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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Minecraft Java-Modded Interface Change documented

Minecraft Java: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Minecraft Java-Modded Plugin release Published by the developer

BuildPaste - Instant Structures 3.0.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: fabric

Minecraft Java-Modded Plugin release Published by the developer

Carry On 2.11.0

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: fabric

Minecraft Java-Modded Plugin release Published by the developer

Carry On 2.11.0

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: neoforge

Minecraft Java-Modded Plugin release Published by the developer

Carry On 2.11.0

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: forge

Minecraft Bedrock Interface Change documented

Minecraft Bedrock: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Minecraft Java-Modded Plugin release Published by the developer

Hardcore Revival Ritual 1.1.0

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: minecraft

Minecraft Java-Modded Plugin release Published by the developer

Hardcore Revival Ritual 1.1.0

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 26.2

Supported server software: datapack

Minecraft Bedrock Interface Change documented

Minecraft Bedrock: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

tModLoader Setting Change documented

tModLoader: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: tModLoader (Workshop)

Changed settings (6)
  • Difficulty: Added DIFFICULTY

    0 = normal, 1 = expert, 2 = master, 3 = journey.

    After

    Setting
    DIFFICULTY
    Default
    0
    Range / options
    0, 1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.
  • Language: Added LANGUAGE

    1=en 2=de 3=it 4=fr 5=es.

    After

    Setting
    LANGUAGE
    Default
    1
    Range / options
    1, 2, 3, 4, 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    Maximum number of players.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    When it takes effect
    Takes effect after saving and restarting the server.
  • MOTD: Added MOTD

    Message of the day.

    After

    Setting
    MOTD
    Default
    Welcome!
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Added WORLD_NAME

    Name of the world to autocreate.

    After

    Setting
    WORLD_NAME
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Size: Added WORLD_SIZE

    1 = small, 2 = medium, 3 = large.

    After

    Setting
    WORLD_SIZE
    Default
    1
    Range / options
    1, 2, 3
    When it takes effect
    Takes effect after saving and restarting the server.
Minecraft Java-Modded Plugin catalog Recorded in our catalog

SimpleTPA 1.5hf

This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: folia, paper, purpur

Vintage Story Setting Change documented

Vintage Story: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Vintage Story

Changed settings (5)
  • Release branch: Added FILES_BRANCH

    After

    Setting
    FILES_BRANCH
    Default
    stable
    Range / options
    stable, unstable, pre
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Clients: Added MAX_CLIENTS

    After

    Setting
    MAX_CLIENTS
    Default
    16
    Range / options
    … – 256
    When it takes effect
    Takes effect after saving and restarting the server.
  • Start options: Added OPTIONS

    After

    Setting
    OPTIONS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Release version: Added RELEASE_VERSION

    After

    Setting
    RELEASE_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
  • Sqlite temporary files directory: Added SQLITE_TMPDIR

    Defines the location for the temporary files in sqlite. This is needed for the "/db vacuum" command (added in 1.19) since else it will use the /tmp folder which by default only has 100MB and is in memory.

    After

    Setting
    SQLITE_TMPDIR
    Default
    /home/container/data/Backups
    When it takes effect
    Takes effect after saving and restarting the server.
Terraria Setting Change documented

Terraria: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: tshock

Changed settings (4)
  • Max Players: Added MAX_PLAYERS

    The maximum number of players a server will hold.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    When it takes effect
    Takes effect after saving and restarting the server.
  • Tshock Version: Added TSHOCK_VERSION

    The version on tshock that will be installed. default is latest non-pre-release

    After

    Setting
    TSHOCK_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Added WORLD_NAME

    The name for the world file.

    After

    Setting
    WORLD_NAME
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Size: Added WORLD_SIZE

    Defines the worlds size. 3 sizes 1 (small), 2 (medium), 3 (large).

