Skip to main content
Back to overview

Conan Exiles: updates, settings and interface

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Setting Deployed state checked

Conan Exiles: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (213)
  • Mod IDs: Changed MOD_IDS

    The list of Mods you want installed on your server. Format examples: 123456,234567 or 123456, 2345678 You can also drop unpacked mods directly into ConanSandbox/Mods/<modname> they will be auto-added to modlist.txt. Custom added mods are not removed by default, only mods downloaded via this variable are

    Before

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Query Port: Changed QUERY_PORT

    The server Query port used by the server

    Before

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    QUERY_PORT
    Default
    27015
    Range / options
    … – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update Server: Changed AUTO_UPDATE

    Auto-update the server during startup

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    The maximum amount of players allowed to connect to the server at the same time

    Before

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 70
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    10
    Range / options
    1 – 70
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    The name used by the server

    Before

    Setting
    SERVER_NAME
    Default
    Pterodactyl hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    Pterodactyl hosted Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update Mods: Changed UPDATE_MODS

    Enable auto-updating of mods

    Before

    Setting
    UPDATE_MODS
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    UPDATE_MODS
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Nudity filter (MaxNudity): Changed MaxNudity

    0 = no nudity, 1 = partial, 2 = full.

    Before

    Setting
    MaxNudity
    Default
    0
    Range / options
    0, 1, 2

    After

    Setting
    MaxNudity
    Default
    0
    Range / options
    0, 1, 2
  • PvP enabled (PVPEnabled): Changed PVPEnabled

    True = players can attack each other.

    Before

    Setting
    PVPEnabled
    Default
    False

    After

    Setting
    PVPEnabled
    Default
    False
  • AFK kick time (seconds, KickAFKTime): Changed KickAFKTime

    After this idle time the AFK check kicks in.

    Before

    Setting
    KickAFKTime
    Default
    2700
    Range / options
    300 – 14400

    After

    Setting
    KickAFKTime
    Default
    2700
    Range / options
    300 – 14400
  • No ownership: Changed NoOwnership

    True = ownership rules stop existing entirely — anyone can use any structure or container. Far-reaching change.

    Before

    Setting
    NoOwnership
    Default
    False

    After

    Setting
    NoOwnership
    Default
    False
  • Max clan size: Changed clanMaxSize

    Maximum number of members a clan may have on this server.

    Before

    Setting
    clanMaxSize
    Default
    30
    Range / options
    1 – 100

    After

    Setting
    clanMaxSize
    Default
    30
    Range / options
    1 – 100
  • Global chat channel: Changed ChatHasGlobal

    True = there is a global channel every player on the server can talk in.

    Before

    Setting
    ChatHasGlobal
    Default
    True

    After

    Setting
    ChatHasGlobal
    Default
    True
  • Max aggro range (MaxAggroRange): Changed MaxAggroRange

    Distance beyond which NPCs stop chasing players.

    Before

    Setting
    MaxAggroRange
    Default
    9000
    Range / options
    1000 – 20000

    After

    Setting
    MaxAggroRange
    Default
    9000
    Range / options
    1000 – 20000
  • Avatar lifetime (sec): Changed AvatarLifetime

    How long a summoned avatar stays active.

    Before

    Setting
    AvatarLifetime
    Default
    600
    Range / options
    60 – 3600

    After

    Setting
    AvatarLifetime
    Default
    600
    Range / options
    60 – 3600
  • Max allowed ping (MaxAllowedPing): Changed MaxAllowedPing

    Players above this ping (ms) get disconnected. 0 = disabled.

    Before

    Setting
    MaxAllowedPing
    Default
    0
    Range / options
    0 – 500

    After

    Setting
    MaxAllowedPing
    Default
    0
    Range / options
    0 – 500
  • Disable avatars (AvatarsDisabled): Changed AvatarsDisabled

    True = god avatars cannot be summoned.

    Before

    Setting
    AvatarsDisabled
    Default
    False

    After

    Setting
    AvatarsDisabled
    Default
    False
  • Local chat radius: Changed ChatLocalRadius

    How far local chat messages carry around a player.

    Before

    Setting
    ChatLocalRadius
    Default
    5000
    Range / options
    500 – 50000

    After

    Setting
    ChatLocalRadius
    Default
    5000
    Range / options
    500 – 50000
  • Cross the desert only once: Changed CrossDesertOnce

    True = a player's new characters skip the desert starting area after the first time.

    Before

    Setting
    CrossDesertOnce
    Default
    True

    After

    Setting
    CrossDesertOnce
    Default
    True
  • Allow Asia: Changed RegionAllowAsia

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowAsia
    Default
    True

    After

    Setting
    RegionAllowAsia
    Default
    True
  • Blocked regions (list): Changed RegionBlockList

    Finer block list on top of the switches above. Leave empty if unused.

    Before

    Setting
    RegionBlockList
    Default

    After

    Setting
    RegionBlockList
    Default
  • Restrict PvP to a time window (RestrictPVPTime): Changed RestrictPVPTime

    Enables the weekday-based PvP time windows. Set the times in the PvP schedule below.

    Before

    Setting
    RestrictPVPTime
    Default
    False

    After

    Setting
    RestrictPVPTime
    Default
    False
  • Thrall decay time (sec): Changed ThrallDecayTime

    Time until placed thralls decay from inactivity.

    Before

    Setting
    ThrallDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000

    After

    Setting
    ThrallDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • Voice chat (serverVoiceChat): Changed serverVoiceChat

    0 = off, 1 = team, 2 = global.

    Before

    Setting
    serverVoiceChat
    Default
    1
    Range / options
    0, 1, 2

    After

    Setting
    serverVoiceChat
    Default
    1
    Range / options
    0, 1, 2
  • Avatar summon time (sec): Changed AvatarSummonTime

    Channel time before the avatar appears.

    Before

    Setting
    AvatarSummonTime
    Default
    60
    Range / options
    0 – 600

    After

    Setting
    AvatarSummonTime
    Default
    60
    Range / options
    0 – 600
  • Corpses per player: Changed CorpsesPerPlayer

    Max number of simultaneous corpses per player (prevents loot loss).

    Before

    Setting
    CorpsesPerPlayer
    Default
    10
    Range / options
    0 – 50

    After

    Setting
    CorpsesPerPlayer
    Default
    10
    Range / options
    0 – 50
  • Fatalities (EnableFatalities): Changed EnableFatalities

    Allows finishing off helpless enemies/captives.

    Before

    Setting
    EnableFatalities
    Default
    True

    After

    Setting
    EnableFatalities
    Default
    True
  • Login queue (EnableLoginQueue): Changed EnableLoginQueue

    Queues players instead of rejecting them when the server is full.

    Before

    Setting
    EnableLoginQueue
    Default
    True

    After

    Setting
    EnableLoginQueue
    Default
    True
  • Target lock (EnableTargetLock): Changed EnableTargetLock

    Allows locking onto a target in combat.

    Before

    Setting
    EnableTargetLock
    Default
    True

    After

    Setting
    EnableTargetLock
    Default
    True
  • Friday — PvP enabled: Changed PVPEnabledFriday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledFriday
    Default
    False

    After

    Setting
    PVPEnabledFriday
    Default
    False
  • Monday — PvP enabled: Changed PVPEnabledMonday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledMonday
    Default
    False

    After

    Setting
    PVPEnabledMonday
    Default
    False
  • Sunday — PvP enabled: Changed PVPEnabledSunday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledSunday
    Default
    False

    After

    Setting
    PVPEnabledSunday
    Default
    False
  • Friday — PvP to (hour): Changed PVPTimeFridayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeFridayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP to (hour): Changed PVPTimeMondayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeMondayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP to (hour): Changed PVPTimeSundayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSundayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Daytime speed: Changed DayTimeSpeedScale

    Speed at which the daytime phase passes.

    Before

    Setting
    DayTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DayTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Clan markers on map: Changed EnableClanMarkers

    Shows clan members on the map.

    Before

    Setting
    EnableClanMarkers
    Default
    True

    After

    Setting
    EnableClanMarkers
    Default
    True
  • BattlEye anti-cheat: Changed IsBattlEyeEnabled

    Locks out players without BattlEye. Can false-positive with mods — usually off on modded servers.

    Before

    Setting
    IsBattlEyeEnabled
    Default
    False

    After

    Setting
    IsBattlEyeEnabled
    Default
    False
  • AFK kick server load (%, KickAFKPercentage): Changed KickAFKPercentage

    AFK kicks only kick in above this server load.

    Before

    Setting
    KickAFKPercentage
    Default
    80
    Range / options
    0 – 100

    After

    Setting
    KickAFKPercentage
    Default
    80
    Range / options
    0 – 100
  • NPC corpse lifetime (sec): Changed NPCCorpseLifeTime

    How long NPC/creature corpses persist.

    Before

    Setting
    NPCCorpseLifeTime
    Default
    600
    Range / options
    60 – 86400

    After

    Setting
    NPCCorpseLifeTime
    Default
    600
    Range / options
    60 – 86400
  • Tuesday — PvP enabled: Changed PVPEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledTuesday
    Default
    False

    After

    Setting
    PVPEnabledTuesday
    Default
    False
  • Tuesday — PvP to (hour): Changed PVPTimeTuesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Allow Africa: Changed RegionAllowAfrica

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowAfrica
    Default
    True

    After

    Setting
    RegionAllowAfrica
    Default
    True
  • Online players list (ShowOnlinePlayers): Changed ShowOnlinePlayers

    0 = nobody, 1 = clan, 2 = everyone can see it.

