All games
Interface
Change documented 31.08.2026
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Squad
Interface
Change documented 31.08.2026
Squad server configuration: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (24)
Allow public client recording : Added
AllowPublicClientsToRecord
After
Setting AllowPublicClientsToRecord Default
false
Allow team changes : Added
AllowTeamChanges
After
Setting AllowTeamChanges Default
true
Teamkills before auto-ban : Added
AutoTKBanNumberTKs
After
Setting AutoTKBanNumberTKs Default
7
Range / options
1 – 100
Auto-ban duration (sec) : Added
AutoTKBanTime
After
Setting AutoTKBanTime Default
300
Range / options
0 – 2592000
LAN mode : Added
IsLANMatch
After
Setting IsLANMatch Default
false
Rotation mode : Added
MapRotationMode
After
Setting MapRotationMode Default
LayerList
Range / options
LevelList, LayerList, LayerList_Vote, LevelList_Randomized, LayerList_Randomized
Allowed team difference : Added
NumPlayersDiffForTeamChanges
After
Setting NumPlayersDiffForTeamChanges Default
3
Range / options
0 – 50
Reserved slots : Added
NumReservedSlots
For groups with reserve permission. Does not change the purchased total slot limit.
After
Setting NumReservedSlots Default
0
Range / options
0 – 100
Prevent unbalanced team changes : Added
PreventTeamChangeIfUnbalanced
After
Setting PreventTeamChangeIfUnbalanced Default
true
Public queue limit : Added
PublicQueueLimit
-1 = unlimited, 0 = no public queue.
After
Setting PublicQueueLimit Default
25
Range / options
-1 – 100
Randomize rotation at start : Added
RandomizeAtStart
After
Setting RandomizeAtStart Default
true
Record server demos : Added
RecordDemos
After
Setting RecordDemos Default
false
Rule tags : Added
Rules
After
Setting Rules Default
Server message interval (sec) : Added
ServerMessageInterval
After
Setting ServerMessageInterval Default
300
Range / options
0 – 3600
Advertise in server browser : Added
ShouldAdvertise
After
Setting ShouldAdvertise Default
true
Auto-kick for teamkills : Added
TKAutoKickEnabled
After
Setting TKAutoKickEnabled Default
true
Server tags : Added
Tags
Separate official tags with spaces, e.g. language_en mode_raas playstyle_focused.
After
Setting Tags Default
Time before vote (sec) : Added
TimeBeforeVote
After
Setting TimeBeforeVote Default
60
Range / options
20 – 300
Time between matches (sec) : Added
TimeBetweenMatches
After
Setting TimeBetweenMatches Default
60
Range / options
0 – 600
Vote for factions : Added
UseVoteFactions
After
Setting UseVoteFactions Default
false
Vote for layer : Added
UseVoteLayer
After
Setting UseVoteLayer Default
false
Vote for level : Added
UseVoteLevel
After
Setting UseVoteLevel Default
false
Disable vehicle claiming : Added
VehicleClaimingDisabled
After
Setting VehicleClaimingDisabled Default
false
Disable vehicle kit requirement : Added
VehicleKitRequirementDisabled
After
Setting VehicleKitRequirementDisabled Default
false
Insurgency: Sandstorm
Interface
Change documented 31.08.2026
Maps, admins and mods: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (1)
mod.io terms accepted : Added
bHasUserAcceptedTerms
Enable only after you have personally read and accepted the mod.io terms.
After
Setting bHasUserAcceptedTerms Default
false
Don't Starve Together
Interface
Change documented 31.08.2026
Cluster settings: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (5)
Automatic saving : Added
autosaver_enabled
Enable Klei's built-in automatic world saving.
After
Setting autosaver_enabled Default
true
Server intention : Added
cluster_intention
Classifies the play style in the public server browser.
After
Setting cluster_intention Default
social
Range / options
cooperative, social, competitive, madness
In-game console : Added
console_enabled
Enables the server-side console for administrative commands.
