- Auto Update: Changed
AUTO_UPDATE
1 = beim Start updaten
Before
- Setting
- AUTO_UPDATE
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- AUTO_UPDATE
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
- Max Players: Changed
MAX_PLAYERS
Maximum player slots enforced at server startup (patched into serverconfig.xml ServerMaxPlayerCount by the GSH wrapper).
Before
- Setting
- MAX_PLAYERS
- Default
- 8
- Range / options
- 1 – 64
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- MAX_PLAYERS
- Default
- 8
- Range / options
- 1 – 64
- When it takes effect
- Takes effect after saving and restarting the server.
- Spielversion: Changed
SRCDS_BETAID
Waehle die 7 Days to Die-Version (Steam-Branch). 'public' = neueste offizielle Version. Aeltere Branches (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen). Die gewaehlte Version bleibt jetzt auch nach einem Server-Neustart erhalten.
Before
- Setting
- SRCDS_BETAID
- Default
- public
- Range / options
- public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
- When it takes effect
- Takes effect after saving and restarting the server.
After
- Setting
- SRCDS_BETAID
- Default
- public
- Range / options
- public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
- When it takes effect
- Takes effect after saving and restarting the server.
- Region: Changed
Region
Region used by server-browser filters.
Before
- Setting
- Region
- Default
- Europe
- Range / options
- Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
After
- Setting
- Region
- Default
- Europe
- Range / options
- Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
- Save-game name: Changed
GameName
Controls the save name. Do not change after a series starts. Use A-Z, a-z, 0-9, spaces and _-. (at most 255 characters, no accented letters or leading/trailing spaces).
Before
- Setting
- GameName
- Default
- MyGame
After
- Setting
- GameName
- Default
- MyGame
- Server language: Changed
Language
English language name used by search, e.g. German or English.
Before
- Setting
- Language
- Default
- German
After
- Setting
- Language
- Default
- German
- World: Changed
GameWorld
Navezgane, RWG or the exact name of an existing world. WARNING: changing this loads/creates another save — back up the world first.
Before
- Setting
- GameWorld
- Default
- Navezgane
After
- Setting
- GameWorld
- Default
- Navezgane
- Easy Anti-Cheat: Changed
EACEnabled
Keep enabled for public or crossplay sessions.
Before
- Setting
- EACEnabled
- Default
- true
After
- Setting
- EACEnabled
- Default
- true
- Cheat/creative mode: Changed
BuildCreate
Enable only for testing; this changes the conditions of a regular series.
Before
- Setting
- BuildCreate
- Default
- false
After
- Setting
- BuildCreate
- Default
- false
- Reset unvisited chunks (game days): Changed
MaxChunkAge
-1 = disabled. Otherwise long-unvisited, unprotected chunks can reset to their original state.
Before
- Setting
- MaxChunkAge
- Default
- -1
- Range / options
- -1 – 3650
After
- Setting
- MaxChunkAge
- Default
- -1
- Range / options
- -1 – 3650
- Sandbox code (V3.1+): Changed
SandboxCode
Controls 150+ rules including difficulty, XP, day length, loot, zombie behaviour and Blood Moon. In the CURRENT 7DTD client open New Game → Sandbox Options, configure everything, choose Copy Code, then paste it here. Do not reuse legacy guide properties. Re-check/copy it after every game update: an invalid code can reset some or all settings to defaults.
Before
- Setting
- SandboxCode
- Default
- AAAJABJACJADJARFBNC
After
- Setting
- SandboxCode
- Default
- AAAJABJACJADJARFBNC
- RWG seed: Changed
WorldGenSeed
Only for GameWorld=RWG. Do not change after a series starts or another world may be selected.
Before
- Setting
- WorldGenSeed
- Default
- MyGame
After
- Setting
- WorldGenSeed
- Default
- MyGame
- RWG world size: Changed
WorldGenSize
Officially supported edge length. Larger worlds need considerably more generation time, RAM and disk.
Before
- Setting
- WorldGenSize
- Default
- 6144
- Range / options
- 6144, 8192, 10240
After
- Setting
- WorldGenSize
- Default
- 6144
- Range / options
- 6144, 8192, 10240
- Land-claim size: Changed
LandClaimSize
Edge length of the protected area in blocks.
Before
- Setting
- LandClaimSize
- Default
- 41
- Range / options
- 1 – 201
After
- Setting
- LandClaimSize
- Default
- 41
- Range / options
- 1 – 201
- Per-save data limit (MB): Changed
SaveDataLimit
-1 = disabled. Warning: the tested V3.3 dedicated server still reports -1 (unlimited) despite a positive XML value. Do not rely on this limit in that version. Versions that enforce it may reset saved chunks when the limit is reached.
Before
- Setting
- SaveDataLimit
- Default
- -1
- Range / options
- -1 – 102400
After
- Setting
- SaveDataLimit
- Default
- -1
- Range / options
- -1 – 102400
- Land claims per player: Changed
LandClaimCount
Maximum active land-claim blocks per player.
