 – 7200

    After

    Setting
    KickAFKTime
    Default
    600
    Range / options
    60 – 7200
  • Respawn mode: Changed RespawnMode

    Before

    Setting
    RespawnMode
    Default
    MidRound
    Range / options
    None, MidRound, BetweenRounds, Permadeath

    After

    Setting
    RespawnMode
    Default
    MidRound
    Range / options
    None, MidRound, BetweenRounds, Permadeath
  • Vote duration (sec): Changed VoteTimeout

    Before

    Setting
    VoteTimeout
    Default
    30
    Range / options
    5 – 300

    After

    Setting
    VoteTimeout
    Default
    30
    Range / options
    5 – 300
  • PvP win score: Changed WinScorePvP

    Before

    Setting
    WinScorePvP
    Default
    200
    Range / options
    1 – 1000

    After

    Setting
    WinScorePvP
    Default
    200
    Range / options
    1 – 1000
  • Karma system: Changed KarmaEnabled

    Uses the existing karma preset; this editor does not modify the separate karma file.

    Before

    Setting
    KarmaEnabled
    Default
    false

    After

    Setting
    KarmaEnabled
    Default
    false
  • Killable NPCs: Changed KillableNPCs

    Before

    Setting
    KillableNPCs
    Default
    true

    After

    Setting
    KillableNPCs
    Default
    true
  • Allow rewiring: Changed AllowRewiring

    Before

    Setting
    AllowRewiring
    Default
    true

    After

    Setting
    AllowRewiring
    Default
    true
  • Kick voting: Changed AllowVoteKick

    Before

    Setting
    AllowVoteKick
    Default
    true

    After

    Setting
    AllowVoteKick
    Default
    true
  • Randomize route seed: Changed RandomizeSeed

    Before

    Setting
    RandomizeSeed
    Default
    true

    After

    Setting
    RandomizeSeed
    Default
    true
  • Allow disguises: Changed AllowDisguises

    Before

    Setting
    AllowDisguises
    Default
    true

    After

    Setting
    AllowDisguises
    Default
    true
  • End-round voting: Changed AllowEndVoting

    Before

    Setting
    AllowEndVoting
    Default
    true

    After

    Setting
    AllowEndVoting
    Default
    true
  • Save server logs: Changed SaveServerLogs

    Before

    Setting
    SaveServerLogs
    Default
    true

    After

    Setting
    SaveServerLogs
    Default
    true
  • Allow spectating: Changed AllowSpectating

    Before

    Setting
    AllowSpectating
    Default
    true

    After

    Setting
    AllowSpectating
    Default
    true
  • Minimum respawn ratio: Changed MinRespawnRatio

    Before

    Setting
    MinRespawnRatio
    Default
    0.2
    Range / options
    0 – 1

    After

    Setting
    MinRespawnRatio
    Default
    0.2
    Range / options
    0 – 1
  • Respawn interval (sec): Changed RespawnInterval

    Before

    Setting
    RespawnInterval
    Default
    30
    Range / options
    10 – 3600

    After

    Setting
    RespawnInterval
    Default
    30
    Range / options
    10 – 3600
  • Maximum shuttle time (sec): Changed MaxTransportTime

    Before

    Setting
    MaxTransportTime
    Default
    180
    Range / options
    30 – 3600

    After

    Setting
    MaxTransportTime
    Default
    180
    Range / options
    30 – 3600
  • Submarine selection: Changed SubSelectionMode

    Before

    Setting
    SubSelectionMode
    Default
    Manual
    Range / options
    Manual, Random, Vote

    After

    Setting
    SubSelectionMode
    Default
    Manual
    Range / options
    Manual, Random, Vote
  • Voice chat: Changed VoiceChatEnabled

    Before

    Setting
    VoiceChatEnabled
    Default
    true

    After

    Setting
    VoiceChatEnabled
    Default
    true
  • Friendly fire: Changed AllowFriendlyFire

    Before

    Setting
    AllowFriendlyFire
    Default
    true

    After

    Setting
    AllowFriendlyFire
    Default
    true
  • Allow mod downloads: Changed AllowModDownloads

    Off prompts players to use Workshop downloads instead and reduces direct server transfers.

