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Eco: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Eco: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (55)
  • UPNP: Changed UPNP

    UPNP OFF

    Before

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • DetailedDescription: Changed DEDES

    Before

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Connections: Changed MAX_CON

    Before

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • Public Server: Changed PUB_SRV

    Public Server = true | Private Server = false

    Before

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Description: Changed SRV_DES

    Server Description

    Before

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Playtime: Changed PLAYTIME

    Before

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Web server port: Changed WEB_PORT

    port

    Before

    Setting
    WEB_PORT
    Default
    3001
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEB_PORT
    Default
    3001
    Range / options
    0 – 999999
    When it takes effect
    Takes effect after saving and restarting the server.
  • Webserver URL: Changed WEBSRVURL

    Before

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum banked hours: Changed /MaxSavedHours

    Before

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168

    After

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168
  • Swim speed (ocean): Changed /SwimSpeed/Ocean

    Before

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2
  • Daily refresh: hour: Changed /RefreshLocalHours

    Hour (server time) at which playtime is recalculated every day.

    Before

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23

    After

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23
  • Swim speed (deep ocean): Changed /SwimSpeed/DeepOcean

    Before

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2
  • Bank unused playtime: Changed /AllowPlaytimeSaving

    At the daily refresh, unused playtime is added to a time bank.

    Before

    Setting
    /AllowPlaytimeSaving
    Default
    true

    After

    Setting
    /AllowPlaytimeSaving
    Default
    true
  • Daily refresh: minute: Changed /RefreshLocalMinutes

    Before

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59

    After

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59
  • Game speed: Changed /GameSettings/GameSpeed

    Adjusts the meteor timeline and overall skill gain.

    Before

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast

    After

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast
  • Meteor: Changed /GameSettings/HasMeteor

    With a meteor, an impact destroys the world unless players stop it first.

    Before

    Setting
    /GameSettings/HasMeteor
    Default
    true

    After

    Setting
    /GameSettings/HasMeteor
    Default
    true
  • Drowning while swimming: Changed /PlayerCanDrownWhenSwimming

    Enabled: when calories run out while swimming, the player is teleported to the nearest shore.

    Before

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true

    After

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true
  • Pause while resting: Changed /AllowExhaustionPauseOnRest

    The playtime countdown pauses while the player sits or sleeps.

    Before

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true

    After

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true
  • Animal behavior: Changed /GameSettings/AnimalBehavior

    Animals attack normally, only when provoked, or never.

    Before

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None

    After

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None
  • Calories per second (ocean): Changed /CalorieConsumptionRate/Ocean

    Before

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100
  • Simulation level: Changed /GameSettings/SimulationLevel

    Bundles crafting cost, crafting time and carry capacity.

    Before

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore

    After

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore
  • Friday: Changed /FridayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Monday: Changed /MondayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Sunday: Changed /SundayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Bonus hours when enabled: Changed /BonusHoursOnExhaustionEnabled

    Extra playtime each player receives when exhaustion is first enabled.

    Before

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24

    After

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24
  • Tuesday: Changed /TuesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Exhaustion (playtime limit): Changed /GameSettings/ExhaustionEnabled

    Limits daily playtime per player. The hours per weekday are configured below (Exhaustion.eco).

    Before

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true

    After

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true
  • Hours played per day: Changed /GameSettings/HoursPlayedPerDay

    Only applies while exhaustion is enabled.

    Before

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24

    After

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24
  • Saturday: Changed /SaturdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Thursday: Changed /ThursdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Collaboration level: Changed /GameSettings/CollaborationLevel

    Controls how much players depend on each other (skill gain and specialisation).

    Before

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration

    After

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration
  • Retroactive bonus for late joiners: Changed /BonusRetroactiveHoursAfterStart

    Players joining after the first day receive the bonus retroactively.

