Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
Team Fortress 2: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (14)
Default Map: Changed
SRCDS_MAP
The default map to use when starting the server.
Before
Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Max Players: Changed
MAX_PLAYERS
Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).
Before
Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
LAN mode (sv_lan): Changed
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
Before
Setting
sv_lan
Default
0
After
Setting
sv_lan
Default
0
Enable cheats (sv_cheats): Changed
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
Setting
sv_cheats
Default
0
After
Setting
sv_cheats
Default
0
Win limit (mp_winlimit): Changed
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
Before
Setting
mp_winlimit
Default
0
Range / options
0 – 100
After
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Max rounds (mp_maxrounds): Changed
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
Before
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
After
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Time limit (minutes, mp_timelimit): Changed
mp_timelimit
How long a map is played in minutes (0 = unlimited).
Before
Setting
mp_timelimit
Default
30
Range / options
0 – 120
After
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Friendly fire (mp_friendlyfire): Changed
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
Before
Setting
mp_friendlyfire
Default
0
After
Setting
mp_friendlyfire
Default
0
Auto team balance (mp_autoteambalance): Changed
mp_autoteambalance
0 = disabled, 1 = switch players to the other team automatically, 2 = ask for volunteers. Team imbalance 0 disables the check.
Before
Setting
mp_autoteambalance
Default
1
After
Setting
mp_autoteambalance
Default
1
Range / options
0, 1, 2
Respawn wave time (sec, mp_respawnwavetime): Changed
mp_respawnwavetime
Time between respawn waves in seconds, including fractions. Map settings and player count can change the actual waiting time.
Max team imbalance (mp_teams_unbalance_limit): Changed
mp_teams_unbalance_limit
How many extra players one team may have before balancing kicks in (0 = check disabled).
Before
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
After
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Developer announcementPublished
Operation Mooncrash War Paint Contest Results
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
Game updatePublished
Team Fortress 2 Update Released
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Enable cheats (sv_cheats)
Allows console commands that are normally locked. Disable on public servers.
Setting
sv_cheats
Default
0
LAN mode (sv_lan)
1 = reachable on local network only (no Steam auth), 0 = public.
Setting
sv_lan
Default
0
Time limit (minutes, mp_timelimit)
How long a map is played in minutes (0 = unlimited).
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit)
Number of round wins before the map rotates (0 = disabled).
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Max rounds (mp_maxrounds)
Maximum total rounds per map (0 = unlimited).
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Auto team balance (mp_autoteambalance)
0 = disabled, 1 = switch players to the other team automatically, 2 = ask for volunteers. Team imbalance 0 disables the check.
Setting
mp_autoteambalance
Default
1
Range / options
0, 1, 2
Max team imbalance (mp_teams_unbalance_limit)
How many extra players one team may have before balancing kicks in (0 = check disabled).
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Respawn wave time (sec, mp_respawnwavetime)
Time between respawn waves in seconds, including fractions. Map settings and player count can change the actual waiting time.
Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Friendly fire (mp_friendlyfire)
1 = players can damage teammates, 0 = no team damage.