    Before

    Setting
    AllowModDownloads
    Default
    true

    After

    Setting
    AllowModDownloads
    Default
    true
  • Mode selection: Changed ModeSelectionMode

    Before

    Setting
    ModeSelectionMode
    Default
    Manual
    Range / options
    Manual, Random, Vote

    After

    Setting
    ModeSelectionMode
    Default
    Manual
    Range / options
    Manual, Random, Vote
  • Description and MOTD: Changed ServerMessageText

    At most 2000 characters. Emoji may count as two characters. Leave empty to remove the description.

    Before

    Setting
    ServerMessageText
    Default

    After

    Setting
    ServerMessageText
    Default
  • Use respawn shuttle: Changed UseRespawnShuttle

    Before

    Setting
    UseRespawnShuttle
    Default
    true

    After

    Setting
    UseRespawnShuttle
    Default
    true
  • General vote ratio: Changed VoteRequiredRatio

    Before

    Setting
    VoteRequiredRatio
    Default
    0.6
    Range / options
    0 – 1

    After

    Setting
    VoteRequiredRatio
    Default
    0.6
    Range / options
    0 – 1
  • Allow file transfers: Changed AllowFileTransfers

    Before

    Setting
    AllowFileTransfers
    Default
    true

    After

    Setting
    AllowFileTransfers
    Default
    true
  • Game mode: Changed GameModeIdentifier

    Before

    Setting
    GameModeIdentifier
    Default
    sandbox
    Range / options
    sandbox, mission, pvp, multiplayercampaign

    After

    Setting
    GameModeIdentifier
    Default
    sandbox
    Range / options
    sandbox, mission, pvp, multiplayercampaign
  • Maximum lag compensation (ms): Changed MaxLagCompensation

    Before

    Setting
    MaxLagCompensation
    Default
    150
    Range / options
    0 – 500

    After

    Setting
    MaxLagCompensation
    Default
    150
    Range / options
    0 – 500
  • Track opponent in PvP: Changed TrackOpponentInPvP

    Before

    Setting
    TrackOpponentInPvP
    Default
    true

    After

    Setting
    TrackOpponentInPvP
    Default
    true
  • Traitor probability: Changed TraitorProbability

    Before

    Setting
    TraitorProbability
    Default
    0
    Range / options
    0 – 1

    After

    Setting
    TraitorProbability
    Default
    0
    Range / options
    0 – 1
  • Restart delay (sec): Changed AutoRestartInterval

    Before

    Setting
    AutoRestartInterval
    Default
    60
    Range / options
    10 – 3600

    After

    Setting
    AutoRestartInterval
    Default
    60
    Range / options
    10 – 3600
  • Lock all default wires: Changed LockAllDefaultWires

    Before

    Setting
    LockAllDefaultWires
    Default
    false

    After

    Setting
    LockAllDefaultWires
    Default
    false
  • Allow drag-and-drop giving: Changed AllowDragAndDropGive

    Before

    Setting
    AllowDragAndDropGive
    Default
    true

    After

    Setting
    AllowDragAndDropGive
    Default
    true
  • Destructible outposts: Changed DestructibleOutposts

    Before

    Setting
    DestructibleOutposts
    Default
    false

    After

    Setting
    DestructibleOutposts
    Default
    false
  • Kick-vote cooldown (sec): Changed DisallowKickVoteTime

    Before

    Setting
    DisallowKickVoteTime
    Default
    120
    Range / options
    0 – 3600

    After

    Setting
    DisallowKickVoteTime
    Default
    120
    Range / options
    0 – 3600
  • End-round vote ratio: Changed EndVoteRequiredRatio

