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ARK: Survival Ascended: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

Community Crunch 521: Big Ship Energy

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Game update Published

Astraeos Heaven & Abyss Update is now live!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

Community Crunch 520: Three heads. One very good boy.

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

Community Crunch 519: Tusk, Tusk, Boom!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (66)
  • Flyer carry in PvE: Removed AllowFlyerCarryPvE

    True = flyers may pick up wild creatures in PvE.

    Before

    Setting
    AllowFlyerCarryPvE
    Default
    True
  • Allow third-person view: Removed AllowThirdPersonPlayer

    True = players may switch to third-person view.

    Before

    Setting
    AllowThirdPersonPlayer
    Default
    True
  • Difficulty (DifficultyOffset 0.0–1.0): Removed DifficultyOffset

    1.0 = max level (wild dinos up to 150). Decimal value, e.g. 0.5.

    Before

    Setting
    DifficultyOffset
    Default
    1.0
  • Harvest multiplier (HarvestAmountMultiplier): Removed HarvestAmountMultiplier

    Multiplier for harvested resources. Decimal, e.g. 2.0 = double.

    Before

    Setting
    HarvestAmountMultiplier
    Default
    1.0
  • Max players: Removed MaxPlayers

    How many players can be on the server at once.

    Before

    Setting
    MaxPlayers
    Default
    70
    Range / options
    1 – 255
  • PvE mode (no player PvP): Removed ServerPVE

    True = pure PvE server, False = PvP allowed.

    Before

    Setting
    ServerPVE
    Default
    False
  • Taming speed (TamingSpeedMultiplier): Removed TamingSpeedMultiplier

    Higher = faster taming. Decimal, e.g. 3.0.

    Before

    Setting
    TamingSpeedMultiplier
    Default
    1.0
  • XP rate (XPMultiplier): Removed XPMultiplier

    Multiplier for XP gained. Decimal value.

    Before

    Setting
    XPMultiplier
    Default
    1.0
  • Log admin commands (AdminLogging): Added AdminLogging

    True = logs all admin commands to in-game chat. Not in the default file — created on first save.

    After

    Setting
    AdminLogging
    Default
    False
  • Allow cave building in PvE (AllowCaveBuildingPvE): Added AllowCaveBuildingPvE

    True = allows building in caves in PvE mode. Not in the default file — created on first save.

    After

    Setting
    AllowCaveBuildingPvE
    Default
    False
  • Flyer carry in PvE (AllowFlyerCarryPvE): Added AllowFlyerCarryPvE

    True = flyers may pick up wild creatures in PvE. Not in the default file — created on first save.

    After

    Setting
    AllowFlyerCarryPvE
    Default
    False
  • Hide damage source from logs (AllowHideDamageSourceFromLogs): Added AllowHideDamageSourceFromLogs

    True = allows players to hide their name as the damage source in the tribe log.

    After

    Setting
    AllowHideDamageSourceFromLogs
    Default
    True
  • Show hit markers (AllowHitMarkers): Added AllowHitMarkers

    True = shows visual feedback on successful hits.

    After

    Setting
    AllowHitMarkers
    Default
    True
  • Allow raid dino feeding (AllowRaidDinoFeeding): Added AllowRaidDinoFeeding

    True = allows permanently taming Titanosaurs by feeding them. Not in the default file — created on first save.

    After

    Setting
    AllowRaidDinoFeeding
    Default
    False
  • Allow third-person view (AllowThirdPersonPlayer): Added AllowThirdPersonPlayer

    True = players may switch to third-person view.

    After

    Setting
    AllowThirdPersonPlayer
    Default
    True
  • Always allow structure pickup (AlwaysAllowStructurePickup): Added AlwaysAllowStructurePickup

    True = structures can always be picked back up, not just briefly after placement.

    After

    Setting
    AlwaysAllowStructurePickup
    Default
    True
  • Leave notifications (AlwaysNotifyPlayerLeft): Added AlwaysNotifyPlayerLeft

    True = players always get notified when someone leaves the server. Not in the default file — created on first save.