    Before

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true

    After

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true
  • Wednesday: Changed /WednesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Calories per second (deep ocean): Changed /CalorieConsumptionRate/DeepOcean

    Before

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100
  • Target player count (world and meteor scaling): Changed /GameSettings/DesiredNumberOfPlayers

    Eco scales world size and the meteor schedule to this player count; there is no fixed connection limit. More players need more RAM and CPU — the recommendation follows your plan.

    Before

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200

    After

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200
  • Weight: Changed /GameSettings/AdvancedGameSettings/WeightMultiplier

    Multiplier applied to item weight.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Meteor impact after (days): Changed /GameSettings/AdvancedGameSettings/MeteorImpactInDays

    Real days from world start until impact.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365

    After

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365
  • Crafting time: Changed /GameSettings/AdvancedGameSettings/CraftTimeMultiplier

    Multiplier applied to crafting time.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Food shelf life: Changed /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier

    Multiplier for how long food lasts before spoiling.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Skill cost multiplier: Changed /GameSettings/AdvancedGameSettings/SkillCostMultiplier

    Scales the XP each skill point costs.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Stack size: Changed /GameSettings/AdvancedGameSettings/StackSizeMultiplier

    Multiplier applied to item max stack size. Eco requires at least 0.25; very large stacks increase memory use. The panel caps the value at 10.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.25 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.25 – 10
  • Plant growth: Changed /GameSettings/AdvancedGameSettings/GrowthRateMultiplier

    Global scale for how quickly plants mature.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Specialties can be abandoned: Changed /GameSettings/AdvancedGameSettings/CanAbandonSpecialties

    Players may drop skills they already spent points on.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true
  • Deep ocean building: Changed /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding

    Allows or prevents building in the Deep Ocean biome.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false

    After

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false
  • Crafting resources: Changed /GameSettings/AdvancedGameSettings/CraftResourceMultiplier

    Multiplier applied to crafting resource cost.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Fuel efficiency: Changed /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier

    Multiplier applied to fuel yield per unit.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max professions per citizen: Changed /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50
  • Max specialties per citizen: Changed /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100
  • Storage connection range: Changed /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier

    Multiplier for the distance from which storage containers can be linked. Eco requires at least 0.5.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.5 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.5 – 10
  • Skill required to replace parts: Changed /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts

    Parts on stations and vehicles may only be swapped with the matching skill.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true
  • Broken parts disable vehicles: Changed /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles

    Off: broken parts only raise running costs instead of stopping the vehicle.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true
  • Unprovoked animal attack frequency: Changed /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier

    Multiplier for how often animals attack without provocation. 0 disables unprovoked attacks.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Claim papers per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
  • Claim stakes per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Eco: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (55)
  • UPNP: Changed UPNP

    UPNP OFF

    Before

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    UPNP
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • DetailedDescription: Changed DEDES

    Before

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DEDES
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Connections: Changed MAX_CON

    Before

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_CON
    Default
    -1
    Range / options
    -1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • Public Server: Changed PUB_SRV

    Public Server = true | Private Server = false

    Before

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PUB_SRV
    Default
    false
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Description: Changed SRV_DES

    Server Description

    Before

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRV_DES
    Default
    Hosted by Pterodactyl
    When it takes effect
    Takes effect after saving and restarting the server.
  • Playtime: Changed PLAYTIME

    Before

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PLAYTIME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Web server port: Changed WEB_PORT

    port

    Before

    Setting
    WEB_PORT
    Default
    3001
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEB_PORT
    Default
    3001
    When it takes effect
    Takes effect after saving and restarting the server.
  • Webserver URL: Changed WEBSRVURL

    Before

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    WEBSRVURL
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Maximum banked hours: Changed /MaxSavedHours

    Before

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168

    After

    Setting
    /MaxSavedHours
    Default
    15
    Range / options
    0 – 168
  • Swim speed (ocean): Changed /SwimSpeed/Ocean

    Before

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/Ocean
    Default
    0.75
    Range / options
    0.1 – 2
  • Daily refresh: hour: Changed /RefreshLocalHours

    Hour (server time) at which playtime is recalculated every day.