    Before

    Setting
    EndVoteRequiredRatio
    Default
    0.6
    Range / options
    0 – 1

    After

    Setting
    EndVoteRequiredRatio
    Default
    0.6
    Range / options
    0 – 1
  • Disconnected character remains (sec): Changed KillDisconnectedTime

    Before

    Setting
    KillDisconnectedTime
    Default
    300
    Range / options
    0 – 3600

    After

    Setting
    KillDisconnectedTime
    Default
    300
    Range / options
    0 – 3600
  • Kick vote ratio: Changed KickVoteRequiredRatio

    Before

    Setting
    KickVoteRequiredRatio
    Default
    0.6
    Range / options
    0 – 1

    After

    Setting
    KickVoteRequiredRatio
    Default
    0.6
    Range / options
    0 – 1
  • Start when enough clients are ready: Changed StartWhenClientsReady

    Before

    Setting
    StartWhenClientsReady
    Default
    false

    After

    Setting
    StartWhenClientsReady
    Default
    false
  • Allow linking Wi-Fi to chat: Changed AllowLinkingWifiToChat

    Before

    Setting
    AllowLinkingWifiToChat
    Default
    false

    After

    Setting
    AllowLinkingWifiToChat
    Default
    false
  • Looted money destination: Changed LootedMoneyDestination

    Before

    Setting
    LootedMoneyDestination
    Default
    Bank
    Range / options
    Bank, Wallet

    After

    Setting
    LootedMoneyDestination
    Default
    Bank
    Range / options
    Bank, Wallet
  • Minimum players for traitors: Changed TraitorsMinPlayerCount

    Before

    Setting
    TraitorsMinPlayerCount
    Default
    1
    Range / options
    1 – 16

    After

    Setting
    TraitorsMinPlayerCount
    Default
    1
    Range / options
    1 – 16
  • Level difficulty: Changed SelectedLevelDifficulty

    Before

    Setting
    SelectedLevelDifficulty
    Default
    0
    Range / options
    0 – 100

    After

    Setting
    SelectedLevelDifficulty
    Default
    0
    Range / options
    0 – 100
  • Allow immediate item delivery: Changed AllowImmediateItemDelivery

    Before

    Setting
    AllowImmediateItemDelivery
    Default
    true

    After

    Setting
    AllowImmediateItemDelivery
    Default
    true
  • Skill loss on death (%): Changed SkillLossPercentageOnDeath

    Before

    Setting
    SkillLossPercentageOnDeath
    Default
    20
    Range / options
    0 – 100

    After

    Setting
    SkillLossPercentageOnDeath
    Default
    20
    Range / options
    0 – 100
  • Required ready ratio: Changed StartWhenClientsReadyRatio

    Before

    Setting
    StartWhenClientsReadyRatio
    Default
    0.8
    Range / options
    0 – 1

    After

    Setting
    StartWhenClientsReadyRatio
    Default
    0.8
    Range / options
    0 – 1
  • Bot takeover on permadeath: Changed AllowBotTakeoverOnPermadeath

    Before

    Setting
    AllowBotTakeoverOnPermadeath
    Default
    true

    After

    Setting
    AllowBotTakeoverOnPermadeath
    Default
    true
  • Extra loss on immediate respawn (%): Changed SkillLossPercentageOnImmediateRespawn

    Before

    Setting
    SkillLossPercentageOnImmediateRespawn
    Default
    10
    Range / options
    0 – 100

    After

    Setting
    SkillLossPercentageOnImmediateRespawn
    Default
    10
    Range / options
    0 – 100
Arma Reforger Setting Deployed state checked

Arma Reforger: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (14)
  • Server Region: Changed REGION

    Region listed in the server browser. ISO 3166-1 alpha-2 codes can be used in this field.