    After

    Setting
    AlwaysNotifyPlayerLeft
    Default
    False
  • Auto-destroy old structures (AutoDestroyOldStructuresMultiplier): Added AutoDestroyOldStructuresMultiplier

    0 = disabled, 1.0 = enables auto-destruction of abandoned structures. Not in the default file — created on first save.

    After

    Setting
    AutoDestroyOldStructuresMultiplier
    Default
    0
    Range / options
    0 – 2
  • Auto-save interval (min, AutoSavePeriodMinutes): Added AutoSavePeriodMinutes

    How often the server auto-saves the world.

    After

    Setting
    AutoSavePeriodMinutes
    Default
    15
    Range / options
    1 – 120
  • Auto-unlock all engrams (AutoUnlockAllEngrams): Added AutoUnlockAllEngrams

    True = all engrams are available from level 1 without spending engram points. Not in the default file — created on first save.

    After

    Setting
    AutoUnlockAllEngrams
    Default
    False
  • Difficulty (DifficultyOffset): Added DifficultyOffset

    1.0 = max level (wild dinos up to 150). Not in the default file — created on first save.

    After

    Setting
    DifficultyOffset
    Default
    1
    Range / options
    0.01 – 1
  • Creature food drain (DinoCharacterFoodDrainMultiplier): Added DinoCharacterFoodDrainMultiplier

    Higher = creatures get hungry faster (also affects taming time). Not in the default file — created on first save.

    After

    Setting
    DinoCharacterFoodDrainMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Creature health recovery (DinoCharacterHealthRecoveryMultiplier): Added DinoCharacterHealthRecoveryMultiplier

    Higher = creatures heal faster. Not in the default file — created on first save.

    After

    Setting
    DinoCharacterHealthRecoveryMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Creature stamina drain (DinoCharacterStaminaDrainMultiplier): Added DinoCharacterStaminaDrainMultiplier

    Higher = creatures get tired faster. Not in the default file — created on first save.

    After

    Setting
    DinoCharacterStaminaDrainMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Creature spawn count (DinoCountMultiplier): Added DinoCountMultiplier

    Multiplier for the number of creatures spawned. Not in the default file — created on first save.

    After

    Setting
    DinoCountMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Creature damage (DinoDamageMultiplier): Added DinoDamageMultiplier

    Multiplier for damage wild creatures deal. Not in the default file — created on first save.

    After

    Setting
    DinoDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Dino harvesting damage (DinoHarvestingDamageMultiplier): Added DinoHarvestingDamageMultiplier

    Higher = tamed dinos harvest resources faster. Not in the default file — created on first save.

    After

    Setting
    DinoHarvestingDamageMultiplier
    Default
    3.2
    Range / options
    0.1 – 10
  • Creature resistance (DinoResistanceMultiplier): Added DinoResistanceMultiplier

    Multiplier for the resistance to damage wild creatures receive. Not in the default file — created on first save.

    After

    Setting
    DinoResistanceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Disable PvE gamma adjustment (DisablePvEGamma): Added DisablePvEGamma

    True = disables gamma (brightness) adjustment in PvE mode. Not in the default file — created on first save.

    After

    Setting
    DisablePvEGamma
    Default
    False
  • Disable join notifications (DontAlwaysNotifyPlayerJoined): Added DontAlwaysNotifyPlayerJoined

    True = globally disables the notification when a player joins. Not in the default file — created on first save.

    After

    Setting
    DontAlwaysNotifyPlayerJoined
    Default
    False
  • Harvest multiplier (HarvestAmountMultiplier): Added HarvestAmountMultiplier

    Multiplier for harvested resources. Not in the default file — created on first save.

    After

    Setting
    HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Implant suicide cooldown (sec, ImplantSuicideCD): Added ImplantSuicideCD

    Cooldown for the implant's self-destruct (suicide) function.