    Before

    Setting
    ShowOnlinePlayers
    Default
    0
    Range / options
    0, 1, 2

    After

    Setting
    ShowOnlinePlayers
    Default
    0
    Range / options
    0, 1, 2
  • Ambient wildlife (AmbientLifeEnabled): Changed AmbientLifeEnabled

    Controls harmless ambient wildlife (birds, fish, etc.).

    Before

    Setting
    AmbientLifeEnabled
    Default
    True

    After

    Setting
    AmbientLifeEnabled
    Default
    True
  • Creative mode for everyone (CreativeModeServer): Changed CreativeModeServer

    1 = every player builds without material cost. For building and roleplay servers.

    Before

    Setting
    CreativeModeServer
    Default
    0
    Range / options
    0, 1

    After

    Setting
    CreativeModeServer
    Default
    0
    Range / options
    0, 1
  • Dawn/dusk speed: Changed DawnDuskSpeedScale

    Speed of the dawn/dusk transition phases.

    Before

    Setting
    DawnDuskSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DawnDuskSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Day/night cycle speed: Changed DayCycleSpeedScale

    Overall speed of the day/night cycle. Not in the default file — created on first save.

    Before

    Setting
    DayCycleSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DayCycleSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Decay bonus time rate: Changed DecayBonusTimeRate

    Bonus time credited to the decay timer by player activity.

    Before

    Setting
    DecayBonusTimeRate
    Default
    600
    Range / options
    0 – 86400

    After

    Setting
    DecayBonusTimeRate
    Default
    600
    Range / options
    0 – 86400
  • Disable thrall decay: Changed DisableThrallDecay

    True = placed thralls do NOT decay from inactivity.

    Before

    Setting
    DisableThrallDecay
    Default
    True

    After

    Setting
    DisableThrallDecay
    Default
    True
  • Follower down-but-not-out: Changed EnableFollowerDbno

    True = followers get knocked out instead of dying immediately.

    Before

    Setting
    EnableFollowerDbno
    Default
    True

    After

    Setting
    EnableFollowerDbno
    Default
    True
  • Event system (EventSystemEnabled): Changed EventSystemEnabled

    Enables scheduled server events.

    Before

    Setting
    EventSystemEnabled
    Default
    True

    After

    Setting
    EventSystemEnabled
    Default
    True
  • Spoil rate (ItemSpoilRateScale): Changed ItemSpoilRateScale

    Multiplier for how fast perishable items spoil.

    Before

    Setting
    ItemSpoilRateScale
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    ItemSpoilRateScale
    Default
    1
    Range / options
    0 – 10
  • Death map markers: Changed MaxDeathMapMarkers

    How many death locations stay marked on the map at once. 0 = no markers.

    Before

    Setting
    MaxDeathMapMarkers
    Default
    3
    Range / options
    0 – 20

    After

    Setting
    MaxDeathMapMarkers
    Default
    3
    Range / options
    0 – 20
  • Saturday — PvP enabled: Changed PVPEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledSaturday
    Default
    False

    After

    Setting
    PVPEnabledSaturday
    Default
    False
  • Thursday — PvP enabled: Changed PVPEnabledThursday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledThursday
    Default
    False

    After

    Setting
    PVPEnabledThursday
    Default
    False
  • Friday — PvP from (hour): Changed PVPTimeFridayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeFridayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP from (hour): Changed PVPTimeMondayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeMondayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — PvP to (hour): Changed PVPTimeSaturdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP from (hour): Changed PVPTimeSundayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSundayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP to (hour): Changed PVPTimeThursdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Allow Oceania: Changed RegionAllowOceania

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowOceania
    Default
    True

    After

    Setting
    RegionAllowOceania
    Default
    True
  • NPC damage multiplier: Changed NPCDamageMultiplier

    Multiplies damage dealt by NPCs/creatures.

    Before

    Setting
    NPCDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC health multiplier: Changed NPCHealthMultiplier

    Multiplier for max health of NPCs/creatures.

    Before

    Setting
    NPCHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Nighttime speed: Changed NightTimeSpeedScale

    Speed at which the nighttime phase passes.

    Before

    Setting
    NightTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NightTimeSpeedScale
    Default
    1
    Range / options
    0.1 – 10
  • Wednesday — PvP enabled: Changed PVPEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPEnabledWednesday
    Default
    False

    After

    Setting
    PVPEnabledWednesday
    Default
    False
  • Tuesday — PvP from (hour): Changed PVPTimeTuesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — PvP to (hour): Changed PVPTimeWednesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Undermesh detection tolerance: Changed AllowedTimeUndermesh

    How long a player may stay below the world before detection acts. Lower = stricter.

    Before

    Setting
    AllowedTimeUndermesh
    Default
    1
    Range / options
    0 – 300

    After

    Setting
    AllowedTimeUndermesh
    Default
    1
    Range / options
    0 – 300
  • NPC camps ignore land claim: Changed CampsIgnoreLandclaim

    True = NPC camps can respawn even on claimed land.

    Before

    Setting
    CampsIgnoreLandclaim
    Default
    True

    After

    Setting
    CampsIgnoreLandclaim
    Default
    True
  • Max chat message length: Changed ChatMaxMessageLength

    Maximum number of characters per chat message.

    Before

    Setting
    ChatMaxMessageLength
    Default
    512
    Range / options
    32 – 2048

    After

    Setting
    ChatMaxMessageLength
    Default
    512
    Range / options
    32 – 2048
  • Drop equipment on death: Changed DropEquipmentOnDeath

    What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.

    Before

    Setting
    DropEquipmentOnDeath
    Default
    DropEverything
    Range / options
    DropEverything, DropBackpack, DropNothing

    After

    Setting
    DropEquipmentOnDeath
    Default
    DropEverything
    Range / options
    DropEverything, DropBackpack, DropNothing
  • Durability multiplier: Changed DurabilityMultiplier

    How long weapons, tools and armor last before wearing out.

    Before

    Setting
    DurabilityMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    DurabilityMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Max building decay time (sec): Changed MaxBuildingDecayTime

    Upper bound for time until buildings decay.

    Before

    Setting
    MaxBuildingDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000

    After

    Setting
    MaxBuildingDecayTime
    Default
    1296000
    Range / options
    3600 – 2592000
  • NPC respawn multiplier: Changed NPCRespawnMultiplier

    Multiplier for NPC respawn speed.

    Before

    Setting
    NPCRespawnMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCRespawnMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Saturday — PvP from (hour): Changed PVPTimeSaturdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP from (hour): Changed PVPTimeThursdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeThursdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Player corpse lifetime (sec): Changed PlayerCorpseLifeTime

    How long player corpses with loot persist.

    Before

    Setting
    PlayerCorpseLifeTime
    Default
    1800
    Range / options
    60 – 86400

    After

    Setting
    PlayerCorpseLifeTime
    Default
    1800
    Range / options
    60 – 86400
  • Point-of-interest build protection: Changed PoiProtectionEnabled

    True = building is blocked at points of interest (dungeons, ruins, cities).

    Before

    Setting
    PoiProtectionEnabled
    Default
    False

    After

    Setting
    PoiProtectionEnabled
    Default
    False
  • Client catch-up time: Changed UseClientCatchUpTime

    True = client clock quickly catches up to server time after reconnecting.

    Before

    Setting
    UseClientCatchUpTime
    Default
    True

    After

    Setting
    UseClientCatchUpTime
    Default
    True
  • Allow building anywhere: Changed AllowBuildingAnywhere

    True = land-claim rules for build placement are ignored.

    Before

    Setting
    AllowBuildingAnywhere
    Default
    False

    After

    Setting
    AllowBuildingAnywhere
    Default
    False
  • Building pickup: Changed BuildingPickupEnabled

    True = freshly placed building pieces can be picked back up briefly.

    Before

    Setting
    BuildingPickupEnabled
    Default
    True

    After

    Setting
    BuildingPickupEnabled
    Default
    True
  • Building preload radius: Changed BuildingPreloadRadius

    How far ahead buildings are loaded. Higher = fewer pop-in stutters, more memory.

    Before

    Setting
    BuildingPreloadRadius
    Default
    80
    Range / options
    0 – 500

    After

    Setting
    BuildingPreloadRadius
    Default
    80
    Range / options
    0 – 500
  • Disable chat formatting: Changed DisableChatFormatting

    True = rich text/color codes in chat disabled.

    Before

    Setting
    DisableChatFormatting
    Default
    True

    After

    Setting
    DisableChatFormatting
    Default
    True
  • Dynamic building damage: Changed DynamicBuildingDamage

    Scales building damage based on server activity.

    Before

    Setting
    DynamicBuildingDamage
    Default
    False

    After

    Setting
    DynamicBuildingDamage
    Default
    False
  • Wednesday — PvP from (hour): Changed PVPTimeWednesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Message of the day (MOTD): Changed ServerMessageOfTheDay

    Text shown to players when they connect.

    Before

    Setting
    ServerMessageOfTheDay
    Default

    After

    Setting
    ServerMessageOfTheDay
    Default
  • Allow server transfer (ServerTransferEnabled): Changed ServerTransferEnabled

    Allows players to move their character to another server.

    Before

    Setting
    ServerTransferEnabled
    Default
    True

    After

    Setting
    ServerTransferEnabled
    Default
    True
  • Exhaustion time (sec): Changed StaminaExhaustionTime

    How long exhaustion lasts after stamina hits zero.

    Before

    Setting
    StaminaExhaustionTime
    Default
    3.75
    Range / options
    0.1 – 30

    After

    Setting
    StaminaExhaustionTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Thrall exclusion radius: Changed ThrallExclusionRadius

    Radius around land claims where no wild thralls spawn.

