Sandbox settings: guided editor added
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (45)
- Calories per second (deep ocean): Added
/CalorieConsumptionRate/DeepOceanAfter
- Setting
- /CalorieConsumptionRate/DeepOcean
- Default
- 30
- Range / options
- 0 – 100
- Calories per second (ocean): Added
/CalorieConsumptionRate/OceanAfter
- Setting
- /CalorieConsumptionRate/Ocean
- Default
- 2
- Range / options
- 0 – 100
- Deep ocean building: Added
/GameSettings/AdvancedGameSettings/AllowDeepOceanBuildingAllows or prevents building in the Deep Ocean biome.
After
- Setting
- /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
- Default
- false
- Unprovoked animal attack frequency: Added
/GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplierMultiplier for how often animals attack without provocation. 0 disables unprovoked attacks.
After
- Setting
- /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Broken parts disable vehicles: Added
/GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehiclesOff: broken parts only raise running costs instead of stopping the vehicle.
After
- Setting
- /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
- Default
- true
- Specialties can be abandoned: Added
/GameSettings/AdvancedGameSettings/CanAbandonSpecialtiesPlayers may drop skills they already spent points on.
After
- Setting
- /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
- Default
- true
- Claim papers per consumed skill scroll: Added
/GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumedAfter
- Setting
- /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
- Default
- 0
- Range / options
- 0 – 10
- Claim stakes per consumed skill scroll: Added
/GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumedAfter
- Setting
- /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
- Default
- 0
- Range / options
- 0 – 10
- Storage connection range: Added
/GameSettings/AdvancedGameSettings/ConnectionRangeMultiplierMultiplier for the distance from which storage containers can be linked.
After
- Setting
- /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Crafting resources: Added
/GameSettings/AdvancedGameSettings/CraftResourceMultiplierMultiplier applied to crafting resource cost.
After
- Setting
- /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Crafting time: Added
/GameSettings/AdvancedGameSettings/CraftTimeMultiplierMultiplier applied to crafting time.
After
- Setting
- /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Fuel efficiency: Added
/GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplierMultiplier applied to fuel yield per unit.
After
- Setting
- /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Plant growth: Added
/GameSettings/AdvancedGameSettings/GrowthRateMultiplierGlobal scale for how quickly plants mature.
After
- Setting
- /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Max professions per citizen: Added
/GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizenAfter
- Setting
- /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
- Default
- 10
- Range / options
- 1 – 50
- Max specialties per citizen: Added
/GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizenAfter
- Setting
- /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
- Default
- 33
- Range / options
- 1 – 100
- Meteor impact after (days): Added
/GameSettings/AdvancedGameSettings/MeteorImpactInDaysReal days from world start until impact.
After
- Setting
- /GameSettings/AdvancedGameSettings/MeteorImpactInDays
- Default
- 30
- Range / options
- 1 – 365
- Skill required to replace parts: Added
/GameSettings/AdvancedGameSettings/RequireSkillsToReplacePartsParts on stations and vehicles may only be swapped with the matching skill.
After
- Setting
- /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
- Default
- true
- Food shelf life: Added
/GameSettings/AdvancedGameSettings/ShelfLifeMultiplierMultiplier for how long food lasts before spoiling.
After
- Setting
- /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Skill cost multiplier: Added
/GameSettings/AdvancedGameSettings/SkillCostMultiplierScales the XP each skill point costs.
After
- Setting
- /GameSettings/AdvancedGameSettings/SkillCostMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Stack size: Added
/GameSettings/AdvancedGameSettings/StackSizeMultiplierMultiplier applied to item max stack size. Very large stacks increase memory use; the panel caps the value at 10.
After
- Setting
- /GameSettings/AdvancedGameSettings/StackSizeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Weight: Added
/GameSettings/AdvancedGameSettings/WeightMultiplierMultiplier applied to item weight.
After
- Setting
- /GameSettings/AdvancedGameSettings/WeightMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Animal behavior: Added
/GameSettings/AnimalBehaviorAttackNormally = animals attack normally, DefensiveOnly = only when provoked, None = never.
After
- Setting
- /GameSettings/AnimalBehavior
- Default
- AttackNormally
- Range / options
- AttackNormally, DefensiveOnly, None
- Collaboration level: Added
/GameSettings/CollaborationLevelControls how much players depend on each other (skill gain and specialisation).