    After

    Setting
    ImplantSuicideCD
    Default
    28800
    Range / options
    0 – 86400
  • Item stack size (ItemStackSizeMultiplier): Added ItemStackSizeMultiplier

    Multiplier for maximum item stack size.

    After

    Setting
    ItemStackSizeMultiplier
    Default
    1
    Range / options
    0.1 – 100
  • Idle kick time (sec, KickIdlePlayersPeriod): Added KickIdlePlayersPeriod

    Players are kicked after this idle time.

    After

    Setting
    KickIdlePlayersPeriod
    Default
    3600
    Range / options
    60 – 86400
  • Max tamed dinos (MaxTamedDinos): Added MaxTamedDinos

    Server-wide cap on tamed creatures.

    After

    Setting
    MaxTamedDinos
    Default
    5000
    Range / options
    0 – 20000
  • Soft tame limit (MaxTamedDinos_SoftTameLimit): Added MaxTamedDinos_SoftTameLimit

    Above this count, inactive dinos become eligible for automatic deletion.

    After

    Setting
    MaxTamedDinos_SoftTameLimit
    Default
    5000
    Range / options
    0 – 20000
  • Deletion countdown (sec, MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration): Added MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration

    Seconds until automatic deletion once the soft tame limit is exceeded.

    After

    Setting
    MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration
    Default
    604800
    Range / options
    0 – 2592000
  • Power required for aquatic compartments (NeedsPowerToActivateAquaticCompartments): Added NeedsPowerToActivateAquaticCompartments

    True = aquatic compartments (Aquatica) require an active power source.

    After

    Setting
    NeedsPowerToActivateAquaticCompartments
    Default
    True
  • Buried treasure auto-reveal (sec, OverrideSecondsUntilBuriedTreasureAutoReveals): Added OverrideSecondsUntilBuriedTreasureAutoReveals

    Seconds until buried treasure is automatically revealed on the map.

    After

    Setting
    OverrideSecondsUntilBuriedTreasureAutoReveals
    Default
    1209600
    Range / options
    0 – 2592000
  • Swim speed (OxygenSwimSpeedStatMultiplier): Added OxygenSwimSpeedStatMultiplier

    Multiplier for player swim speed.

    After

    Setting
    OxygenSwimSpeedStatMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max structures per platform (PerPlatformMaxStructuresMultiplier): Added PerPlatformMaxStructuresMultiplier

    Multiplier for the max number of structures per platform creature.

    After

    Setting
    PerPlatformMaxStructuresMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Platform saddle build area (PlatformSaddleBuildAreaBoundsMultiplier): Added PlatformSaddleBuildAreaBoundsMultiplier

    Multiplier for the usable build area on platform creatures.

    After

    Setting
    PlatformSaddleBuildAreaBoundsMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Player food drain (PlayerCharacterFoodDrainMultiplier): Added PlayerCharacterFoodDrainMultiplier

    Higher = players get hungry faster. Not in the default file — created on first save.

    After

    Setting
    PlayerCharacterFoodDrainMultiplier
    Default
    1
    Range / options
    0.1 – 5
  • Player health recovery (PlayerCharacterHealthRecoveryMultiplier): Added PlayerCharacterHealthRecoveryMultiplier

    Higher = players heal faster. Not in the default file — created on first save.

    After

    Setting
    PlayerCharacterHealthRecoveryMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Player stamina drain (PlayerCharacterStaminaDrainMultiplier): Added PlayerCharacterStaminaDrainMultiplier

    Higher = players get tired faster. Not in the default file — created on first save.

    After

    Setting
    PlayerCharacterStaminaDrainMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Player water drain (PlayerCharacterWaterDrainMultiplier): Added PlayerCharacterWaterDrainMultiplier

    Higher = players get thirsty faster. Not in the default file — created on first save.

    After

    Setting
    PlayerCharacterWaterDrainMultiplier
    Default
    1
    Range / options
    0.1 – 5
  • Player damage (PlayerDamageMultiplier): Added PlayerDamageMultiplier

    Multiplier for damage players deal. Not in the default file — created on first save.