After
Setting console_enabled Default
true
Vote kick : Added
enable_vote_kick
Players may vote to remove another player.
After
Setting enable_vote_kick Default
false
Pause world when empty : Added
pause_when_empty
Time, seasons and world state stop progressing while no players are connected.
After
Setting pause_when_empty Default
true
Minecraft Java-Modded
Plugin release
Published by the developer 31.08.2026
Infinite Night Vision 1.0.0-mod
Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.
Release channel: release
Declared game versions: 26.2
Supported server software: fabric, forge, neoforge, quilt
Minecraft Java-Modded
Plugin release
Published by the developer 31.08.2026
Infinite Night Vision 1.0.0
Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.
Release channel: release
Declared game versions: 26.2
Supported server software: datapack
Project Zomboid
Interface
Change documented 31.08.2026
Project Zomboid: game tools: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Minecraft Java-Modded
Plugin release
Published by the developer 31.08.2026
CoinFlipZ 2.1
Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.
Release channel: release
Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2
Supported server software: folia, paper, purpur, spigot
Minecraft Java-Modded
Plugin catalog
Recorded in our catalog 31.08.2026
Vanish 1.6.15+1.21.11
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Release channel: release
Declared game versions: 1.21.11
Supported server software: fabric, quilt
Minecraft Java-Modded
Plugin release
Published by the developer 31.08.2026
FrozenShards 2.0.0
Plugin version with publisher-declared game versions and loaders. These declarations do not replace an independent compatibility test.
Release channel: release
Declared game versions: 26.1, 26.1.1, 26.1.2
Supported server software: folia, paper, purpur
Barotrauma
Interface
Change documented 31.08.2026
Server and gameplay settings: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (53)
Allow AFK : Added
AllowAFK
After
Setting AllowAFK Default
true
Bot takeover on permadeath : Added
AllowBotTakeoverOnPermadeath
After
Setting AllowBotTakeoverOnPermadeath Default
true
Allow disguises : Added
AllowDisguises
After
Setting AllowDisguises Default
true
Allow drag-and-drop giving : Added
AllowDragAndDropGive
After
Setting AllowDragAndDropGive Default
true
End-round voting : Added
AllowEndVoting
After
Setting AllowEndVoting Default
true
Allow file transfers : Added
AllowFileTransfers
After
Setting AllowFileTransfers Default
true
Friendly fire : Added
AllowFriendlyFire
After
Setting AllowFriendlyFire Default
true
Allow immediate item delivery : Added
AllowImmediateItemDelivery
After
Setting AllowImmediateItemDelivery Default
true
Allow linking Wi-Fi to chat : Added
AllowLinkingWifiToChat
After
Setting AllowLinkingWifiToChat Default
false
Allow mod downloads : Added
AllowModDownloads
Off prompts players to use Workshop downloads instead and reduces direct server transfers.
After
Setting AllowModDownloads Default
true
Allow rewiring : Added
AllowRewiring
After
Setting AllowRewiring Default
true
Allow spectating : Added
AllowSpectating
After
Setting AllowSpectating Default
true
Kick voting : Added
AllowVoteKick
After
Setting AllowVoteKick Default
true
Automatically restart round : Added
AutoRestart
After
Setting AutoRestart Default
false
Restart delay (sec) : Added
AutoRestartInterval
After
Setting AutoRestartInterval Default
60
Range / options
10 – 3600
Destructible outposts : Added
DestructibleOutposts
After
Setting DestructibleOutposts Default
false
Kick-vote cooldown (sec) : Added
DisallowKickVoteTime
After
Setting DisallowKickVoteTime Default
120
Range / options
0 – 3600
End-round vote ratio : Added
EndVoteRequiredRatio
After
Setting EndVoteRequiredRatio Default
0.6
Range / options
0 – 1
Game mode : Added
GameModeIdentifier
After
Setting GameModeIdentifier Default
sandbox
Range / options
sandbox, mission, pvp, multiplayercampaign
Ironman with permadeath : Added
IronmanMode
Only applies in Permadeath mode and prevents obtaining any new character after death.
