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DayZ: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Developer announcement Published

Autumn Sale

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

DayZ Badlands | Dev Blog (Week 86) | Lizard and Dogs | Wishlist now!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Developer announcement Published

DayZ Badlands | Dev Blog Recap (2)

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Setting Change documented

DayZ: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: DayZ

Changed settings (22)
  • Disable Crosshair: Added DISABLE_CROSSHAIR

    When ON, will disable the crosshair from being visible while on the server.

    After

    Setting
    DISABLE_CROSSHAIR
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Disable Personal Light: Added DISABLE_PERSONAL_LIGHT

    When ON, will disable a personal light positioned above all clients during the night time while on the server.

    After

    Setting
    DISABLE_PERSONAL_LIGHT
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Disable Third Person: Added DISABLE_THIRD

    When ON, will disable third person view while on the server.

    After

    Setting
    DISABLE_THIRD
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Disable VoN: Added DISABLE_VON

    When ON, will disable Voice over Network (voice chat) in the server.

    After

    Setting
    DISABLE_VON
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enforce Game Version: Added ENFORCE_BUILD

    When ON, the server will allow the connection only to clients with same the version as the server.

    After

    Setting
    ENFORCE_BUILD
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Darker Nights: Added LIGHTING_CONFIG

    When ON, will make nights darker (more accurate nights, but hard to see without a light).

    After

    Setting
    LIGHTING_CONFIG
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Added MAX_PLAYERS

    Maximum number of players allowed to join the server.

    After

    Setting
    MAX_PLAYERS
    Default
    64
    When it takes effect
    Takes effect after saving and restarting the server.
  • Additional Mods: Added MODIFICATIONS

    A semicolon-separated list of mod folders to load from the root directory. Useful for loading manually uploaded mods. Any mods in this list that are in "@workshopID" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;@123456789;@987654321;etc;)

    After

    Setting
    MODIFICATIONS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Repair] Make Mod Files Lowercase: Added MODS_LOWERCASE

    Every mod that is set to be loaded will have its folder and files changed to lowercase (to prevent errors). It is recommended to enable this for one server boot after copying a mod from a Windows machine to the server, or if mods seem to not be loading.

    After

    Setting
    MODS_LOWERCASE
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Modlist File (Exported from DayZ Launcher): Added MOD_FILE

    Filename for an exported modlist. This file will be parsed for mod installation and loading. Upload your HTML file to the root directory (eg. /home/container/modlist.html). Leave blank to disable loading mods from a modlist.

    After

    Setting
    MOD_FILE
    Default
    modlist.html
    When it takes effect
    Takes effect after saving and restarting the server.
  • Night Multiplier: Added NIGHT_MULT

    This is an additional multiplier to either speed up or slow down nights in-game. It is multiplied with the "Time Multiplier" variable to get it's final multiplier for night time speed. (Values: 0.1-64.0)

    After

    Setting
    NIGHT_MULT
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Persistent Time: Added PERSISTENT_TIME

    The actual server time is saved to storage, so when ON, the next server start will use the saved time value.

    After

    Setting
    PERSISTENT_TIME
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Added QUERY_PORT

    Steam A2S query port (steamQueryPort in serverDZ.cfg, written at every boot by the startup prefix). Wired to the second allocation by CreateServerJob.

    After

    Setting
    QUERY_PORT
    Default
    27016
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Advanced] Server-Side Only Mods: Added SERVERMODS

    Mod folders to be used with the "-serverMods" startup option. They only run server-side and are not required by clients if "Verify Signatures" is ON. Any mods in this list that are in "@workshopID" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)

    After

    Setting
    SERVERMODS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Advanced] Server Binary: Added SERVER_BINARY

    Cannot currently be changed. Left in case other branches with different executable names are introduced at a later date.

    After

    Setting
    SERVER_BINARY
    Default
    DayZServer
    Range / options
    DayZServer
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_HOSTNAME

    Name of the server that will appear in the server list.

    After

    Setting
    SERVER_HOSTNAME
    Default
    DayZ Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Advanced] Extra Startup Parameters: Added STARTUP_PARAMS

    See https://community.bistudio.com/wiki/DayZ:Server_Configuration#Launch_Parameters for more info on valid flags for this field.

    After

    Setting
    STARTUP_PARAMS
    Default
    -doLogs -limitFPS=120
    When it takes effect
    Takes effect after saving and restarting the server.
  • Time Multiplier: Added TIME_MULT

    This is a time multiplier for in-game time (ie. 12 would move a full 24-hour day in-game 12 times faster, making it last 2 hours "in real life"). (Values: 0-24)

    After

    Setting
    TIME_MULT
    Default
    12
    When it takes effect
    Takes effect after saving and restarting the server.
  • Automatic Updates: Added UPDATE_SERVER

    MUSS 0 bleiben. Auf 1 startet der Image-Entrypoint bei jedem Serverstart ein steamcmd-Update fuer App 223350 — die ist ownership-gated, der Lauf endet in "No subscription" und der Server kommt nicht hoch. Updates liefert der naechtliche Cache-Refill.

    After

    Setting
    UPDATE_SERVER
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • [Repair] Validate Server Files: Added VALIDATE_SERVER

    Validates all server files when Automatic Updates is ON. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.