    After

    Setting
    PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Player resistance (PlayerResistanceMultiplier): Added PlayerResistanceMultiplier

    Multiplier for the resistance to damage players receive. Not in the default file — created on first save.

    After

    Setting
    PlayerResistanceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Proximity chat (ProximityChat): Added ProximityChat

    True = only nearby players can see each other's chat messages. Not in the default file — created on first save.

    After

    Setting
    ProximityChat
    Default
    False
  • PvE dino decay period (PvEDinoDecayPeriodMultiplier): Added PvEDinoDecayPeriodMultiplier

    How long unclaimed dinos persist in PvE mode before decaying.

    After

    Setting
    PvEDinoDecayPeriodMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Raid dino food drain (RaidDinoCharacterFoodDrainMultiplier): Added RaidDinoCharacterFoodDrainMultiplier

    Food drain rate for titan/raid creatures like Titanosaurs.

    After

    Setting
    RaidDinoCharacterFoodDrainMultiplier
    Default
    1
    Range / options
    0.1 – 100
  • Resource respawn rate (ResourcesRespawnPeriodMultiplier): Added ResourcesRespawnPeriodMultiplier

    Lower values make resource nodes respawn faster. Not in the default file — created on first save.

    After

    Setting
    ResourcesRespawnPeriodMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Show crosshair (ServerCrosshair): Added ServerCrosshair

    True = shows a crosshair to all players.

    After

    Setting
    ServerCrosshair
    Default
    True
  • Hardcore mode (ServerHardcore): Added ServerHardcore

    True = enables hardcore mode. Not in the default file — created on first save.

    After

    Setting
    ServerHardcore
    Default
    False
  • Show player location on map (ShowMapPlayerLocation): Added ShowMapPlayerLocation

    True = shows the own position on the in-game map.

    After

    Setting
    ShowMapPlayerLocation
    Default
    True
  • Start time (hour, StartTimeHour): Added StartTimeHour

    Hour (0-23) the in-game clock starts at on server boot. -1 = random.

    After

    Setting
    StartTimeHour
    Default
    -1
    Range / options
    -1 – 23
  • Structure damage (StructureDamageMultiplier): Added StructureDamageMultiplier

    Multiplier for the damage structures deal (e.g. spiked walls). Not in the default file — created on first save.

    After

    Setting
    StructureDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Hold-to-pickup duration (sec, StructurePickupHoldDuration): Added StructurePickupHoldDuration

    How long the pickup key must be held down.

    After

    Setting
    StructurePickupHoldDuration
    Default
    0.5
    Range / options
    0 – 10
  • Pickup window after placement (sec, StructurePickupTimeAfterPlacement): Added StructurePickupTimeAfterPlacement

    How long after placement a structure can be picked back up without losing materials.

    After

    Setting
    StructurePickupTimeAfterPlacement
    Default
    30
    Range / options
    0 – 600
  • Structure resource-block radius (StructurePreventResourceRadiusMultiplier): Added StructurePreventResourceRadiusMultiplier

    Multiplier for the radius in which structures block resource respawn.

    After

    Setting
    StructurePreventResourceRadiusMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure resistance (StructureResistanceMultiplier): Added StructureResistanceMultiplier

    Multiplier for the resistance to damage structures receive. Not in the default file — created on first save.

    After

    Setting
    StructureResistanceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Taming speed (TamingSpeedMultiplier): Added TamingSpeedMultiplier

    Higher = faster taming. Not in the default file — created on first save.

    After

    Setting
    TamingSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max structures in range (TheMaxStructuresInRange): Added TheMaxStructuresInRange

    Cap on structures within a radius (performance protection).

    After

    Setting
    TheMaxStructuresInRange
    Default
    10500
    Range / options
    1000 – 50000
  • Tribe rename cooldown (min, TribeNameChangeCooldown): Added TribeNameChangeCooldown

    Minutes required between two tribe rename actions.