After
Setting IronmanMode Default
false
Karma system : Added
KarmaEnabled
Uses the existing karma preset; this editor does not modify the separate karma file.
After
Setting KarmaEnabled Default
false
AFK kick after (sec) : Added
KickAFKTime
After
Setting KickAFKTime Default
600
Range / options
60 – 7200
Kick vote ratio : Added
KickVoteRequiredRatio
After
Setting KickVoteRequiredRatio Default
0.6
Range / options
0 – 1
Disconnected character remains (sec) : Added
KillDisconnectedTime
After
Setting KillDisconnectedTime Default
300
Range / options
0 – 3600
Killable NPCs : Added
KillableNPCs
After
Setting KillableNPCs Default
true
Lock all default wires : Added
LockAllDefaultWires
After
Setting LockAllDefaultWires Default
false
Looted money destination : Added
LootedMoneyDestination
After
Setting LootedMoneyDestination Default
Bank
Range / options
Bank, Wallet
Maximum lag compensation (ms) : Added
MaxLagCompensation
After
Setting MaxLagCompensation Default
150
Range / options
0 – 500
Maximum shuttle time (sec) : Added
MaxTransportTime
After
Setting MaxTransportTime Default
180
Range / options
30 – 3600
Minimum respawn ratio : Added
MinRespawnRatio
After
Setting MinRespawnRatio Default
0.2
Range / options
0 – 1
Mode selection : Added
ModeSelectionMode
After
Setting ModeSelectionMode Default
Manual
Range / options
Manual, Random, Vote
Play style : Added
PlayStyle
After
Setting PlayStyle Default
Casual
Range / options
Serious, Casual, Roleplay, Rampage, SomethingDifferent
Randomize route seed : Added
RandomizeSeed
After
Setting RandomizeSeed Default
true
Respawn interval (sec) : Added
RespawnInterval
After
Setting RespawnInterval Default
30
Range / options
10 – 3600
Respawn mode : Added
RespawnMode
After
Setting RespawnMode Default
MidRound
Range / options
None, MidRound, BetweenRounds, Permadeath
Save server logs : Added
SaveServerLogs
After
Setting SaveServerLogs Default
true
Level difficulty : Added
SelectedLevelDifficulty
After
Setting SelectedLevelDifficulty Default
0
Range / options
0 – 100
Description and MOTD : Added
ServerMessageText
After
Setting ServerMessageText Default
Server name : Added
ServerName
Barotrauma uses at most 60 characters.
After
Setting ServerName Default
Server
Skill loss on death (%) : Added
SkillLossPercentageOnDeath
After
Setting SkillLossPercentageOnDeath Default
20
Range / options
0 – 100
Extra loss on immediate respawn (%) : Added
SkillLossPercentageOnImmediateRespawn
After
Setting SkillLossPercentageOnImmediateRespawn Default
10
Range / options
0 – 100
Start when enough clients are ready : Added
StartWhenClientsReady
After
Setting StartWhenClientsReady Default
false
Required ready ratio : Added
StartWhenClientsReadyRatio
After
Setting StartWhenClientsReadyRatio Default
0.8
Range / options
0 – 1
Submarine selection : Added
SubSelectionMode
After
Setting SubSelectionMode Default
Manual
Range / options
Manual, Random, Vote
Server tick rate : Added
TickRate
The game technically allows up to 60 but warns against values above 20, so the panel caps this at the default 20.
