Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Changed settings (12)
Global chat: Changed
GlobalChat
Server-wide text chat in addition to local chat.
Before
Setting
GlobalChat
Default
true
After
Setting
GlobalChat
Default
true
Player limit (MaxPlayers): Changed
MaxPlayers
Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.
Before
Setting
MaxPlayers
Default
16
Range / options
1 – 100
After
Setting
MaxPlayers
Default
16
Range / options
1 – 100
Mod IDs: Changed
Mods
Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).
Before
Setting
Mods
Default
After
Setting
Mods
Default
Open (no whitelist): Changed
Open
On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".
Before
Setting
Open
Default
true
After
Setting
Open
Default
true
Allow PvP: Changed
PVP
Players can hurt each other.
Before
Setting
PVP
Default
true
After
Setting
PVP
Default
true
Pause when empty: Changed
PauseEmpty
The world freezes while nobody is online (zombies, rot, seasons).
Before
Setting
PauseEmpty
Default
true
After
Setting
PauseEmpty
Default
true
List publicly: Changed
Public
Show the server in the in-game browser. Off = reachable by IP:port only.
Before
Setting
Public
Default
false
After
Setting
Public
Default
false
Description: Changed
PublicDescription
Short text shown in the server browser.
Before
Setting
PublicDescription
Default
After
Setting
PublicDescription
Default
Public name: Changed
PublicName
Name shown in the public server browser (only when public listing is on).
Before
Setting
PublicName
Default
After
Setting
PublicName
Default
Safety system (in-game PvP toggle): Changed
SafetySystem
Players must opt into PvP before they can be attacked.
Before
Setting
SafetySystem
Default
true
After
Setting
SafetySystem
Default
true
Allow sleeping: Changed
SleepAllowed
Fatigue and sleep like in single player.
Before
Setting
SleepAllowed
Default
false
After
Setting
SleepAllowed
Default
false
Workshop IDs: Changed
WorkshopItems
Steam Workshop IDs of the mods, separated by semicolons.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
Supported server software: Bedrock Dedicated Server