    After

    Setting
    TribeNameChangeCooldown
    Default
    15
    Range / options
    0 – 1440
  • XP rate (XPMultiplier): Added XPMultiplier

    Multiplier for XP gained. Not in the default file — created on first save.

    After

    Setting
    XPMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Block cross-ARK downloads (noTributeDownloads): Added noTributeDownloads

    True = prevents downloading cross-ARK data (tributes) onto this server. Not in the default file — created on first save.

    After

    Setting
    noTributeDownloads
    Default
    False
Developer announcement Published

Community Crunch 518: Long Live the King!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Developer announcement Published

Community Crunch 517: Sharper Than Ever

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Idle kick time (sec, KickIdlePlayersPeriod)

Players are kicked after this idle time.

Setting
KickIdlePlayersPeriod
Default
3600
Range / options
60 – 86400
Auto-save interval (min, AutoSavePeriodMinutes)

How often the server auto-saves the world.

Setting
AutoSavePeriodMinutes
Default
15
Range / options
1 – 120
Maximum wild creature level (OverrideOfficialDifficulty)

Sets the highest wild creature level: level = 30 x this value. 5.0 matches official servers (level 150), 10.0 yields level 300. Overrides the difficulty below. Not in the default file — created on first save.

Setting
OverrideOfficialDifficulty
Default
5
Range / options
1 – 20
Difficulty offset (DifficultyOffset)

Fine control between 0.01 and 1.0; 1.0 on its own yields wild creatures up to level 120. The field above overrides it once set — so for level 150, set the wild creature level to 5.0. Not in the default file — created on first save.

Setting
DifficultyOffset
Default
1
Range / options
0.01 – 1
Swim speed (OxygenSwimSpeedStatMultiplier)

Multiplier for player swim speed.

Setting
OxygenSwimSpeedStatMultiplier
Default
1
Range / options
0.1 – 10
Item stack size (ItemStackSizeMultiplier)

Multiplier for maximum item stack size.

Setting
ItemStackSizeMultiplier
Default
1
Range / options
0.1 – 100
XP rate (XPMultiplier)

Multiplier for XP gained. Not in the default file — created on first save.

Setting
XPMultiplier
Default
1
Range / options
0.1 – 10
Harvest multiplier (HarvestAmountMultiplier)

Multiplier for harvested resources. Not in the default file — created on first save.

Setting
HarvestAmountMultiplier
Default
1
Range / options
0.1 – 10
Taming speed (TamingSpeedMultiplier)

Higher = faster taming. Not in the default file — created on first save.

Setting
TamingSpeedMultiplier
Default
1
Range / options
0.1 – 10
Resource respawn rate (ResourcesRespawnPeriodMultiplier)

Lower values make resource nodes respawn faster. Not in the default file — created on first save.

Setting
ResourcesRespawnPeriodMultiplier
Default
1
Range / options
0.1 – 10
Player damage (PlayerDamageMultiplier)

Multiplier for damage players deal. Not in the default file — created on first save.

Setting
PlayerDamageMultiplier
Default
1
Range / options
0.1 – 10
Player resistance (PlayerResistanceMultiplier)

Multiplier for the resistance to damage players receive. Not in the default file — created on first save.

Setting
PlayerResistanceMultiplier
Default
1
Range / options
0.1 – 10
Player food drain (PlayerCharacterFoodDrainMultiplier)

Higher = players get hungry faster. Not in the default file — created on first save.

Setting
PlayerCharacterFoodDrainMultiplier
Default
1
Range / options
0.1 – 5
Player water drain (PlayerCharacterWaterDrainMultiplier)

Higher = players get thirsty faster. Not in the default file — created on first save.

Setting
PlayerCharacterWaterDrainMultiplier
Default
1
Range / options
0.1 – 5
Player stamina drain (PlayerCharacterStaminaDrainMultiplier)

Higher = players get tired faster. Not in the default file — created on first save.