    Before

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23

    After

    Setting
    /RefreshLocalHours
    Default
    0
    Range / options
    0 – 23
  • Swim speed (deep ocean): Changed /SwimSpeed/DeepOcean

    Before

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2

    After

    Setting
    /SwimSpeed/DeepOcean
    Default
    0.25
    Range / options
    0.1 – 2
  • Bank unused playtime: Changed /AllowPlaytimeSaving

    At the daily refresh, unused playtime is added to a time bank.

    Before

    Setting
    /AllowPlaytimeSaving
    Default
    true

    After

    Setting
    /AllowPlaytimeSaving
    Default
    true
  • Daily refresh: minute: Changed /RefreshLocalMinutes

    Before

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59

    After

    Setting
    /RefreshLocalMinutes
    Default
    0
    Range / options
    0 – 59
  • Game speed: Changed /GameSettings/GameSpeed

    Adjusts the meteor timeline and overall skill gain.

    Before

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast

    After

    Setting
    /GameSettings/GameSpeed
    Default
    Normal
    Range / options
    VerySlow, Slow, Normal, Fast, VeryFast
  • Meteor: Changed /GameSettings/HasMeteor

    With a meteor, an impact destroys the world unless players stop it first.

    Before

    Setting
    /GameSettings/HasMeteor
    Default
    true

    After

    Setting
    /GameSettings/HasMeteor
    Default
    true
  • Drowning while swimming: Changed /PlayerCanDrownWhenSwimming

    Enabled: when calories run out while swimming, the player is teleported to the nearest shore.

    Before

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true

    After

    Setting
    /PlayerCanDrownWhenSwimming
    Default
    true
  • Pause while resting: Changed /AllowExhaustionPauseOnRest

    The playtime countdown pauses while the player sits or sleeps.

    Before

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true

    After

    Setting
    /AllowExhaustionPauseOnRest
    Default
    true
  • Animal behavior: Changed /GameSettings/AnimalBehavior

    Animals attack normally, only when provoked, or never.

    Before

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None

    After

    Setting
    /GameSettings/AnimalBehavior
    Default
    AttackNormally
    Range / options
    AttackNormally, DefensiveOnly, None
  • Calories per second (ocean): Changed /CalorieConsumptionRate/Ocean

    Before

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/Ocean
    Default
    2
    Range / options
    0 – 100
  • Simulation level: Changed /GameSettings/SimulationLevel

    Bundles crafting cost, crafting time and carry capacity.

    Before

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore

    After

    Setting
    /GameSettings/SimulationLevel
    Default
    Normal
    Range / options
    Generous, Normal, Hardcore
  • Friday: Changed /FridayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /FridayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Monday: Changed /MondayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /MondayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Sunday: Changed /SundayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SundayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Bonus hours when enabled: Changed /BonusHoursOnExhaustionEnabled

    Extra playtime each player receives when exhaustion is first enabled.

    Before

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24

    After

    Setting
    /BonusHoursOnExhaustionEnabled
    Default
    2
    Range / options
    0 – 24
  • Tuesday: Changed /TuesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /TuesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Exhaustion (playtime limit): Changed /GameSettings/ExhaustionEnabled

    Limits daily playtime per player. The hours per weekday are configured below (Exhaustion.eco).

    Before

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true

    After

    Setting
    /GameSettings/ExhaustionEnabled
    Default
    true
  • Hours played per day: Changed /GameSettings/HoursPlayedPerDay

    Only applies while exhaustion is enabled.

    Before

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24

    After

    Setting
    /GameSettings/HoursPlayedPerDay
    Default
    3
    Range / options
    0.5 – 24
  • Saturday: Changed /SaturdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24

    After

    Setting
    /SaturdayExhaustionRefreshHours
    Default
    6
    Range / options
    0 – 24
  • Thursday: Changed /ThursdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /ThursdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Collaboration level: Changed /GameSettings/CollaborationLevel

    Controls how much players depend on each other (skill gain and specialisation).