    Before

    Setting
    ThrallExclusionRadius
    Default
    100
    Range / options
    0 – 2000

    After

    Setting
    ThrallExclusionRadius
    Default
    100
    Range / options
    0 – 2000
  • Build-from-storage radius: Changed BuildFromStorageRadius

    Range within which storage is tapped while building.

    Before

    Setting
    BuildFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000

    After

    Setting
    BuildFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Craft-from-storage radius: Changed CraftFromStorageRadius

    Range within which storage is tapped while crafting.

    Before

    Setting
    CraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000

    After

    Setting
    CraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Crafting cost multiplier: Changed CraftingCostMultiplier

    Multiplier for resource consumption when crafting.

    Before

    Setting
    CraftingCostMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    CraftingCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Show building score: Changed DecayShowBuildingScore

    True = shows the building-score value when inspecting building pieces.

    Before

    Setting
    DecayShowBuildingScore
    Default
    False

    After

    Setting
    DecayShowBuildingScore
    Default
    False
  • Disconnection grace time (sec): Changed DisconnectionGraceTime

    How long a disconnected player's slot stays reserved so they can rejoin without queueing.

    Before

    Setting
    DisconnectionGraceTime
    Default
    180
    Range / options
    0 – 3600

    After

    Setting
    DisconnectionGraceTime
    Default
    180
    Range / options
    0 – 3600
  • Everybody can loot corpses: Changed EverybodyCanLootCorpse

    True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

    Before

    Setting
    EverybodyCanLootCorpse
    Default
    False

    After

    Setting
    EverybodyCanLootCorpse
    Default
    False
  • Feed box range: Changed FeedBoxRangeMultiplier

    Multiplier for the range at which feed boxes supply thralls/animals.

    Before

    Setting
    FeedBoxRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    FeedBoxRangeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Follower rescue cooldown (sec): Changed FollowerRescueCooldown

    Cooldown between two rescues of the same follower.

    Before

    Setting
    FollowerRescueCooldown
    Default
    3600
    Range / options
    0 – 86400

    After

    Setting
    FollowerRescueCooldown
    Default
    3600
    Range / options
    0 – 86400
  • Fuel burn time: Changed FuelBurnTimeMultiplier

    Multiplier for how long fuel burns in furnaces.

    Before

    Setting
    FuelBurnTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    FuelBurnTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Thrall damage multiplier (MinionDamageMultiplier): Changed MinionDamageMultiplier

    Multiplies damage dealt by thralls/followers.

    Before

    Setting
    MinionDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    MinionDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC knockback multiplier: Changed NPCKnockbackMultiplier

    Multiplies knockback dealt by NPCs.

    Before

    Setting
    NPCKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    NPCKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • Player damage multiplier: Changed PlayerDamageMultiplier

    Multiplies damage dealt by players.

    Before

    Setting
    PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Sprint speed: Changed PlayerSprintSpeedScale

    Scales players' sprint speed.

    Before

    Setting
    PlayerSprintSpeedScale
    Default
    1
    Range / options
    0.1 – 5

    After

    Setting
    PlayerSprintSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • XP from kills: Changed PlayerXPKillMultiplier

    Multiplier for XP from kills.

    Before

    Setting
    PlayerXPKillMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPKillMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP rate (PlayerXPRateMultiplier): Changed PlayerXPRateMultiplier

    Global XP multiplier for all activities.

    Before

    Setting
    PlayerXPRateMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerXPRateMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • XP over time: Changed PlayerXPTimeMultiplier

    Multiplier for XP gained passively over time.

    Before

    Setting
    PlayerXPTimeMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Unconscious time (sec): Changed UnconsciousTimeSeconds

    How long a knocked-out character stays unconscious.

    Before

    Setting
    UnconsciousTimeSeconds
    Default
    1800
    Range / options
    60 – 7200

    After

    Setting
    UnconsciousTimeSeconds
    Default
    1800
    Range / options
    60 – 7200
  • Harvest amount multiplier (HarvestAmountMultiplier): Changed HarvestAmountMultiplier

    Multiplier for harvested resource amount. Not in the default file — created on first save.

    Before

    Setting
    HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    HarvestAmountMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • XP from crafting: Changed PlayerXPCraftMultiplier

    Multiplier for XP from crafting items.

    Before

    Setting
    PlayerXPCraftMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPCraftMultiplier
    Default
    1
    Range / options
    0 – 10
  • Allow North America: Changed RegionAllowNorthAmerica

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowNorthAmerica
    Default
    True

    After

    Setting
    RegionAllowNorthAmerica
    Default
    True
  • Allow South America: Changed RegionAllowSouthAmerica

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowSouthAmerica
    Default
    True

    After

    Setting
    RegionAllowSouthAmerica
    Default
    True
  • Stability loss multiplier: Changed StabilityLossMultiplier

    Multiplier for how fast building pieces lose stability.

    Before

    Setting
    StabilityLossMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StabilityLossMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration time (sec): Changed StaminaRegenerationTime

    Time until stamina is fully regenerated.

    Before

    Setting
    StaminaRegenerationTime
    Default
    3.75
    Range / options
    0.1 – 30

    After

    Setting
    StaminaRegenerationTime
    Default
    3.75
    Range / options
    0.1 – 30
  • Allow family-shared accounts: Changed AllowFamilySharedAccount

    Allows joining with a copy borrowed via Steam Family Sharing.

    Before

    Setting
    AllowFamilySharedAccount
    Default
    True

    After

    Setting
    AllowFamilySharedAccount
    Default
    True
  • Building damage multiplier: Changed BuildingDamageMultiplier

    General multiplier for damage dealt to buildings.

    Before

    Setting
    BuildingDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    BuildingDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Conversion speed (ItemConvertionMultiplier): Changed ItemConvertionMultiplier

    Multiplier for conversion processes (e.g. fermentation, compost).

    Before

    Setting
    ItemConvertionMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ItemConvertionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC damage taken multiplier: Changed NPCDamageTakenMultiplier

    Multiplies damage taken by NPCs.

    Before

    Setting
    NPCDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • NPC max spawn cap multiplier: Changed NPCMaxSpawnCapMultiplier

    Multiplier for the max number of concurrent NPCs.

    Before

    Setting
    NPCMaxSpawnCapMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    NPCMaxSpawnCapMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Movement speed: Changed PlayerMovementSpeedScale

    Scales players' base movement speed.

    Before

    Setting
    PlayerMovementSpeedScale
    Default
    1
    Range / options
    0.1 – 5

    After

    Setting
    PlayerMovementSpeedScale
    Default
    1
    Range / options
    0.1 – 5
  • Allow Central Europe: Changed RegionAllowCentralEurope

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowCentralEurope
    Default
    True

    After

    Setting
    RegionAllowCentralEurope
    Default
    True
  • Allow Eastern Europe: Changed RegionAllowEasternEurope

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowEasternEurope
    Default
    True

    After

    Setting
    RegionAllowEasternEurope
    Default
    True
  • Allow Western Europe: Changed RegionAllowWesternEurope

    Controls which regions players may join from.

    Before

    Setting
    RegionAllowWesternEurope
    Default
    True

    After

    Setting
    RegionAllowWesternEurope
    Default
    True
  • Thrall population limit enabled: Changed UseMinionPopulationLimit

    True = the server enforces the thrall population limit.

    Before

    Setting
    UseMinionPopulationLimit
    Default
    False

    After

    Setting
    UseMinionPopulationLimit
    Default
    False
  • Decay time per building score point: Changed BuildingDecayTimePerScore

    Extra decay time granted per structure building-score point.

    Before

    Setting
    BuildingDecayTimePerScore
    Default
    5400
    Range / options
    0 – 86400

    After

    Setting
    BuildingDecayTimePerScore
    Default
    5400
    Range / options
    0 – 86400
  • Building validation: Changed BuildingValidationEnabled

    Validates placed building pieces server-side against manipulated clients.

    Before

    Setting
    BuildingValidationEnabled
    Default
    False

    After

    Setting
    BuildingValidationEnabled
    Default
    False
  • Containers ignore ownership: Changed ContainersIgnoreOwnership

    True = any clan member can use storage containers, regardless of owner.

    Before

    Setting
    ContainersIgnoreOwnership
    Default
    True

    After

    Setting
    ContainersIgnoreOwnership
    Default
    True
  • Land claim radius multiplier: Changed LandClaimRadiusMultiplier

    Multiplier for the radius of land claims.

    Before

    Setting
    LandClaimRadiusMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    LandClaimRadiusMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Base thrall population limit: Changed MinionPopulationBaseValue

    Base value for the max number of thralls/followers on the server.

    Before

    Setting
    MinionPopulationBaseValue
    Default
    50
    Range / options
    0 – 500

    After

    Setting
    MinionPopulationBaseValue
    Default
    50
    Range / options
    0 – 500
  • Extra thralls per player: Changed MinionPopulationPerPlayer

    How many extra thralls each player adds to the limit.

    Before

    Setting
    MinionPopulationPerPlayer
    Default
    5
    Range / options
    0 – 100

    After

    Setting
    MinionPopulationPerPlayer
    Default
    5
    Range / options
    0 – 100
  • Build-from-storage radius (PvP): Changed PVPBuildFromStorageRadius

    Same as CraftFromStorageRadius, but specific to PvP servers.

    Before

    Setting
    PVPBuildFromStorageRadius
    Default
    600
    Range / options
    0 – 20000

    After

    Setting
    PVPBuildFromStorageRadius
    Default
    600
    Range / options
    0 – 20000
  • Player knockback multiplier: Changed PlayerKnockbackMultiplier

    Multiplies knockback dealt by players.

    Before

    Setting
    PlayerKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerKnockbackMultiplier
    Default
    1
    Range / options
    0 – 10
  • XP from harvesting: Changed PlayerXPHarvestMultiplier

    Multiplier for XP from harvesting resources.