    After

    Setting
    WORLD_SIZE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
Space Engineers Setting Change documented

Space Engineers: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Space Engineers

Changed settings (13)
  • Auto Update: Added AUTO_UPDATE

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Experimental Mode: Added EXPERIMENTAL_ENABLED

    Enable Experimental Mode. Must be 'true' when using mods

    After

    Setting
    EXPERIMENTAL_ENABLED
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable In-Game Scripts: Added INGAMESCRIPTS_ENABLED

    Allow players to run In-Game Scripts

    After

    Setting
    INGAMESCRIPTS_ENABLED
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum Players: Added MAX_PLAYERS

    After

    Setting
    MAX_PLAYERS
    Default
    4
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Remote API: Added REMOTEAPI_ENABLE

    Enable Remote API

    After

    Setting
    REMOTEAPI_ENABLE
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Remote API Port: Added REMOTEAPI_PORT

    Remote API Port

    After

    Setting
    REMOTEAPI_PORT
    Default
    8081
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Saving: Added SAVE_ENABLED

    After

    Setting
    SAVE_ENABLED
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Save Interval: Added SAVE_INTERVAL

    Time between auto saves specified in minutes

    After

    Setting
    SAVE_INTERVAL
    Default
    5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Description: Added SERVER_DESC

    Description of the game

    After

    Setting
    SERVER_DESC
    Default
    A Pterodactyl hosted Space Engineer Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode: Added SERVER_MODE

    Game Mode setting: Survival, Creative

    After

    Setting
    SERVER_MODE
    Default
    Survival
    Range / options
    Survival, Creative
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    Name of the server, appears in Steam browser.

    After

    Setting
    SERVER_NAME
    Default
    A Pterodactyl hosted Space Engineer Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam Port: Added STEAM_PORT

    Steam Port

    After

    Setting
    STEAM_PORT
    Default
    8766
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Added WORLD_NAME

    Name of your world (and of your save folder) !!!!! DO NOT EDIT OR SERVER WILL NOT START !!!!!

    After

    Setting
    WORLD_NAME
    Default
    World
    When it takes effect
    Takes effect after saving and restarting the server.
Soulmask Setting Change documented

Soulmask: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Soulmask

Changed settings (10)
  • Auto Update: Added AUTO_UPDATE

    Auto update the server on start

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Backup Interval: Added BACKUP_TIME

    Specifies the interval for writing the game database to disk (unit: seconds).

    After

    Setting
    BACKUP_TIME
    Default
    960
    When it takes effect
    Takes effect after saving and restarting the server.
  • Echo Port: Added ECHO_PORT

    Maintenance port, used for local telnet server maintenance, TCP, does not need to be open.

    After

    Setting
    ECHO_PORT
    Default
    18888
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map Name: Added MAP_NAME

    Map to load. Level01_Main (original) or DLC_Level01_Main (DLC map).

    After

    Setting
    MAP_NAME
    Default
    Level01_Main
    Range / options
    Level01_Main, DLC_Level01_Main
    When it takes effect
    Takes effect after saving and restarting the server.
  • Map Players: Added MAX_PLAYERS

    Specifies the maximum number of players the game instance can support.

    After

    Setting
    MAX_PLAYERS
    Default
    60
    When it takes effect
    Takes effect after saving and restarting the server.
  • Mods: Added MOD_ID

    Specifies the order and which mods are loaded. ModIDs need to be comma-separated such as: ModID1,ModID2,ModID3

    After

    Setting
    MOD_ID
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Added QUERY_PORT

    Specifies the Steam query port, UDP, needs to be open to the public.

    After

    Setting
    QUERY_PORT
    Default
    27015
    When it takes effect
    Takes effect after saving and restarting the server.
  • Save Time Interval: Added SAVE_TIME

    Specifies the interval for writing game objects to the database (unit: seconds).

    After

    Setting
    SAVE_TIME
    Default
    600
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    Specifies the name of the game instance displayed in the server list

    After

    Setting
    SERVER_NAME
    Default
    Soulmask Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Region: Added region

    1= Asia 2=North America 3=Europe 4=Mainland China 5=South America 6=Oceania 7=Africa

    After

    Setting
    region
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
RuneScape: Dragonwilds Setting Change documented

RuneScape: Dragonwilds: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: RuneScape: Dragonwilds

Changed settings (5)
  • Automatic Updates: Added AUTO_UPDATE

    Quickly checks for any server updates on startup, and updates if necessary. (1 Enable | 0 Disable)

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Default World Name: Added DEFAULT_WORLD_NAME

    The name of the world created on first startup. Players search for your server by this world name in the Public tab of the Worlds screen (case-sensitive). Uploaded worlds will ignore this setting and use their own name instead.