Setting
PlayerCharacterStaminaDrainMultiplier
Default
1
Range / options
0.1 – 10
Player health recovery (PlayerCharacterHealthRecoveryMultiplier)

Higher = players heal faster. Not in the default file — created on first save.

Setting
PlayerCharacterHealthRecoveryMultiplier
Default
1
Range / options
0.1 – 10
Creature damage (DinoDamageMultiplier)

Multiplier for damage wild creatures deal. Not in the default file — created on first save.

Setting
DinoDamageMultiplier
Default
1
Range / options
0.1 – 10
Creature resistance (DinoResistanceMultiplier)

Multiplier for the resistance to damage wild creatures receive. Not in the default file — created on first save.

Setting
DinoResistanceMultiplier
Default
1
Range / options
0.1 – 10
Dino harvesting damage (DinoHarvestingDamageMultiplier)

Higher = tamed dinos harvest resources faster. Not in the default file — created on first save.

Setting
DinoHarvestingDamageMultiplier
Default
3.2
Range / options
0.1 – 10
Creature food drain (DinoCharacterFoodDrainMultiplier)

Higher = creatures get hungry faster (also affects taming time). Not in the default file — created on first save.

Setting
DinoCharacterFoodDrainMultiplier
Default
1
Range / options
0.1 – 10
Creature stamina drain (DinoCharacterStaminaDrainMultiplier)

Higher = creatures get tired faster. Not in the default file — created on first save.

Setting
DinoCharacterStaminaDrainMultiplier
Default
1
Range / options
0.1 – 10
Creature health recovery (DinoCharacterHealthRecoveryMultiplier)

Higher = creatures heal faster. Not in the default file — created on first save.

Setting
DinoCharacterHealthRecoveryMultiplier
Default
1
Range / options
0.1 – 10
Creature spawn count (DinoCountMultiplier)

Multiplier for the number of creatures spawned. Not in the default file — created on first save.

Setting
DinoCountMultiplier
Default
1
Range / options
0.1 – 10
Raid dino food drain (RaidDinoCharacterFoodDrainMultiplier)

Food drain rate for titan/raid creatures like Titanosaurs.

Setting
RaidDinoCharacterFoodDrainMultiplier
Default
1
Range / options
0.1 – 100
PvE dino decay period (PvEDinoDecayPeriodMultiplier)

How long unclaimed dinos persist in PvE mode before decaying.

Setting
PvEDinoDecayPeriodMultiplier
Default
1
Range / options
0.1 – 10
Max tamed dinos (MaxTamedDinos)

Server-wide cap on tamed creatures.

Setting
MaxTamedDinos
Default
5000
Range / options
0 – 20000
Soft tame limit (MaxTamedDinos_SoftTameLimit)

Above this count, inactive dinos become eligible for automatic deletion.

Setting
MaxTamedDinos_SoftTameLimit
Default
5000
Range / options
0 – 20000
Deletion countdown (sec, MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration)

Seconds until automatic deletion once the soft tame limit is exceeded.

Setting
MaxTamedDinos_SoftTameLimit_CountdownForDeletionDuration
Default
604800
Range / options
0 – 2592000
Allow cave building in PvE (AllowCaveBuildingPvE)

True = allows building in caves in PvE mode. Not in the default file — created on first save.

Setting
AllowCaveBuildingPvE
Default
False
Flyer carry in PvE (AllowFlyerCarryPvE)

True = flyers may pick up wild creatures in PvE. Not in the default file — created on first save.

Setting
AllowFlyerCarryPvE
Default
False
Allow raid dino feeding (AllowRaidDinoFeeding)

True = allows permanently taming Titanosaurs by feeding them. Not in the default file — created on first save.

Setting
AllowRaidDinoFeeding
Default
False
Max structures in range (TheMaxStructuresInRange)

Cap on structures within a radius (performance protection).