After
- Setting
- /GameSettings/CollaborationLevel
- Default
- MediumCollaboration
- Range / options
- NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration
- Exhaustion (playtime limit): Added
/GameSettings/ExhaustionEnabledLimits daily playtime per player. The hours per weekday are configured below (Exhaustion.eco).
After
- Setting
- /GameSettings/ExhaustionEnabled
- Default
- true
- Game speed: Added
/GameSettings/GameSpeedAdjusts the meteor timeline and overall skill gain.
After
- Setting
- /GameSettings/GameSpeed
- Default
- Normal
- Range / options
- VerySlow, Slow, Normal, Fast, VeryFast
- Meteor: Added
/GameSettings/HasMeteorWith a meteor, an impact destroys the world unless players stop it first.
After
- Setting
- /GameSettings/HasMeteor
- Default
- true
- Hours played per day: Added
/GameSettings/HoursPlayedPerDayOnly applies while exhaustion is enabled.
After
- Setting
- /GameSettings/HoursPlayedPerDay
- Default
- 3
- Range / options
- 0.5 – 24
- Simulation level: Added
/GameSettings/SimulationLevelBundles crafting cost, crafting time and carry capacity.
After
- Setting
- /GameSettings/SimulationLevel
- Default
- Normal
- Range / options
- Generous, Normal, Hardcore
- Drowning while swimming: Added
/PlayerCanDrownWhenSwimmingEnabled: when calories run out while swimming, the player is teleported to the nearest shore.
After
- Setting
- /PlayerCanDrownWhenSwimming
- Default
- true
- Swim speed (deep ocean): Added
/SwimSpeed/DeepOceanAfter
- Setting
- /SwimSpeed/DeepOcean
- Default
- 0.25
- Range / options
- 0.1 – 2
- Swim speed (ocean): Added
/SwimSpeed/OceanAfter
- Setting
- /SwimSpeed/Ocean
- Default
- 0.75
- Range / options
- 0.1 – 2
- Pause while resting: Added
/AllowExhaustionPauseOnRestThe playtime countdown pauses while the player sits or sleeps.
After
- Setting
- /AllowExhaustionPauseOnRest
- Default
- true
- Bank unused playtime: Added
/AllowPlaytimeSavingAt the daily refresh, unused playtime is added to a time bank.
After
- Setting
- /AllowPlaytimeSaving
- Default
- true
- Bonus hours when enabled: Added
/BonusHoursOnExhaustionEnabledExtra playtime each player receives when exhaustion is first enabled.
After
- Setting
- /BonusHoursOnExhaustionEnabled
- Default
- 2
- Range / options
- 0 – 24
- Retroactive bonus for late joiners: Added
/BonusRetroactiveHoursAfterStartPlayers joining after the first day receive the bonus retroactively.
After
- Setting
- /BonusRetroactiveHoursAfterStart
- Default
- true
- Friday: Added
/FridayExhaustionRefreshHoursHours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /FridayExhaustionRefreshHours
- Default
- 6
- Range / options
- 0 – 24
- Maximum banked hours: Added
/MaxSavedHoursAfter
- Setting
- /MaxSavedHours
- Default
- 15
- Range / options
- 0 – 168
- Monday: Added
/MondayExhaustionRefreshHoursHours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /MondayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24
- Daily refresh: hour: Added
/RefreshLocalHoursHour (server time) at which playtime is recalculated every day.
After
- Setting
- /RefreshLocalHours
- Default
- 0
- Range / options
- 0 – 23
- Daily refresh: minute: Added
/RefreshLocalMinutesAfter
- Setting
- /RefreshLocalMinutes
- Default
- 0
- Range / options
- 0 – 59
- Saturday: Added
/SaturdayExhaustionRefreshHoursHours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /SaturdayExhaustionRefreshHours
- Default
- 6
- Range / options
- 0 – 24
- Sunday: Added
/SundayExhaustionRefreshHoursHours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /SundayExhaustionRefreshHours
- Default
- 6
- Range / options
- 0 – 24
- Thursday: Added
/ThursdayExhaustionRefreshHoursHours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /ThursdayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24
- Tuesday: Added
/TuesdayExhaustionRefreshHoursHours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /TuesdayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24
- Wednesday: Added
/WednesdayExhaustionRefreshHoursHours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /WednesdayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24