    Before

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration

    After

    Setting
    /GameSettings/CollaborationLevel
    Default
    MediumCollaboration
    Range / options
    NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration
  • Retroactive bonus for late joiners: Changed /BonusRetroactiveHoursAfterStart

    Players joining after the first day receive the bonus retroactively.

    Before

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true

    After

    Setting
    /BonusRetroactiveHoursAfterStart
    Default
    true
  • Wednesday: Changed /WednesdayExhaustionRefreshHours

    Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

    Before

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24

    After

    Setting
    /WednesdayExhaustionRefreshHours
    Default
    3
    Range / options
    0 – 24
  • Calories per second (deep ocean): Changed /CalorieConsumptionRate/DeepOcean

    Before

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100

    After

    Setting
    /CalorieConsumptionRate/DeepOcean
    Default
    30
    Range / options
    0 – 100
  • Target player count (world and meteor scaling): Changed /GameSettings/DesiredNumberOfPlayers

    Eco scales world size and the meteor schedule to this player count; there is no fixed connection limit. More players need more RAM and CPU — the recommendation follows your plan.

    Before

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200

    After

    Setting
    /GameSettings/DesiredNumberOfPlayers
    Default
    4
    Range / options
    1 – 200
  • Weight: Changed /GameSettings/AdvancedGameSettings/WeightMultiplier

    Multiplier applied to item weight.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/WeightMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Meteor impact after (days): Changed /GameSettings/AdvancedGameSettings/MeteorImpactInDays

    Real days from world start until impact.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365

    After

    Setting
    /GameSettings/AdvancedGameSettings/MeteorImpactInDays
    Default
    30
    Range / options
    1 – 365
  • Crafting time: Changed /GameSettings/AdvancedGameSettings/CraftTimeMultiplier

    Multiplier applied to crafting time.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Food shelf life: Changed /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier

    Multiplier for how long food lasts before spoiling.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Skill cost multiplier: Changed /GameSettings/AdvancedGameSettings/SkillCostMultiplier

    Scales the XP each skill point costs.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/SkillCostMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Stack size: Changed /GameSettings/AdvancedGameSettings/StackSizeMultiplier

    Multiplier applied to item max stack size. Eco requires at least 0.25; very large stacks increase memory use. The panel caps the value at 10.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/StackSizeMultiplier
    Default
    1
    Range / options
    0.25 – 10
  • Plant growth: Changed /GameSettings/AdvancedGameSettings/GrowthRateMultiplier

    Global scale for how quickly plants mature.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Specialties can be abandoned: Changed /GameSettings/AdvancedGameSettings/CanAbandonSpecialties

    Players may drop skills they already spent points on.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
    Default
    true
  • Deep ocean building: Changed /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding

    Allows or prevents building in the Deep Ocean biome.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false

    After

    Setting
    /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
    Default
    false
  • Crafting resources: Changed /GameSettings/AdvancedGameSettings/CraftResourceMultiplier

    Multiplier applied to crafting resource cost.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Fuel efficiency: Changed /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier

    Multiplier applied to fuel yield per unit.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max professions per citizen: Changed /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
    Default
    10
    Range / options
    1 – 50
  • Max specialties per citizen: Changed /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen

    Before

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100

    After

    Setting
    /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
    Default
    33
    Range / options
    1 – 100
  • Storage connection range: Changed /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier

    Multiplier for the distance from which storage containers can be linked. Eco requires at least 0.5.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
    Default
    1
    Range / options
    0.5 – 10
  • Skill required to replace parts: Changed /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts

    Parts on stations and vehicles may only be swapped with the matching skill.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
    Default
    true
  • Broken parts disable vehicles: Changed /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles

    Off: broken parts only raise running costs instead of stopping the vehicle.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true

    After

    Setting
    /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
    Default
    true
  • Unprovoked animal attack frequency: Changed /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier

    Multiplier for how often animals attack without provocation. 0 disables unprovoked attacks.

