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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Minecraft Bedrock Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Supported server software: Bedrock Dedicated Server

Changed settings (6)
  • Default permission: Added default-player-permission-level

    Permission assigned to new players: visitor, member or operator. Only use operator as the default deliberately.

    After

    Setting
    default-player-permission-level
    Default
    member
    Range / options
    visitor, member, operator
  • World seed: Added level-seed

    Only affects creation of a new world. Leave empty for a random seed.

    After

    Setting
    level-seed
    Default
  • AFK kick (minutes): Added player-idle-timeout

    Remove inactive players after this time. Set to 0 to disable the AFK kick.

    After

    Setting
    player-idle-timeout
    Default
    30
    Range / options
    0 – 1440
  • Require resource packs: Added texturepack-required

    Players must use the world's resource packs in order to join.

    After

    Setting
    texturepack-required
    Default
    false
  • Simulation distance (chunks): Added tick-distance

    Distance in which the world actively ticks. Higher values keep more mobs and redstone active but cost considerably more performance.

    After

    Setting
    tick-distance
    Default
    4
    Range / options
    4 – 12
  • View distance (chunks): Added view-distance

    Maximum view distance. Higher values cost more CPU, memory and bandwidth; this editor deliberately caps it at 96.

    After

    Setting
    view-distance
    Default
    32
    Range / options
    5 – 96
Minecraft Java-Modded Plugin release Published by the developer

SMPCore 1.1.0

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6

Supported server software: bukkit, folia, paper, spigot

Satisfactory Interface Change documented

Satisfactory: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Satisfactory Interface Change documented

Satisfactory: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Satisfactory Interface Change documented

Satisfactory: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Changed interface controls

Added

  • setupAdminPassword
  • setupAdminPasswordConfirmation
  • setupServerName
  • setupSessionName
  • setupSkipOnboarding
  • setupStartingLocation
Icarus Interface Change documented

Sandbox settings: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (6)
  • Non-admins may delete prospects: Added AllowNonAdminsToDeleteProspects

    Risky: allows every lobby player to delete saved prospects.

    After

    Setting
    AllowNonAdminsToDeleteProspects
    Default
    false
  • Non-admins may launch prospects: Added AllowNonAdminsToLaunchProspects

    After

    Setting
    AllowNonAdminsToLaunchProspects
    Default
    true
  • Maximum players: Added MaxPlayers

    Icarus officially supports 1 to 8 concurrent players.

    After

    Setting
    MaxPlayers
    Default
    8
    Range / options
    1 – 8
  • Resume last prospect: Added ResumeProspect

    After

    Setting
    ResumeProspect
    Default
    true
  • Shutdown when empty (sec): Added ShutdownIfEmptyFor

    -1 = indefinitely, 0 = immediately, positive values wait that many seconds.

    After

    Setting
    ShutdownIfEmptyFor
    Default
    300
    Range / options
    -1 – …
  • Shutdown without first join (sec): Added ShutdownIfNotJoinedFor

    -1 = indefinitely, 0 = immediately, positive values wait that many seconds.

    After

    Setting
    ShutdownIfNotJoinedFor
    Default
    300
    Range / options
    -1 – …
Palworld Interface Change documented

Palworld: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Palworld Interface Change documented

Palworld: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Palworld Interface Change documented

Palworld: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

V Rising Interface Change documented

Sandbox settings: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (77)
  • Unlock all waypoints: Added AllWaypointsUnlocked

    After

    Setting
    AllWaypointsUnlocked
    Default
    false
  • Global chat: Added AllowGlobalChat

    After

    Setting
    AllowGlobalChat
    Default
    true
  • Announce siege weapons: Added AnnounceSiegeWeaponSpawn

    After

    Setting
    AnnounceSiegeWeaponSpawn
    Default
    true
  • Bound items block bat form: Added BatBoundItems

    After

    Setting
    BatBoundItems
    Default
    false
  • Soul shards block bat form: Added BatBoundShards

    After

    Setting
    BatBoundShards
    Default
    false
  • Keep equipment on death: Added BloodBoundEquipment