Setting
TheMaxStructuresInRange
Default
10500
Range / options
1000 – 50000
Structure resource-block radius (StructurePreventResourceRadiusMultiplier)

Multiplier for the radius in which structures block resource respawn.

Setting
StructurePreventResourceRadiusMultiplier
Default
1
Range / options
0 – 10
Platform saddle build area (PlatformSaddleBuildAreaBoundsMultiplier)

Multiplier for the usable build area on platform creatures.

Setting
PlatformSaddleBuildAreaBoundsMultiplier
Default
1
Range / options
0.1 – 10
Max structures per platform (PerPlatformMaxStructuresMultiplier)

Multiplier for the max number of structures per platform creature.

Setting
PerPlatformMaxStructuresMultiplier
Default
1
Range / options
0.1 – 10
Always allow structure pickup (AlwaysAllowStructurePickup)

True = structures can always be picked back up, not just briefly after placement.

Setting
AlwaysAllowStructurePickup
Default
True
Pickup window after placement (sec, StructurePickupTimeAfterPlacement)

How long after placement a structure can be picked back up without losing materials.

Setting
StructurePickupTimeAfterPlacement
Default
30
Range / options
0 – 600
Hold-to-pickup duration (sec, StructurePickupHoldDuration)

How long the pickup key must be held down.

Setting
StructurePickupHoldDuration
Default
0.5
Range / options
0 – 10
Power required for aquatic compartments (NeedsPowerToActivateAquaticCompartments)

True = aquatic compartments (Aquatica) require an active power source.

Setting
NeedsPowerToActivateAquaticCompartments
Default
True
Auto-destroy old structures (AutoDestroyOldStructuresMultiplier)

0 = disabled, 1.0 = enables auto-destruction of abandoned structures. Not in the default file — created on first save.

Setting
AutoDestroyOldStructuresMultiplier
Default
0
Range / options
0 – 2
Structure damage (StructureDamageMultiplier)

Multiplier for the damage structures deal (e.g. spiked walls). Not in the default file — created on first save.

Setting
StructureDamageMultiplier
Default
1
Range / options
0.1 – 10
Structure resistance (StructureResistanceMultiplier)

Multiplier for the resistance to damage structures receive. Not in the default file — created on first save.

Setting
StructureResistanceMultiplier
Default
1
Range / options
0.1 – 10
Tribe rename cooldown (min, TribeNameChangeCooldown)

Minutes required between two tribe rename actions.

Setting
TribeNameChangeCooldown
Default
15
Range / options
0 – 1440
Hide damage source from logs (AllowHideDamageSourceFromLogs)

True = allows players to hide their name as the damage source in the tribe log.

Setting
AllowHideDamageSourceFromLogs
Default
True
Log admin commands (AdminLogging)

True = logs all admin commands to in-game chat. Not in the default file — created on first save.

Setting
AdminLogging
Default
False
Disable join notifications (DontAlwaysNotifyPlayerJoined)

True = globally disables the notification when a player joins. Not in the default file — created on first save.

Setting
DontAlwaysNotifyPlayerJoined
Default
False
Leave notifications (AlwaysNotifyPlayerLeft)

True = players always get notified when someone leaves the server. Not in the default file — created on first save.

Setting
AlwaysNotifyPlayerLeft
Default
False
Block cross-ARK downloads (noTributeDownloads)

True = prevents downloading cross-ARK data (tributes) onto this server. Not in the default file — created on first save.

Setting
noTributeDownloads
Default
False
Show player location on map (ShowMapPlayerLocation)

True = shows the own position on the in-game map.

Setting
ShowMapPlayerLocation
Default
True
Allow third-person view (AllowThirdPersonPlayer)

True = players may switch to third-person view.

Setting
AllowThirdPersonPlayer
Default
True
Show crosshair (ServerCrosshair)

True = shows a crosshair to all players.

Setting
ServerCrosshair
Default
True
Show hit markers (AllowHitMarkers)

True = shows visual feedback on successful hits.