    Before

    Setting
    REGION
    Default
    DE
    Range / options
    AD, AE, AF, AG, AI, AL, AM, AO, AQ, AR, AS, AT, AU, AW, AX, AZ, BA, BB, BD, BE, BF, BG, BH, BI, BJ, BL, BM, BN, BO, BQ, BR, BS, BT, BV, BW, BY, BZ, CA, CC, CD, CF, CG, CH, CI, CK, CL, CM, CN, CO, CR, CU, CV, CW, CX, CY, CZ, DE, DJ, DK, DM, DO, DZ, EC, EE, EG, EH, ER, ES, ET, EU, FI, FJ, FK, FM, FO, FR, GA, GB, GD, GE, GF, GG, GH, GI, GL, GM, GN, GP, GQ, GR, GS, GT, GU, GW, GY, HK, HM, HN, HR, HT, HU, ID, IE, IL, IM, IN, IO, IQ, IR, IS, IT, JE, JM, JO, JP, KE, KG, KH, KI, KM, KN, KP, KR, KW, KY, KZ, LA, LB, LC, LI, LK, LR, LS, LT, LU, LV, LY, MA, MC, MD, ME, MF, MG, MH, MK, ML, MM, MN, MO, MP, MQ, MR, MS, MT, MU, MV, MW, MX, MY, MZ, NA, NC, NE, NF, NG, NI, NL, NO, NP, NR, NU, NZ, OM, PA, PE, PF, PG, PH, PK, PL, PM, PN, PR, PS, PT, PW, PY, QA, RE, RO, RS, RU, RW, SA, SB, SC, SD, SE, SG, SH, SI, SJ, SK, SL, SM, SN, SO, SR, SS, ST, SV, SX, SY, SZ, TC, TD, TF, TG, TH, TJ, TK, TL, TM, TN, TO, TR, TT, TV, TW, TZ, UA, UG, UM, US, UY, UZ, VA, VC, VE, VG, VI, VN, VU, WF, WS, YE, YT, ZA, ZM, ZW
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    REGION
    Default
    DE
    Range / options
    AD, AE, AF, AG, AI, AL, AM, AO, AQ, AR, AS, AT, AU, AW, AX, AZ, BA, BB, BD, BE, BF, BG, BH, BI, BJ, BL, BM, BN, BO, BQ, BR, BS, BT, BV, BW, BY, BZ, CA, CC, CD, CF, CG, CH, CI, CK, CL, CM, CN, CO, CR, CU, CV, CW, CX, CY, CZ, DE, DJ, DK, DM, DO, DZ, EC, EE, EG, EH, ER, ES, ET, EU, FI, FJ, FK, FM, FO, FR, GA, GB, GD, GE, GF, GG, GH, GI, GL, GM, GN, GP, GQ, GR, GS, GT, GU, GW, GY, HK, HM, HN, HR, HT, HU, ID, IE, IL, IM, IN, IO, IQ, IR, IS, IT, JE, JM, JO, JP, KE, KG, KH, KI, KM, KN, KP, KR, KW, KY, KZ, LA, LB, LC, LI, LK, LR, LS, LT, LU, LV, LY, MA, MC, MD, ME, MF, MG, MH, MK, ML, MM, MN, MO, MP, MQ, MR, MS, MT, MU, MV, MW, MX, MY, MZ, NA, NC, NE, NF, NG, NI, NL, NO, NP, NR, NU, NZ, OM, PA, PE, PF, PG, PH, PK, PL, PM, PN, PR, PS, PT, PW, PY, QA, RE, RO, RS, RU, RW, SA, SB, SC, SD, SE, SG, SH, SI, SJ, SK, SL, SM, SN, SO, SR, SS, ST, SV, SX, SY, SZ, TC, TD, TF, TG, TH, TJ, TK, TL, TM, TN, TO, TR, TT, TV, TW, TZ, UA, UG, UM, US, UY, UZ, VA, VC, VE, VG, VI, VN, VU, WF, WS, YE, YT, ZA, ZM, ZW
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Advanced] Max FPS: Changed MAX_FPS

    Sets a maximum FPS limit for the server, saving performance in some cases. Leave empty for no limit.