    After

    Setting
    BloodBoundEquipment
    Default
    true
  • Blood drain: Added BloodDrainModifier

    After

    Setting
    BloodDrainModifier
    Default
    1
    Range / options
    0 – 3
  • Blood essence yield: Added BloodEssenceYieldModifier

    After

    Setting
    BloodEssenceYieldModifier
    Default
    1
    Range / options
    0.25 – 3
  • Build cost: Added BuildCostModifier

    After

    Setting
    BuildCostModifier
    Default
    1
    Range / options
    0 – 3
  • Loot enemy containers: Added CanLootEnemyContainers

    After

    Setting
    CanLootEnemyContainers
    Default
    true
  • Castle blood essence drain: Added CastleBloodEssenceDrainModifier

    After

    Setting
    CastleBloodEssenceDrainModifier
    Default
    1
    Range / options
    0 – 3
  • Castle damage: Added CastleDamageMode

    After

    Setting
    CastleDamageMode
    Default
    Never
    Range / options
    Never, Always, TimeRestricted
  • Castle decay: Added CastleDecayRateModifier

    After

    Setting
    CastleDecayRateModifier
    Default
    1
    Range / options
    0 – 3
  • Castle heart rule: Added CastleHeartDamageMode

    After

    Setting
    CastleHeartDamageMode
    Default
    CanBeDestroyedByPlayers
    Range / options
    CanBeDestroyedOnlyWhenDecaying, CanBeDestroyedByPlayers, CanBeSeizedOrDestroyedByPlayers
  • Post-raid protection (sec): Added CastleRaidProtectionTime

    After

    Setting
    CastleRaidProtectionTime
    Default
    1800
    Range / options
    0 – 604800
  • Raid duration (sec): Added CastleRaidTimer

    After

    Setting
    CastleRaidTimer
    Default
    600
    Range / options
    60 – 3600
  • Relocation cooldown (sec): Added CastleRelocationCooldown

    After

    Setting
    CastleRelocationCooldown
    Default
    10800
    Range / options
    0 – 2592000
  • Allow castle relocation: Added CastleRelocationEnabled

    After

    Setting
    CastleRelocationEnabled
    Default
    true
  • Sieged status (sec): Added CastleSiegeTimer

    After

    Setting
    CastleSiegeTimer
    Default
    420
    Range / options
    60 – 1800
  • Castles per player: Added CastleStatModifiers_Global.CastleLimit

    After

    Setting
    CastleStatModifiers_Global.CastleLimit
    Default
    2
    Range / options
    0 – 255
  • Clan size: Added ClanSize

    After

    Setting
    ClanSize
    Default
    4
    Range / options
    1 – 50
  • Craft speed: Added CraftRateModifier

    After

    Setting
    CraftRateModifier
    Default
    1
    Range / options
    0.25 – 6
  • Death container access: Added DeathContainerPermission

    After

    Setting
    DeathContainerPermission
    Default
    Anyone
    Range / options
    Anyone, ClanMembers, OnlySelf
  • Durability loss on death: Added Death_DurabilityFactorLoss

    After

    Setting
    Death_DurabilityFactorLoss
    Default
    0.125
    Range / options
    0 – 1
  • Drop loss as resources: Added Death_DurabilityLossFactorAsResources

    After

    Setting
    Death_DurabilityLossFactorAsResources
    Default
    1
    Range / options
    0 – 1
  • Dismantle refund: Added DismantleResourceModifier

    After

    Setting
    DismantleResourceModifier
    Default
    1
    Range / options
    0 – 1
  • General loot: Added DropTableModifier_General

    After

    Setting
    DropTableModifier_General
    Default
    1
    Range / options
    0.25 – 3
  • Mission loot: Added DropTableModifier_Missions

    After

    Setting
    DropTableModifier_Missions
    Default
    1
    Range / options
    0.25 – 3
  • Durability drain: Added DurabilityDrainModifier