    Before

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Claim papers per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
  • Claim stakes per consumed skill scroll: Changed /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed

    Before

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
    Default
    0
    Range / options
    0 – 10
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Target player count (world and meteor scaling)

Eco scales world size and the meteor schedule to this player count; there is no fixed connection limit. More players need more RAM and CPU — the recommendation follows your plan.

Setting
/GameSettings/DesiredNumberOfPlayers
Default
4
Range / options
1 – 200
Meteor

With a meteor, an impact destroys the world unless players stop it first.

Setting
/GameSettings/HasMeteor
Default
true
Meteor impact after (days)

Real days from world start until impact.

Setting
/GameSettings/AdvancedGameSettings/MeteorImpactInDays
Default
30
Range / options
1 – 365
Animal behavior

Animals attack normally, only when provoked, or never.

Setting
/GameSettings/AnimalBehavior
Default
AttackNormally
Range / options
AttackNormally, DefensiveOnly, None
Unprovoked animal attack frequency

Multiplier for how often animals attack without provocation. 0 disables unprovoked attacks.

Setting
/GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
Default
1
Range / options
0 – 10
Deep ocean building

Allows or prevents building in the Deep Ocean biome.

Setting
/GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
Default
false
Collaboration level

Controls how much players depend on each other (skill gain and specialisation).

Setting
/GameSettings/CollaborationLevel
Default
MediumCollaboration
Range / options
NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration
Game speed

Adjusts the meteor timeline and overall skill gain.

Setting
/GameSettings/GameSpeed
Default
Normal
Range / options
VerySlow, Slow, Normal, Fast, VeryFast
Simulation level

Bundles crafting cost, crafting time and carry capacity.

Setting
/GameSettings/SimulationLevel
Default
Normal
Range / options
Generous, Normal, Hardcore
Skill cost multiplier

Scales the XP each skill point costs.

Setting
/GameSettings/AdvancedGameSettings/SkillCostMultiplier
Default
1
Range / options
0.1 – 10
Max professions per citizen
Setting
/GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
Default
10
Range / options
1 – 50
Max specialties per citizen
Setting
/GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
Default
33
Range / options
1 – 100
Specialties can be abandoned

Players may drop skills they already spent points on.

Setting
/GameSettings/AdvancedGameSettings/CanAbandonSpecialties
Default
true
Claim stakes per consumed skill scroll
Setting
/GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
Default
0
Range / options
0 – 10
Claim papers per consumed skill scroll
Setting
/GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
Default
0
Range / options
0 – 10
Crafting resources

Multiplier applied to crafting resource cost.

Setting
/GameSettings/AdvancedGameSettings/CraftResourceMultiplier
Default
1
Range / options
0.1 – 10
Crafting time

Multiplier applied to crafting time.

Setting
/GameSettings/AdvancedGameSettings/CraftTimeMultiplier
Default
1
Range / options
0.1 – 10
Stack size

Multiplier applied to item max stack size. Eco requires at least 0.25; very large stacks increase memory use. The panel caps the value at 10.

Setting
/GameSettings/AdvancedGameSettings/StackSizeMultiplier
Default
1
Range / options
0.25 – 10
Weight

Multiplier applied to item weight.

Setting
/GameSettings/AdvancedGameSettings/WeightMultiplier
Default
1
Range / options
0.1 – 10
Fuel efficiency

Multiplier applied to fuel yield per unit.

Setting
/GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
Default
1
Range / options
0.1 – 10
Plant growth

Global scale for how quickly plants mature.

Setting
/GameSettings/AdvancedGameSettings/GrowthRateMultiplier
Default
1
Range / options
0.1 – 10
Storage connection range

Multiplier for the distance from which storage containers can be linked. Eco requires at least 0.5.

Setting
/GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
Default
1
Range / options
0.5 – 10
Food shelf life

Multiplier for how long food lasts before spoiling.

Setting
/GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
Default
1
Range / options
0.1 – 10
Skill required to replace parts

Parts on stations and vehicles may only be swapped with the matching skill.

Setting
/GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
Default
true
Broken parts disable vehicles

Off: broken parts only raise running costs instead of stopping the vehicle.

