Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
SettingDeployed state checked
Satisfactory: settings
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
Changed settings (9)
Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Server Name: Changed
SERVER_NAME
The display name of the Satisfactory server session
Before
Setting
SERVER_NAME
Default
My Satisfactory Server
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
SERVER_NAME
Default
My Satisfactory Server
When it takes effect
Takes effect after saving and restarting the server.
Reliable Port: Changed
RELIABLE_PORT
TCP-Port fuer Reliable Messaging (Satisfactory 1.1+). Setzt die App auf die zweite Allocation des Servers.
Before
Setting
RELIABLE_PORT
Default
8888
Range / options
1 – 65535
When it takes effect
Takes effect after saving and restarting the server.
After
Setting
RELIABLE_PORT
Default
8888
Range / options
1 – 65535
When it takes effect
Takes effect after saving and restarting the server.
Max players (MaxPlayers): Changed
MaxPlayers
Server player limit (default 4). Higher values need noticeably more RAM/CPU — takes effect after a server restart.
Before
Setting
MaxPlayers
Default
4
Range / options
1 – 16
After
Setting
MaxPlayers
Default
4
Range / options
1 – 16
Bandwidth per player — Steam: Changed
MaxClientRate
Steam sockets data rate in bytes/sec. Satisfactory overwrites this file value on startup according to its network quality (tested default profile: 120,000). Change network quality in the Satisfactory Server Manager for a lasting effect.
Upper limit for network ticks per second. The actual tick rate may be lower; Live Status shows the measured value. A higher limit does not guarantee a higher tick rate.
How long the server waits for a NEW connection to be established. Raise it together with the connection timeout if players never make it into the world at all.
Before
Setting
InitialConnectTimeout
Default
30
Range / options
5 – 600
After
Setting
InitialConnectTimeout
Default
30
Range / options
5 – 600
Rotating autosaves: Changed
mNumRotatingAutosaves
How many automatic saves are kept before the oldest is overwritten. More saves means more restore points and more disk usage.
Before
Setting
mNumRotatingAutosaves
Default
3
Range / options
1 – 20
After
Setting
mNumRotatingAutosaves
Default
3
Range / options
1 – 20
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Satisfactory: game tools
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceDeployed state checked
Guided startup parameters
The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
InterfaceChange documented
Guided startup parameters: revised
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Max players (MaxPlayers)
Server player limit (default 4). Higher values need noticeably more RAM/CPU — takes effect after a server restart.
Setting
MaxPlayers
Default
4
Range / options
1 – 16
Connection timeout (sec)
A established connection counts as lost after this many seconds without a reply. Increase it if players drop while loading large worlds.
Setting
ConnectionTimeout
Default
30
Range / options
5 – 600
Initial connect timeout (sec)
How long the server waits for a NEW connection to be established. Raise it together with the connection timeout if players never make it into the world at all.
Setting
InitialConnectTimeout
Default
30
Range / options
5 – 600
Network tick rate (Hz)
Upper limit for network ticks per second. The actual tick rate may be lower; Live Status shows the measured value. A higher limit does not guarantee a higher tick rate.
Setting
NetServerMaxTickRate
Default
30
Range / options
10 – 120
Bandwidth per player — Steam
Steam sockets data rate in bytes/sec. Satisfactory overwrites this file value on startup according to its network quality (tested default profile: 120,000). Change network quality in the Satisfactory Server Manager for a lasting effect.
Setting
MaxClientRate
Default
120000
Range / options
10000 – 1000000
Rotating autosaves
How many automatic saves are kept before the oldest is overwritten. More saves means more restore points and more disk usage.
Setting
mNumRotatingAutosaves
Default
3
Range / options
1 – 20
Egg name (no in-game effect)
The Satisfactory startup command does not use this egg variable. It changes neither the in-game server name nor the world name. Set the in-game server name during initial setup in Live Status, or later in the Satisfactory Server Manager.
Setting
SERVER_NAME
Default
My Satisfactory Server
When it takes effect
Takes effect after saving and restarting the server.
Auto Update
1 = beim Start updaten
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Reliable messaging port (TCP)
Additional TCP port for reliable messaging from Satisfactory 1.1 onward. It is automatically assigned to the second port allocation and is read-only.
Setting
RELIABLE_PORT
Default
8888
Range / options
1 – 65535
When it takes effect
Takes effect after saving and restarting the server.
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