    Before

    Setting
    MAX_FPS
    Default
    120
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_FPS
    Default
    120
    When it takes effect
    Takes effect after saving and restarting the server.
  • Visible in Server Browser: Changed VISIBLE

    Set the visibility of the server in the Server Browser.

    Before

    Setting
    VISIBLE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    VISIBLE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable BattlEye: Changed BATTLEYE

    Enables the anti-cheat engine on the server and requires all clients to be running it.

    Before

    Setting
    BATTLEYE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BATTLEYE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Repair] Validate Server Files: Changed VALIDATE

    "true" to enable; empty to disable. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.

    Before

    Setting
    VALIDATE
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    VALIDATE
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Changed QUERY_PORT

    Steam A2S query port (config.json a2s.port). Wired to the second allocation by CreateServerJob.

    Before

    Setting
    QUERY_PORT
    Default
    17777
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    17777
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Automatic Updates: Changed AUTO_UPDATE

    Quickly checks for any server or mod updates on startup, and updates if necessary.

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum number of players allowed to join the server.

    Before

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 128
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 128
    When it takes effect
    Takes effect after saving and restarting the server.
  • Scenario ID: Changed SCENARIO_ID

    ID of scenario to run/play. Valid IDs can be viewed in the console upon startup of the server.

    Before

    Setting
    SCENARIO_ID
    Default
    {ECC61978EDCC2B5A}Missions/23_Campaign.conf
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SCENARIO_ID
    Default
    {ECC61978EDCC2B5A}Missions/23_Campaign.conf
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Name displayed in the server browser.

    Before

    Setting
    SERVER_NAME
    Default
    Arma Reforger Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    Arma Reforger Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Advanced] Log FPS Interval: Changed LOG_INTERVAL

    How often (in seconds) to log the FPS and other debug stats to the console. Set to 0 to disable.

    Before

    Setting
    LOG_INTERVAL
    Default
    0
    Range / options
    0 – …
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    LOG_INTERVAL
    Default
    0
    Range / options
    0 – …
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Joinable: Changed AUTO_JOINABLE

    Legacy setting: current Arma Reforger rejects game.autoJoinable. This value has no effect and is read-only.

    Before

    Setting
    AUTO_JOINABLE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_JOINABLE
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Disable Third Person: Changed DISABLE_THIRD

    Before

    Setting
    DISABLE_THIRD
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DISABLE_THIRD
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Crossplay: Changed CROSS_PLATFORM

    Allow PC, Xbox and PlayStation players to join the same server.

    Before

    Setting
    CROSS_PLATFORM
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CROSS_PLATFORM
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
Minecraft Java-Modded Plugin release Published by the developer

FP's AntiFreecam 1.5.2-f5131c1

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: alpha

Declared game versions: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: bukkit, folia, paper, purpur, spigot

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.4

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: fabric

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.4

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: sponge

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.4

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: folia, paper

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.3.13.4

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.1.2

Supported server software: neoforge

Minecraft Java-Modded Plugin release Published by the developer

Auction House Plugin 1.5.6

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: bukkit, folia, paper, purpur, spigot

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.4.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.3

Supported server software: sponge

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.4.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.3

Supported server software: neoforge

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.4.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.3

Supported server software: fabric

Minecraft Java-Modded Plugin release Published by the developer

squaremap 1.4.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.3

Supported server software: folia, paper

Minecraft Java-Modded Plugin release Published by the developer

Strength SMP - Season IV 1.8+mod

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: fabric, forge, neoforge, quilt

Minecraft Java-Modded Plugin release Published by the developer

Strength SMP - Season IV 1.8

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: datapack

Minecraft Java-Modded Plugin release Published by the developer

SimpleSpawn 1.10

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3

Supported server software: folia, paper, purpur, spigot