    After

    Setting
    DurabilityDrainModifier
    Default
    1
    Range / options
    0 – 3
  • Combat difficulty: Added GameDifficulty

    After

    Setting
    GameDifficulty
    Default
    Normal
    Range / options
    Relaxed, Normal, Hard
  • Game mode: Added GameModeType

    After

    Setting
    GameModeType
    Default
    PvP
    Range / options
    PvE, PvP
  • Blood moon buff: Added GameTimeModifiers.BloodMoonBuff

    After

    Setting
    GameTimeModifiers.BloodMoonBuff
    Default
    0.2
    Range / options
    0 – 1
  • Blood moon maximum (days): Added GameTimeModifiers.BloodMoonFrequency_Max

    After

    Setting
    GameTimeModifiers.BloodMoonFrequency_Max
    Default
    18
    Range / options
    1 – 255
  • Blood moon minimum (days): Added GameTimeModifiers.BloodMoonFrequency_Min

    After

    Setting
    GameTimeModifiers.BloodMoonFrequency_Min
    Default
    10
    Range / options
    1 – 255
  • Day-night cycle (sec): Added GameTimeModifiers.DayDurationInSeconds

    After

    Setting
    GameTimeModifiers.DayDurationInSeconds
    Default
    1080
    Range / options
    60 – 86400
  • Day ends (hour): Added GameTimeModifiers.DayEndHour

    After

    Setting
    GameTimeModifiers.DayEndHour
    Default
    17
    Range / options
    0 – 23
  • Day starts (hour): Added GameTimeModifiers.DayStartHour

    After

    Setting
    GameTimeModifiers.DayStartHour
    Default
    9
    Range / options
    0 – 23
  • Garlic strength: Added GarlicAreaStrengthModifier

    After

    Setting
    GarlicAreaStrengthModifier
    Default
    1
    Range / options
    0 – 3
  • Holy radiation strength: Added HolyAreaStrengthModifier

    After

    Setting
    HolyAreaStrengthModifier
    Default
    1
    Range / options
    0 – 3
  • Stack size: Added InventoryStacksModifier

    After

    Setting
    InventoryStacksModifier
    Default
    1
    Range / options
    0.25 – 3
  • Material yield: Added MaterialYieldModifier_Global

    After

    Setting
    MaterialYieldModifier_Global
    Default
    1
    Range / options
    0.25 – 3
  • Player damage: Added PlayerDamageMode

    After

    Setting
    PlayerDamageMode
    Default
    Always
    Range / options
    Always, TimeRestricted
  • Time zone: Added PlayerInteractionSettings.TimeZone

    After

    Setting
    PlayerInteractionSettings.TimeZone
    Default
    Local
    Range / options
    Local, UTC, PST, EST, CET, CST
  • Weekday castle raids: end: Added PlayerInteractionSettings.VSCastleWeekdayTime.EndHour

    After

    Setting
    PlayerInteractionSettings.VSCastleWeekdayTime.EndHour
    Default
    22
    Range / options
    0 – 23
  • Weekday castle raids: start: Added PlayerInteractionSettings.VSCastleWeekdayTime.StartHour

    After

    Setting
    PlayerInteractionSettings.VSCastleWeekdayTime.StartHour
    Default
    20
    Range / options
    0 – 23
  • Weekend castle raids: end: Added PlayerInteractionSettings.VSCastleWeekendTime.EndHour

    After

    Setting
    PlayerInteractionSettings.VSCastleWeekendTime.EndHour
    Default
    22
    Range / options
    0 – 23
  • Weekend castle raids: start: Added PlayerInteractionSettings.VSCastleWeekendTime.StartHour

    After

    Setting
    PlayerInteractionSettings.VSCastleWeekendTime.StartHour
    Default
    20
    Range / options
    0 – 23
  • Weekday player PvP: end: Added PlayerInteractionSettings.VSPlayerWeekdayTime.EndHour

    After

    Setting
    PlayerInteractionSettings.VSPlayerWeekdayTime.EndHour
    Default
    22
    Range / options
    0 – 23
  • Weekday player PvP: start: Added PlayerInteractionSettings.VSPlayerWeekdayTime.StartHour