    Before

    Setting
    PlayerXPHarvestMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerXPHarvestMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure damage multiplier: Changed StructureDamageMultiplier

    Multiplier for damage dealt to building structures.

    Before

    Setting
    StructureDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StructureDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Structure health multiplier: Changed StructureHealthMultiplier

    Multiplier for building structures' health points.

    Before

    Setting
    StructureHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    StructureHealthMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Scouting time (min): Changed ThrallScoutingTimeMinutes

    Time until a scout thrall reports a target.

    Before

    Setting
    ThrallScoutingTimeMinutes
    Default
    10
    Range / options
    1 – 120

    After

    Setting
    ThrallScoutingTimeMinutes
    Default
    10
    Range / options
    1 – 120
  • Thrall teleport cooldown (sec): Changed ThrallTeleportingCooldown

    Cooldown before a stuck thrall gets teleported back.

    Before

    Setting
    ThrallTeleportingCooldown
    Default
    10
    Range / options
    0 – 600

    After

    Setting
    ThrallTeleportingCooldown
    Default
    10
    Range / options
    0 – 600
  • Avatar dome damage: Changed AvatarDomeDamageMultiplier

    Damage factor of the protective dome against summoned gods.

    Before

    Setting
    AvatarDomeDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    AvatarDomeDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Cooldown before follower rescue (sec): Changed DamageCooldownBeforeRescue

    How long after the last damage you must wait before a downed follower can be rescued.

    Before

    Setting
    DamageCooldownBeforeRescue
    Default
    600
    Range / options
    0 – 7200

    After

    Setting
    DamageCooldownBeforeRescue
    Default
    600
    Range / options
    0 – 7200
  • Cleanup time multiplier after decay: Changed DecayCleanupTimeMultiplier

    Multiplier for the time until decayed buildings are finally cleaned up.

    Before

    Setting
    DecayCleanupTimeMultiplier
    Default
    2
    Range / options
    0 – 10

    After

    Setting
    DecayCleanupTimeMultiplier
    Default
    2
    Range / options
    0 – 10
  • Disable building abandonment: Changed DisableBuildingAbandonment

    True = buildings do NOT decay from owner inactivity.

    Before

    Setting
    DisableBuildingAbandonment
    Default
    True

    After

    Setting
    DisableBuildingAbandonment
    Default
    True
  • Time to auto-demolish (sec): Changed MaxDecayTimeToAutoDemolish

    Time after decay starts until a building is auto-demolished.

    Before

    Setting
    MaxDecayTimeToAutoDemolish
    Default
    604800
    Range / options
    0 – 2592000

    After

    Setting
    MaxDecayTimeToAutoDemolish
    Default
    604800
    Range / options
    0 – 2592000
  • Hunger while idle: Changed PlayerIdleHungerMultiplier

    How fast idle players consume food.

    Before

    Setting
    PlayerIdleHungerMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerIdleHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while idle: Changed PlayerIdleThirstMultiplier

    How fast idle players consume water.

    Before

    Setting
    PlayerIdleThirstMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerIdleThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Regen pause after stamina use (sec): Changed StaminaOnConsumeRegenPause

    Delay before stamina starts regenerating again after an action.

    Before

    Setting
    StaminaOnConsumeRegenPause
    Default
    1.10000002
    Range / options
    0 – 30

    After

    Setting
    StaminaOnConsumeRegenPause
    Default
    1.10000002
    Range / options
    0 – 30
  • Thrall conversion speed: Changed ThrallConversionMultiplier

    Multiplier for thrall conversion time at the Wheel of Pain.

    Before

    Setting
    ThrallConversionMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ThrallConversionMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Undermesh detection: Changed bUndermeshDetectionEnabled

    Detects players glitching below the world geometry — the most common cheat on PvP servers.

    Before

    Setting
    bUndermeshDetectionEnabled
    Default
    True

    After

    Setting
    bUndermeshDetectionEnabled
    Default
    True
  • Decay time multiplier: Changed BuildingDecayTimeMultiplier

    Multiplier for the overall building decay time.

    Before

    Setting
    BuildingDecayTimeMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    BuildingDecayTimeMultiplier
    Default
    1
    Range / options
    0 – 10
  • Building replication distance: Changed BuildingReplicationDistance

    Distance at which buildings are replicated to clients. 0 = engine default.

    Before

    Setting
    BuildingReplicationDistance
    Default
    0
    Range / options
    0 – 100000

    After

    Setting
    BuildingReplicationDistance
    Default
    0
    Range / options
    0 – 100000
  • Dynamic building damage period (sec): Changed DynamicBuildingDamagePeriod

    Time window used to recalculate dynamic building damage.

    Before

    Setting
    DynamicBuildingDamagePeriod
    Default
    1800
    Range / options
    60 – 86400

    After

    Setting
    DynamicBuildingDamagePeriod
    Default
    1800
    Range / options
    60 – 86400
  • Health bar visibility distance (HealthbarVisibilityDistance): Changed HealthbarVisibilityDistance

    Distance at which creature/player health bars become visible.

    Before

    Setting
    HealthbarVisibilityDistance
    Default
    15000
    Range / options
    0 – 30000

    After

    Setting
    HealthbarVisibilityDistance
    Default
    15000
    Range / options
    0 – 30000
  • Minimum durability after repair: Changed ItemRepairMinimumDurability

    Durability floor below which an item can no longer be repaired (fraction 0–1).

    Before

    Setting
    ItemRepairMinimumDurability
    Default
    0.1
    Range / options
    0 – 1

    After

    Setting
    ItemRepairMinimumDurability
    Default
    0.1
    Range / options
    0 – 1
  • Thrall damage taken multiplier: Changed MinionDamageTakenMultiplier

    Multiplies damage taken by thralls.

    Before

    Setting
    MinionDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    MinionDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Allowed overpopulation: Changed MinionOverpopulationAllowed

    Tolerance for how far the limit may be exceeded.

    Before

    Setting
    MinionOverpopulationAllowed
    Default
    10
    Range / options
    0 – 100

    After

    Setting
    MinionOverpopulationAllowed
    Default
    10
    Range / options
    0 – 100
  • Overpopulation cleanup interval (min): Changed MinionOverpopulationCleanup

    How often excess thralls are removed during overpopulation.

    Before

    Setting
    MinionOverpopulationCleanup
    Default
    60
    Range / options
    0 – 1440

    After

    Setting
    MinionOverpopulationCleanup
    Default
    60
    Range / options
    0 – 1440
  • Player damage taken multiplier: Changed PlayerDamageTakenMultiplier

    Multiplies damage taken by players.

    Before

    Setting
    PlayerDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerDamageTakenMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Encumbrance multiplier: Changed PlayerEncumbranceMultiplier

    Multiplier for players' max carry weight.

    Before

    Setting
    PlayerEncumbranceMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    PlayerEncumbranceMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Health regeneration: Changed PlayerHealthRegenSpeedScale

    Scales the speed of health regeneration.

    Before

    Setting
    PlayerHealthRegenSpeedScale
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerHealthRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • Stamina cost multiplier: Changed PlayerStaminaCostMultiplier

    Multiplier for general stamina consumption.

    Before

    Setting
    PlayerStaminaCostMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerStaminaCostMultiplier
    Default
    1
    Range / options
    0 – 10
  • Restrict avatar summoning to a time window: Changed RestrictAvatarSummoningTime

    Gods may then only be summoned inside the window below.

    Before

    Setting
    RestrictAvatarSummoningTime
    Default
    False

    After

    Setting
    RestrictAvatarSummoningTime
    Default
    False
  • Avatar dome duration: Changed AvatarDomeDurationMultiplier

    How long the protective dome stays up.

    Before

    Setting
    AvatarDomeDurationMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    AvatarDomeDurationMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Concussive (knockout) damage multiplier: Changed ConciousnessDamageMultiplier

    Multiplies damage that knocks enemies out instead of killing them.

    Before

    Setting
    ConciousnessDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ConciousnessDamageMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Friendly fire multiplier: Changed FriendlyFireDamageMultiplier

    Damage between clan members. 0 = no friendly fire.

    Before

    Setting
    FriendlyFireDamageMultiplier
    Default
    0.25
    Range / options
    0 – 10

    After

    Setting
    FriendlyFireDamageMultiplier
    Default
    0.25
    Range / options
    0 – 10
  • Hunger while active: Changed PlayerActiveHungerMultiplier

    How fast active players consume food. Lower = get hungry slower.

    Before

    Setting
    PlayerActiveHungerMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerActiveHungerMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thirst while active: Changed PlayerActiveThirstMultiplier

    How fast active players consume water. Lower = get thirsty slower.

    Before

    Setting
    PlayerActiveThirstMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerActiveThirstMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stamina regeneration: Changed PlayerStaminaRegenSpeedScale

    Scales the speed of stamina regeneration.

    Before

    Setting
    PlayerStaminaRegenSpeedScale
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerStaminaRegenSpeedScale
    Default
    1
    Range / options
    0 – 10
  • Thrall damage to NPCs: Changed ThrallDamageToNPCsMultiplier

    Multiplier for damage your thralls deal to NPCs.

    Before

    Setting
    ThrallDamageToNPCsMultiplier
    Default
    0.5
    Range / options
    0 – 10

    After

    Setting
    ThrallDamageToNPCsMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Avatars on weekdays to (hour): Changed AvatarSummoningTimeWeekdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekdayEnd
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends to (hour): Changed AvatarSummoningTimeWeekendEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekendEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekendEnd
    Default
    0
    Range / options
    0 – 24
  • Disable land claim notifications: Changed DisableLandclaimNotifications

    True = no chat notification for land claim conflicts.