Setting
AllowHitMarkers
Default
True
Start time (hour, StartTimeHour)

Hour (0-23) the in-game clock starts at on server boot. -1 = random.

Setting
StartTimeHour
Default
-1
Range / options
-1 – 23
Implant suicide cooldown (sec, ImplantSuicideCD)

Cooldown for the implant's self-destruct (suicide) function.

Setting
ImplantSuicideCD
Default
28800
Range / options
0 – 86400
Buried treasure auto-reveal (sec, OverrideSecondsUntilBuriedTreasureAutoReveals)

Seconds until buried treasure is automatically revealed on the map.

Setting
OverrideSecondsUntilBuriedTreasureAutoReveals
Default
1209600
Range / options
0 – 2592000
Auto-unlock all engrams (AutoUnlockAllEngrams)

True = all engrams are available from level 1 without spending engram points. Not in the default file — created on first save.

Setting
AutoUnlockAllEngrams
Default
False
Hardcore mode (ServerHardcore)

True = enables hardcore mode. Not in the default file — created on first save.

Setting
ServerHardcore
Default
False
Disable PvE gamma adjustment (DisablePvEGamma)

True = disables gamma (brightness) adjustment in PvE mode. Not in the default file — created on first save.

Setting
DisablePvEGamma
Default
False
Proximity chat (ProximityChat)

True = only nearby players can see each other's chat messages. Not in the default file — created on first save.

Setting
ProximityChat
Default
False
Mating interval (MatingIntervalMultiplier)

Cooldown between two matings. Lower = creatures can mate more often. Lives in Game.ini — the file is created on first save.

Setting
MatingIntervalMultiplier
Default
1
Range / options
0.01 – 5
Egg hatch speed (EggHatchSpeedMultiplier)

Higher = eggs hatch faster. Lives in Game.ini — the file is created on first save.

Setting
EggHatchSpeedMultiplier
Default
1
Range / options
0.1 – 50
Baby maturation speed (BabyMatureSpeedMultiplier)

Higher = juveniles grow up faster. The most effective lever against multi-day raising times. Lives in Game.ini — the file is created on first save.

Setting
BabyMatureSpeedMultiplier
Default
1
Range / options
0.1 – 50
Baby food consumption (BabyFoodConsumptionSpeedMultiplier)

Lower = juveniles eat more slowly and starve less often while unattended. Lives in Game.ini — the file is created on first save.

Setting
BabyFoodConsumptionSpeedMultiplier
Default
1
Range / options
0.1 – 10
Egg laying interval (LayEggIntervalMultiplier)

Cooldown between two laid eggs. Lower = eggs are laid more often. Lives in Game.ini — the file is created on first save.

Setting
LayEggIntervalMultiplier
Default
1
Range / options
0.1 – 5
Server Map

Available Maps: TheIsland_WP

Setting
SERVER_MAP
Default
TheIsland_WP
When it takes effect
Takes effect after saving and restarting the server.
Server Name

"Unofficial" dedicated server name

Setting
SESSION_NAME
Default
A Pterodactyl Hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Auto-update server

This is to enable auto-updating for servers on restart/re-install.

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Anti-cheat

Protects public servers against known cheats; every client must support it.

Setting
BATTLE_EYE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Additional Arguments (PARAMS)

params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rd

Setting
ARGS_PARAMS
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Players

Specifies the maximum amount of players able to join the server.

Setting
MAX_PLAYERS
Default
70
Range / options
1 – 200
When it takes effect
Takes effect after saving and restarting the server.
Query Port

ARK query port used by steam server browser and ark client server browser.

Setting
QUERY_PORT
Default
27015
Range / options
1025 – 65535
When it takes effect
Takes effect after saving and restarting the server.
Additional Arguments (FLAGS)

flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236

Setting
ARGS_FLAGS
Default
When it takes effect
Takes effect after saving and restarting the server.
PvE mode

Enables player versus environment; disabled means PvP.

Setting
SERVER_PVE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
MOD IDs

https://www.curseforge.com/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236

Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.