    After

    Setting
    PlayerInteractionSettings.VSPlayerWeekdayTime.StartHour
    Default
    20
    Range / options
    0 – 23
  • Weekend player PvP: end: Added PlayerInteractionSettings.VSPlayerWeekendTime.EndHour

    After

    Setting
    PlayerInteractionSettings.VSPlayerWeekendTime.EndHour
    Default
    22
    Range / options
    0 – 23
  • Weekend player PvP: start: Added PlayerInteractionSettings.VSPlayerWeekendTime.StartHour

    After

    Setting
    PlayerInteractionSettings.VSPlayerWeekendTime.StartHour
    Default
    20
    Range / options
    0 – 23
  • PvP spawn protection: Added PvPProtectionMode

    After

    Setting
    PvPProtectionMode
    Default
    Medium
    Range / options
    Disabled, VeryShort, Short, Medium, Long
  • Recipe cost: Added RecipeCostModifier

    After

    Setting
    RecipeCostModifier
    Default
    1
    Range / options
    0 – 3
  • Refinement cost: Added RefinementCostModifier

    After

    Setting
    RefinementCostModifier
    Default
    1
    Range / options
    0 – 3
  • Refinement speed: Added RefinementRateModifier

    After

    Setting
    RefinementRateModifier
    Default
    1
    Range / options
    0.25 – 6
  • Soul shard availability: Added RelicSpawnType

    After

    Setting
    RelicSpawnType
    Default
    Unique
    Range / options
    Unique, Plentiful
  • Repair cost: Added RepairCostModifier

    After

    Setting
    RepairCostModifier
    Default
    1
    Range / options
    0 – 3
  • Research cost: Added ResearchCostModifier

    After

    Setting
    ResearchCostModifier
    Default
    1
    Range / options
    0 – 3
  • Servant conversion speed: Added ServantConvertRateModifier

    After

    Setting
    ServantConvertRateModifier
    Default
    1
    Range / options
    0.25 – 6
  • Show siege weapons on map: Added ShowSiegeWeaponMapIcon

    After

    Setting
    ShowSiegeWeaponMapIcon
    Default
    false
  • Siege weapon health: Added SiegeWeaponHealth

    After

    Setting
    SiegeWeaponHealth
    Default
    Normal
    Range / options
    VeryLow, Low, Normal, High, VeryHigh, MegaHigh, UltraHigh, CrazyHigh, Max
  • Silver strength: Added SilverStrengthModifier

    After

    Setting
    SilverStrengthModifier
    Default
    1
    Range / options
    0 – 3
  • Sun damage: Added SunDamageModifier

    After

    Setting
    SunDamageModifier
    Default
    1
    Range / options
    0 – 3
  • Bound items block teleport: Added TeleportBoundItems

    After

    Setting
    TeleportBoundItems
    Default
    true
  • Trader prices: Added TraderModifiers.PriceModifier

    After

    Setting
    TraderModifiers.PriceModifier
    Default
    1
    Range / options
    0.25 – 10
  • Trader restock time: Added TraderModifiers.RestockTimerModifier

    After

    Setting
    TraderModifiers.RestockTimerModifier
    Default
    1
    Range / options
    0.25 – 10
  • Trader stock: Added TraderModifiers.StockModifier

    After

    Setting
    TraderModifiers.StockModifier
    Default
    1
    Range / options
    0.25 – 10
  • Normal enemies: extra levels: Added UnitStatModifiers_Global.LevelIncrease

    After

    Setting
    UnitStatModifiers_Global.LevelIncrease
    Default
    0
    Range / options
    0 – 100
  • Normal enemies: health: Added UnitStatModifiers_Global.MaxHealthModifier

    After

    Setting
    UnitStatModifiers_Global.MaxHealthModifier
    Default
    1
    Range / options
    0.01 – 10
  • Normal enemies: power: Added UnitStatModifiers_Global.PowerModifier