    Before

    Setting
    DisableLandclaimNotifications
    Default
    True

    After

    Setting
    DisableLandclaimNotifications
    Default
    True
  • Restrict building-damage time window: Changed RestrictPVPBuildingDamageTime

    Enables separate time windows for PvP building damage.

    Before

    Setting
    RestrictPVPBuildingDamageTime
    Default
    False

    After

    Setting
    RestrictPVPBuildingDamageTime
    Default
    False
  • Regen pause after exhaustion (sec): Changed StaminaOnExhaustionRegenPause

    Delay before stamina regenerates again after full exhaustion.

    Before

    Setting
    StaminaOnExhaustionRegenPause
    Default
    2
    Range / options
    0 – 30

    After

    Setting
    StaminaOnExhaustionRegenPause
    Default
    2
    Range / options
    0 – 30
  • Min distance from home: Changed ThrallMinDistanceAwayFromHome

    Minimum distance at which thralls count as "stranded".

    Before

    Setting
    ThrallMinDistanceAwayFromHome
    Default
    5000
    Range / options
    0 – 50000

    After

    Setting
    ThrallMinDistanceAwayFromHome
    Default
    5000
    Range / options
    0 – 50000
  • Player structures damageable: Changed CanDamagePlayerOwnedStructures

    True = other players' structures can be attacked.

    Before

    Setting
    CanDamagePlayerOwnedStructures
    Default
    False

    After

    Setting
    CanDamagePlayerOwnedStructures
    Default
    False
  • Friday — Building damage enabled: Changed PVPBuildingDamageEnabledFriday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledFriday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledFriday
    Default
    False
  • Monday — Building damage enabled: Changed PVPBuildingDamageEnabledMonday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledMonday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledMonday
    Default
    False
  • Sunday — Building damage enabled: Changed PVPBuildingDamageEnabledSunday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledSunday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledSunday
    Default
    False
  • Friday — Building damage to (hour): Changed PVPBuildingDamageTimeFridayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeFridayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage to (hour): Changed PVPBuildingDamageTimeMondayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeMondayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage to (hour): Changed PVPBuildingDamageTimeSundayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSundayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Personal craft-from-storage radius: Changed PersonalCraftFromStorageRadius

    Range for accessing personal (bank) storage while crafting.

    Before

    Setting
    PersonalCraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000

    After

    Setting
    PersonalCraftFromStorageRadius
    Default
    4000
    Range / options
    0 – 20000
  • Corruption gain multiplier: Changed PlayerCorruptionGainMultiplier

    Multiplier for players' corruption gain.

    Before

    Setting
    PlayerCorruptionGainMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerCorruptionGainMultiplier
    Default
    1
    Range / options
    0 – 10
  • Resource respawn speed: Changed ResourceRespawnSpeedMultiplier

    How fast harvested resources respawn.

    Before

    Setting
    ResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    ResourceRespawnSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Animal pen breeding time: Changed AnimalPenCraftingTimeMultiplier

    Multiplier for breeding time in animal pens.

    Before

    Setting
    AnimalPenCraftingTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10

    After

    Setting
    AnimalPenCraftingTimeMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Avatars on weekdays from (hour): Changed AvatarSummoningTimeWeekdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekdayStart
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends from (hour): Changed AvatarSummoningTimeWeekendStart

    Whole hour in server time, 0–24.

    Before

    Setting
    AvatarSummoningTimeWeekendStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    AvatarSummoningTimeWeekendStart
    Default
    0
    Range / options
    0 – 24
  • Tuesday — Building damage enabled: Changed PVPBuildingDamageEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledTuesday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledTuesday
    Default
    False
  • Tuesday — Building damage to (hour): Changed PVPBuildingDamageTimeTuesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Thrall damage to players: Changed ThrallDamageToPlayersMultiplier

    Multiplier for damage your thralls deal to players.

    Before

    Setting
    ThrallDamageToPlayersMultiplier
    Default
    0.5
    Range / options
    0 – 10

    After

    Setting
    ThrallDamageToPlayersMultiplier
    Default
    0.5
    Range / options
    0 – 10
  • Characters remain in world after logout: Changed LogoutCharactersRemainInTheWorld

    True = logged-out players remain in the world unconscious and can be attacked.

    Before

    Setting
    LogoutCharactersRemainInTheWorld
    Default
    True

    After

    Setting
    LogoutCharactersRemainInTheWorld
    Default
    True
  • Saturday — Building damage enabled: Changed PVPBuildingDamageEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledSaturday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledSaturday
    Default
    False
  • Thursday — Building damage enabled: Changed PVPBuildingDamageEnabledThursday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledThursday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledThursday
    Default
    False
  • Friday — Building damage from (hour): Changed PVPBuildingDamageTimeFridayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeFridayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage from (hour): Changed PVPBuildingDamageTimeMondayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeMondayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — Building damage to (hour): Changed PVPBuildingDamageTimeSaturdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage from (hour): Changed PVPBuildingDamageTimeSundayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSundayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage to (hour): Changed PVPBuildingDamageTimeThursdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Moving stamina regen rate: Changed StaminaMovingRegenRateMultiplier

    Multiplier for stamina regen while moving.

    Before

    Setting
    StaminaMovingRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StaminaMovingRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Stationary stamina regen rate: Changed StaminaStaticRegenRateMultiplier

    Multiplier for stamina regen while standing still.

    Before

    Setting
    StaminaStaticRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    StaminaStaticRegenRateMultiplier
    Default
    1
    Range / options
    0 – 10
  • Wednesday — Building damage enabled: Changed PVPBuildingDamageEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    Before

    Setting
    PVPBuildingDamageEnabledWednesday
    Default
    False

    After

    Setting
    PVPBuildingDamageEnabledWednesday
    Default
    False
  • Tuesday — Building damage from (hour): Changed PVPBuildingDamageTimeTuesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — Building damage to (hour): Changed PVPBuildingDamageTimeWednesdayEnd

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Stamina cost while sprinting: Changed PlayerStaminaCostSprintMultiplier

    Multiplier for stamina consumption while sprinting.

    Before

    Setting
    PlayerStaminaCostSprintMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerStaminaCostSprintMultiplier
    Default
    1
    Range / options
    0 – 10
  • PvP mount endurance damage: Changed PvPMountEnduranceDamageMultiplier

    Multiplier for endurance damage mounts take in PvP.

    Before

    Setting
    PvPMountEnduranceDamageMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PvPMountEnduranceDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Thrall corruption removal: Changed ThrallCorruptionRemovalMultiplier

    Multiplier for corruption removal on thralls.

    Before

    Setting
    ThrallCorruptionRemovalMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    ThrallCorruptionRemovalMultiplier
    Default
    1
    Range / options
    0 – 10
  • Saturday — Building damage from (hour): Changed PVPBuildingDamageTimeSaturdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage from (hour): Changed PVPBuildingDamageTimeThursdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeThursdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Overweight penalty multiplier: Changed PlayerEncumbrancePenaltyMultiplier

    Multiplier for the movement penalty when overweight.

    Before

    Setting
    PlayerEncumbrancePenaltyMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerEncumbrancePenaltyMultiplier
    Default
    1
    Range / options
    0 – 10
  • Rescue only on own land claim: Changed EnableFollowerRescueOnLandClaimOnly

    True = knocked-out followers can only be rescued on your own land claim.

    Before

    Setting
    EnableFollowerRescueOnLandClaimOnly
    Default
    True

    After

    Setting
    EnableFollowerRescueOnLandClaimOnly
    Default
    True
  • Wednesday — Building damage from (hour): Changed PVPBuildingDamageTimeWednesdayStart

    Whole hour in server time, 0–24.

    Before

    Setting
    PVPBuildingDamageTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24

    After

    Setting
    PVPBuildingDamageTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Offline unconscious body lifetime (hours): Changed OfflinePlayersUnconsciousBodiesHours

    How long offline unconscious player bodies persist.

    Before

    Setting
    OfflinePlayersUnconsciousBodiesHours
    Default
    168
    Range / options
    0 – 720

    After

    Setting
    OfflinePlayersUnconsciousBodiesHours
    Default
    168
    Range / options
    0 – 720
  • Repair penalty chance: Changed ItemRepairDurabilityLossPenaltyChance

    Chance that a repair costs extra durability (fraction 0–1).

    Before

    Setting
    ItemRepairDurabilityLossPenaltyChance
    Default
    1
    Range / options
    0 – 1

    After

    Setting
    ItemRepairDurabilityLossPenaltyChance
    Default
    1
    Range / options
    0 – 1
  • Disable building during PvP window: Changed DisableBuildingDuringTimeRestrictedPVP

    Prevents building while the PvP time window is active.

    Before

    Setting
    DisableBuildingDuringTimeRestrictedPVP
    Default
    False

    After

    Setting
    DisableBuildingDuringTimeRestrictedPVP
    Default
    False
  • Rescue in build-exclusion zone: Changed EnableFollowerRescueInBuildExclusionZone

    True = follower rescue is also allowed in build-exclusion zones.

    Before

    Setting
    EnableFollowerRescueInBuildExclusionZone
    Default
    False

    After

    Setting
    EnableFollowerRescueInBuildExclusionZone
    Default
    False
  • Corruption gain from sorcery: Changed PlayerCorruptionGainFromSorceryMultiplier

    Multiplier for corruption gained from casting sorcery.

    Before

    Setting
    PlayerCorruptionGainFromSorceryMultiplier
    Default
    1
    Range / options
    0 – 10

    After

    Setting
    PlayerCorruptionGainFromSorceryMultiplier
    Default
    1
    Range / options
    0 – 10
Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Developer announcement Published

The Legacy of the Giant-Kings: Part Two Is Out Now!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

What the interface looks like

The image shows the interface on its capture date; earlier versions may differ.

Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08

What the settings do

These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.

Message of the day (MOTD)

Text shown to players when they connect.

Setting
ServerMessageOfTheDay
Default
Max allowed ping (MaxAllowedPing)

Players above this ping (ms) get disconnected. 0 = disabled.

Setting
MaxAllowedPing
Default
0
Range / options
0 – 500
Login queue (EnableLoginQueue)

Queues players instead of rejecting them when the server is full.

Setting
EnableLoginQueue
Default
True
Allow family-shared accounts

Allows joining with a copy borrowed via Steam Family Sharing.

Setting
AllowFamilySharedAccount
Default
True
Allow server transfer (ServerTransferEnabled)

Allows players to move their character to another server.

Setting
ServerTransferEnabled
Default
True
Voice chat (serverVoiceChat)

0 = off, 1 = team, 2 = global.

Setting
serverVoiceChat
Default
1
Range / options
0, 1, 2
Online players list (ShowOnlinePlayers)

0 = nobody, 1 = clan, 2 = everyone can see it.

Setting
ShowOnlinePlayers
Default
0
Range / options
0, 1, 2
Nudity filter (MaxNudity)

0 = no nudity, 1 = partial, 2 = full.

Setting
MaxNudity
Default
0
Range / options
0, 1, 2
AFK kick time (seconds, KickAFKTime)

After this idle time the AFK check kicks in.

Setting
KickAFKTime
Default
2700
Range / options
300 – 14400
AFK kick server load (%, KickAFKPercentage)

AFK kicks only kick in above this server load.

Setting
KickAFKPercentage
Default
80
Range / options
0 – 100
Health bar visibility distance (HealthbarVisibilityDistance)

Distance at which creature/player health bars become visible.

Setting
HealthbarVisibilityDistance
Default
15000
Range / options
0 – 30000
Disable chat formatting

True = rich text/color codes in chat disabled.

Setting
DisableChatFormatting
Default
True
Clan markers on map

Shows clan members on the map.

Setting
EnableClanMarkers
Default
True
Ambient wildlife (AmbientLifeEnabled)

Controls harmless ambient wildlife (birds, fish, etc.).

Setting
AmbientLifeEnabled
Default
True
Event system (EventSystemEnabled)

Enables scheduled server events.

Setting
EventSystemEnabled
Default
True
Cross the desert only once

True = a player's new characters skip the desert starting area after the first time.

Setting
CrossDesertOnce
Default
True
Disconnection grace time (sec)

How long a disconnected player's slot stays reserved so they can rejoin without queueing.

Setting
DisconnectionGraceTime
Default
180
Range / options
0 – 3600
Max clan size

Maximum number of members a clan may have on this server.

Setting
clanMaxSize
Default
30
Range / options
1 – 100
Global chat channel

True = there is a global channel every player on the server can talk in.

Setting
ChatHasGlobal
Default
True
Local chat radius

How far local chat messages carry around a player.

Setting
ChatLocalRadius
Default
5000
Range / options
500 – 50000
Max chat message length

Maximum number of characters per chat message.

Setting
ChatMaxMessageLength
Default
512
Range / options
32 – 2048
No ownership

True = ownership rules stop existing entirely — anyone can use any structure or container. Far-reaching change.

Setting
NoOwnership
Default
False
PvP enabled (PVPEnabled)

True = players can attack each other.

Setting
PVPEnabled
Default
False
Restrict PvP to a time window (RestrictPVPTime)

Enables the weekday-based PvP time windows. Set the times in the PvP schedule below.

Setting
RestrictPVPTime
Default
False
Restrict building-damage time window

Enables separate time windows for PvP building damage.

Setting
RestrictPVPBuildingDamageTime
Default
False
Disable building during PvP window

Prevents building while the PvP time window is active.

Setting
DisableBuildingDuringTimeRestrictedPVP
Default
False
Player structures damageable

True = other players' structures can be attacked.

Setting
CanDamagePlayerOwnedStructures
Default
False
Dynamic building damage

Scales building damage based on server activity.

Setting
DynamicBuildingDamage
Default
False
Dynamic building damage period (sec)

Time window used to recalculate dynamic building damage.

Setting
DynamicBuildingDamagePeriod
Default
1800
Range / options
60 – 86400
Player damage multiplier

Multiplies damage dealt by players.

Setting
PlayerDamageMultiplier
Default
1
Range / options
0.1 – 10
Player damage taken multiplier

Multiplies damage taken by players.

Setting
PlayerDamageTakenMultiplier
Default
1
Range / options
0.1 – 10
NPC damage multiplier

Multiplies damage dealt by NPCs/creatures.

Setting
NPCDamageMultiplier
Default
1
Range / options
0.1 – 10
NPC damage taken multiplier

Multiplies damage taken by NPCs.

Setting
NPCDamageTakenMultiplier
Default
1
Range / options
0.1 – 10
Thrall damage multiplier (MinionDamageMultiplier)

Multiplies damage dealt by thralls/followers.

Setting
MinionDamageMultiplier
Default
1
Range / options
0.1 – 10
Thrall damage taken multiplier

Multiplies damage taken by thralls.

Setting
MinionDamageTakenMultiplier
Default
1
Range / options
0.1 – 10
Friendly fire multiplier

Damage between clan members. 0 = no friendly fire.

Setting
FriendlyFireDamageMultiplier
Default
0.25
Range / options
0 – 10
Player knockback multiplier

Multiplies knockback dealt by players.

Setting
PlayerKnockbackMultiplier
Default
1
Range / options
0 – 10
NPC knockback multiplier

Multiplies knockback dealt by NPCs.

Setting
NPCKnockbackMultiplier
Default
1
Range / options
0 – 10
Concussive (knockout) damage multiplier

Multiplies damage that knocks enemies out instead of killing them.

Setting
ConciousnessDamageMultiplier
Default
1
Range / options
0.1 – 10
Thrall damage to players

Multiplier for damage your thralls deal to players.

Setting
ThrallDamageToPlayersMultiplier
Default
0.5
Range / options
0 – 10
Thrall damage to NPCs

Multiplier for damage your thralls deal to NPCs.

Setting
ThrallDamageToNPCsMultiplier
Default
0.5
Range / options
0 – 10
Target lock (EnableTargetLock)

Allows locking onto a target in combat.

Setting
EnableTargetLock
Default
True
Fatalities (EnableFatalities)

Allows finishing off helpless enemies/captives.

Setting
EnableFatalities
Default
True
Max aggro range (MaxAggroRange)

Distance beyond which NPCs stop chasing players.

Setting
MaxAggroRange
Default
9000
Range / options
1000 – 20000
Disable avatars (AvatarsDisabled)

True = god avatars cannot be summoned.

Setting
AvatarsDisabled
Default
False
Avatar lifetime (sec)

How long a summoned avatar stays active.

Setting
AvatarLifetime
Default
600
Range / options
60 – 3600
Avatar summon time (sec)

Channel time before the avatar appears.

Setting
AvatarSummonTime
Default
60
Range / options
0 – 600
PvP mount endurance damage

Multiplier for endurance damage mounts take in PvP.

Setting
PvPMountEnduranceDamageMultiplier
Default
1
Range / options
0 – 10
XP rate (PlayerXPRateMultiplier)

Global XP multiplier for all activities.

Setting
PlayerXPRateMultiplier
Default
1
Range / options
0.1 – 10
XP from kills

Multiplier for XP from kills.

Setting
PlayerXPKillMultiplier
Default
1
Range / options
0 – 10
XP from harvesting

Multiplier for XP from harvesting resources.

Setting
PlayerXPHarvestMultiplier
Default
1
Range / options
0 – 10
XP from crafting

Multiplier for XP from crafting items.

Setting
PlayerXPCraftMultiplier
Default
1
Range / options
0 – 10
XP over time

Multiplier for XP gained passively over time.

Setting
PlayerXPTimeMultiplier
Default
1
Range / options
0 – 10
Harvest amount multiplier (HarvestAmountMultiplier)

Multiplier for harvested resource amount. Not in the default file — created on first save.

Setting
HarvestAmountMultiplier
Default
1
Range / options
0.1 – 10
Resource respawn speed

How fast harvested resources respawn.

Setting
ResourceRespawnSpeedMultiplier
Default
1
Range / options
0.1 – 10
Durability multiplier

How long weapons, tools and armor last before wearing out.

Setting
DurabilityMultiplier
Default
1
Range / options
0.1 – 10
Spoil rate (ItemSpoilRateScale)

Multiplier for how fast perishable items spoil.

Setting
ItemSpoilRateScale
Default
1
Range / options
0 – 10
Conversion speed (ItemConvertionMultiplier)

Multiplier for conversion processes (e.g. fermentation, compost).

Setting
ItemConvertionMultiplier
Default
1
Range / options
0.1 – 10
Thrall conversion speed

Multiplier for thrall conversion time at the Wheel of Pain.

Setting
ThrallConversionMultiplier
Default
1
Range / options
0.1 – 10
Fuel burn time

Multiplier for how long fuel burns in furnaces.

Setting
FuelBurnTimeMultiplier
Default
1
Range / options
0.1 – 10
Crafting cost multiplier

Multiplier for resource consumption when crafting.

Setting
CraftingCostMultiplier
Default
1
Range / options
0 – 10
Animal pen breeding time

Multiplier for breeding time in animal pens.

Setting
AnimalPenCraftingTimeMultiplier
Default
1
Range / options
0.1 – 10
Minimum durability after repair

Durability floor below which an item can no longer be repaired (fraction 0–1).

