The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Core Keeper
Changed settings (7)
Auto Update: Added
AUTO_UPDATE
Enable automatic updates on boot
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Game ID: Added
GAME_ID
Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY.
After
Setting
GAME_ID
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100,
After
Setting
MAX_PLAYERS
Default
100
Range / options
1 – 100
When it takes effect
Takes effect after saving and restarting the server.
World Index: Added
WORLD_INDEX
Which world index to use. Default: 0.
After
Setting
WORLD_INDEX
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
World Mode: Added
WORLD_MODE
Whether to use normal (0) or hard (1) mode for world.
After
Setting
WORLD_MODE
Default
0
When it takes effect
Takes effect after saving and restarting the server.
World Name: Added
WORLD_NAME
The name to use for the server. Defaul: Core Keeper Server.
After
Setting
WORLD_NAME
Default
Core Keeper Server
When it takes effect
Takes effect after saving and restarting the server.
World Seed: Added
WORLD_SEED
The seed to use for a new world. Set to 0 to generate random seed. Default: 0.
After
Setting
WORLD_SEED
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Release channel: release
Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Release channel: release
Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
Release channel: release
Declared game versions: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4
The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.
Supported server software: Arma Reforger
Changed settings (14)
Admin Password: Added
ADMIN_PASS
After
Setting
ADMIN_PASS
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Joinable: Added
AUTO_JOINABLE
Set if the session can be selected through the auto join feature.
After
Setting
AUTO_JOINABLE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Automatic Updates: Added
AUTO_UPDATE
Quickly checks for any server or mod updates on startup, and updates if necessary.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Enable BattlEye: Added
BATTLEYE
Enables the anti-cheat engine on the server and requires all clients to be running it.
After
Setting
BATTLEYE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Disable Third Person: Added
DISABLE_THIRD
After
Setting
DISABLE_THIRD
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
[Advanced] Log FPS Interval: Added
LOG_INTERVAL
How often (in seconds) to log the FPS and other debug stats to the console. Set to 0 to disable.
After
Setting
LOG_INTERVAL
Default
0
Range / options
0 – …
When it takes effect
Takes effect after saving and restarting the server.
[Advanced] Max FPS: Added
MAX_FPS
Sets a maximum FPS limit for the server, saving performance in some cases. Leave empty for no limit.
After
Setting
MAX_FPS
Default
120
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Added
MAX_PLAYERS
Maximum number of players allowed to join the server.
After
Setting
MAX_PLAYERS
Default
32
When it takes effect
Takes effect after saving and restarting the server.
Server Region: Added
REGION
Region listed in the server browser. ISO 3166-1 alpha-2 codes can be used in this field.
After
Setting
REGION
Default
US
Range / options
AD, AE, AF, AG, AI, AL, AM, AO, AQ, AR, AS, AT, AU, AW, AX, AZ, BA, BB, BD, BE, BF, BG, BH, BI, BJ, BL, BM, BN, BO, BQ, BR, BS, BT, BV, BW, BY, BZ, CA, CC, CD, CF, CG, CH, CI, CK, CL, CM, CN, CO, CR, CU, CV, CW, CX, CY, CZ, DE, DJ, DK, DM, DO, DZ, EC, EE, EG, EH, ER, ES, ET, EU, FI, FJ, FK, FM, FO, FR, GA, GB, GD, GE, GF, GG, GH, GI, GL, GM, GN, GP, GQ, GR, GS, GT, GU, GW, GY, HK, HM, HN, HR, HT, HU, ID, IE, IL, IM, IN, IO, IQ, IR, IS, IT, JE, JM, JO, JP, KE, KG, KH, KI, KM, KN, KP, KR, KW, KY, KZ, LA, LB, LC, LI, LK, LR, LS, LT, LU, LV, LY, MA, MC, MD, ME, MF, MG, MH, MK, ML, MM, MN, MO, MP, MQ, MR, MS, MT, MU, MV, MW, MX, MY, MZ, NA, NC, NE, NF, NG, NI, NL, NO, NP, NR, NU, NZ, OM, PA, PE, PF, PG, PH, PK, PL, PM, PN, PR, PS, PT, PW, PY, QA, RE, RO, RS, RU, RW, SA, SB, SC, SD, SE, SG, SH, SI, SJ, SK, SL, SM, SN, SO, SR, SS, ST, SV, SX, SY, SZ, TC, TD, TF, TG, TH, TJ, TK, TL, TM, TN, TO, TR, TT, TV, TW, TZ, UA, UG, UM, US, UY, UZ, VA, VC, VE, VG, VI, VN, VU, WF, WS, YE, YT, ZA, ZM, ZW
When it takes effect
Takes effect after saving and restarting the server.
Scenario ID: Added
SCENARIO_ID
ID of scenario to run/play. Valid IDs can be viewed in the console upon startup of the server.
After
Setting
SCENARIO_ID
Default
{ECC61978EDCC2B5A}Missions/23_Campaign.conf
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Added
SERVER_NAME
Name displayed in the server browser.
After
Setting
SERVER_NAME
Default
Arma Reforger Server
When it takes effect
Takes effect after saving and restarting the server.
Server Password: Added
SERVER_PASS
Password required for clients to enter before they can join the server. Leave empty to have no password.
After
Setting
SERVER_PASS
Default
When it takes effect
Takes effect after saving and restarting the server.
[Repair] Validate Server Files: Added
VALIDATE
"true" to enable; empty to disable. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.
After
Setting
VALIDATE
Default
When it takes effect
Takes effect after saving and restarting the server.
Visible in Server Browser: Added
VISIBLE
Set the visibility of the server in the Server Browser.
After
Setting
VISIBLE
Default
true
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
This version was recorded in our plugin catalog. Installation depends on game version, loader, dependencies and the selected release channel. Existing installations are not changed by this catalog entry.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
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