    After

    Setting
    UnitStatModifiers_Global.PowerModifier
    Default
    1
    Range / options
    0.01 – 10
  • V Blood: extra levels: Added UnitStatModifiers_VBlood.LevelIncrease

    After

    Setting
    UnitStatModifiers_VBlood.LevelIncrease
    Default
    0
    Range / options
    0 – 100
  • V Blood: health: Added UnitStatModifiers_VBlood.MaxHealthModifier

    After

    Setting
    UnitStatModifiers_VBlood.MaxHealthModifier
    Default
    1
    Range / options
    0.01 – 10
  • V Blood: power: Added UnitStatModifiers_VBlood.PowerModifier

    After

    Setting
    UnitStatModifiers_VBlood.PowerModifier
    Default
    1
    Range / options
    0.01 – 10
  • Vampire health: Added VampireStatModifiers.MaxHealthModifier

    After

    Setting
    VampireStatModifiers.MaxHealthModifier
    Default
    1
    Range / options
    0.01 – 10
  • Vampire physical power: Added VampireStatModifiers.PhysicalPowerModifier

    After

    Setting
    VampireStatModifiers.PhysicalPowerModifier
    Default
    1
    Range / options
    0.01 – 10
  • Vampire resource power: Added VampireStatModifiers.ResourcePowerModifier

    After

    Setting
    VampireStatModifiers.ResourcePowerModifier
    Default
    1
    Range / options
    0.01 – 10
  • Vampire spell power: Added VampireStatModifiers.SpellPowerModifier

    After

    Setting
    VampireStatModifiers.SpellPowerModifier
    Default
    1
    Range / options
    0.01 – 10
Rust Interface Change documented

Gameplay configuration: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (14)
  • Creative for all players: Added creative.allusers

    After

    Setting
    creative.allusers
    Default
    false
  • Allow Always-On commands: Added creative.alwaysonenabled

    Allows admins to keep entities such as furnaces or lights permanently enabled.

    After

    Setting
    creative.alwaysonenabled
    Default
    false
  • Bypass placement hold duration: Added creative.bypassholdtoplaceduration

    After

    Setting
    creative.bypassholdtoplaceduration
    Default
    false
  • Free building: Added creative.freebuild

    After

    Setting
    creative.freebuild
    Default
    false
  • Free placement: Added creative.freeplacement

    Bypasses all placement checks and can intentionally allow invalid structures.

    After

    Setting
    creative.freeplacement
    Default
    false
  • Bypass repair cooldown: Added creative.freerepair

    After

    Setting
    creative.freerepair
    Default
    false
  • Unlimited IO connections: Added creative.unlimitedio

    After

    Setting
    creative.unlimitedio
    Default
    false
  • Decay multiplier: Added decay.scale

    1 = default, 0 = no decay; higher values speed decay up.

    After

    Setting
    decay.scale
    Default
    1
    Range / options
    0 – …
  • Grief protection after TC destruction (minutes): Added decay.upkeep_grief_protection

    Maximum stored upkeep a destroyed Tool Cupboard may still consume for protection.

    After

    Setting
    decay.upkeep_grief_protection
    Default
    1440
    Range / options
    0 – …
  • Upkeep period (minutes): Added decay.upkeep_period_minutes

    Default 1440 (24 hours). A higher value reduces ongoing upkeep cost.

    After

    Setting
    decay.upkeep_period_minutes
    Default
    1440
    Range / options
    0 – …
  • Locked crate hack time (seconds): Added hackablelockedcrate.requiredhackseconds

    Default 900 seconds (15 minutes), for example for Oil Rig crates.

    After

    Setting
    hackablelockedcrate.requiredhackseconds
    Default
    900
    Range / options
    0 – …
  • PvE mode: Added server.pve

    Disables player-versus-player damage and automatically applies the PvE tag.

    After

    Setting
    server.pve
    Default
    false
  • Server tags: Added server.tags

    Comma-separated official tags, e.g. weekly,vanilla,roleplay. Do not combine conflicting tags from the same group.