Before
- Setting
- LandClaimCount
- Default
- 5
- Range / options
- 0 – 20
After
- Setting
- LandClaimCount
- Default
- 5
- Range / options
- 0 – 20
- Website URL: Changed
ServerWebsiteURL
Optional full https:// URL linked in the server browser.
Before
- Setting
- ServerWebsiteURL
- Default
After
- Setting
- ServerWebsiteURL
- Default
- Bedroll expiry (real days): Changed
BedrollExpiryTime
Real days since the last login before a bedroll becomes inactive.
Before
- Setting
- BedrollExpiryTime
- Default
- 45
- Range / options
- 0 – 365
After
- Setting
- BedrollExpiryTime
- Default
- 45
- Range / options
- 0 – 365
- Minimum distance between claims: Changed
LandClaimDeadZone
Minimum block distance between claims owned by non-friends.
Before
- Setting
- LandClaimDeadZone
- Default
- 30
- Range / options
- 0 – 200
After
- Setting
- LandClaimDeadZone
- Default
- 30
- Range / options
- 0 – 200
- Maximum spawned animals: Changed
MaxSpawnedAnimals
World-wide animal limit. Higher values mainly help when many players are spread far apart.
Before
- Setting
- MaxSpawnedAnimals
- Default
- 50
- Range / options
- 0 – 100
After
- Setting
- MaxSpawnedAnimals
- Default
- 50
- Range / options
- 0 – 100
- Maximum spawned zombies: Changed
MaxSpawnedZombies
World-wide limit with very high CPU impact; Blood Moon and sleepers apply additional internal scaling.
Before
- Setting
- MaxSpawnedZombies
- Default
- 64
- Range / options
- 0 – 128
After
- Setting
- MaxSpawnedZombies
- Default
- 64
- Range / options
- 0 – 128
- Player killing (PvP): Changed
PlayerKillingMode
0 = nobody, 1 = allies only, 2 = strangers only, 3 = everyone.
Before
- Setting
- PlayerKillingMode
- Default
- 3
- Range / options
- 0, 1, 2, 3
After
- Setting
- PlayerKillingMode
- Default
- 3
- Range / options
- 0, 1, 2, 3
- Server description: Changed
ServerDescription
Text shown in the server browser.
Before
- Setting
- ServerDescription
- Default
- A 7 Days to Die server
After
- Setting
- ServerDescription
- Default
- A 7 Days to Die server
- Dynamic mesh enabled: Changed
DynamicMeshEnabled
Dynamic distant rendering of world changes.
Before
- Setting
- DynamicMeshEnabled
- Default
- true
After
- Setting
- DynamicMeshEnabled
- Default
- true
- Ignore EOS sanctions: Changed
IgnoreEOSSanctions
Leave disabled for crossplay. Bypassing EOS sanctions prevents crossplay.
Before
- Setting
- IgnoreEOSSanctions
- Default
- false
After
- Setting
- IgnoreEOSSanctions
- Default
- false
- Claim decay mode: Changed
LandClaimDecayMode
0 = slow/linear, 1 = fast/exponential, 2 = no decay until expiry.
Before
- Setting
- LandClaimDecayMode
- Default
- 0
- Range / options
- 0, 1, 2
After
- Setting
- LandClaimDecayMode
- Default
- 0
- Range / options
- 0, 1, 2
- Bedroll spawn-protection radius: Changed
BedrollDeadZoneSize
Radius where zombies do not spawn and cleared sleeper volumes do not respawn.
Before
- Setting
- BedrollDeadZoneSize
- Default
- 15
- Range / options
- 0 – 150
After
- Setting
- BedrollDeadZoneSize
- Default
- 15
- Range / options
- 0 – 150
- Claim expiry (real days): Changed
LandClaimExpiryTime
Offline time before protection expires.
Before
- Setting
- LandClaimExpiryTime
- Default
- 7
- Range / options
- 0 – 365
After
- Setting
- LandClaimExpiryTime
- Default
- 7
- Range / options
- 0 – 365
- Queued mesh layers: Changed
MaxQueuedMeshLayers
Lower values save RAM but can slow chunk generation.
Before
- Setting
- MaxQueuedMeshLayers
- Default
- 1000
- Range / options
- 100 – 4000
After
- Setting
- MaxQueuedMeshLayers
- Default
- 1000
- Range / options
- 100 – 4000
- New-player safe zone (game hours): Changed
PlayerSafeZoneHours
Duration of the enemy-free spawn zone in in-game hours.
Before
- Setting
- PlayerSafeZoneHours
- Default
- 5
- Range / options
- 0 – 72
After
- Setting
- PlayerSafeZoneHours
- Default
- 5
- Range / options
- 0 – 72
- New-player safe zone through level: Changed
PlayerSafeZoneLevel
New players create an enemy-free spawn zone through this level.