Setting
/GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
Default
true
Swim speed (ocean)
Setting
/SwimSpeed/Ocean
Default
0.75
Range / options
0.1 – 2
Swim speed (deep ocean)
Setting
/SwimSpeed/DeepOcean
Default
0.25
Range / options
0.1 – 2
Calories per second (ocean)
Setting
/CalorieConsumptionRate/Ocean
Default
2
Range / options
0 – 100
Calories per second (deep ocean)
Setting
/CalorieConsumptionRate/DeepOcean
Default
30
Range / options
0 – 100
Drowning while swimming

Enabled: when calories run out while swimming, the player is teleported to the nearest shore.

Setting
/PlayerCanDrownWhenSwimming
Default
true
Exhaustion (playtime limit)

Limits daily playtime per player. The hours per weekday are configured below (Exhaustion.eco).

Setting
/GameSettings/ExhaustionEnabled
Default
true
Hours played per day

Only applies while exhaustion is enabled.

Setting
/GameSettings/HoursPlayedPerDay
Default
3
Range / options
0.5 – 24
Monday

Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

Setting
/MondayExhaustionRefreshHours
Default
3
Range / options
0 – 24
Tuesday

Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

Setting
/TuesdayExhaustionRefreshHours
Default
3
Range / options
0 – 24
Wednesday

Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

Setting
/WednesdayExhaustionRefreshHours
Default
3
Range / options
0 – 24
Thursday

Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

Setting
/ThursdayExhaustionRefreshHours
Default
3
Range / options
0 – 24
Friday

Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

Setting
/FridayExhaustionRefreshHours
Default
6
Range / options
0 – 24
Saturday

Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

Setting
/SaturdayExhaustionRefreshHours
Default
6
Range / options
0 – 24
Sunday

Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.

Setting
/SundayExhaustionRefreshHours
Default
6
Range / options
0 – 24
Bank unused playtime

At the daily refresh, unused playtime is added to a time bank.

Setting
/AllowPlaytimeSaving
Default
true
Maximum banked hours
Setting
/MaxSavedHours
Default
15
Range / options
0 – 168
Pause while resting

The playtime countdown pauses while the player sits or sleeps.

Setting
/AllowExhaustionPauseOnRest
Default
true
Bonus hours when enabled

Extra playtime each player receives when exhaustion is first enabled.

Setting
/BonusHoursOnExhaustionEnabled
Default
2
Range / options
0 – 24
Retroactive bonus for late joiners

Players joining after the first day receive the bonus retroactively.

Setting
/BonusRetroactiveHoursAfterStart
Default
true
Daily refresh: hour

Hour (server time) at which playtime is recalculated every day.

Setting
/RefreshLocalHours
Default
0
Range / options
0 – 23
Daily refresh: minute
Setting
/RefreshLocalMinutes
Default
0
Range / options
0 – 59
Web server port

port

Setting
WEB_PORT
Default
3001
Range / options
0 – 999999
When it takes effect
Takes effect after saving and restarting the server.
List in the public server browser

Controls whether the server appears in the relevant public server browser.

Setting
PUB_SRV
Default
false
Range / options
true, false
When it takes effect
Takes effect after saving and restarting the server.
Server Description

Server Description

Setting
SRV_DES
Default
Hosted by Pterodactyl
When it takes effect
Takes effect after saving and restarting the server.
UPNP

UPNP OFF

Setting
UPNP
Default
false
When it takes effect
Takes effect after saving and restarting the server.
Auto Update
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Webserver URL
Setting
WEBSRVURL
Default
When it takes effect
Takes effect after saving and restarting the server.
Max Connections
Setting
MAX_CON
Default
-1
Range / options
-1 – 200
When it takes effect
Takes effect after saving and restarting the server.
Playtime
Setting
PLAYTIME
Default
When it takes effect
Takes effect after saving and restarting the server.
DetailedDescription
Setting
DEDES
Default
When it takes effect
Takes effect after saving and restarting the server.