    After

    Setting
    server.tags
    Default
  • Tutorial Island: Added server.tutorialEnabled

    Allows new players to use the official Tutorial Island. Also add the “tut” tag for discoverability.

    After

    Setting
    server.tutorialEnabled
    Default
    false
Enshrouded Interface Change documented

Sandbox settings: guided editor added

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (37)
  • Text chat enabled: Added enableTextChat

    After

    Setting
    enableTextChat
    Default
    false
  • Voice chat enabled: Added enableVoiceChat

    After

    Setting
    enableVoiceChat
    Default
    false
  • Simultaneous attackers: Added gameSettings.aggroPoolAmount

    After

    Setting
    gameSettings.aggroPoolAmount
    Default
    Normal
    Range / options
    Few, Normal, Many, Extreme
  • Boss damage: Added gameSettings.bossDamageFactor

    After

    Setting
    gameSettings.bossDamageFactor
    Default
    1
    Range / options
    0.2 – 5
  • Boss health: Added gameSettings.bossHealthFactor

    After

    Setting
    gameSettings.bossHealthFactor
    Default
    1
    Range / options
    0.2 – 5
  • Shroud curse: Added gameSettings.curseModifier

    After

    Setting
    gameSettings.curseModifier
    Default
    Normal
    Range / options
    Easy, Normal, Hard
  • Weapon durability: Added gameSettings.enableDurability

    After

    Setting
    gameSettings.enableDurability
    Default
    true
  • Glider turbulences: Added gameSettings.enableGliderTurbulences

    After

    Setting
    gameSettings.enableGliderTurbulences
    Default
    true
  • Hunger & starvation: Added gameSettings.enableStarvingDebuff

    After

    Setting
    gameSettings.enableStarvingDebuff
    Default
    false
  • Enemy damage: Added gameSettings.enemyDamageFactor

    After

    Setting
    gameSettings.enemyDamageFactor
    Default
    1
    Range / options
    0.25 – 5
  • Enemy health: Added gameSettings.enemyHealthFactor

    After

    Setting
    gameSettings.enemyHealthFactor
    Default
    1
    Range / options
    0.25 – 4
  • Enemy perception: Added gameSettings.enemyPerceptionRangeFactor

    After

    Setting
    gameSettings.enemyPerceptionRangeFactor
    Default
    1
    Range / options
    0.5 – 2
  • Enemy stun resistance: Added gameSettings.enemyStaminaFactor

    After

    Setting
    gameSettings.enemyStaminaFactor
    Default
    1
    Range / options
    0.5 – 2
  • Combat experience: Added gameSettings.experienceCombatFactor

    After

    Setting
    gameSettings.experienceCombatFactor
    Default
    1
    Range / options
    0.25 – 2
  • Exploration & quest experience: Added gameSettings.experienceExplorationQuestsFactor

    After

    Setting
    gameSettings.experienceExplorationQuestsFactor
    Default
    1
    Range / options
    0.25 – 2
  • Mining experience: Added gameSettings.experienceMiningFactor

    After

    Setting
    gameSettings.experienceMiningFactor
    Default
    1
    Range / options
    0 – 2
  • Workshop speed: Added gameSettings.factoryProductionSpeedFactor

    After

    Setting
    gameSettings.factoryProductionSpeedFactor
    Default
    1
    Range / options
    0.25 – 2
  • Fishing difficulty: Added gameSettings.fishingDifficulty

    After

    Setting
    gameSettings.fishingDifficulty
    Default
    Normal
    Range / options
    VeryEasy, Easy, Normal, Hard, VeryHard
  • Food buff duration: Added gameSettings.foodBuffDurationFactor

    After

    Setting
    gameSettings.foodBuffDurationFactor
    Default
    1
    Range / options
    0.5 – 2
  • Mining effectiveness: Added gameSettings.miningDamageFactor

    After

    Setting
    gameSettings.miningDamageFactor
    Default
    1
    Range / options
    0.5 – 2
  • Enemies passive until attacked: Added gameSettings.pacifyAllEnemies