After
Setting TickRate Default
20
Range / options
1 – 20
Track opponent in PvP : Added
TrackOpponentInPvP
After
Setting TrackOpponentInPvP Default
true
Traitor probability : Added
TraitorProbability
After
Setting TraitorProbability Default
0
Range / options
0 – 1
Minimum players for traitors : Added
TraitorsMinPlayerCount
After
Setting TraitorsMinPlayerCount Default
1
Range / options
1 – 16
Use respawn shuttle : Added
UseRespawnShuttle
After
Setting UseRespawnShuttle Default
true
Voice chat : Added
VoiceChatEnabled
After
Setting VoiceChatEnabled Default
true
General vote ratio : Added
VoteRequiredRatio
After
Setting VoteRequiredRatio Default
0.6
Range / options
0 – 1
Vote duration (sec) : Added
VoteTimeout
After
Setting VoteTimeout Default
30
Range / options
5 – 300
PvP win score : Added
WinScorePvP
After
Setting WinScorePvP Default
200
Range / options
1 – 1000
Soulmask
Game update
Published 31.08.2026
Soulmask's "Beyond Gravity"major update is now live!
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Necesse
Interface
Change documented 31.08.2026
Sandbox settings: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (11)
Message of the day : Added
MOTD
After
Setting MOTD Default
Dropped-item lifetime (minutes) : Added
droppedItemsLifeMinutes
0 means indefinitely. A positive value prevents abandoned items from consuming resources forever.
After
Setting droppedItemsLifeMinutes Default
0
Range / options
0 – 10080
Delegate more work to clients : Added
giveClientsPower
May make movement smoother but trusts clients more. Off keeps stricter server validation.
After
Setting giveClientsPower Default
true
Settler job search range : Added
jobSearchRange
Larger ranges can increase settlement CPU load.
After
Setting jobSearchRange Default
100
Range / options
10 – 500
Write session logs : Added
logging
Disabling reduces disk writes but makes later troubleshooting harder.
After
Setting logging Default
true
Client timeout (seconds) : Added
maxClientLatencySeconds
After
Setting maxClientLatencySeconds Default
30
Range / options
5 – 300
Maximum settlements per player : Added
maxSettlementsPerPlayer
-1 means unlimited.
After
Setting maxSettlementsPerPlayer Default
-1
Range / options
-1 – 100
Maximum settlers per settlement : Added
maxSettlersPerSettlement
-1 means unlimited.
After
Setting maxSettlersPerSettlement Default
-1
Range / options
-1 – 250
Pause world when empty : Added
pauseWhenEmpty
Stops world time, crops, NPC work and events while nobody is connected.
After
Setting pauseWhenEmpty Default
true
Unload levels after (seconds) : Added
unloadLevelsCooldown
How long an abandoned level remains in memory. Very high values increase memory use.
After
Setting unloadLevelsCooldown Default
30
Range / options
5 – 3600
Unload unattended settlements : Added
unloadSettlements
After
Setting unloadSettlements Default
false
Sons of the Forest
Interface
Change documented 31.08.2026
Sandbox settings: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (7)
Active server FPS : Added
/ActiveTargetFramerate
Higher values increase CPU load, so the panel caps this at 120.
After
Setting /ActiveTargetFramerate Default
60
Range / options
10 – 120
Tree regrowth : Added
/GameSettings/Gameplay.TreeRegrowth
Cutting trees and sleeping can trigger automatic tree regrowth.
After
Setting /GameSettings/Gameplay.TreeRegrowth Default
true
Structure damage : Added
/GameSettings/Structure.Damage
Allows built structures to take damage.
After
Setting /GameSettings/Structure.Damage Default
true
Idle day-cycle speed : Added
/IdleDayCycleSpeed
0 pauses the day cycle while empty; 1 keeps normal speed.
After
Setting /IdleDayCycleSpeed Default
0
Range / options
0 – 1
Idle server FPS : Added
/IdleTargetFramerate
Keep this low to save CPU while nobody is connected.
After
Setting /IdleTargetFramerate Default
5
Range / options
1 – 60
Save interval (seconds) : Added
/SaveInterval
How often the server auto-saves. Very short intervals add disk load; minimum 60 seconds.
After
Setting /SaveInterval Default
600
Range / options
60 – 86400
Timestamp log entries : Added
/TimestampLogEntries
Adds a timestamp to entries when file logging is already enabled.