    After

    Setting
    DEFAULT_WORLD_NAME
    Default
    Default World
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    Maximum number of players (1-6).

    After

    Setting
    MAX_PLAYERS
    Default
    6
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Required] Owner ID: Added OWNER_ID

    Your RuneScape: Dragonwilds Player ID. It can be found in game at the bottom of the Settings Menu. Use the copy button to add it to your clipboard. The server will not start without your owner ID!

    After

    Setting
    OWNER_ID
    Default
    CHANGEME000000000000000000000000
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    The name of your server. Displayed as "Created By" in the in-game server browser.

    After

    Setting
    SERVER_NAME
    Default
    Dragonwilds
    When it takes effect
    Takes effect after saving and restarting the server.
Insurgency: Sandstorm Setting Change documented

Insurgency: Sandstorm: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Insurgency: Sandstorm

Changed settings (10)
  • Additional Switches: Added ADDSWITCHES

    Please see this guide for available switches https://mod.io/g/insurgencysandstorm/r/server-admin-guide

    After

    Setting
    ADDSWITCHES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Added AUTO_UPDATE

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • GSLT Authentication: Added GSLTT

    Generate your token here https://steamcommunity.com/dev/managegameservers. This is required to have your server show up in the server browser.

    After

    Setting
    GSLTT
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Stats Token: Added GST

    Generate your token here https://gamestats.sandstorm.game/. This is required to have your server show up in the server browser.

    After

    Setting
    GST
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added HOSTNAME

    The name to appear in the server in the server list.

    After

    Setting
    HOSTNAME
    Default
    My Insurgency Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Default Map: Added MAP_NAME

    Default map to run when starting the server. Scenario must be available with the provided map.

    After

    Setting
    MAP_NAME
    Default
    Canyon
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    Sets the maximum number of players.

    After

    Setting
    MAX_PLAYERS
    Default
    28
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Added QUERY_PORT

    Query port for your Insurgency server.

    After

    Setting
    QUERY_PORT
    Default
    27131
    When it takes effect
    Takes effect after saving and restarting the server.
  • Scenario Name: Added SCENARIO

    By default, a server will cycle through all Versus (PVP) scenarios available.

    After

    Setting
    SCENARIO
    Default
    Scenario_Crossing_Checkpoint_Insurgents
    When it takes effect
    Takes effect after saving and restarting the server.
  • App ID: Added SRCDS_APPID

    The ID corresponding to the game to download and run. Leave blank to avoid auto update.

    After

    Setting
    SRCDS_APPID
    Default
    581330
    When it takes effect
    Takes effect after saving and restarting the server.
Icarus Setting Change documented

Icarus: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Icarus-Dedicated

Changed settings (3)
  • AUTO_UPDATE: Added AUTO_UPDATE

    Disabling or enabling automated updates on boot

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • [REQUIRED] Server Query Port: Added QUERY_PORT

    UDP port for Steam server list features.

    After

    Setting
    QUERY_PORT
    Default
    27015
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    After

    Setting
    SERVER_NAME
    Default
    IcarusServer
    When it takes effect
    Takes effect after saving and restarting the server.
Hytale Setting Change documented

Hytale: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Hytale

Changed settings (2)
  • Allow Operators: Added HYTALE_ALLOW_OP

    Allow operator permissions.

    After

    Setting
    HYTALE_ALLOW_OP
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auth Mode: Added HYTALE_AUTH_MODE

    Authentication mode.

    After

    Setting
    HYTALE_AUTH_MODE
    Default
    authenticated
    Range / options
    authenticated, offline
    When it takes effect
    Takes effect after saving and restarting the server.
Factorio Setting Change documented

Factorio: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Factorio

Changed settings (2)
  • Save Name: Added SAVE_NAME

    Name of the save file

    After

    Setting
    SAVE_NAME
    Default
    saves/default.zip
    When it takes effect
    Takes effect after saving and restarting the server.
  • Settings File: Added SETTINGS_FILE

    Path to server settings JSON file

    After

    Setting
    SETTINGS_FILE
    Default
    data/server-settings.json
    When it takes effect
    Takes effect after saving and restarting the server.