    After

    Setting
    gameSettings.pacifyAllEnemies
    Default
    false
  • Weapon upgrade costs: Added gameSettings.perkCostFactor

    After

    Setting
    gameSettings.perkCostFactor
    Default
    1
    Range / options
    0.25 – 2
  • Plant growth speed: Added gameSettings.plantGrowthSpeedFactor

    After

    Setting
    gameSettings.plantGrowthSpeedFactor
    Default
    1
    Range / options
    0.25 – 2
  • Cold resistance: Added gameSettings.playerBodyHeatFactor

    After

    Setting
    gameSettings.playerBodyHeatFactor
    Default
    1
    Range / options
    0.5 – 2
  • Diving time: Added gameSettings.playerDivingTimeFactor

    After

    Setting
    gameSettings.playerDivingTimeFactor
    Default
    1
    Range / options
    0.5 – 2
  • Player health: Added gameSettings.playerHealthFactor

    After

    Setting
    gameSettings.playerHealthFactor
    Default
    1
    Range / options
    0.25 – 4
  • Player mana: Added gameSettings.playerManaFactor

    After

    Setting
    gameSettings.playerManaFactor
    Default
    1
    Range / options
    0.25 – 4
  • Player stamina: Added gameSettings.playerStaminaFactor

    After

    Setting
    gameSettings.playerStaminaFactor
    Default
    1
    Range / options
    0.25 – 4
  • Enemy amount: Added gameSettings.randomSpawnerAmount

    After

    Setting
    gameSettings.randomSpawnerAmount
    Default
    Normal
    Range / options
    Few, Normal, Many, Extreme
  • Resource amount: Added gameSettings.resourceDropStackAmountFactor

    After

    Setting
    gameSettings.resourceDropStackAmountFactor
    Default
    1
    Range / options
    0.25 – 2
  • Time in the Shroud: Added gameSettings.shroudTimeFactor

    After

    Setting
    gameSettings.shroudTimeFactor
    Default
    1
    Range / options
    0.5 – 2
  • Taming startle penalty: Added gameSettings.tamingStartleRepercussion

    After

    Setting
    gameSettings.tamingStartleRepercussion
    Default
    LoseSomeProgress
    Range / options
    KeepProgress, LoseSomeProgress, LoseAllProgress
  • Attack frequency: Added gameSettings.threatBonus

    After

    Setting
    gameSettings.threatBonus
    Default
    1
    Range / options
    0.25 – 4
  • Tombstone contents: Added gameSettings.tombstoneMode

    After

    Setting
    gameSettings.tombstoneMode
    Default
    AddBackpackMaterials
    Range / options
    AddBackpackMaterials, Everything, NoTombstone
  • Weather frequency: Added gameSettings.weatherFrequency

    After

    Setting
    gameSettings.weatherFrequency
    Default
    Normal
    Range / options
    Disabled, Rare, Normal, Often
  • Difficulty mode: Added gameSettingsPreset

    Individual settings below only apply in Custom mode.

    After

    Setting
    gameSettingsPreset
    Default
    Default
    Range / options
    Default, Relaxed, Hard, Survival, Custom
  • Voice chat range: Added voiceChatMode

    After

    Setting
    voiceChatMode
    Default
    Proximity
    Range / options
    Proximity, Global
Minecraft Java-Modded Plugin release Published by the developer

NotzScoreboard 4.2

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: paper, purpur, spigot

Minecraft Java-Modded Interface Change documented

Minecraft Java: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Hytale Game update Published by the developer

Hytale 0.6.3

Dated entry from the official Hytale patch notes. Check the changes and mod guidance before updating a server.

Release channel: release

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Project Zomboid Interface Change documented

Project Zomboid: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Project Zomboid Interface Change documented

Project Zomboid: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Minecraft Java-Modded Interface Change documented

Minecraft Java: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Minecraft Java-Modded Plugin release Published by the developer

ColorPrefix 1.1.1

Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.

Release channel: release

Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2

Supported server software: paper, purpur, spigot