After
Setting /TimestampLogEntries Default
true
Abiotic Factor
Interface
Change documented 31.08.2026
Sandbox settings: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (44)
Allow character reset : Added
AllowCharacterReset
After
Setting AllowCharacterReset Default
true
Allow Iron Mode job : Added
AllowIronMode
Only applies in Hardcore mode and makes the start substantially harder.
After
Setting AllowIronMode Default
true
Allow pagers : Added
AllowPagers
Pagers help players find one another.
After
Setting AllowPagers Default
true
Allow recipe sharing : Added
AllowRecipeSharing
After
Setting AllowRecipeSharing Default
true
Allow transmog : Added
AllowTransmog
After
Setting AllowTransmog Default
true
Apocalyptic enemy abilities : Added
ApocalypticAbilities
Allows these abilities regardless of the selected difficulty.
After
Setting ApocalypticAbilities Default
false
Bridge support requirement : Added
BridgeSupports
0 removes additional support requirements; 2 is the default.
After
Setting BridgeSupports Default
2
Range / options
0, 1, 2
Continence drain : Added
ContinenceSpeedMultiplier
After
Setting ContinenceSpeedMultiplier Default
1
Range / options
0 – 2
Damage to allies : Added
DamageToAlliesMultiplier
0 disables friendly fire; 1 applies full standard damage.
After
Setting DamageToAlliesMultiplier Default
0.5
Range / options
0 – 3
Day/night speed : Added
DayNightCycleSpeedMultiplier
After
Setting DayNightCycleSpeedMultiplier Default
1
Range / options
0.1 – 3
Day/night cycle : Added
DayNightCycleState
0 = Normal, 1 = always day, 2 = always night. Fixed time can affect progression.
After
Setting DayNightCycleState Default
0
Range / options
0, 1, 2
Death penalty : Added
DeathPenalties
0 = keep all; 1 = equipment & hotbar; 2 = hotbar only; 3 = equipment only; 4 = drop all; 5 = destroy all.
After
Setting DeathPenalties Default
1
Range / options
0, 1, 2, 3, 4, 5
Detection speed : Added
DetectionSpeedMultiplier
After
Setting DetectionSpeedMultiplier Default
1
Range / options
0.1 – 3
Skip research minigames : Added
DisableResearchMinigame
After
Setting DisableResearchMinigame Default
false
Durability loss on death : Added
DurabilityLossOnDeathMultiplier
After
Setting DurabilityLossOnDeathMultiplier Default
0.1
Range / options
0 – 1
Enemy accuracy : Added
EnemyAccuracy
0 = Pathetic, 1 = Low, 2 = Default, 3 = High, 4 = Precise.
After
Setting EnemyAccuracy Default
2
Range / options
0, 1, 2, 3, 4
Enemy damage to deployables : Added
EnemyDeployableDamageMultiplier
After
Setting EnemyDeployableDamageMultiplier Default
1
Range / options
0 – 5
Enemy health : Added
EnemyHealthMultiplier
After
Setting EnemyHealthMultiplier Default
1
Range / options
0.75 – 3
Enemy damage to players : Added
EnemyPlayerDamageMultiplier
After
Setting EnemyPlayerDamageMultiplier Default
1
Range / options
0.25 – 3
Enemy respawn rate : Added
EnemySpawnRate
Higher values respawn enemies more often and can increase server load.
After
Setting EnemySpawnRate Default
1
Range / options
0.5 – 3
Fatigue speed : Added
FatigueSpeedMultiplier
After
Setting FatigueSpeedMultiplier Default
1
Range / options
0 – 2
First-spawn weapon : Added
FirstTimeStartingWeapon
0 = None, 1 = Shiv, 2 = Desk Leg, 3 = Kitchen Knife, 4 = Starter Baton, 5 = Pipe Club, 6 = Random.
After
Setting FirstTimeStartingWeapon Default
0
Range / options
0, 1, 2, 3, 4, 5, 6
Food spoil speed : Added
FoodSpoilSpeedMultiplier
0 stops spoilage, 1 is normal, 2 is twice as fast.