Before
- Setting
- PlayerSafeZoneLevel
- Default
- 5
- Range / options
- 0 – 300
After
- Setting
- PlayerSafeZoneLevel
- Default
- 5
- Range / options
- 0 – 300
- First spawn near friend: Changed
AllowSpawnNearFriend
0 = disabled, 1 = always, 2 = only near friends in the forest biome.
Before
- Setting
- AllowSpawnNearFriend
- Default
- 2
- Range / options
- 0, 1, 2
After
- Setting
- AllowSpawnNearFriend
- Default
- 2
- Range / options
- 0, 1, 2
- Shared kill-XP range: Changed
PartySharedKillRange
Maximum distance for shared party kill XP and quest-kill credit.
Before
- Setting
- PartySharedKillRange
- Default
- 100
- Range / options
- 0 – 10000
After
- Setting
- PartySharedKillRange
- Default
- 100
- Range / options
- 0 – 10000
- Allow crossplay: Changed
ServerAllowCrossplay
Crossplay requires EAC, enforced EOS sanctions and a player count within the game-supported limit.
Before
- Setting
- ServerAllowCrossplay
- Default
- false
After
- Setting
- ServerAllowCrossplay
- Default
- false
- Camera mode: Changed
CameraRestrictionMode
0 = freely switchable, 1 = first person only, 2 = third person only.
Before
- Setting
- CameraRestrictionMode
- Default
- 0
- Range / options
- 0, 1, 2
After
- Setting
- CameraRestrictionMode
- Default
- 0
- Range / options
- 0, 1, 2
- Offline hardness delay (min.): Changed
LandClaimOfflineDelay
Minutes after logout before the offline hardness value applies.
Before
- Setting
- LandClaimOfflineDelay
- Default
- 0
- Range / options
- 0 – 10080
After
- Setting
- LandClaimOfflineDelay
- Default
- 0
- Range / options
- 0 – 10080
- Dynamic-mesh concurrency: Changed
DynamicMeshMaxItemCache
More concurrent items require more RAM.
Before
- Setting
- DynamicMeshMaxItemCache
- Default
- 3
- Range / options
- 1 – 16
After
- Setting
- DynamicMeshMaxItemCache
- Default
- 3
- Range / options
- 1 – 16
- Dynamic mesh only in claims: Changed
DynamicMeshLandClaimOnly
Restricts dynamic mesh to land-claim areas and reduces load.
Before
- Setting
- DynamicMeshLandClaimOnly
- Default
- true
After
- Setting
- DynamicMeshLandClaimOnly
- Default
- true
- Lock player profiles: Changed
PersistentPlayerProfiles
Enabled: players always rejoin with the last profile used on this server.
Before
- Setting
- PersistentPlayerProfiles
- Default
- false
After
- Setting
- PersistentPlayerProfiles
- Default
- false
- Dynamic-mesh claim buffer (chunks): Changed
DynamicMeshLandClaimBuffer
Chunk radius around land claims included in dynamic mesh.
Before
- Setting
- DynamicMeshLandClaimBuffer
- Default
- 3
- Range / options
- 0 – 12
After
- Setting
- DynamicMeshLandClaimBuffer
- Default
- 3
- Range / options
- 0 – 12
- Join confirmation text: Changed
ServerLoginConfirmationText
Optional rules or notice players must confirm while joining.
Before
- Setting
- ServerLoginConfirmationText
- Default
After
- Setting
- ServerLoginConfirmationText
- Default
- Maximum view distance: Changed
ServerMaxAllowedViewDistance
6–12; high values noticeably increase RAM and CPU usage.
Before
- Setting
- ServerMaxAllowedViewDistance
- Default
- 12
- Range / options
- 6 – 12
After
- Setting
- ServerMaxAllowedViewDistance
- Default
- 12
- Range / options
- 6 – 12
- World download per player (KiB/s): Changed
ServerMaxWorldTransferSpeedKiBs
Maximum first-join world transfer rate; the current server file states about 1300 KiB/s as the effective maximum.
Before
- Setting
- ServerMaxWorldTransferSpeedKiBs
- Default
- 512
- Range / options
- 64 – 1300
After
- Setting
- ServerMaxWorldTransferSpeedKiBs
- Default
- 512
- Range / options
- 64 – 1300
- Online claim hardness multiplier: Changed
LandClaimOnlineDurabilityModifier
0 = indestructible; default 4 means four times block hardness.
Before
- Setting
- LandClaimOnlineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32
After
- Setting
- LandClaimOnlineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32
- Offline claim hardness multiplier: Changed
LandClaimOfflineDurabilityModifier
0 = indestructible; default 4 means four times block hardness.
Before
- Setting
- LandClaimOfflineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32
After
- Setting
- LandClaimOfflineDurabilityModifier
- Default
- 4
- Range / options
- 0 – 32