Setting
ItemRepairMinimumDurability
Default
0.1
Range / options
0 – 1
Repair penalty chance

Chance that a repair costs extra durability (fraction 0–1).

Setting
ItemRepairDurabilityLossPenaltyChance
Default
1
Range / options
0 – 1
Craft-from-storage radius

Range within which storage is tapped while crafting.

Setting
CraftFromStorageRadius
Default
4000
Range / options
0 – 20000
Build-from-storage radius

Range within which storage is tapped while building.

Setting
BuildFromStorageRadius
Default
4000
Range / options
0 – 20000
Build-from-storage radius (PvP)

Same as CraftFromStorageRadius, but specific to PvP servers.

Setting
PVPBuildFromStorageRadius
Default
600
Range / options
0 – 20000
Personal craft-from-storage radius

Range for accessing personal (bank) storage while crafting.

Setting
PersonalCraftFromStorageRadius
Default
4000
Range / options
0 – 20000
Containers ignore ownership

True = any clan member can use storage containers, regardless of owner.

Setting
ContainersIgnoreOwnership
Default
True
Encumbrance multiplier

Multiplier for players' max carry weight.

Setting
PlayerEncumbranceMultiplier
Default
1
Range / options
0.1 – 10
Overweight penalty multiplier

Multiplier for the movement penalty when overweight.

Setting
PlayerEncumbrancePenaltyMultiplier
Default
1
Range / options
0 – 10
Movement speed

Scales players' base movement speed.

Setting
PlayerMovementSpeedScale
Default
1
Range / options
0.1 – 5
Sprint speed

Scales players' sprint speed.

Setting
PlayerSprintSpeedScale
Default
1
Range / options
0.1 – 5
Stamina cost multiplier

Multiplier for general stamina consumption.

Setting
PlayerStaminaCostMultiplier
Default
1
Range / options
0 – 10
Stamina cost while sprinting

Multiplier for stamina consumption while sprinting.

Setting
PlayerStaminaCostSprintMultiplier
Default
1
Range / options
0 – 10
Health regeneration

Scales the speed of health regeneration.

Setting
PlayerHealthRegenSpeedScale
Default
1
Range / options
0 – 10
Stamina regeneration

Scales the speed of stamina regeneration.

Setting
PlayerStaminaRegenSpeedScale
Default
1
Range / options
0 – 10
Stamina regeneration time (sec)

Time until stamina is fully regenerated.

Setting
StaminaRegenerationTime
Default
3.75
Range / options
0.1 – 30
Exhaustion time (sec)

How long exhaustion lasts after stamina hits zero.

Setting
StaminaExhaustionTime
Default
3.75
Range / options
0.1 – 30
Stationary stamina regen rate

Multiplier for stamina regen while standing still.

Setting
StaminaStaticRegenRateMultiplier
Default
1
Range / options
0 – 10
Moving stamina regen rate

Multiplier for stamina regen while moving.

Setting
StaminaMovingRegenRateMultiplier
Default
1
Range / options
0 – 10
Regen pause after stamina use (sec)

Delay before stamina starts regenerating again after an action.

Setting
StaminaOnConsumeRegenPause
Default
1.10000002
Range / options
0 – 30
Regen pause after exhaustion (sec)

Delay before stamina regenerates again after full exhaustion.

Setting
StaminaOnExhaustionRegenPause
Default
2
Range / options
0 – 30
Hunger while active

How fast active players consume food. Lower = get hungry slower.

Setting
PlayerActiveHungerMultiplier
Default
1
Range / options
0 – 10
Thirst while active

How fast active players consume water. Lower = get thirsty slower.

Setting
PlayerActiveThirstMultiplier
Default
1
Range / options
0 – 10
Hunger while idle

How fast idle players consume food.

Setting
PlayerIdleHungerMultiplier
Default
1
Range / options
0 – 10
Thirst while idle

How fast idle players consume water.

Setting
PlayerIdleThirstMultiplier
Default
1
Range / options
0 – 10
Corruption gain multiplier

Multiplier for players' corruption gain.

Setting
PlayerCorruptionGainMultiplier
Default
1
Range / options
0 – 10
Corruption gain from sorcery

Multiplier for corruption gained from casting sorcery.

Setting
PlayerCorruptionGainFromSorceryMultiplier
Default
1
Range / options
0 – 10
Thrall corruption removal

Multiplier for corruption removal on thralls.

Setting
ThrallCorruptionRemovalMultiplier
Default
1
Range / options
0 – 10
Unconscious time (sec)

How long a knocked-out character stays unconscious.

Setting
UnconsciousTimeSeconds
Default
1800
Range / options
60 – 7200
Offline unconscious body lifetime (hours)

How long offline unconscious player bodies persist.

Setting
OfflinePlayersUnconsciousBodiesHours
Default
168
Range / options
0 – 720
Drop equipment on death

What a player loses on death: DropEverything = everything, DropBackpack = backpack only (worn gear stays), DropNothing = nothing.

Setting
DropEquipmentOnDeath
Default
DropEverything
Range / options
DropEverything, DropBackpack, DropNothing
Everybody can loot corpses

True = anybody can loot a dead player's corpse. False = only the player can recover their own items.

Setting
EverybodyCanLootCorpse
Default
False
Characters remain in world after logout

True = logged-out players remain in the world unconscious and can be attacked.

Setting
LogoutCharactersRemainInTheWorld
Default
True
Death map markers

How many death locations stay marked on the map at once. 0 = no markers.

Setting
MaxDeathMapMarkers
Default
3
Range / options
0 – 20
Corpses per player

Max number of simultaneous corpses per player (prevents loot loss).

Setting
CorpsesPerPlayer
Default
10
Range / options
0 – 50
Player corpse lifetime (sec)

How long player corpses with loot persist.

Setting
PlayerCorpseLifeTime
Default
1800
Range / options
60 – 86400
NPC corpse lifetime (sec)

How long NPC/creature corpses persist.

Setting
NPCCorpseLifeTime
Default
600
Range / options
60 – 86400
Base thrall population limit

Base value for the max number of thralls/followers on the server.

Setting
MinionPopulationBaseValue
Default
50
Range / options
0 – 500
Extra thralls per player

How many extra thralls each player adds to the limit.

Setting
MinionPopulationPerPlayer
Default
5
Range / options
0 – 100
Thrall population limit enabled

True = the server enforces the thrall population limit.

Setting
UseMinionPopulationLimit
Default
False
Allowed overpopulation

Tolerance for how far the limit may be exceeded.

Setting
MinionOverpopulationAllowed
Default
10
Range / options
0 – 100
Overpopulation cleanup interval (min)

How often excess thralls are removed during overpopulation.

Setting
MinionOverpopulationCleanup
Default
60
Range / options
0 – 1440
NPC health multiplier

Multiplier for max health of NPCs/creatures.

Setting
NPCHealthMultiplier
Default
1
Range / options
0.1 – 10
NPC respawn multiplier

Multiplier for NPC respawn speed.

Setting
NPCRespawnMultiplier
Default
1
Range / options
0.1 – 10
NPC max spawn cap multiplier

Multiplier for the max number of concurrent NPCs.

Setting
NPCMaxSpawnCapMultiplier
Default
1
Range / options
0.1 – 10
Thrall exclusion radius

Radius around land claims where no wild thralls spawn.

Setting
ThrallExclusionRadius
Default
100
Range / options
0 – 2000
Scouting time (min)

Time until a scout thrall reports a target.

Setting
ThrallScoutingTimeMinutes
Default
10
Range / options
1 – 120
Min distance from home

Minimum distance at which thralls count as "stranded".

Setting
ThrallMinDistanceAwayFromHome
Default
5000
Range / options
0 – 50000
Thrall teleport cooldown (sec)

Cooldown before a stuck thrall gets teleported back.

Setting
ThrallTeleportingCooldown
Default
10
Range / options
0 – 600
Follower down-but-not-out

True = followers get knocked out instead of dying immediately.

Setting
EnableFollowerDbno
Default
True
Rescue only on own land claim

True = knocked-out followers can only be rescued on your own land claim.

Setting
EnableFollowerRescueOnLandClaimOnly
Default
True
Rescue in build-exclusion zone

True = follower rescue is also allowed in build-exclusion zones.

Setting
EnableFollowerRescueInBuildExclusionZone
Default
False
Follower rescue cooldown (sec)

Cooldown between two rescues of the same follower.

Setting
FollowerRescueCooldown
Default
3600
Range / options
0 – 86400
Feed box range

Multiplier for the range at which feed boxes supply thralls/animals.

Setting
FeedBoxRangeMultiplier
Default
1
Range / options
0.1 – 10
NPC camps ignore land claim

True = NPC camps can respawn even on claimed land.

Setting
CampsIgnoreLandclaim
Default
True
Cooldown before follower rescue (sec)

How long after the last damage you must wait before a downed follower can be rescued.

Setting
DamageCooldownBeforeRescue
Default
600
Range / options
0 – 7200
Structure damage multiplier

Multiplier for damage dealt to building structures.

Setting
StructureDamageMultiplier
Default
1
Range / options
0 – 10
Structure health multiplier

Multiplier for building structures' health points.

Setting
StructureHealthMultiplier
Default
1
Range / options
0.1 – 10
Building damage multiplier

General multiplier for damage dealt to buildings.

Setting
BuildingDamageMultiplier
Default
1
Range / options
0 – 10
Stability loss multiplier

Multiplier for how fast building pieces lose stability.

Setting
StabilityLossMultiplier
Default
1
Range / options
0 – 10
Land claim radius multiplier

Multiplier for the radius of land claims.

