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Necesse: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Necesse: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (15)
  • Workshop Mod IDs: Changed MOD_IDS

    Komma-getrennte Steam-Workshop-IDs (App 1169040). Werden beim (Neu-)Start heruntergeladen und als .jar in ./mods abgelegt. Leer = keine Mods.

    Before

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Save Name: Changed SAVE_NAME

    Name of the save file.

    Before

    Setting
    SAVE_NAME
    Default
    Save1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SAVE_NAME
    Default
    Save1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Message of the day: Changed MOTD

    Text, accented characters and emoji are preserved. Commas, quotes, backslashes and other special characters are safely escaped in the config file. The preview shows this escaping; the game displays your original text.

    Before

    Setting
    MOTD
    Default

    After

    Setting
    MOTD
    Default
  • Steam Auto Update: Changed AUTO_UPDATE

    Enable or disable auto-update on startup. 0 to disable and 1 to enable.

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Slots: Changed SERVER_SLOTS

    Number of slots available for players to join the server.

    Before

    Setting
    SERVER_SLOTS
    Default
    10
    Range / options
    … – 99
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_SLOTS
    Default
    10
    Range / options
    … – 99
    When it takes effect
    Takes effect after saving and restarting the server.
  • Write session logs: Changed logging

    Disabling reduces disk writes but makes later troubleshooting harder.

    Before

    Setting
    logging
    Default
    true

    After

    Setting
    logging
    Default
    true
  • Settler job search range (tiles): Changed jobSearchRange

    Larger ranges can increase settlement CPU load.

    Before

    Setting
    jobSearchRange
    Default
    100
    Range / options
    10 – 500

    After

    Setting
    jobSearchRange
    Default
    100
    Range / options
    10 – 500
  • Pause world when empty: Changed pauseWhenEmpty

    Stops world time, crops, NPC work and events while nobody is connected.

    Before

    Setting
    pauseWhenEmpty
    Default
    true

    After

    Setting
    pauseWhenEmpty
    Default
    true
  • Delegate more work to clients: Changed giveClientsPower

    May make movement smoother but trusts clients more. Off keeps stricter server validation.

    Before

    Setting
    giveClientsPower
    Default
    true

    After

    Setting
    giveClientsPower
    Default
    true
  • Unload unattended settlements: Changed unloadSettlements

    Before

    Setting
    unloadSettlements
    Default
    false

    After

    Setting
    unloadSettlements
    Default
    false
  • Unload levels after (seconds): Changed unloadLevelsCooldown

    How long an abandoned level remains in memory. Very high values increase memory use.

    Before

    Setting
    unloadLevelsCooldown
    Default
    30
    Range / options
    5 – 3600

    After

    Setting
    unloadLevelsCooldown
    Default
    30
    Range / options
    5 – 3600
  • Dropped-item lifetime (minutes): Changed droppedItemsLifeMinutes

    0 means indefinitely. A positive value prevents abandoned items from consuming resources forever.

    Before

    Setting
    droppedItemsLifeMinutes
    Default
    0
    Range / options
    0 – 10080

    After

    Setting
    droppedItemsLifeMinutes
    Default
    0
    Range / options
    0 – 10080
  • Client timeout (seconds): Changed maxClientLatencySeconds

    Before

    Setting
    maxClientLatencySeconds
    Default
    30
    Range / options
    5 – 300

    After

    Setting
    maxClientLatencySeconds
    Default
    30
    Range / options
    5 – 300
  • Maximum settlements per player: Changed maxSettlementsPerPlayer

    -1 means unlimited.

    Before

    Setting
    maxSettlementsPerPlayer
    Default
    -1
    Range / options
    -1 – 100

    After

    Setting
    maxSettlementsPerPlayer
    Default
    -1
    Range / options
    -1 – 100
  • Maximum settlers per settlement: Changed maxSettlersPerSettlement

    -1 means unlimited.

    Before

    Setting
    maxSettlersPerSettlement
    Default
    -1
    Range / options
    -1 – 250

    After

    Setting
    maxSettlersPerSettlement
    Default
    -1
    Range / options
    -1 – 250
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Developer announcement Published

Big news for Necesse and Fair Games!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Pause world when empty

Stops world time, crops, NPC work and events while nobody is connected.

Setting
pauseWhenEmpty
Default
true
Delegate more work to clients

May make movement smoother but trusts clients more. Off keeps stricter server validation.

Setting
giveClientsPower
Default
true
Client timeout (seconds)
Setting
maxClientLatencySeconds
Default
30
Range / options
5 – 300
Unload levels after (seconds)

How long an abandoned level remains in memory. Very high values increase memory use.

Setting
unloadLevelsCooldown
Default
30
Range / options
5 – 3600
Dropped-item lifetime (minutes)

0 means indefinitely. A positive value prevents abandoned items from consuming resources forever.

Setting
droppedItemsLifeMinutes
Default
0
Range / options
0 – 10080
Unload unattended settlements
Setting
unloadSettlements
Default
false
Maximum settlements per player

-1 means unlimited.

Setting
maxSettlementsPerPlayer
Default
-1
Range / options
-1 – 100
Maximum settlers per settlement

-1 means unlimited.

Setting
maxSettlersPerSettlement
Default
-1
Range / options
-1 – 250
Settler job search range (tiles)

Larger ranges can increase settlement CPU load.

Setting
jobSearchRange
Default
100
Range / options
10 – 500
Write session logs

Disabling reduces disk writes but makes later troubleshooting harder.

Setting
logging
Default
true
Message of the day

Text, accented characters and emoji are preserved. Commas, quotes, backslashes and other special characters are safely escaped in the config file. The preview shows this escaping; the game displays your original text.

Setting
MOTD
Default
Save Name

World filename: 1–20 characters, using only A–Z, a–z, 0–9, hyphen and underscore. Another name loads or creates another world.

Setting
SAVE_NAME
Default
Save1
When it takes effect
Takes effect after saving and restarting the server.
Player slots

Maximum number of players connected at the same time. This value comes from your booked server and is read-only here.

Setting
SERVER_SLOTS
Default
10
Range / options
… – 99
When it takes effect
Takes effect after saving and restarting the server.
Steam Auto Update

Enable or disable auto-update on startup. 0 to disable and 1 to enable.

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Workshop mod IDs

Numeric Steam Workshop IDs, separated by commas. Mods are loaded on the next start. Leave empty for no Workshop mods.

Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.