The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
All gamesInterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
All gamesInterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
All gamesInterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.
Release channel: release
Declared game versions: 1.21
Supported server software: quilt
All gamesInterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (33)
Admins claim safehouses too: Added
AdminSafehouse
Affects accounts with the admin role only.
After
Setting
AdminSafehouse
Default
false
Allow split-screen: Added
AllowCoop
Several players on one machine (couch co-op) may join.
After
Setting
AllowCoop
Default
true
Show names above players: Added
DisplayUserName
Off: other players stay anonymous — popular on hardcore roleplay servers.
After
Setting
DisplayUserName
Default
true
Allow factions: Added
Faction
Players can found groups with their own name and tag.
After
Setting
Faction
Default
true
Days survived before founding: Added
FactionDaySurvivedToCreate
The founder must survive this many days. 0 = immediately.
After
Setting
FactionDaySurvivedToCreate
Default
0
Range / options
0 – 365
Members required for a tag: Added
FactionPlayersRequiredForTag
From this many members the faction shows its tag above names.
After
Setting
FactionPlayersRequiredForTag
Default
1
Range / options
1 – 32
Login queue: Added
LoginQueueEnabled
When the server is full, players wait in a queue instead of being rejected.
After
Setting
LoginQueueEnabled
Default
false
Teammates on the map: Added
MapRemotePlayerVisibility
Who is visible on the world map.
After
Setting
MapRemotePlayerVisibility
Default
1
Range / options
1, 2, 3
Accounts per player: Added
MaxAccountsPerUser
How many characters one Steam account may create. 0 = unlimited.
After
Setting
MaxAccountsPerUser
Default
0
Range / options
0 – 10
Firearm damage vs players (%): Added
PVPFirearmDamageModifier
Percentage of normal firearm damage in PvP.
After
Setting
PVPFirearmDamageModifier
Default
50.0
Range / options
0 – 500
Melee damage vs players (%): Added
PVPMeleeDamageModifier
Percentage of normal damage. 30 = players take far less than zombies do.
After
Setting
PVPMeleeDamageModifier
Default
30.0
Range / options
0 – 500
Hits interrupt the opponent: Added
PVPMeleeWhileHitReaction
On: a hit triggers a stagger — favours whoever strikes first.
After
Setting
PVPMeleeWhileHitReaction
Default
false
Ping limit (ms): Added
PingLimit
Players above this latency are disconnected. 0 = no limit.
After
Setting
PingLimit
Default
0
Range / options
0 – 2000
Respawn at a teammate: Added
PlayerRespawnWithOther
On: the new character may start next to a living teammate.
After
Setting
PlayerRespawnWithOther
Default
false
Respawn at your own death spot: Added
PlayerRespawnWithSelf
On: the new character starts where the previous one died.
After
Setting
PlayerRespawnWithSelf
Default
false
Players may claim safehouses: Added
PlayerSafehouse
The core of the group feature: off = nobody can protect a building.
After
Setting
PlayerSafehouse
Default
false
Expiry when away (hours): Added
SafeHouseRemovalTime
The claim expires after this many hours without a visit. 144 = six days.
After
Setting
SafeHouseRemovalTime
Default
144
Range / options
0 – 8760
Fire possible inside: Added
SafehouseAllowFire
Off: the building cannot burn — protects against arson.
After
Setting
SafehouseAllowFire
Default
true
Outsiders may loot: Added
SafehouseAllowLoot
Off: only members take items from the safehouse.
After
Setting
SafehouseAllowLoot
Default
true
Shops and warehouses claimable too: Added
SafehouseAllowNonResidential
On: commercial buildings can become safehouses, not just homes.
After
Setting
SafehouseAllowNonResidential
Default
false
Respawn in the safehouse: Added
SafehouseAllowRespawn
After death, members start in the shared safehouse instead of a random spot.
After
Setting
SafehouseAllowRespawn
Default
false
Outsiders may enter: Added
SafehouseAllowTrepass
Off: non-members cannot enter the building.
After
Setting
SafehouseAllowTrepass
Default
true
Days survived before claiming: Added
SafehouseDaySurvivedToClaim
A character must survive this many days before claiming a safehouse. 0 = immediately.
After
Setting
SafehouseDaySurvivedToClaim
Default
0
Range / options
0 – 365
Seconds until PvP disarms: Added
SafetyCooldownTimer
PvP stays active this long after switching it off.
After
Setting
SafetyCooldownTimer
Default
3
Range / options
0 – 60
Seconds until PvP is armed: Added
SafetyToggleTimer
How long arming PvP mode takes. Prevents surprise attacks.
After
Setting
SafetyToggleTimer
Default
2
Range / options
0 – 60
Save world every (minutes): Added
SaveWorldEveryMinutes
Extra intermediate saves. 0 = only on shutdown, as shipped.
After
Setting
SaveWorldEveryMinutes
Default
0
Range / options
0 – 1440
Welcome message: Added
ServerWelcomeMessage
Shown in chat as soon as someone joins. <LINE> inserts a line break.
After
Setting
ServerWelcomeMessage
Default
Starting items: Added
SpawnItems
Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.
After
Setting
SpawnItems
Default
Steam names in the player list: Added
SteamScoreboard
On: the list shows Steam profiles instead of character names only.
After
Setting
SteamScoreboard
Default
false
Directional audio: Added
Voice3D
On: voices come from the speaker's direction.
After
Setting
Voice3D
Default
true
Voice chat: Added
VoiceEnable
Built-in in-game voice chat.
After
Setting
VoiceEnable
Default
true
Voice range (tiles): Added
VoiceMaxDistance
Beyond this nothing is heard.
After
Setting
VoiceMaxDistance
Default
100.0
Range / options
0 – 1000
Voice full volume up to (tiles): Added
VoiceMinDistance
Up to this distance the voice is heard at full volume.
The editor describes new or changed values. The field comparison shows the original defaults, constraints and explanations before and after this documented change.