Setting
LandClaimRadiusMultiplier
Default
1
Range / options
0.1 – 10
Disable land claim notifications

True = no chat notification for land claim conflicts.

Setting
DisableLandclaimNotifications
Default
True
Allow building anywhere

True = land-claim rules for build placement are ignored.

Setting
AllowBuildingAnywhere
Default
False
Building pickup

True = freshly placed building pieces can be picked back up briefly.

Setting
BuildingPickupEnabled
Default
True
Disable building abandonment

True = buildings do NOT decay from owner inactivity.

Setting
DisableBuildingAbandonment
Default
True
Max building decay time (sec)

Upper bound for time until buildings decay.

Setting
MaxBuildingDecayTime
Default
1296000
Range / options
3600 – 2592000
Time to auto-demolish (sec)

Time after decay starts until a building is auto-demolished.

Setting
MaxDecayTimeToAutoDemolish
Default
604800
Range / options
0 – 2592000
Decay time per building score point

Extra decay time granted per structure building-score point.

Setting
BuildingDecayTimePerScore
Default
5400
Range / options
0 – 86400
Decay time multiplier

Multiplier for the overall building decay time.

Setting
BuildingDecayTimeMultiplier
Default
1
Range / options
0 – 10
Cleanup time multiplier after decay

Multiplier for the time until decayed buildings are finally cleaned up.

Setting
DecayCleanupTimeMultiplier
Default
2
Range / options
0 – 10
Decay bonus time rate

Bonus time credited to the decay timer by player activity.

Setting
DecayBonusTimeRate
Default
600
Range / options
0 – 86400
Show building score

True = shows the building-score value when inspecting building pieces.

Setting
DecayShowBuildingScore
Default
False
Thrall decay time (sec)

Time until placed thralls decay from inactivity.

Setting
ThrallDecayTime
Default
1296000
Range / options
3600 – 2592000
Disable thrall decay

True = placed thralls do NOT decay from inactivity.

Setting
DisableThrallDecay
Default
True
Point-of-interest build protection

True = building is blocked at points of interest (dungeons, ruins, cities).

Setting
PoiProtectionEnabled
Default
False
Day/night cycle speed

Overall speed of the day/night cycle. Not in the default file — created on first save.

Setting
DayCycleSpeedScale
Default
1
Range / options
0.1 – 10
Daytime speed

Speed at which the daytime phase passes.

Setting
DayTimeSpeedScale
Default
1
Range / options
0.1 – 10
Nighttime speed

Speed at which the nighttime phase passes.

Setting
NightTimeSpeedScale
Default
1
Range / options
0.1 – 10
Dawn/dusk speed

Speed of the dawn/dusk transition phases.

Setting
DawnDuskSpeedScale
Default
1
Range / options
0.1 – 10
Client catch-up time

True = client clock quickly catches up to server time after reconnecting.

Setting
UseClientCatchUpTime
Default
True
Monday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledMonday
Default
False
Monday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeMondayStart
Default
0
Range / options
0 – 24
Monday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeMondayEnd
Default
0
Range / options
0 – 24
Monday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledMonday
Default
False
Monday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeMondayStart
Default
0
Range / options
0 – 24
Monday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeMondayEnd
Default
0
Range / options
0 – 24
Tuesday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledTuesday
Default
False
Tuesday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeTuesdayStart
Default
0
Range / options
0 – 24
Tuesday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeTuesdayEnd
Default
0
Range / options
0 – 24
Tuesday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledTuesday
Default
False
Tuesday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeTuesdayStart
Default
0
Range / options
0 – 24
Tuesday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeTuesdayEnd
Default
0
Range / options
0 – 24
Wednesday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledWednesday
Default
False
Wednesday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeWednesdayStart
Default
0
Range / options
0 – 24
Wednesday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeWednesdayEnd
Default
0
Range / options
0 – 24
Wednesday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledWednesday
Default
False
Wednesday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeWednesdayStart
Default
0
Range / options
0 – 24
Wednesday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeWednesdayEnd
Default
0
Range / options
0 – 24
Thursday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledThursday
Default
False
Thursday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeThursdayStart
Default
0
Range / options
0 – 24
Thursday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeThursdayEnd
Default
0
Range / options
0 – 24
Thursday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledThursday
Default
False
Thursday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeThursdayStart
Default
0
Range / options
0 – 24
Thursday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeThursdayEnd
Default
0
Range / options
0 – 24
Friday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledFriday
Default
False
Friday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeFridayStart
Default
0
Range / options
0 – 24
Friday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeFridayEnd
Default
0
Range / options
0 – 24
Friday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledFriday
Default
False
Friday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeFridayStart
Default
0
Range / options
0 – 24
Friday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeFridayEnd
Default
0
Range / options
0 – 24
Saturday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledSaturday
Default
False
Saturday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSaturdayStart
Default
0
Range / options
0 – 24
Saturday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSaturdayEnd
Default
0
Range / options
0 – 24
Saturday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledSaturday
Default
False
Saturday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSaturdayStart
Default
0
Range / options
0 – 24
Saturday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSaturdayEnd
Default
0
Range / options
0 – 24
Sunday — PvP enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPEnabledSunday
Default
False
Sunday — PvP from (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSundayStart
Default
0
Range / options
0 – 24
Sunday — PvP to (hour)

Whole hour in server time, 0–24.

Setting
PVPTimeSundayEnd
Default
0
Range / options
0 – 24
Sunday — Building damage enabled

Only takes effect while the time restriction above is switched on.

Setting
PVPBuildingDamageEnabledSunday
Default
False
Sunday — Building damage from (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSundayStart
Default
0
Range / options
0 – 24
Sunday — Building damage to (hour)

Whole hour in server time, 0–24.

Setting
PVPBuildingDamageTimeSundayEnd
Default
0
Range / options
0 – 24
Undermesh detection

Detects players glitching below the world geometry — the most common cheat on PvP servers.

Setting
bUndermeshDetectionEnabled
Default
True
Undermesh detection tolerance

How long a player may stay below the world before detection acts. Lower = stricter.

Setting
AllowedTimeUndermesh
Default
1
Range / options
0 – 300
BattlEye anti-cheat

Locks out players without BattlEye. Can false-positive with mods — usually off on modded servers.

Setting
IsBattlEyeEnabled
Default
False
Building validation

Validates placed building pieces server-side against manipulated clients.

Setting
BuildingValidationEnabled
Default
False
Restrict avatar summoning to a time window

Gods may then only be summoned inside the window below.

Setting
RestrictAvatarSummoningTime
Default
False
Avatars on weekdays from (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekdayStart
Default
0
Range / options
0 – 24
Avatars on weekdays to (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekdayEnd
Default
0
Range / options
0 – 24
Avatars on weekends from (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekendStart
Default
0
Range / options
0 – 24
Avatars on weekends to (hour)

Whole hour in server time, 0–24.

Setting
AvatarSummoningTimeWeekendEnd
Default
0
Range / options
0 – 24
Avatar dome damage

Damage factor of the protective dome against summoned gods.

Setting
AvatarDomeDamageMultiplier
Default
1
Range / options
0 – 10
Avatar dome duration

How long the protective dome stays up.

Setting
AvatarDomeDurationMultiplier
Default
1
Range / options
0.1 – 10
Allow Central Europe

Controls which regions players may join from.

Setting
RegionAllowCentralEurope
Default
True
Allow Western Europe

Controls which regions players may join from.

Setting
RegionAllowWesternEurope
Default
True
Allow Eastern Europe

Controls which regions players may join from.

Setting
RegionAllowEasternEurope
Default
True
Allow North America

Controls which regions players may join from.

Setting
RegionAllowNorthAmerica
Default
True
Allow South America

Controls which regions players may join from.

Setting
RegionAllowSouthAmerica
Default
True
Allow Asia

Controls which regions players may join from.

Setting
RegionAllowAsia
Default
True
Allow Oceania

Controls which regions players may join from.

Setting
RegionAllowOceania
Default
True
Allow Africa

Controls which regions players may join from.

Setting
RegionAllowAfrica
Default
True
Blocked regions (list)

Finer block list on top of the switches above. Leave empty if unused.

Setting
RegionBlockList
Default
Creative mode for everyone (CreativeModeServer)

1 = every player builds without material cost. For building and roleplay servers.

Setting
CreativeModeServer
Default
0
Range / options
0, 1
Building preload radius

How far ahead buildings are loaded. Higher = fewer pop-in stutters, more memory.

Setting
BuildingPreloadRadius
Default
80
Range / options
0 – 500
Building replication distance

Distance at which buildings are replicated to clients. 0 = engine default.

Setting
BuildingReplicationDistance
Default
0
Range / options
0 – 100000
Query Port

The server Query port used by the server

Setting
QUERY_PORT
Default
27015
Range / options
… – 65535
When it takes effect
Takes effect after saving and restarting the server.
Max Players

The maximum amount of players allowed to connect to the server at the same time

Setting
MAX_PLAYERS
Default
10
Range / options
1 – 70
When it takes effect
Takes effect after saving and restarting the server.
Mod IDs

The list of Mods you want installed on your server. Format examples: 123456,234567 or 123456, 2345678 You can also drop unpacked mods directly into ConanSandbox/Mods/<modname> they will be auto-added to modlist.txt. Custom added mods are not removed by default, only mods downloaded via this variable are

Setting
MOD_IDS
Default
When it takes effect
Takes effect after saving and restarting the server.
Auto Update Mods

Enable auto-updating of mods

Setting
UPDATE_MODS
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Auto Update Server

Auto-update the server during startup

Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
Server Name

The name used by the server

Setting
SERVER_NAME
Default
Pterodactyl hosted Server
When it takes effect
Takes effect after saving and restarting the server.