The guided tools were added to the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were added to the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Server configuration (serverconfig.json): guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (12)
List publicly: Added
AdvertiseServer
Show the server in the official server list.
After
Setting
AdvertiseServer
Default
false
Falling blocks: Added
AllowFallingBlocks
Unstable blocks (sand, gravel) fall.
After
Setting
AllowFallingBlocks
Default
true
Fire spread: Added
AllowFireSpread
Fire spreads to flammable blocks.
After
Setting
AllowFireSpread
Default
true
Allow PvP: Added
AllowPvP
Players can hurt each other.
After
Setting
AllowPvP
Default
true
Max view distance (chunks): Added
MaxChunkRadius
Cap on client chunk load distance. Higher costs noticeably more RAM/CPU.
After
Setting
MaxChunkRadius
Default
12
Range / options
4 – 32
Time passes when empty: Added
PassTimeWhenEmpty
Off = the world pauses while nobody is online.
After
Setting
PassTimeWhenEmpty
Default
false
Description: Added
ServerDescription
Short text shown in the public server list.
After
Setting
ServerDescription
Default
Server name: Added
ServerName
Name shown in the server browser and on connect.
After
Setting
ServerName
Default
Vintage Story Server
Welcome message: Added
WelcomeMessage
Shown to every player on join.
After
Setting
WelcomeMessage
Default
Whitelist mode: Added
WhitelistMode
on = whitelisted players only (/player <name> whitelist on).
After
Setting
WhitelistMode
Default
off
Range / options
off, on, default
World seed: Added
WorldConfig.Seed
Empty = random. Only applies when a new world is created.
After
Setting
WorldConfig.Seed
Default
World name: Added
WorldConfig.WorldName
Only applies when a new world is created — an existing world is unchanged.
Server commands (Commands.dat): guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (9)
Allow cheats: Added
Cheats
Admins may spawn items/vehicles. The server is flagged as a cheat server in the browser.
After
Setting
Cheats
Default
false
Day length (seconds): Added
Cycle
Length of a full day/night cycle in seconds.
After
Setting
Cycle
Default
43200
Range / options
60 – 604800
Name filter: Added
Filter
Only allow players with alphanumeric names.
After
Setting
Filter
Default
false
Map: Added
Map
Official maps: PEI, Washington, Russia, Yukon, Hawaii, Germany. Curated/Workshop maps by folder name — every player must own or subscribe to them.
After
Setting
Map
Default
PEI
Difficulty: Added
Mode
Easy / Normal / Hard.
After
Setting
Mode
Default
Normal
Range / options
Easy, Normal, Hard
Perspective: Added
Perspective
Allowed camera perspective: First, Third, Both or Vehicle (third person in vehicles only).
After
Setting
Perspective
Default
Both
Range / options
First, Third, Both, Vehicle
PvE (no player versus player): Added
PvE
On: players cannot damage each other.
After
Setting
PvE
Default
false
Queue size: Added
Queue_Size
How many players may wait when the server is full.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (11)
Global chat: Added
GlobalChat
Server-wide text chat in addition to local chat.
After
Setting
GlobalChat
Default
true
Mod IDs: Added
Mods
Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).
After
Setting
Mods
Default
Open (no whitelist): Added
Open
On: anyone can join and create an account. Off: whitelisted accounts only (see player access card).
After
Setting
Open
Default
true
Allow PvP: Added
PVP
Players can hurt each other.
After
Setting
PVP
Default
true
Pause when empty: Added
PauseEmpty
The world freezes while nobody is online (zombies, rot, seasons).
After
Setting
PauseEmpty
Default
true
List publicly: Added
Public
Show the server in the in-game browser. Off = reachable by IP:port only.
After
Setting
Public
Default
false
Description: Added
PublicDescription
Short text shown in the server browser.
After
Setting
PublicDescription
Default
Public name: Added
PublicName
Name shown in the public server browser (only when public listing is on).
After
Setting
PublicName
Default
Safety system (in-game PvP toggle): Added
SafetySystem
Players must opt into PvP before they can be attacked.
After
Setting
SafetySystem
Default
true
Allow sleeping: Added
SleepAllowed
Fatigue and sleep like in single player.
After
Setting
SleepAllowed
Default
false
Workshop IDs: Added
WorkshopItems
Steam Workshop IDs of the mods, separated by semicolons.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Vintage Story
Changed settings (2)
Release branch: Removed
FILES_BRANCH
Before
Setting
FILES_BRANCH
Default
stable
Range / options
stable, unstable, pre
When it takes effect
Takes effect after saving and restarting the server.
Defines the location for the temporary files in sqlite. This is needed for the "/db vacuum" command (added in 1.19) since else it will use the /tmp folder which by default only has 100MB and is in memory.
Before
Setting
SQLITE_TMPDIR
Default
/home/container/data/Backups
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Valheim
Changed settings (1)
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: V Rising
Changed settings (1)
Auto Save Interval: Changed
VR_SAVE_INTERVAL
Interval in seconds between each autosave.
Before
Setting
VR_SAVE_INTERVAL
Default
120
Range / options
1 – …
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
VR_SAVE_INTERVAL
Default
120
Range / options
30 – …
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Unturned
Changed settings (2)
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Game Server Login Token: Removed
GSLT
Steam GSLT für Internet-Listung (optional)
Before
Setting
GSLT
Default
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Team Fortress 2
Changed settings (3)
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Game ID: Removed
SRCDS_APPID
The ID corresponding to the game to download and run using SRCDS.
Before
Setting
SRCDS_APPID
Default
232250
When it takes effect
Takes effect after saving and restarting the server.
Steam: Removed
STEAM_ACC
The Steam Game Server Login Token to display servers publicly. Generate one at https://steamcommunity.com/dev/managegameservers
Before
Setting
STEAM_ACC
Default
When it takes effect
Takes effect after saving and restarting the server.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: tshock
Changed settings (2)
MOTD: Added
MOTD
Nachricht beim Verbinden (-motd).
After
Setting
MOTD
Default
Welcome!
When it takes effect
Takes effect after saving and restarting the server.