After
Setting FoodSpoilSpeedMultiplier Default
1
Range / options
0 – 2
Difficulty : Added
GameDifficulty
1 = Normal, 2 = Hard, 3 = Apocalyptic.
After
Setting GameDifficulty Default
1
Range / options
1, 2, 3
Hardcore mode : Added
HardcoreMode
Warning: characters have one life and difficulty is forced to Apocalyptic.
After
Setting HardcoreMode Default
false
Allow Home Worlds : Added
HomeWorlds
After
Setting HomeWorlds Default
true
Host access to death bags : Added
HostAccessPlayerCorpses
After
Setting HostAccessPlayerCorpses Default
true
Hunger speed : Added
HungerSpeedMultiplier
After
Setting HungerSpeedMultiplier Default
1
Range / options
0 – 2
Invisible radiation : Added
InvisibleRadiation
Hides radiation screen effects, making Geiger counters more important.
After
Setting InvisibleRadiation Default
false
Item durability : Added
ItemDurabilityMultiplier
After
Setting ItemDurabilityMultiplier Default
1
Range / options
0.1 – 10
Item stack size : Added
ItemStackSizeMultiplier
After
Setting ItemStackSizeMultiplier Default
1
Range / options
1 – 30
Item weight : Added
ItemWeightMultiplier
After
Setting ItemWeightMultiplier Default
1
Range / options
0 – 5
Respawn resources : Added
LootRespawnEnabled
Respawns resources around the Facility; furniture is excluded.
After
Setting LootRespawnEnabled Default
false
Destroy player furniture : Added
PlayerFurnitureDestruction
On destroys furniture at zero durability; off packages it instead.
After
Setting PlayerFurnitureDestruction Default
false
XP gain : Added
PlayerXPGainMultiplier
0 prevents players from leveling skills.
After
Setting PlayerXPGainMultiplier Default
1
Range / options
0 – 3
Power sockets off at night : Added
PowerSocketsOffAtNight
After
Setting PowerSocketsOffAtNight Default
true
Radiation deals damage : Added
RadiationDealsDamage
After
Setting RadiationDealsDamage Default
false
Refrigeration effectiveness : Added
RefrigerationEffectivenessMultiplier
After
Setting RefrigerationEffectivenessMultiplier Default
1
Range / options
0 – 2
Show death messages : Added
ShowDeathMessages
After
Setting ShowDeathMessages Default
true
Sink refill rate : Added
SinkRefillRate
0 disables refilling; higher values refill faster.
After
Setting SinkRefillRate Default
1
Range / options
0 – 10
Storage restrictions by tag : Added
StorageByTag
Off allows arbitrary item types in containers.
After
Setting StorageByTag Default
true
Tainted sink water : Added
TaintedSinkWater
After
Setting TaintedSinkWater Default
false
Thirst speed : Added
ThirstSpeedMultiplier
After
Setting ThirstSpeedMultiplier Default
1
Range / options
0 – 2
Weather frequency : Added
WeatherFrequency
1 = Never, 2 = Infrequent, 3 = Normal, 4 = Frequent, 5 = Daily.
After
Setting WeatherFrequency Default
3
Range / options
1, 2, 3, 4, 5
Project Zomboid
Interface
Change documented 31.08.2026
Project Zomboid: game tools: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Soulmask
Game update
Published 31.08.2026
Soulmask 1.0 Patch #17: Beyond Gravity Major Update
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Project Zomboid
Interface
Change documented 31.08.2026
Project Zomboid: game tools: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Project Zomboid
Interface
Change documented 31.08.2026
Project Zomboid: game tools: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Changed interface controls
Added
Minecraft Java-Modded
Plugin catalog
Recorded in our catalog 31.08.2026
HomePlugin 0.8.5-main-SNAPSHOT
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Release channel: release
Declared game versions: 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10
Supported server software: bukkit, paper, spigot