    After

    Setting
    VALIDATE_SERVER
    Default
    0
    When it takes effect
    Takes effect after saving and restarting the server.
  • Verify Signatures: Added VERIFY_SIGNATURES

    Ensures all clients have exactly the same version of mods or addons that the server is running. Otherwise, they will be kicked upon connection. (2 ON | 0 OFF)

    After

    Setting
    VERIFY_SIGNATURES
    Default
    2
    Range / options
    0, 2
    When it takes effect
    Takes effect after saving and restarting the server.
  • VoN Quality: Added VON_QUALITY

    Voice over Network codec quality; the higher the better. (Values 0-30)

    After

    Setting
    VON_QUALITY
    Default
    20
    When it takes effect
    Takes effect after saving and restarting the server.
Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Game update Published

1.30 Experimental Release | Motorbikes, Inventory UI Improvements, and more!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Developer announcement Published

DayZ Badlands | Dev Blog (Week 84) | Motorbikes&Ragdoll Physics | Wishlist now!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Server name

Name in the DayZ server list. No double quotes or line breaks; changes require a restart.

Setting
SERVER_HOSTNAME
Default
DayZ Server
When it takes effect
Takes effect after saving and restarting the server.
Player slots

Read-only maximum player count of the server.

Setting
MAX_PLAYERS
Default
64
When it takes effect
Takes effect after saving and restarting the server.
Automatic Steam updates

Read-only: the stable version is installed from our Steam cache. Updates use reinstallation in the update section.

Setting
UPDATE_SERVER
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Mod list file (DayZ Launcher)

Filename of an HTML mod list exported from the DayZ Launcher in the server root. Leave empty to use no mod list file.

Setting
MOD_FILE
Default
modlist.html
When it takes effect
Takes effect after saving and restarting the server.
Additional mods (folder list)

Uploaded mod folders in the root, separated by semicolons, e.g. @123456789;@987654321. Use lowercase folder names without spaces. Workshop downloads in the stable container are disabled.

Setting
MODIFICATIONS
Default
When it takes effect
Takes effect after saving and restarting the server.
Verify mod signatures

2 = verify signatures, 0 = disable verification. Changes require a restart.

Setting
VERIFY_SIGNATURES
Default
2
Range / options
0, 2
When it takes effect
Takes effect after saving and restarting the server.
Require the same game version

Only allow clients using the same game version as the server.

Setting
ENFORCE_BUILD
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Disable voice chat

Enabled: in-game voice chat is turned off.

Setting
DISABLE_VON
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Voice chat quality (0–30)

Voice chat codec quality: 0 to 30. Higher values improve quality.

Setting
VON_QUALITY
Default
20
Range / options
0 – 30
When it takes effect
Takes effect after saving and restarting the server.
Disable third-person view

Enabled: players can only use first-person view.

Setting
DISABLE_THIRD
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Disable crosshair

Enabled: the crosshair is hidden in-game.

Setting
DISABLE_CROSSHAIR
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Disable personal night light

Enabled: the personal light above each player is turned off at night.

Setting
DISABLE_PERSONAL_LIGHT
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Darker nights

Enabled: darker night lighting. Disabled: brighter night lighting.

Setting
LIGHTING_CONFIG
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Preserve game time across restarts

Enabled: after a restart, the server uses the last saved game time.

Setting
PERSISTENT_TIME
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Time acceleration (multiplier)

Game time multiplier: 12 means twelve times faster. The night multiplier is multiplied by this value.

Setting
TIME_MULT
Default
12
Range / options
0 – 24
When it takes effect
Takes effect after saving and restarting the server.
Additional night acceleration (multiplier)

0.1 to 64. Multiplied by time acceleration: a time multiplier of 2 and a night multiplier of 4 produce a night speed of 8.

Setting
NIGHT_MULT
Default
1
Range / options
0.1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Lowercase mod files (repair)

Converts loaded mod folders and files to lowercase. This can fix loading issues after uploads from Windows. Enable for one startup, then turn it off again.

Setting
MODS_LOWERCASE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Validate server files

Validates server files through SteamCMD when automatic Steam updates are enabled. This feature is locked for DayZ Stable.

Setting
VALIDATE_SERVER
Default
0
When it takes effect
Takes effect after saving and restarting the server.
Server-only mods (folder list)

Mod folders loaded only on the server, separated by semicolons. Clients do not need these mods. Use lowercase folder names without spaces.

Setting
SERVERMODS
Default
When it takes effect
Takes effect after saving and restarting the server.
Additional startup parameters

Additional startup parameters of the DayZ server. They are read-only for DayZ Stable.

Setting
STARTUP_PARAMS
Default
-doLogs -limitFPS=120
When it takes effect
Takes effect after saving and restarting the server.
Server executable (read-only)

Provider-managed DayZ server executable.

Setting
SERVER_BINARY
Default
DayZServer
Range / options
DayZServer
When it takes effect
Takes effect after saving and restarting the server.
Steam query port (read-only)

Port for Steam server queries. Set from the assigned server ports.

Setting
QUERY_PORT
Default
27016
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.