Sons of the Forest: updates, settings and interface
Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Sandbox settings: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (7)
Active server FPS: Added
/ActiveTargetFramerate
Higher values increase CPU load, so the panel caps this at 120.
After
Setting
/ActiveTargetFramerate
Default
60
Range / options
10 – 120
Tree regrowth: Added
/GameSettings/Gameplay.TreeRegrowth
Cutting trees and sleeping can trigger automatic tree regrowth.
0 pauses the day cycle while empty; 1 keeps normal speed.
After
Setting
/IdleDayCycleSpeed
Default
0
Range / options
0 – 1
Idle server FPS: Added
/IdleTargetFramerate
Keep this low to save CPU while nobody is connected.
After
Setting
/IdleTargetFramerate
Default
5
Range / options
1 – 60
Save interval (seconds): Added
/SaveInterval
How often the server auto-saves. Very short intervals add disk load; minimum 60 seconds.
After
Setting
/SaveInterval
Default
600
Range / options
60 – 86400
Timestamp log entries: Added
/TimestampLogEntries
Adds a timestamp to entries when file logging is already enabled.
After
Setting
/TimestampLogEntries
Default
true
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
SettingChange documented
Sons of the Forest: startup parameters changed
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Sons Of The Forest
Changed settings (1)
Password: Changed
SRV_PW
Before
Setting
SRV_PW
Default
changeme
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRV_PW
Default
When it takes effect
Takes effect after saving and restarting the server.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
SettingChange documented
Sons of the Forest: startup parameters changed
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Sons Of The Forest
Changed settings (9)
Auto Update: Added
AUTO_UPDATE
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
BlobSyncPort: Added
BLOBSYNC_PORT
BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.
After
Setting
BLOBSYNC_PORT
Default
9700
When it takes effect
Takes effect after saving and restarting the server.
Gamemode: Added
GAME_MODE
Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to “continue” with a save that exists on the slot). If the game mode is set to “custom”, then the custom game mode settings will be read from CustomGameModeSettings option, described later.
After
Setting
GAME_MODE
Default
normal
Range / options
normal, hard, hardsurvival, peaceful, custom
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
The maximum number of players allowed simultaneously on the server.
After
Setting
MAX_PLAYERS
Default
4
When it takes effect
Takes effect after saving and restarting the server.
QueryPort: Added
QUERY_PORT
UDP port used by Steam to list the server and enable the discovery services.
After
Setting
QUERY_PORT
Default
27016
When it takes effect
Takes effect after saving and restarting the server.
Save Slot: Added
SAVE_SLOT
If you uploaded an existing save from your PC you can enter the save slot number here.
After
Setting
SAVE_SLOT
Default
0000000001
Range / options
… – 30
When it takes effect
Takes effect after saving and restarting the server.
Skip network Test: Added
SKIP_TESTS
if you have problems to connect to your server, set this to TRUE
After
Setting
SKIP_TESTS
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SRV_NAME
Name of the server visible in the server list, and in the Steam contacts.
After
Setting
SRV_NAME
Default
Pterodactyl hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Password: Added
SRV_PW
After
Setting
SRV_PW
Default
changeme
When it takes effect
Takes effect after saving and restarting the server.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Tree regrowth
Cutting trees and sleeping can trigger automatic tree regrowth.
Setting
/GameSettings/Gameplay.TreeRegrowth
Default
true
Structure damage
Allows built structures to take damage.
Setting
/GameSettings/Structure.Damage
Default
true
Save interval (seconds)
How often the server auto-saves. Very short intervals add disk load; minimum 60 seconds.
Setting
/SaveInterval
Default
600
Range / options
60 – 86400
Idle day-cycle speed
0 pauses the day cycle while empty; 1 keeps normal speed.
Setting
/IdleDayCycleSpeed
Default
0
Range / options
0 – 1
Idle server FPS
Keep this low to save CPU while nobody is connected.
Setting
/IdleTargetFramerate
Default
5
Range / options
1 – 60
Active server FPS
Higher values increase CPU load, so the panel caps this at 120.
Setting
/ActiveTargetFramerate
Default
60
Range / options
10 – 120
Timestamp log entries
Adds a timestamp to entries when file logging is already enabled.
Setting
/TimestampLogEntries
Default
true
QueryPort
UDP port used by Steam to list the server and enable the discovery services.
Setting
QUERY_PORT
Default
27016
Range / options
1024 – 65536
When it takes effect
Takes effect after saving and restarting the server.
BlobSyncPort
BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.
Setting
BLOBSYNC_PORT
Default
9700
Range / options
1024 – 65536
When it takes effect
Takes effect after saving and restarting the server.
Server Name
Name of the server visible in the server list, and in the Steam contacts.
Setting
SRV_NAME
Default
Pterodactyl hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Max Players
The maximum number of players allowed simultaneously on the server.
Setting
MAX_PLAYERS
Default
4
Range / options
1 – 8
When it takes effect
Takes effect after saving and restarting the server.
Game mode
Sets the base game mode at launch or when a new world is created.
Setting
GAME_MODE
Default
normal
Range / options
normal, hard, hardsurvival, peaceful, custom
When it takes effect
Takes effect after saving and restarting the server.
Auto Update
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Skip network Test
if you have problems to connect to your server, set this to TRUE
Setting
SKIP_TESTS
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Save slot
Selects the save slot. Changing it loads another slot without deleting the previous one.
Setting
SAVE_SLOT
Default
0000000001
Range / options
… – 30
When it takes effect
Takes effect after saving and restarting the server.
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