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Sons of the Forest: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Sandbox settings: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (7)
  • Active server FPS: Added /ActiveTargetFramerate

    Higher values increase CPU load, so the panel caps this at 120.

    After

    Setting
    /ActiveTargetFramerate
    Default
    60
    Range / options
    10 – 120
  • Tree regrowth: Added /GameSettings/Gameplay.TreeRegrowth

    Cutting trees and sleeping can trigger automatic tree regrowth.

    After

    Setting
    /GameSettings/Gameplay.TreeRegrowth
    Default
    true
  • Structure damage: Added /GameSettings/Structure.Damage

    Allows built structures to take damage.

    After

    Setting
    /GameSettings/Structure.Damage
    Default
    true
  • Idle day-cycle speed: Added /IdleDayCycleSpeed

    0 pauses the day cycle while empty; 1 keeps normal speed.

    After

    Setting
    /IdleDayCycleSpeed
    Default
    0
    Range / options
    0 – 1
  • Idle server FPS: Added /IdleTargetFramerate

    Keep this low to save CPU while nobody is connected.

    After

    Setting
    /IdleTargetFramerate
    Default
    5
    Range / options
    1 – 60
  • Save interval (seconds): Added /SaveInterval

    How often the server auto-saves. Very short intervals add disk load; minimum 60 seconds.

    After

    Setting
    /SaveInterval
    Default
    600
    Range / options
    60 – 86400
  • Timestamp log entries: Added /TimestampLogEntries

    Adds a timestamp to entries when file logging is already enabled.

    After

    Setting
    /TimestampLogEntries
    Default
    true
Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Setting Change documented

Sons of the Forest: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Sons Of The Forest

Changed settings (1)
  • Password: Changed SRV_PW

    Before

    Setting
    SRV_PW
    Default
    changeme
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRV_PW
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Setting Change documented

Sons of the Forest: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Sons Of The Forest

Changed settings (9)
  • Auto Update: Added AUTO_UPDATE

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • BlobSyncPort: Added BLOBSYNC_PORT

    BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.

    After

    Setting
    BLOBSYNC_PORT
    Default
    9700
    When it takes effect
    Takes effect after saving and restarting the server.
  • Gamemode: Added GAME_MODE

    Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to “continue” with a save that exists on the slot). If the game mode is set to “custom”, then the custom game mode settings will be read from CustomGameModeSettings option, described later.

    After

    Setting
    GAME_MODE
    Default
    normal
    Range / options
    normal, hard, hardsurvival, peaceful, custom
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    The maximum number of players allowed simultaneously on the server.

    After

    Setting
    MAX_PLAYERS
    Default
    4
    When it takes effect
    Takes effect after saving and restarting the server.
  • QueryPort: Added QUERY_PORT

    UDP port used by Steam to list the server and enable the discovery services.

    After

    Setting
    QUERY_PORT
    Default
    27016
    When it takes effect
    Takes effect after saving and restarting the server.
  • Save Slot: Added SAVE_SLOT

    If you uploaded an existing save from your PC you can enter the save slot number here.

    After

    Setting
    SAVE_SLOT
    Default
    0000000001
    Range / options
    … – 30
    When it takes effect
    Takes effect after saving and restarting the server.
  • Skip network Test: Added SKIP_TESTS

    if you have problems to connect to your server, set this to TRUE

    After

    Setting
    SKIP_TESTS
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SRV_NAME

    Name of the server visible in the server list, and in the Steam contacts.

    After

    Setting
    SRV_NAME
    Default
    Pterodactyl hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Password: Added SRV_PW

    After

    Setting
    SRV_PW
    Default
    changeme
    When it takes effect
    Takes effect after saving and restarting the server.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Tree regrowth

Cutting trees and sleeping can trigger automatic tree regrowth.

Setting
/GameSettings/Gameplay.TreeRegrowth
Default
true
Structure damage

Allows built structures to take damage.

Setting
/GameSettings/Structure.Damage
Default
true
Save interval (seconds)

How often the server auto-saves. Very short intervals add disk load; minimum 60 seconds.

Setting
/SaveInterval
Default
600
Range / options
60 – 86400
Idle day-cycle speed

0 pauses the day cycle while empty; 1 keeps normal speed.

Setting
/IdleDayCycleSpeed
Default
0
Range / options
0 – 1
Idle server FPS

Keep this low to save CPU while nobody is connected.

Setting
/IdleTargetFramerate
Default
5
Range / options
1 – 60
Active server FPS

Higher values increase CPU load, so the panel caps this at 120.

Setting
/ActiveTargetFramerate
Default
60
Range / options
10 – 120
Timestamp log entries

Adds a timestamp to entries when file logging is already enabled.

Setting
/TimestampLogEntries
Default
true
QueryPort

UDP port used by Steam to list the server and enable the discovery services.

Setting
QUERY_PORT
Default
27016
Range / options
1024 – 65536
When it takes effect
Takes effect after saving and restarting the server.
BlobSyncPort

BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.

Setting
BLOBSYNC_PORT
Default
9700
Range / options
1024 – 65536
When it takes effect
Takes effect after saving and restarting the server.
Server Name

Name of the server visible in the server list, and in the Steam contacts.

Setting
SRV_NAME
Default
Pterodactyl hosted Server
When it takes effect
Takes effect after saving and restarting the server.
Max Players

The maximum number of players allowed simultaneously on the server.

Setting
MAX_PLAYERS
Default
4
Range / options
1 – 8
When it takes effect
Takes effect after saving and restarting the server.
Game mode

Sets the base game mode at launch or when a new world is created.

Setting
GAME_MODE
Default
normal
Range / options
normal, hard, hardsurvival, peaceful, custom
When it takes effect
Takes effect after saving and restarting the server.
Auto Update
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Skip network Test

if you have problems to connect to your server, set this to TRUE

Setting
SKIP_TESTS
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Save slot

Selects the save slot. Changing it loads another slot without deleting the previous one.

Setting
SAVE_SLOT
Default
0000000001
Range / options
… – 30
When it takes effect
Takes effect after saving and restarting the server.